I did an analysis trying to figure out if blink was more a appropriate option for positioning than mobile scorch due to the higher DPET on FB. I looked at 4 cases of modifying two variables: 1. usage of blink and 2. usage of runspeed enchants.
Caveats:
-Distance left over from blink was assumed to be good enough for positioning (you did not have to run -24 yards to satisfy a 1 yard requirement).
-My haste values were used in current 359/372 gear, scale factors are from simcraft - 8 minute fight with 5s of movement every 30s.
-GCD value came from Hot Streak execution time from the same simcraft run, after doing I realized that scorch and GCD should probably match. It favors Blink over mobile scorch.
Input Data:
Scorch cast time - 1.17s
Scorch damage - 11013
Fireball DPET - 13077
GCD - 1.15s
Cycle time - 15s
Methodology:
-I assumed a 15s cycle where any time not casting scorch was using the DPET for fireball.
-Travel time is calculated by x/7, x/7/1.08, (x-25)/7+1.15, (x-25)/7/1.08+1.15, where x is distance requirement.
-Number of scorches is calculated by ceiling(t/1.17) or ceiling((t-1.15)/1.17), where t is the time requirement to travel the distance.
-Damage was calculated by adding # of scorches*11013+(15-t)*13077.
-DPS was calculated by dividing damage/15.
-DPS was then scaled by subtracting 35 (mastery loss) and adding 62.5 (haste increase).
Results:

Above is the current DPS for traveling that distance. Notice until 25 yards Blink line is flat.

Above is the moving average for DPS gain by using the boot runspeed enchant during mobile scorch (no blink). For all requirements you have a 46% chance of hitting a spot where runspeed saves you a scorch. For all fights requiring less than 40 yards you have a 6% chance of hitting a spot where runspeed saves you a scorch.
Conclusions:
-Mobile scorch is not enough DPS loss to justify Blink until probably some point in an fight that requires you to mobile scorch for >100 yards.
-The boot runspeed enchant is also not an average DPS gain unless the fight requires movement greater than 25 yards. Even then, it could be argued not overly beneficial until >33 yards.
-Most fights, while having heavy movement, are not likely to save a full scorch cast due to the runspeed enchant.
TL;DR Don't blink for positioning (unless it's through a mechanic) and unless you think you could probably use Blink for positioning on a fight, don't use the runspeed enchant.