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Old 12/05/11, 8:04 AM   #661
Violett
Glass Joe
 
Violett's Avatar
 
Undead Mage
 
Свежеватель душ (EU)
Originally Posted by Robinho View Post
I completely agree here. My 10 man guild has been having trouble with the adds so i went arcane for extra burst. It worked so much better than arcane on the globules for Yor'Sahj. Definitely something to think about.
Problem is in Acrane spec Mastery adds much more dps than Haste or Crit, while in Fire Mastery is very weak. For example Rawr shows DPS drop from 36784 to 32649 with my 385 item level gear, reforged to hit\haste.
Globules are not that much problem - they are quite easily killable, but Spine of Deathwing can be - of course it is better to smash it with 130k arcane blasts instead of trying to build combustion - yes, there is something to think about ...

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Old 12/05/11, 8:06 PM   #662
énéola
Glass Joe
 
Draenei Mage
 
Hyjal (EU)
Originally Posted by Violett View Post
but Spine of Deathwing can be - of course it is better to smash it with 130k arcane blasts instead of trying to build combustion - yes, there is something to think about ...
hi (sry not native english )

I just killed it yesterday in fire spec (25-raid). Sure the burst phase is weaker in fire spec, but when you got to dps the add it's not the same thing : dotting the bloods to proc pyromaniac, and a heavy fb spam + pyros is a really decent alternative to arcane spec which should be in a regen phase...I think you can consider both of the specs, they are quite complementary, at least in a 25-group.

Even in mono-dps bosses, such as Ultraxion, fire is not so bad, you don't loose as much dps as arcane spec while entering the "protection zone", (sry, don't know the name in english). I did a decent 30k dps, while my mate in arcane+legendary was not so far...

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Old 12/06/11, 12:01 AM   #663
Elge
Von Kaiser
 
Troll Mage
 
Anub'arak (EU)
Seems like the better spec for Spine 25man depends on strategy and raid dps. When I killed it we were standing around scratching our butt quite a bit. We decided to not AoE the bloods because of the explosion damage that comes with their death. However, Arcane is superb for interrupting the tentacle stun without killing it.

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Old 12/06/11, 5:58 AM   #664
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
An update on SimC modeling of the ignite munching/rolling as discussed in the OP: We've all along had a default average value of 150ms for the "delay" in application of Ignite after a crit. We've upped this default to an average of 500ms to better match real observations. (This is in SVN - until the next release you can accomplish the same by setting aura_delay=0.5 manually.)

The effect of a longer delay is actually favorable at current gear levels, because it results in significantly more "rolling" of the damage from the first crit when, say, two fireballs crit in a row.

A larger average, and thus a larger absolute variance, also results in a smoother haste scaling graph, which should help when calculating scale factors.

http://wowupgrade.com/ - instant gear comparison for all classes / specs

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Old 12/06/11, 9:46 AM   #665
Rookee
Glass Joe
 
Pandaren Hunter
 
Barthilas
Combustion and Dark Intent

Greetings to all,
Long time reader and first time poster. I've read this thread and been using the suggestions and pointers to great effect, however one thing that is confusing me a lot is that there seems to be a lot of proposed values for the haste breakpoints but most of the tables don't include dark intent. Now I know that shadow priests are probably the best candidates for this but in my raid I get the dark intent buff (10 man guild).

I am therefore currently trying to gear my mage with that in mind. I've read the posts on how to calculate haste breakpoints and even though I don't fully understand the rounding issues I got 1576 haste for +3 ticks and 2714 haste for +4 ticks with 3% NP + 5% raid + 3% dark intent. Are these values accurate?

Also with 2 set these numbers would come down by 500, my question is, is it worth going for the +4 tick now? 'Ive tried using SimC and Rawr and both suggest almost polar opposite results with regards to haste and crit. Rawr suggests haste values that are far beyond whats needed currently for the +3 tick and yes I toggled the buffs I have in raids and SimC values crit over everything else even when haste is below a nearby breakpoint.

Thank you.

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Old 12/06/11, 11:27 AM   #666
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
No, those values are not accurate. The haste threshold spreadsheet I linked on the previous page contains values with DI as well: https://docs.google.com/spreadsheet/...URKcmdibFFTeVE

As for haste scaling in SimC, try setting aura_delay=0.5 in the overrides tab - that's a more realistic value for ignite procs, and should give you a more accurate valuation of haste for fire mages.

http://wowupgrade.com/ - instant gear comparison for all classes / specs

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Old 12/06/11, 11:50 AM   #667
Rookee
Glass Joe
 
Pandaren Hunter
 
Barthilas
Thank you

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Old 12/06/11, 11:54 AM   #668
Hoipolloi
Glass Joe
 
Night Elf Druid
 
Undermine
Originally Posted by Zakalwe View Post
No, those values are not accurate. The haste threshold spreadsheet I linked on the previous page contains values with DI as well: https://docs.google.com/spreadsheet/...URKcmdibFFTeVE

As for haste scaling in SimC, try setting aura_delay=0.5 in the overrides tab - that's a more realistic value for ignite procs, and should give you a more accurate valuation of haste for fire mages.
Um, huh? Actually I see his numbers as correct. Please explain why they are not and don't simply refer your own calculations.

What he did is 1.03 (NP) x 1.05 (Raid) x 1.03 (DI) x (gear) = 1.025

This gives 1576 haste rating required for 25% haste which is the threshold required for the extra tick.
I happened to have tested this yesterday gearing my own mage and I can verify that at 1581 haste I was getting 13 ticks of combustion and at 1570 haste I was getting 12 (Had a Spriest and Warlock buff me on training dummy)

With the 2 set this will reduce to 1076 rating.

Last edited by Hoipolloi : 12/06/11 at 12:02 PM. Reason: Additional Information

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Old 12/06/11, 12:16 PM   #669
Keldion
Von Kaiser
 
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Blood Elf Warlock
 
Moon Guard
Originally Posted by Hoipolloi View Post
Um, huh? Actually I see his numbers as correct. Please explain why they are not and don't simply refer your own calculations.

What he did is 1.03 (NP) x 1.05 (Raid) x 1.03 (DI) x (gear) = 1.025

This gives 1576 haste rating required for 25% haste which is the threshold required for the extra tick.
I happened to have tested this yesterday gearing my own mage and I can verify that at 1581 haste I was getting 13 ticks of combustion and at 1570 haste I was getting 12 (Had a Spriest and Warlock buff me on training dummy)

With the 2 set this will reduce to 1076 rating.
You aren't accounting for the rounding of tick times. To achieve 13 ticks on Combustion, you will need an amount of haste that produces 799.4999 millisecond ticks. Due to the rounding behaviors that govern periodic effects and extra ticks, 800.4999 ms isn't enough as it will still round back to 12 ticks - a banker's rounding rule.

Zakalwe brought the banker's rounding to my attention 4 months ago.


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Old 12/06/11, 12:52 PM   #670
vvyk3d
Glass Joe
 
Human Mage
 
Burning Legion
Is it worth the global's to maintain living bomb on multiple targets when spreading via impact is not possible?

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Old 12/06/11, 3:48 PM   #671
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Originally Posted by vvyk3d View Post
Is it worth the global's to maintain living bomb on multiple targets when spreading via impact is not possible?
Its worth depends on your ultimate objective. If it's just to improve DPS, and the living bomb will last its full duration, then yes. A quick sim I looked at puts the dps for the used GCD, assuming no raid debuffs on the secondary target, at about 50-55k dps.

But is it worth it? That'll depend on the encounter. In most cases you're better off doing a little less dps overall by focusing everything you have at the more important target and getting it down faster.

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Old 12/07/11, 9:18 AM   #672
Ineedtofu
Glass Joe
 
Goblin Mage
 
Barthilas
Now that heroic gear is out do you guys think it would be a dps increase to go for the 4th tick on combustion(if even possible, haven't checked yet myself) using 2 piece t13?

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Old 12/07/11, 9:35 AM   #673
Penetier
Glass Joe
 
Troll Mage
 
Dreadmaul
I currently have 38% haste raid buffed, I have been pondering when I get my t13 set bonuses if it would be worth it to try and get another 300ish haste so combustion gets another tick assuming 10 stacks of stolen power are up for every combustion.

I have had little luck trying to use rawr to model this however I'm guessing it isn't factoring in the extra 500 haste for every combustion.

Anyone that is better at the math or using simcraft able to assist with figuring this out would be greatly appreciated.

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Old 12/07/11, 7:43 PM   #674
Lilzebra
Glass Joe
 
Gnome Mage
 
Smolderthorn
At current gear levels Rawr is recommending that I gem for int, haste, and hit. Previously, it would recommend inferno rubies in all slots. Given the advice in this thread, is it suggested to follow Rawr's recommendations, or to continue geming for int exclusively? Many thanks!

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Old 12/07/11, 8:16 PM   #675
Esarael
Von Kaiser
 
Blood Elf Mage
 
Azralon
If by "previously" you mean when you were playing Arcane, bear in mind that Intellect is more valuable to Arcane (comparatively to other combat ratings) than it is to Fire (comparatively to other combat ratings).

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