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Old 12/13/11, 4:39 PM   #691
Buundox
Glass Joe
 
Blood Elf Mage
 
Archimonde
Originally Posted by MalaclypseTY View Post
After looking at Keldion's spreadsheet of haste break points that Zakalwe's linked one page back, I'm wondering if it might be worth it to go for 2011 haste instead of 2005. According to the sheet that is the point when combustion will get the next tick while under blood lust assuming 5% and 3/3 NWP. Such a trivial amount past 2005 and you almost always try to get a combustion during BL. I'm just not sure if the action priority list over 10k iterations or whatever will most likely get off combustions during BL.

I've only done a few tests in Simc using default priorities and it was trivial, but 2005 still beat it out, but maybe if you could try and force it to use combustion during lust it would change. Something maybe not possible in the sim as is, not sure? But for sure possible in game.
You've read the chart wrong (or it is in fact incorrect), but the 2011 breakpoint with lust is without the 5% raid buff. The next tick during lust with 3% from NP and 5% from raid is at 2212 rating (7 extra ticks).

If you get DI and have the two piece bonus (500 additional haste rating when fully stacked), you can gear for 2168 haste and get an 18th tick during lust.

These are for everyone but goblins, of course. I think they are the only breakpoints I can see people aiming for though. The rest seem too far out of reach.

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Old 12/14/11, 3:59 AM   #692
Gaws
Glass Joe
 
Human Mage
 
Bronze Dragonflight (EU)
I think the most usefull time to cast Arcane Blast, would be when your stacks of Stolen Time are about to fall off. Then it would be considered highest priority, to keep the stack up at all times. I know it's an uptime of 30 seconds, but there can be always situations, where you cannot cast or need to pause or be very unlucky

I was wondering if you got the stacks even if you would miss the target or the target would be immune, thinking off Hagara or Alizabal in BH, but obviously would get the cast off. I will try to get a second piece tonight, and try this out.

Last edited by Gaws : 12/16/11 at 1:49 AM.

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Old 12/14/11, 5:11 AM   #693
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Originally Posted by Gaws View Post
I was wondering if u got the stacks even if u would miss the target or the target would be immune, thinking off Hagara or Alizabal in BH, but obviously would get the cast off. I will try to get a second piece tonight, and try this out.
I've done a quick test of this using LFR hands and normal chest for the 2pc bonus. Using Fireball, Pyroblast, Pyroblast! and Frostfire Bolt with 213 hits and 32 misses none of the misses granted a Stolen Time buff. This is only a small sample size and if I get time I will do a longer test. The report can be found here.

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Old 12/14/11, 2:01 PM   #694
Brandox
Von Kaiser
 
Draenei Mage
 
Ysera
The OP has not been updated nor has it addressed my question. Is a hard cast Pyroblast worth casting now with the increased DoT damage? Doing a simple test dummy run, casting Fireball (2.09s) hits for ~20k whereas a hard cast Pyroblast (2.92s) hits for ~25k and the DoT on average does an additional average of ~27k. Granted we run the risk of having a Hot Streak proc at any time and making that extra .9s of casting a waste.

The DoT does similar damage to Living Bomb of which we try to maintain a high uptime. I would assume that given known high AoE fights, such as Yor'sahj and Hagara's Ice Tombs it would be worth casting if the DoT is not already present.

Midwinter 4/8 HM
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Old 12/14/11, 4:30 PM   #695
 ash2ash
Operation Asian
 
ash2ash's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Brandox View Post
The OP has not been updated nor has it addressed my question. Is a hard cast Pyroblast worth casting now with the increased DoT damage? Doing a simple test dummy run, casting Fireball (2.09s) hits for ~20k whereas a hard cast Pyroblast (2.92s) hits for ~25k and the DoT on average does an additional average of ~27k. Granted we run the risk of having a Hot Streak proc at any time and making that extra .9s of casting a waste.

The DoT does similar damage to Living Bomb of which we try to maintain a high uptime. I would assume that given known high AoE fights, such as Yor'sahj and Hagara's Ice Tombs it would be worth casting if the DoT is not already present.
A cast pyroblast will consume your hot streak proc without benefiting from the reduction in cast time. That makes it a pretty poor filler spell. It is probably still worth hardcasting if your hotstreak dot drops off.

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Old 12/14/11, 4:37 PM   #696
Moonfaxx
Glass Joe
 
Moonfaxx's Avatar
 
Draenei Mage
 
Stormrage
Originally Posted by AceRider View Post
I've done a quick test of this using LFR hands and normal chest for the 2pc bonus. Using Fireball, Pyroblast, Pyroblast! and Frostfire Bolt with 213 hits and 32 misses none of the misses granted a Stolen Time buff. This is only a small sample size and if I get time I will do a longer test. The report can be found here.
In addition to your "miss" data, I spam Fireball'd Hagara last night during her immunity phases, and not a single cast refreshed the T13 2-set stack. While I realize that is not conclusive, preliminary data certainly seems to show that the spell must hit the target in order to refresh the stack. Before we get too ahead of ourselves, understand that the simplest test would be to cast Arcane Blast, as it is a 100% chance.

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Old 12/14/11, 8:14 PM   #697
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Originally Posted by Moonfaxx View Post
Before we get too ahead of ourselves, understand that the simplest test would be to cast Arcane Blast, as it is a 100% chance.
A couple of quick, very small samples in Arcane and Fire spec casting Arcane Blasts show that a miss still does not apply a stack of stolen time. Arcane Log, Fire Log. Despite the sample size I feel this does confirm our theory that a miss will not grant a stolen time stack however if I can find time I will perform some larger test to be sure.

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Old 12/14/11, 8:16 PM   #698
Lekasha
Glass Joe
 
Human Mage
 
Kael'thas
I've been playing my mage since Ulduar, and it's always been arcane for me. The recent buffs to fire were just too hard to ignore. I do my best to do my research and optimize my dps. I've been using Rawr to optimize my gear and reforging and combustion helper to guide me through my rotation during combat. My dps seems fine, but I dont seem to get those big combustions I see other fire mages getting. I see ignites of various sizes. I downloaded Mybigignite and the combustion with hopes, that it would simplify as to what a good ignite is, or when to pop combustion, and they ask for ignite thresholds which ends up being mostly what I downloaded the addon for. I know how to track all of the dots, and I can obviously read the ignite number on the combustion helper. I guess I'm just looking for what screams great combustion to fire mages, when and why do they hit combustion? Whats a considered to be a big ignite? Yes I know this is gear dependent, just hoping Im missing something or someone has a friendly suggestion that will help.

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Old 12/14/11, 10:26 PM   #699
Brandox
Von Kaiser
 
Draenei Mage
 
Ysera
Originally Posted by ash2ash View Post
A cast pyroblast will consume your hot streak proc without benefiting from the reduction in cast time. That makes it a pretty poor filler spell. It is probably still worth hardcasting if your hotstreak dot drops off.
Right, I was only implying that it is worth casting to keep up the Pyroblast DoT.

Midwinter 4/8 HM
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Old 12/14/11, 11:06 PM   #700
Garganchewin
Glass Joe
 
Worgen Warrior
 
Bloodhoof
Originally Posted by Moonfaxx View Post
In addition to your "miss" data, I spam Fireball'd Hagara last night during her immunity phases, and not a single cast refreshed the T13 2-set stack. While I realize that is not conclusive, preliminary data certainly seems to show that the spell must hit the target in order to refresh the stack. Before we get too ahead of ourselves, understand that the simplest test would be to cast Arcane Blast, as it is a 100% chance.
I tested this. On Hagara, when she is immune, arcane blast does NOT stack the T132P buff. Kind of a expected, but also kind of disappointing. It's not fun to have a fight where, depending on the phase timing, a 4 piece can become completely useless.

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Old 12/15/11, 2:39 AM   #701
Gaws
Glass Joe
 
Human Mage
 
Bronze Dragonflight (EU)
You could AB a frost pylon in the Ice Phase to keep it up. Atleast now we know it's not on spellcast but on spellhit, stacks of Stolen Time are accumulated. Thanks for testing it, as I hadn't had the chance to get T13 x2 - set yet.

Last edited by Gaws : 12/16/11 at 1:50 AM.

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Old 12/15/11, 4:55 AM   #702
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by ash2ash View Post
A cast pyroblast will consume your hot streak proc without benefiting from the reduction in cast time. That makes it a pretty poor filler spell. It is probably still worth hardcasting if your hotstreak dot drops off.
This is not correct.

You can easily test this by casting scorch until you have a crit ( to set up the first crit, reduce testing time ). If you have one, cast a Fireball followed by a Pyroblast. If the Fireball crits while you are already casting Pyroblast, you will get a Hot Streak proc. But the hard-casted Pyroblast will not consume the Hot Streak buff.


Hard casting Pyroblast can easily be tested in SimulationCraft. Just add a extra line actions+=/pyroblast to the action priority list right above Fireball and add some conditions, for example if=!ticking , remains<cast_time or remains<cast_time+travel_time

Things you have to consider is the mana consumption of a hardcasted Pyroblast ( and going oom, also watch out for that in the sim ), other special benefits for Fireball ( tier12 mirror images ), faster stacking of Tier13 2pc, and especially the possibility of hot-streak procs directly after your hard-casted Pyroblast, thus rendering the dot-part of the hard-casted Pyroblast nearly useless, massively reducing its DPE, possibly reducing it's DPET below that of Fireball. Because this last part would be extremly complex to analyze/compute and greatly depends on your gear & raid-composition, I again advise you to simulate it.

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Old 12/15/11, 8:13 AM   #703
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
Once you have [Insignia of the Corrupted Mind] I can't see how starting a boss by spamming AB could possibly be considered viable, since you'll be gaining multiple extra combustion ticks if you use it with said trinket procced anyway.

The only way spamming AB could be a DPS increase is if you guaranteed know the exact fight length before pulling (ie. you know you are going to hit enrage) and are 100% assured that doing so would give you an entire extra combustion by shaving the ~40 seconds off the cooldown of your second. And consider, that fire isn't just spamming fireball/HS pyro, you are also keeping LB up and casting flame orb which require globals. Foregoing LB, HS pyro, critical mass debuff (if someone else isn't putting it up), flame orb, ignite and potentially the extra combustion ticks of damage (should the trinket proc early) in order to spam AB for one extra combustion during the fight probably won't be worth it. You also, as previously mentioned, don't know if you'll get that extra combustion or not due to RNG, it may come off cooldown but if you don't get enough crits to have a decent ignite, it's meaningless since you can't use it.

Insignia generally procs within the first 10 seconds of every pull I've done with it equipped on my mage as well.

AB should never ever be used unless you somehow need a guaranteed refresh of your stolen time stack as it's about to fall off, for instance in a Hagara fight where the lightning phase lasted 25-27 seconds after the add died where you couldn't DPS anything.

Last edited by rh8452 : 12/15/11 at 8:25 AM.

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Old 12/15/11, 12:24 PM   #704
MalaclypseTY
Glass Joe
 
Gnome Mage
 
Black Dragonflight
Trying to test out some stuff in simc regarding the T13 4 piece. Curious to see if we can get any gain by changing priority for combustion. I changed the default priority to:

actions+=/combustion,if=dot.living_bomb.ticking&dot.ignite.ticking&dot.pyroblast.ticking&buff.t ier13_2pc.stack>=10
actions+=/combustion,if=dot.living_bomb.ticking&dot.ignite.ticking&dot.pyroblast.ticking&time_t o_die<=70

In my current gear with ~1705 haste the default still edges this out, but it is miniscule, like 90-100 dps. This is kind of a simplistic priority though and in real life you might be able to make a slightly better decision on when to combust.

Since I'm at ~1705 I also tried to do the stack threshold at only 6 to make sure I'm at 2005 threshold instead of waiting till 10. This one got a little closer, but was still about 20 dps less than default.

actions+=/combustion,if=dot.living_bomb.ticking&dot.ignite.ticking&dot.pyroblast.ticking&buff.t ier13_2pc.stack>=6
actions+=/combustion,if=dot.living_bomb.ticking&dot.ignite.ticking&dot.pyroblast.ticking&time_t o_die<=70

Fight length still default 450s.

Anyone have any input on how to better optimize this action priority in simc to see if we can ever get a gain over the default combustion usage?

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Old 12/15/11, 3:27 PM   #705
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
For it to have any effect at least one of the following should be true:
1. Your haste is tailored so that at 10 stacks exactly you gain an extra tick on Combustion.
2. Those extra seconds saved translate into another activation which normally wouldn't be available.

#2 is flaky since it's very much dependant on the fight length and simc. uses a variable fight length _around_ 450 seconds, I would say go with 1. For example try with 1505 haste.

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