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Old 01/10/12, 12:52 AM   #751
Blueobelisk
Glass Joe
 
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Undead Mage
 
Firetree
Ahhh you're right. I was doing the math the long way by adding up the actual numbers from recount (while only taking 94% of pyroblast and fireball damage) and comparing that to the damage I actually did. I must have made a mistake in adding,

2.9% is even better of a result, I guess factoring in ignite and combustion would put it roughly at 4% then. Sorry for the misunderstanding then.

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Old 01/10/12, 4:38 AM   #752
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Originally Posted by Blueobelisk View Post
I also assume the Pyroblast nerf doesn't affect Pyroblast DoT.

Both the Pyroblast and the DoT have been nerfed but both portions of Pyro's nerf make up the total 6%.

Originally Posted by Kaivax
@Ziggzy: It is intended to be a change to both the initial damage and the subsequent dot damage. That may or may not be the case on the PTR right this minute, but it is intended to reduce the total damage of both by 6%.
(Quote from blue post on WoW Forum)

I used to be an Arcane Mage, then I took a Fireball to the knee.

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Old 01/10/12, 9:14 AM   #753
Bowchikabow
Von Kaiser
 
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Worgen Mage
 
Uldum
Originally Posted by stinkbutt View Post
I don't think I have ever seen any information about whether putting a trinket into a slot resets it's INTERNAL cooldown. (It certainly works for on-activation cooldowns.)

Test it for yourself. You probably don't need to go so far as to exchange your trinket, you can just pop it out & then in again, start your meter, and beat on a dummy for a while. I'd be curious about the effect as well.

Slot swapping trinkets does not reset the INTERNAL cooldown, it simply triggers a one-minute cooldown where it will not function (whether on-use, or proc).

"Better to keep your mouth closed and be thought a fool than to open it and remove all doubt"

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Old 01/10/12, 11:58 AM   #754
Gozor
Glass Joe
 
Human Death Knight
 
Uldaman
Would a glyphed Frostfire rotation be worth considering, due to the upcoming Fireball/Pyroblast nerfs?

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Old 01/10/12, 12:19 PM   #755
Pulski
Glass Joe
 
Troll Mage
 
Eldre'Thalas
Originally Posted by Gozor View Post
Would a glyphed Frostfire rotation be worth considering, due to the upcoming Fireball/Pyroblast nerfs?
Fireball and Pyroblast both received large buffs in 4.3. Even with a 6% nerf, they are still more powerful than they were and will still outperform FFB.

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Old 01/10/12, 3:14 PM   #756
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
The wand "shoot" ability we all have is apparently being changed to a 0.5s cast from the "instant / channeled" it is now.

For players with UI lag or whatnot it was quite possible to macro "/cast shoot" into spells, causing you to occasionally wand something between two GCDs without losing any DPS. If it gets changed to a 0.5s cast, this becomes impossible. On my previous computer, I was able to do between 15-60k damage per attempt on heroic Ultraxion with wand damage due to UI lag, whereas on my new one I cannot do it anymore without having empty GCDs occasionally occur.

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Old 01/10/12, 8:41 PM   #757
fateswarm
Von Kaiser
 
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Goblin Mage
 
Lightning's Blade (EU)
I will attempt to make a general but confident assessment of the current situation, having as a reference a random and common example of a bell curve produced by SimCraft on DPS values collected from its multiple runs:



We can graphically see that the distribution of max and min DPS values is very wide compared to predictable specs like Arcane Mage. Other specs do become unpredictable due to crit or other random procs but it appears Fire has increased crit-based unreliability due to reliance on Ignite.

What is most important on the curve is that the distribution is so wide that to reach the max value, one has to go through a plateau, meaning the max value is incredibly rare.

For this we can derive two very general but confident conclusions: One, the log based rankings most players consult with will not be representative of the class (this will include the fact that a kill may not happen at all or a log may not be uploaded if fire mages were unlucky), and that fire spec is very unreliable for end-game raiding or otherwise (in its damage output) .

This is a simple realization, however, it is complex to fully analyse what it means for the end user of the spec and it would probably require a whole book. This is because we could go on here about specific situations affected by the handicaps of Arcane related to movement or mana, or the advantages/disadvantages of any other spec but this is highly depended on specific fights or personal/guild strategies.

What we can keep from this is 1. The fire spec is a very unreliable spec in its damage output, perhaps the most unreliable in the game while Arcane is very reliable comparatively, perhaps the most reliable in the game and 2. One has to now decide if that unreliability is worth to be kept in exchange for the reduced damage, while also factoring in specific fights and guild strategies.

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Old 01/10/12, 9:15 PM   #758
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I think you have this wrong slightly. If you look at arcane dps distribution you'll see that it has the exact same shape, the only difference is that fire has slightly higher variance. Arcane still has a large spread compared to other classes though. This is in part due to the legendary staff, but also things like crits during cooldowns.

I wouldn't go so far as to say that log based rankings are unrepresentative. It's true that there will be a slight shift due to different variance, but I don't think the effect is as big as you make it out to be.

Overall I think you're mixing two very different things, dps variance and dps control. In terms of dps control fire and arcane are on far opposites, but on dps variance they're not so far apart.

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Old 01/10/12, 9:21 PM   #759
fateswarm
Von Kaiser
 
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Goblin Mage
 
Lightning's Blade (EU)
Originally Posted by Kavan View Post
I think you have this wrong slightly. If you look at arcane dps distribution you'll see that it has the exact same shape, the only difference is that fire has slightly higher variance. Arcane still has a large spread compared to other classes though. This is in part due to the legendary staff, but also things like crits during cooldowns.
I should point out that I noticed haste-rich builds from Rawr gave a much smoother and stable distribution. The more crit-based ones that some players started using by intuition and SimCraft supported (that were often also supported by Rawr at a later point) gave the more unpredictable results. Namely I would often see the 'jumps' from a mean of 45k to a 57k for very infrequent samples, if crit was high.

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Old 01/11/12, 6:02 PM   #760
Nathyiel
Von Kaiser
 
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Goblin Mage
 
Sargeras (EU)
Even before the nerf, the DPS difference between Arcan and Fire isn't enough to justify the obligatory choice of Fire on Ultraxion and other. The world first race is over now.

Why do we have do go fire on Ultraxion HM? It's because of Cauterize.
Why do we have to go fire on Hagara ? It's because of movement on the Ice phase.

Go arcane and you will see that your DPS will globally be the same.

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Old 01/12/12, 3:26 AM   #761
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by fateswarm View Post
I will attempt to make a general but confident assessment of the current situation, having as a reference a random and common example of a bell curve produced by SimCraft on DPS values collected from its multiple runs:
I'd advise you to compare multiple specs and their dps range, instead of calculating it just for Fire Mages and guessing from there that it is much higher than others.

First, use the average_range=0 option when running the simulation, so that the base damage values of direct spells don't get averaged. Then run a Raid sim with the option report_rng=1 and checkout the ranking for it found under Raid Summary. Keep in mind that it will report the range as ( dps_quantile(0.95) - dps_quantile(0.05) )/2 to give more consistent results. Oh and don't forget to run the whole thing with many iterations, maybe 100'000 or more. If you want to really observe max-min range, then you have to look under the statistics analysis of each players, where you'll find it.

My whole point being: fire mages might be the mages with the biggest variance, but there are other specs even worse and others about equally bad. Surely high rng can cause problems, but even the smoothest classes only have about half as much rng as a fire mage.

Your point about rng influencing logs is quite important. This is a fact that most people - unfortunately - always forget or ignore. It is also one of the main reasons of complain that a sim is wrong because eg. the top logs on Wol do x + 4000 dps, where on SimulationCraft they do only x dps, that's clearly a SimC bug and not luck playing a part in wol rankings!

Last edited by Caltiom : 01/12/12 at 9:22 AM.

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Old 01/12/12, 11:23 AM   #762
Pyryte
Von Kaiser
 
Pandaren Mage
 
Elune
Originally Posted by Nathyiel View Post
Why do we have do go fire on Ultraxion HM? It's because of Cauterize.
Why do we have to go fire on Hagara ? It's because of movement on the Ice phase.
This is a thread about progression raiding, not normals. On Heroic Hagara almost every guild in the world is having all ranged in the center, with zero to little movement. The reason fire is better than arcane on hagara is because of Ice Tomb damage, not because of movement during a phase when ranged barely move.

On a side note, I'm pretty sure a mod is going to come through here soon and give out multiple infractions/warnings to some of players above. This is a progression thread, not a basic question/hand holding thread. Be careful what you ask, and be careful what you answer, or you may, and will receive infractions and warnings. Re-read the rules for posting on these threads.

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Old 01/12/12, 2:51 PM   #763
Esarael
Von Kaiser
 
Blood Elf Mage
 
Azralon
I wouldn't even say just Ice Tomb damage. The 15 seconds of feedback on Hagara in between phases are enough (bar some really bad RNG) to land a huge Combustion; Arcane burst can't exactly compete especially because during Lightning Phases you should be sitting at 0 stacks of AB when the phase ends.

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Old 01/12/12, 3:23 PM   #764
Pyryte
Von Kaiser
 
Pandaren Mage
 
Elune
Our arcane mage consistantly takes their 4 stack AB into the burn phase after lightning, they time their AB so it hits rigth as the add dies, and as long as everyone is in place you can get to burn phase in time to PoM AB to keep your stacks.

Either way, Fire outperforms Arcane on Hagara by a pretty substantial amount, regardless of how you use combustion, though all the top parses in the world for fire mages have their combustions on the ice tombs, which I personally think is a better use of it than on the boss during burn phase. The dps you gain by breaking out those tombs much quicker in general outweighs the dps gained by combusting Hagara during burn phase, especially if every person tombed is a DPS, and even more so if the rest of your raids AoE dps is lackluster, or your strong AoE classes get tombed.

EDIT: Unless you're referring to combusting at the end of the burn phase and then impacting that onto tombs, which I'm not sure is even possible given she focus assaults before ice tombing people. I don't know the exact timing on it and havent tried it, so I wouldn't know for sure.

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Old 01/12/12, 4:10 PM   #765
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by Pyryte View Post
Hagara Stuff
I'm guessing you're talking about 25 man? Impacting Combustion onto 6 Ice Tombs in 25 man heroic mode would be a lot more dps than Impacting onto only 2 in 10 man heroic mode. Probably still a good idea in 10 man now that you mention it. Previously I'd been thinking that the best time to use it was during Feedback, but that does have problems with missing trinket stacks and the very short amount of time to line up your Combustion in.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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