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Old 05/17/11, 11:39 PM   #106
Ivanvenove
Von Kaiser
 
Ivanvenove's Avatar
 
Orc Death Knight
 
Azralon
@Magmaw Heroic 25

Any tips of how to farm dps in this encounter? I've asked myself if put living bomb on some adds to gain pyromaniac but I don't know if it's good and if Impact usage is good too in the Blazings + Magmaw.

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Old 05/18/11, 9:08 AM   #107
Buundox
Glass Joe
 
Blood Elf Mage
 
Archimonde
Originally Posted by Ivanoize View Post
Any tips of how to farm dps in this encounter? I've asked myself if put living bomb on some adds to gain pyromaniac but I don't know if it's good and if Impact usage is good too in the Blazings + Magmaw.
I'm normally kiting the adds on 10 man heroic, so I don't get much of an opportunity to just dps on this fight, but were I put in that role I would place a Living Bomb on the main Construct target, Magmaw, and either a second construct if one is up or on one of the parasites. That would give you great pyromaniac uptime. You can also throw out a blastwave on the parasites to help whoever is kiting and most likely put Ignite up on a few of them, giving you a guaranteed Pyromaniac buff.

Also, you can get a combustion off on the pull, the initial Exposed phase and the 3rd Exposed phase, in my experience while kiting (I am still able to compete with damage done to the Exposed Head even though I'm kiting during the entirety of p1 as I can blink from the parasites and fish for a decent ignite and put up combustion before they reach me).

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Old 05/31/11, 6:36 PM   #108
Arcticghost
Glass Joe
 
Troll Mage
 
Dentarg
Seen earlier that someone said you can use invis to not get shadow conductor in omnotron heroic when nef does his special. Could someone elaborate on this, does this make nef not do anything that round or just make him power up a different thing? Also at what time do you invis? i'll be arcane for the fight so i have instant invis (no fading) so should i invis before 2nd tick of lightning or after it? Thanks in advance.

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Old 05/31/11, 7:06 PM   #109
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Arcticghost View Post
Seen earlier that someone said you can use invis to not get shadow conductor in omnotron heroic when nef does his special. Could someone elaborate on this, does this make nef not do anything that round or just make him power up a different thing? Also at what time do you invis? i'll be arcane for the fight so i have instant invis (no fading) so should i invis before 2nd tick of lightning or after it? Thanks in advance.
You use invisibility about 1 second before you would actually receive the shadowconductor. So just run out of the raid, wait untill the first tick of lightning conductor to tick and then press invisibility. This make's you keep the lightning conductor so remember to stay outside the raid. Nefarian does not load another ability nor does anything else happens when you do this. You just avoid lightning conductor transforming to the shadow conductor.

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Old 06/05/11, 3:14 PM   #110
lgelissen
Glass Joe
 
Night Elf Mage
 
Das Syndikat (EU)
Maybe this is the wrong place to ask, maybe it's already been ask. Please forgive me, if so.

I have a question concerning the Cho'Gall-Encounter on heroic difficulty. I've been chosen to stack corruption up to 100 to start spamming pyroblast. But - i saw guides and POV-Videos about it, and never found a real guide. Maybe you can help me? What do i have to know? What do i have to do? Are there any special things to have an eye on?

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Old 06/05/11, 3:59 PM   #111
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
What do i have to know?
A few tips:

- Getting 3 fast Corrupting Crashes on the first add phase is made much easier (healing wise) when your guild forces Cho'gall to transition to 85% whilst he has a Flame Orders up. Doing so means he will start the first add phase ("phase 2") with a second Flame Orders in a row, instead of going into the add phase with a Shadow's Orders. This makes healing the mage for the 3 corrupting crashes needed much, much easier.
- In order to achieve the above, many guilds learning the fight will have to Ignore killing the first 3 Elementals (using tank/raid cd) to force the transition during Flame's Orders

- You should be able to eat 3 crashes during the first add phase.
- Use Mage Armor (helps mitigate not only the Shadow AOE but you'll most likely OOM yourself from spamming Pyroblasts with Molten Armor)
- If you have the TB Mirror trinket, or enough badges to get it, consider equipping it.
- You may opt to stay slightly outside the raid while insane. This is so people who break MC with various damage dealing abilities won't take chunks of your health off at a time doing so. However, the raid needs to be mindful you may need single interrupts (as you'll miss the DB / Typhoon)
- Don't be afraid to use Mana Shield often (especially while learning it)
- Consider readjusting your spec to pickup Improved Scorch (if you didn't already have it)
- If you use double/triple mages, Malformation shadow bolts can do a bit of damage from the other corrupt mage. I like to keep Mana Shield up until the first Iceblock, which will remove the Malformations.

To keep Corrupted Mages alive until phase 2 requires a cooldown rotation that can survive 7 Shadow AOE's. (Advanced guilds reading this may do it with less aoe's, but for guilds who get Cho'gall to 25% on the 5th set of Adherents.. 7 will be right). For my guild, i'm opting to send double/triple Mages insane. Once everyone knows what to do, it becomes a repeatable rotation to keep everyone alive until phase 2:

All AOE's: Power Word: Shield and....
AOE 1 = Barrier 2
AOE 2 = Iceblock
AOE 3 = Shaman Totem 1
AOE 4 = Barrier 1 and Sac
AOE 5 = Shaman Totem 2
AOE 6 = Barrier 2
AOE 7 = Shaman Totem 1
P2 = Sac + Barrier 1

You need to work with your Guild / Raid Leader to work out a rotation to stay alive to Phase 2. This will involve a number of people. In my macro above, there are about 8 people who have some role in keeping just 2/3 Mages alive.

It's important to know where each AOE number actually takes place in the fight. Expand the spoiler tag to see:

Click Here ← Click Here
[19:35:24.340] Cho'gall casts Flame's Orders
[19:35:39.190] Cho'gall casts Shadow's Orders
[19:36:05.248] Cho'gall casts Flame's Orders
[19:36:27.517] Cho'gall begins to cast Summon Corrupting Adherent
[19:36:34.128] Cho'gall casts Flame's Orders
[19:36:59.443] Cho'gall casts Shadow's Orders 1
[19:37:25.693] Cho'gall casts Flame's Orders
[19:37:50.044] Cho'gall casts Shadow's Orders 2
[19:37:59.875] Cho'gall begins to cast Summon Corrupting Adherent
[19:38:15.318] Cho'gall casts Flame's Orders
[19:38:42.609] Cho'gall casts Shadow's Orders 3
[19:39:06.274] Cho'gall casts Flame's Orders
[19:39:31.759] Cho'gall begins to cast Summon Corrupting Adherent
[19:39:33.971] Cho'gall casts Shadow's Orders 4
[19:39:56.957] Cho'gall casts Flame's Orders
[19:40:24.190] Cho'gall casts Shadow's Orders 5
[19:40:47.024] Cho'gall casts Flame's Orders
[19:41:03.352] Cho'gall begins to cast Summon Corrupting Adherent
[19:41:15.336] Cho'gall casts Shadow's Orders 6
[19:41:37.604] Cho'gall casts Flame's Orders
[19:42:05.297] Cho'gall casts Shadow's Orders7
[19:42:28.181] Cho'gall casts Flame's Orders
[19:42:35.611] Cho'gall begins to cast Summon Corrupting Adherent
Cho'gall needs to be at 25% by now


The spoiler tag above shows what an attempt should look like, getting Cho'gall to 25% before the 5th set of Corrupting Adherent spawns. It also gets him to 85% during a Flame's Orders, and forces him to do a double Flame's Orders (starting the add phase with Fire -> much easier for the mages to eat 3 crashes in succession).

While you may have expected more generic tips than what this post detailed, the most important thing to know is that having a Corrupted Mage is a team effort.

To manage the corrupted Mages correctly involve multiple people (cd rotation), or the entire raid (having high enough rDPS to get a double flame at the start, not spreading out too much during first adds to make it easier to eat 3 crashes in succession). You may need to educate your raid of this.

Last edited by Tyrian : 06/05/11 at 4:42 PM.

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Old 06/05/11, 4:23 PM   #112
Malcophant
Piston Honda
 
Goblin Mage
 
Bleeding Hollow
As an addendum to the above, Shaman totem will ignore the -100% healing debuff and can be used to reset your hp to 100% if everyone in the totem with you is at 100% hp. For that reason, I generally use the totem as soon as everyone is topped off after an AOE.

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Old 06/05/11, 6:20 PM   #113
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Additional tips on Absolute Corruption for Chogal:

* This may be obvious, but I'll mention it just in case. Make sure your healers do not dispel Accelerated Corruption. This is how to reach 100% reliably and safely. Stand in as many shadow crashes as you can, and then stop standing in them once your corruption is at 80%ish, and let a healer top you off. With BigWigs /say alerts, it should be pretty easy to get into every crash.

* Cast a Blastwave on the little blood spawns, but don't go Flamestriking like crazy - you will go oom. Throw a pyroblast at individual bloods that look like they may make contact with the raid.

* Glyph and use Mana Shield, and you may also need to ask for an innervate. We usually don't have replenishment, I assume mana is still tight with replenishment however.

* Reforge away all haste. Secondary stat priority for this fight is Hit > Crit > Mastery/Haste. Then get ready to reforge everything to Mastery for Sinestra!

* Iceblock should be your first cooldown. Iceblock gets rid of the shadowbolting tentacle debuff. I see no reason not to use this first. For me, the shadow AOE comes quite close to 100% Corruption, so the shadowbolt tenracle only lasts a few seconds.

* Tyrian's cooldown list is for 25man. If you are in a 10man, you obviously won't have 2 Spirit Links, and perhaps none. This is not a big issue, it can be done very reliably as long as you have 2 out of the following 3 healers: Disc Priest, Paladin, Shaman. All three makes it easier.

* Another 10man related tip: one Corrupted mage can solo every Fire/Shadow Elemental, meaning your dps don't need to worry about swapping targets, a great dps boost to the raid. I assume 2 mages can take care of the Elementals in 25man.

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Old 06/05/11, 10:28 PM   #114
dirby
Glass Joe
 
Human Mage
 
Kel'Thuzad
Guys your posts about cho'gall have helped me immensely so thank you!

I am currently doing it (yes right now) with my guild and we just hit our first 25% attempt. I am wondering if it is good for mages (assuming we survive which we did) to focus on tentacles or the boss? Any advice?

Thanks again and Cheers!

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Old 06/06/11, 12:51 AM   #115
lgelissen
Glass Joe
 
Night Elf Mage
 
Das Syndikat (EU)
Yeah, the answers were great!

One little question still, though:

About the stacking. You talk about taking crashes for corruption.. but i saw some videos where the mage just stood in one of the addpools to stack to 100. How do you actually stack to 100?

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Old 06/06/11, 12:52 AM   #116
Bondey
Glass Joe
 
Worgen Mage
 
Blackrock
^
You ride your corruption from when you hit 25 just make sure you aren't dispelled.



I assume iceblock isn't first in Tyrians list because of the timing with barrier. Obviously it changes depending on your raid comp.

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Old 06/06/11, 10:08 AM   #117
 EasirokThunderpants
Von Kaiser
 
Human Mage
 
Whisperwind
Originally Posted by Intermission View Post
* Iceblock should be your first cooldown. Iceblock gets rid of the shadowbolting tentacle debuff. I see no reason not to use this first. For me, the shadow AOE comes quite close to 100% Corruption, so the shadowbolt tenracle only lasts a few seconds.
We find this to be optimal as well. The hardest part is actually remembering to hit ice block in time before the first pulse goes off.

Originally Posted by Intermission View Post
* Another 10man related tip: one Corrupted mage can solo every Fire/Shadow Elemental, meaning your dps don't need to worry about swapping targets, a great dps boost to the raid. I assume 2 mages can take care of the Elementals in 25man.
One mage can do it in 25m also, but it is best for two to do it for safely.

Originally Posted by Tyrian View Post
- In order to achieve the above, many guilds learning the fight will have to Ignore killing the first 3 Elementals (using tank/raid cd) to force the transition during Flame's Orders
We just have all classes with dots hit the elementals once as they spawn. This is enough by itself to get most of them really low. I will also toss a fireball or two at Shadow Lords just to help keep the raid damage down a bit. Make sure people know that any damage done to an elemental that is under 10% health already is just wasted damage. (however once we reach 100% corruption then the rest of raid ignores the elementals and mages are 100% responsible for them)


I also believe that some guilds recommend that the corruption mages go find a place to die at around 30% so they can be rezzed prior to phase 3. We find it far more productive to just continue using cooldowns and spirit link to keep the two mages alive as long as possible, preferably with a soulstone on them. The additional dps to push from 35% to 25% is very valuable, and so is the extra dps in phase 3 itself.

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Old 06/06/11, 7:07 PM   #118
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Originally Posted by EasirokThunderpants View Post
I also believe that some guilds recommend that the corruption mages go find a place to die at around 30% so they can be rezzed prior to phase 3. We find it far more productive to just continue using cooldowns and spirit link to keep the two mages alive as long as possible, preferably with a soulstone on them. The additional dps to push from 35% to 25% is very valuable, and so is the extra dps in phase 3 itself.
Definitely. A few pyroblasts can destroy tentacles.

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Old 06/09/11, 1:04 AM   #119
KroLeXz
Banned
 
Gnome Mage
 
Mug'thol
I can confirm with Engineering Profession Global Thermal Sapper Charge does indeed proc incanter's absorbtion with mageward granting around 500 sp every 5 minutes.

Mageward is a 30 second duration buff, so I cast it on myself before pull and have a macro

/use Figurine - Jeweled Serpent
/use Mana Gem
/use Global Thermal Sapper Charge
/cast Blood Fury(Racial)
/cast Arcane Power
/cast Mirror Image
/cast Arcane Blast

to start my burn phase.

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Old 06/09/11, 5:12 AM   #120
Attip
Glass Joe
 
Gnome Mage
 
Bloodfeather (EU)
Cho'gall tips were awesome! With this help we downed him on 25man HC within 2 hrs of the first pull. Spirit link was indeed very effective. We had 2 resto shamans in the group. After 100corruption, we waited until the next addphase. Right after that we put down the first set of totems, to get mages back to full health. The next blast we iceblocked, and next time we were low we used the second totem. When we were low on health the third time, the first set of totems were off cd again, so we used those. Having 2 resto shamans pretty much meant that we didn't need any other raid cooldown to survive until 25%.

Similar tips for Sinestra would be very much appreciated.

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