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Old 06/09/11, 10:32 AM   #121
 Intermission
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Undead Mage
 
Frostmourne
Originally Posted by Attip View Post
Similar tips for Sinestra would be very much appreciated.
Spec arcane. Gear for Hit > Mastery > Crit > Haste. Override your Arcane Missles glyph with Molten Armor glyph for P3. Spec Incanter's Absorption (you most likely won't be AoEing, ignore imp AE).

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Old 06/09/11, 6:46 PM   #122
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by Intermission View Post
Spec arcane. Gear for Hit > Mastery > Crit > Haste. Override your Arcane Missles glyph with Molten Armor glyph for P3. Spec Incanter's Absorption (you most likely won't be AoEing, ignore imp AE).
What do you do during the transition from phase 1 to phase 2 if not AOE?

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 06/09/11, 8:59 PM   #123
 Intermission
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Undead Mage
 
Frostmourne
Originally Posted by nathanbp View Post
What do you do during the transition from phase 1 to phase 2 if not AOE?
Our raid has to hold off on AoE because the whelps die way to quickly otherwise. By the time AoE starts, the whelps are all the way at the back of the room. It would not be worth standing next to them and AoEing, as you want to begin DPSing Sinestra's mana shield to make the eggs vulnerable ASAP.

Classes who have a ranged AoE can pad the meters and throw some AoE on the whelps while standing at the edge of the Fire Barrier near Sinestra, but Arcane has better things to do.

Other classes often do more total damage for the Sinestra encounter - however every time I check recount, I have always done the most damage to Sinestra herself (I don't cast a single AOE spell, there are other classes who do it much more efficiently).

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Old 06/10/11, 11:58 AM   #124
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by Intermission View Post
Classes who have a ranged AoE can pad the meters and throw some AoE on the whelps while standing at the edge of the Fire Barrier near Sinestra, but Arcane has better things to do.
I didn't think you could be in range of Sinestra and inside the Fire Barrier, by better things to do do you just mean positioning to move to your spot as quickly as possible?

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 06/10/11, 1:27 PM   #125
Moonfaxx
Glass Joe
 
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Draenei Mage
 
Stormrage
Originally Posted by nathanbp View Post
I didn't think you could be in range of Sinestra and inside the Fire Barrier, by better things to do do you just mean positioning to move to your spot as quickly as possible?
It is certainly possible to be in range of Sinestra while inside the barrier.

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Old 06/12/11, 4:55 AM   #126
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Tyrian View Post
- You should be able to eat 3 crashes during the first add phase.
When we had a shadow phase up during the first add phase I just waited untill it ended, took 1 crash and after that stood in the black pool the add spawns untill I had around 45-50 corruption. This made sure I reached 100% corruption at the same time as I would while taking 3 crashes.

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Old 06/12/11, 1:53 PM   #127
valarauca
Glass Joe
 
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Worgen Mage
 
Lightninghoof
On H Cho'gal as a frost mage (I had to do so for replenishment).

-You should time ice barrier and mana shield so that they will come off of cooldown during shadow's order. Doing this will almost completely mitigate the damage (with mage armor).
-I find that cold snap is best used for getting iceblock off of cooldown to mitigate two shadow's orders.
-Use a /castsequence macro so you will still cast FB, as using FFB is higher dps (to keep up replenishment).
-If you use your mitigation CD's correctly you should reach the execution over 75% health, allowing you to double dip in heroism (from the initial hero at phase start, then a personal time warp after you are brez'd).

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Old 06/30/11, 1:46 PM   #128
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
On the Shannox fight, Rageface will focus on whoever breaks his Face Rage attack for about 15 seconds. With arcane's fast casts and direct damage, I ended up taking more than half of Rageface's overall damage for the fight. Switching to frost armor helps healers out a lot. As this is more of a survival fight, I think the loss of GCDs and mana is worth it.

While this may seem obvious to most, I did not think of it until someone mentioned how some of the threat issues would be similar to Bloodboil. Mages pretty much had to use frost armor to survive being focused by him.

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Old 07/03/11, 1:25 AM   #129
Chaosandfury
Glass Joe
 
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Gnome Mage
 
Frostmourne
Originally Posted by LiquidHAL View Post
On the Shannox fight, Rageface will focus on whoever breaks his Face Rage attack for about 15 seconds. With arcane's fast casts and direct damage, I ended up taking more than half of Rageface's overall damage for the fight. Switching to frost armor helps healers out a lot. As this is more of a survival fight, I think the loss of GCDs and mana is worth it.

While this may seem obvious to most, I did not think of it until someone mentioned how some of the threat issues would be similar to Bloodboil. Mages pretty much had to use frost armor to survive being focused by him.
You could glyph Frost armor (if you're playing arcane) to help out a lot if you're going to use Frost Armor

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Old 07/05/11, 3:51 AM   #130
Swindley
Piston Honda
 
Human Mage
 
Frostwhisper (EU)
If you are assigned to the air on Alyzrazor, fire is the spec of choice.
Arcane will be limited by gcd, while fire can use pyroblast.
However, combustion is borderline broken here, if you set it up right. With 25 stacks of the buff you'll have 100% crit with about 1 second pyro. This will stack up some very high delayed ignite dmg. In the burn phase, spam pyro untill just before your buff ends, then combust. Last fight one combustion did 6 mil dmg alone.

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Old 07/07/11, 7:52 AM   #131
Rudlow
Glass Joe
 
Gnome Mage
 
Stormreaver (EU)
Originally Posted by Swindley View Post
If you are assigned to the air on Alyzrazor, fire is the spec of choice.
Arcane will be limited by gcd, while fire can use pyroblast.
However, combustion is borderline broken here, if you set it up right. With 25 stacks of the buff you'll have 100% crit with about 1 second pyro. This will stack up some very high delayed ignite dmg. In the burn phase, spam pyro untill just before your buff ends, then combust. Last fight one combustion did 6 mil dmg alone.

Just wanted to write that. Actually you should switch Fireball to Pyroblast at around 12stacks (depends on your gear haste) of haste (at this point fireball starts to suffer from gcd). Also LB is still good to use every time it wears off, cause its buffed by haste aswell.

One question tho, did anyone manage to keep their buff alive through the phase transitions? I still have it for the burn phase, but before I can fly up again I lose it.

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Old 07/07/11, 8:55 AM   #132
Zhenek
Glass Joe
 
Human Mage
 
Kazzak (EU)
It's not possible, unfortunatelly, due to her nuke-phase duration

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Old 07/07/11, 3:23 PM   #133
fateswarm
Von Kaiser
 
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Goblin Mage
 
Lightning's Blade (EU)
Concerning the "Cho'gall heroic effect" on Alyzrazor, does it require Mage Armor?

edit: typo

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Old 07/07/11, 3:26 PM   #134
Nissin
Glass Joe
 
Goblin Mage
 
Lightning's Blade
Originally Posted by fateswarm View Post
Concerning the "Cho'gall heroic effect" on Alyzrazor, does it require Mage Armor?

edit: typo
You get mana back when flying through rings and is a non issue, also during weaken phase you get 10% mana back per attack on boss.

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Old 07/10/11, 9:24 AM   #135
Elrin
Glass Joe
 
Gnome Mage
 
Alonsus (EU)
Regarding Rhyolith Normal or Hardmode.

Rhyolith begins with a shield up which reduces all dmg taken by 80%. This drops as the encounter goes on and getting him to 25% is what begins P2

However, looking at logs seems to show that he takes combustion damage via impact spread without the shield mitigation.

The Spark of Rhyo is a great one to nuke (if you tank him with 12 yds of the legs) - build up a big ignite - then combust and spread. It's possible to have both legs ticking for 25k (normal) and 50k (crit) even early in the encounter with a large shield up.

Logs below to show his combustion ticks from a 3 min attempt from just 1 fire mage in raid:

World of Logs - Real Time Raid Analysis - left foot
World of Logs - Real Time Raid Analysis - right foot

Last edited by Elrin : 07/10/11 at 9:35 AM.

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