Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Mages

Closed Thread
 
LinkBack Thread Tools
Old 08/21/11, 3:27 PM   #331
Shaitans
Von Kaiser
 
Troll Mage
 
Dragonmaw
In a similar vein as the point raised by fateswarm, I would tend to believe that a consistent on CD usage would equate to a result that would be similar in terms of DPS while providing more consistency across attempts.

I have a method that I have utilized and would love some feedback from the more math oriented. Assuming that there is no reason to delay my initial burn, I save my first flame orb until I am ready to evocate. My intuition is that while I am evocating, I'm not doing any damage. If I can alleviate that by letting my flame orb travel/start damaging the target while I am evocating, then I am increasing my dps. This way, even if I don't evocate to full (potentially because I burned to 35% and then cast a flame orb), I would almost certainly have a AM proc ready to go to help finish my regen up to full.

I recognize that intuition is a poor substitute for proper modeling and testing. Please feel free to evaluate my strategy.

Offline
Old 08/21/11, 4:35 PM   #332
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
That is indeed very bad intuition. Overall damage done at the end of the fight doesn't care when during the fight you did damage except that you did it. That flame orb you cast before evo contributed just as much as if you cast it after evo or at any other time. The only time when you'll get more out of it is if you cast overall more flame orbs during the fight or if you cast them right before the burn to benefit from the multipliers.

On a different note I've just finished a solver for the effect of Dragonwrath on arcane cycles. The result comparing a model where DW would only proc the way it does on dots without any effect on our mechanics and the way it actually does is almost zero. The dps of the mana neutral cycle in both situations differs by less than 0.02%.

Offline
Old 08/21/11, 6:43 PM   #333
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
On the purpose of planning Mini burn phases, I'll soon include a sort of proc planner which would give an overview of which proc is to be expected and then. Proculas does this almost already by giving you timers about your hidden cooldowns, this is almost how I want it to be but more graphical with a sort of timeframe.

Of course this wouldn't solve the problem of emergency regen needed due to whatever happen during your evoc but it would reduce the problem of "should I wait for more proc to miniburn and then orb regen" ?


France Offline
Old 08/24/11, 2:38 PM   #334
oggied0g
Glass Joe
 
Gnome Mage
 
Ravencrest
I don't think I've seen any discussion on the use of an Engineer's Synapse Springs vs Moonwell Chalise with the burn phase.
I currently macro Mana Gem+AP+MWC to start the burn with a macro'ed Flame Orb+Synapse Springs on cooldown. I don't currently shoot for miniburns but if I do, I get 2-3 AB4's with Synapse Springs up then AM back to 90%+ mana.
Thoughts?

Offline
Old 08/24/11, 7:31 PM   #335
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I've run your setup with Synapse+MWC through the genetic cooldown stacking solver in Rawr and the optimal way to use them appears to be using AP+MWC+Gem on burns and using Synapse at the end of the burn so you have it up during Evocation and one Synapse use in between burns during conserve.

Offline
Old 08/25/11, 9:38 AM   #336
Eschatonin
Glass Joe
 
Gnome Mage
 
Frostmourne
I've done sims on my own toon, which will require confirmation from others, preferably with heroic Firelands gear, that the more you reforge from haste to mastery, dps and the gain from both mastery and intellect goes up.
Here are my sims on my own character;

All tests at 25k iterations. Crit kept at 20.05% self buffed, where Simcraft desired it. Hitcap met on all tests, reforges going into or from mastery.
Click Here ← Click Here

With 1669 haste;

DPS: 28780.2

Int: 4.7854
SP: 2.3865
Hit: 2.9492
Crit: 1.2502
Haste: 1.0692
Mastery: 1.2278

With 1331 haste;

DPS: Forgot to record it, but was in the 28800-28900 range

Int: 4.7771
SP: 2.3856
Hit: 2.9449
Crit: 1.2434
Haste: 0.9280
Mastery: 1.2384

With 972 haste;

DPS: 29055

Int: 4.8702
SP: 2.4079
Hit: 2.9679
Crit: 1.2698
Haste: 0.6740
Mastery: 1.2923

So, going 1669 > 1331 > 972 haste we get
Int: 4.7854 > 4.7771 > 4.8702 (0.0848 increase)
SP: 2.3865 > 2.3856 > 2.4079 (0.0214 increase)
Mastery: 1.2278 > 1.2434 > 1.2923 (0.0645 increase)
Haste: 1.0692 > 0.9280 > 0.6740 (0.3952 decrease)

DPS increase trading 697 haste rating for 697 mastery rating: 265.8


I will need more people to concur, but it seems from this post that;
- Haste indeeds multiply in value with more.
- Haste soft-cap doesn't satisfy arcane with 4P.
- VPLC increases the value of crit slightly.
- Mastery increases the value of mastery with 4P.
- Mastery increases the value of Intellect with 4P.

Last edited by Eschatonin : 08/25/11 at 12:37 PM.

Australia Offline
Old 08/25/11, 11:06 AM   #337
Aeristiel
Glass Joe
 
Aeristiel's Avatar
 
Goblin Mage
 
Quel'Thalas (EU)
Which version are you using? I'm using Simcraft 420-5 and i'm getting very different numbers.

This is also 25k iterations.

DPS: 32276 with a haste rating of 1691


Int: 4.0646
SP: 2.6118
Hit: 3.1706
Crit: 1.3165
Haste: 1.9994
Mastery: 1.6432


I havn't tried stacking Mastery, since from my numbers it doesn't look to be worth it. I'm sitting at 378 item level with 5 Heroic pieces.

Denmark Offline
Old 08/25/11, 12:07 PM   #338
semata
Von Kaiser
 
semata's Avatar
 
Blood Elf Mage
 
Onyxia
Looking at your armories, Eschatonin has the VPLC while Aeristiel does not. Since the VPLC cannot gain a charge more often than once every 2.5 seconds, those levels haste that pushes two casts to below that CD is going to adversely affect the value of haste. That and the mechanics of the trinket in general may explain the difference between the relative values of haste and crit in you two's results.

Last edited by semata : 08/25/11 at 12:15 PM.


Offline
Old 08/25/11, 12:27 PM   #339
Eschatonin
Glass Joe
 
Gnome Mage
 
Frostmourne
My original sims were done on 420-3, but after doing sims on 420-5 I got very different results, with vastly reduced value of int, and a very quick sim (could have been quicker than a 10k iteration sim). Those 2 things have proved in the past to be a broken simulation, so I'm wondering if previous versions of Simcraft had arcane mages all wrong and simmed them slowly, or if 420-5 is broken.

Edit:
Click Here ← Click Here
972 haste;

DPS: 28735.6

Int: 3.7902
SP: 2.4207
Hit: 2.8624
Crit: 1.2049
Haste: 1.6766
Mastery: 1.4362


1304 haste

DPS: 28826

Int: 3.7567
SP: 2.4080
Hit: 2.8705
Crit: 1.2287
Haste: 1.5681
Mastery: 1.4687


1783 haste (over soft cap)

DPS: 28888.3

Int: 3.8106
SP: 2.3831
Hit: 2.9017
Crit: 1.2390
Haste: 1.9499
Mastery: 1.4671


I'm assuming that since it's even craving alot of haste after the haste soft-cap, that this version of Simcraft is broken.

Last edited by Eschatonin : 08/25/11 at 12:53 PM. Reason: Added 420-5 results

Australia Offline
Old 08/25/11, 3:08 PM   #340
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
There was a bug in simc that allows you to reduce cast time below the 1 sec hard cap on gcd. I think they just got a fix in today.

Offline
Old 08/25/11, 3:59 PM   #341
Malcophant
Piston Honda
 
Goblin Mage
 
Bleeding Hollow
Which action list is being used for these sims? The current default action list has some strange interactions with haste due to the rigid conserve sequence. Due to that, my understanding is that it will overvalue haste up until the conserve sequence is mana neutral.

Try using the action list posted here and see if the results are similar.

Offline
Old 08/25/11, 7:40 PM   #342
Aeristiel
Glass Joe
 
Aeristiel's Avatar
 
Goblin Mage
 
Quel'Thalas (EU)
Would make sense if hates was broken since I'm sitting on around 0.994 sec cast time in Warped phase. I see that they are apparently taking your solution into the next build?

I tried with the action list from Malcophant and got quite different results.

DPS: 31831

Int: 4,846
SP: 2,572
Hit: 3.179
Crit: 1.342
Haste: 1.351
Mastery: 1.494


Which would make more sense, seeing as I would have some wasted haste according to AB4 cast time in Warp.

Denmark Offline
Old 08/25/11, 11:52 PM   #343
Eschatonin
Glass Joe
 
Gnome Mage
 
Frostmourne
Redid the sims with the actionlist from Malcophant, and got different results again, but these look in order, and are logical.

Click Here ← Click Here
All haste reforged (<900 haste)

DPS: 29274.4
Int: 4.4051
SP: 2.4485
Hit: 2.9562
Crit: 1.2588
Haste: 1.4867
Mastery: 1.3828

1304 haste it's;

DPS: 29277.6
Int: 4.5216
SP: 2.4425
Hit: 2.9682
Crit:1.2462
Haste: 1.0209
Mastery: 1.4182

At 1762 haste it's;

DPS: 29124.3
Int: 4.5865
SP: 2.4562
Hit: 2.9792
Crit: 1.2468
Haste: 1.3062
Mastery: 1.3900


I don't have the math, but if anyone would be into it, my theory is that haste is a good stat assuming infinite mana, but with the way Arcane Power uses less mana, and gives us a higher amount of mana left when it has faded, and so it scales with mastery to the point where more mastery will do more damage than more casts (and mana spent).

Australia Offline
Old 08/28/11, 6:43 AM   #344
Penetier
Glass Joe
 
Troll Mage
 
Dreadmaul
Possible mastery cap?

Sorry if this has been looked into before I have done some searching for the past few weeks ever since I first got Moonwell Chalice without being able to find any information on it.

Looking just at the staghelm fight as there is no movement in the beginning of the fight. Last week using normal VPLC + H mirror. This week using moonwell chalice + H mirror.

Last week my maximum crit was 135158 this was with the revelation buff, arcane power, imp mana gem, volcanic potion all up. Mana gem was used during volc pot + power torrent buffs.
Giving me approximately 4078 mastery +/- 50 or so given recent gear changes along with approximately 15200 spell power +/- 150 or so given recent gear changes.

Compared to this week my maximum crit was 158520. However this was with revelation, blessing of the moonwell, arcane power, imp mana gem, volcanic potion and incanter's absorption (from flame scythe). Mana gem was also used during power torrent + volc pot.
Giving me 5778 mastery with approximately 17500 spell power +/- 100 or so.

Last weeks crit was 17 seconds into the fight with 1 clearcasting proc, this weeks being 20 seconds into the fight also with 1 clearcasting proc. Meaning mana percentage would have been extremely close to one another, slightly higher mana percent with the small crit.

One would assume having an extra ~2300(more than 10% increase) in spell power with an extra 1700 mastery(~14% increased damage) along with all the other damage/crit multipliers. I should have achieved much higher than just a 23k increase to the crit.


The WoL can be found here:
Last weeks smaller crit
This weeks larger crit


Ever since I got the moonwell chalice a few weeks ago attempting to double stack mastery procs it has felt as if my hits and crits weren't significantly larger than just having one mastery proc up.

Any information from someone better at the math or someone that has also looked into this possible mastery 'cap' would be greatly appreciated.

Offline
Old 08/31/11, 7:56 PM   #345
énéola
Glass Joe
 
Draenei Mage
 
Hyjal (EU)
AM Clip?

Hi there,

First forgive my english but i'm not a native speaker

I haven't read all the topic but i wonder if it's intereseting to intentionnaly clip Arcane Missile in the conservation phase. I cast AM only to drop the 4th AB stack, and its dmg is not so high, approx. 9-10k / missile if crit, so a total of 35-45k and all of them rarely crit. According to simcraft, Patchwerk 50k, AB is 31966 avg dmg, AM 18771 (with my current gear, 375ilvl). So I spend more time, and do less dmg with AM.

My queston is, isn't it interesting to intentionnaly clip AM, so I can almost immediatly recast the 1st AB of my 4th AB conservation cycle? It would help me to cast more AB = more DPS. But it's required to see if I can clip at the 1st or 2nd-3rd missile to save enough mana...

Thanks for your help !

France Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Arcane Meditation and Mage Armour kelben The Dung Heap 5 12/16/08 10:53 PM
[Mage] Raiding as Arcane mage post 2.4 Alvira Class Mechanics 378 09/09/08 1:03 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/25/07 11:31 PM
[Mage] Arcane Power Stein Class Mechanics 12 06/22/07 2:56 PM