Originally Posted by NecromancerLord
The balance of haste vs mastery is a tough one. Haste is much better during burn phases (assuming of course you have a cast time of over 1 second), Mastery tends to be much better during the sustained damage phase. If you have haste items that you use during burn phases that makes it that much harder. For example as a troll I use berserking during burn phases only. I suspect I need to drop most of my haste for mastery this patch, but I am going to wait for a rawr update and see what rawr says about it. Above like 1300 haste rawr had me reforge to mastery instead which makes sence because I could hit 1.0 ab cast last patch with cooldowns. Considering all arcane mages effectively got close to 15% free haste this patch I bet haste isn't worth nearly as much as it was before. I doubt it will be worthless, but I'm sure it will be closer to the value of crit.
Ertzak@Aggramar
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With the change to the AB cast time, we actually have a haste soft-cap now, to drop 4-stacked AB to 1s cast during heroism/bloodlust. From brief testing with simcraft, haste is our best stat before this, and right below mastery after. Assuming 4pc and full raid buffs, only 9%/1153 haste rating is needed for this soft-cap; however, keep in mind that depending on fight mechanics we won't always burn during heroism, and will likely not cast more than a few times with a 4-stack.
All-in-all, mastery seems to be the safest choice of stats, especially as it doesn't increase our mana consumption.
About AE, I had pretty strong success using 4AE 1AB during Maloriak's dark phase to sustain strong dps. The biggest benefit is that the rotation is almost mana neutral with the changes, so all the damage is getting almost 100% benefit from mastery, while allowing you to go straight into a burn when the AOE is done. It really wasn't too bad to keep up the buff during AOE, I did save PoM in case I was slow or had to move. The whole night's log is
here if anyone wants to look over it. I'm not sure if it would have been more DPS to simply maintain a single target rotation on the adds, and I'm not entirely sure how to calculate that (or simulate it).
On a side note, does anyone know what raid debuffs count for Torment the Weak? I intermittently used Cone of Cold to try to see if there was a difference in damage, but 6% is within the range of RNG, and procs made it hard to eyeball. If no one else provides a slow for the 6% damage bonus, I'd be interested to see if using CoC on cooldown would be a DPS loss or increase.