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Old 05/09/11, 5:39 PM   #91
Arcticghost
Glass Joe
 
Troll Mage
 
Dentarg
Idk if this has already been mentioned but thought i would add this. seems a little foolish to evocate at 40% mana. should really do this 35% mana since mana shield brings back 3.6% mana during the 5 seconds you'll be evocating plus the replinishment during a raid which is 1% in 10 seconds unless i'm mistaken so thats an extra 4.1% mana returned during teh 5 seconds or so you are evocating for a total of 64.1% mana returned during evocation. I personally wait till i get below 35% mana so i waste no mana from evocation and mana shield and then adjust my rotation to keep around 95%.
Also was wondeirng if anyone could answer why the arcane blast debuff says each stack reduces cast time by .1 second but really only reduces it by .08. Thanks in advance.
Also as a tip for those of you who have darkmoon card and powertorrent its a nice boost to wait for these to proc before using mana gem since the spell power boost is based off max mana and gives a nice spell power boost to it.

Last edited by Arcticghost : 05/09/11 at 6:02 PM.

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Old 05/09/11, 6:31 PM   #92
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
Here is the concept I'm working on. Please excuse the poor quality of the pictures, I'll be uploading better ones next time.

So we have markers on the bar, which will be totally resizable of course, you should be able to put them anywhere you want. Each marker will have an associated timer for the cooldown it represent. It will feature flashing reminder if you don't use it effectively (can be disabled). Predicted mana gain will be shown as faded part on the mana bar.

I'm not yet fixed on which information should be shown in the 3 information panel at the bottom of the bar, feel free to suggest anything.

Customization options should be present to change color, size, font.


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Old 05/09/11, 7:07 PM   #93
Kevinally
Bald Bull
 
Kevinally's Avatar
 
Troll Mage
 
Trollbane
Some form of overflow space to the right would be extremely useful. You have three chunks right now, divided by Evocation and gem. Four sections would be more beneficial in my mind, separated by Evocation, gem, and max mana. This would let us see how much mana we actually have, versus how much we can have without any procs.

Originally Posted by Megaera View Post
Slow down there, buckaroo...don't you dare suggest for a minute that encounter mechanics have an effect on how "useful" classes are. Context is for pussies, and I want no part of it.

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Old 05/09/11, 11:02 PM   #94
KroLeXz
Banned
 
Gnome Mage
 
Mug'thol
Some people are reporting that mastery is broken in 4.1 for arcane spec... increasing mastery is not netting an increase in damage... can anyone confirm or am I getting trolled on other forums?

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Old 05/09/11, 11:29 PM   #95
Timitz
Glass Joe
 
Gnome Mage
 
Hyjal
I would be interested in seeing the predicted mana include things like cost of the current spell being cast; clearcasting; base mana regeneration; time until the next Mage Armor and Replenishment ticks; as well as temporary mana and haste modifiers. Perhaps there can be an option to show mana at the end of the next spell cast, after the next Mage Armor tick, or perhaps some fixed amount of time in the future. In the case of a fixed time, it might be useful to display the maximum (given a clearcast chain and available mana procs) and minimum (given continued AB spam) values mana could take on.

Last edited by Timitz : 05/10/11 at 12:05 AM.

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Old 05/10/11, 3:04 AM   #96
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Kevinally View Post
Some form of overflow space to the right would be extremely useful. You have three chunks right now, divided by Evocation and gem. Four sections would be more beneficial in my mind, separated by Evocation, gem, and max mana. This would let us see how much mana we actually have, versus how much we can have without any procs.
I have mixed feelings about the usefulness of showing the extra empty mana space caused by procs. This information is kinda useless for me, it may even be counter productive as we can be tempted to fill this empty by using earlier than we should regen options, thus wasting mana when the proc will wear off. Is there any reason it should be shown that I'm not aware of ?

Originally Posted by Timitz View Post
I would be interested in seeing the predicted mana include things like cost of the current spell being cast; clearcasting; base mana regeneration; time until the next Mage Armor and Replenishment ticks; as well as temporary mana and haste modifiers. Perhaps there can be an option to show mana at the end of the next spell cast, after the next Mage Armor tick, or perhaps some fixed amount of time in the future. In the case of a fixed time, it might be useful to display the maximum (given a clearcast chain and available mana procs) and minimum (given continued AB spam) values mana could take on.
Clearcasting procs, ok. Mana regen is already shown, do you think about something else than that ? Timer for mage armor will be useless with glyphed armor going with 1h duration. I'm thinking about adding a list with all mana regen stuff currently active like, mage armor, replenish sources... Showing ticks with so little time between each will just be unreadable. Showing future mana cost of casting spell is a bit tricky as I'll have to take every buff/debuff accounting for it, will have a look into. Time to OOM is somewhat filling this role, it should take note of mana usage for the last 10-15 secs and extrapolate it with the mana remaining to guess the OOM timer. Obviously this will be just guessing as ALOT of things can influence it. Though some scaling showing on the bar like a mark every 30secs can be a good idea, so you'd know when you'll be reaching the 35% mark for example.

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Old 05/10/11, 11:48 AM   #97
Rnglol
Glass Joe
 
Dwarf Mage
 
Lightbringer (EU)
Any idea what the 3rd BiS trinket is for arcane mages that currently don't have access to SoW? Current using normal theralions (heroic one is mine next time it drops) and DMC, but rawr values soul casket 200dps higher than DMC, which seems quite logical since it can be used on cd with every burn phase. However rawr also values Figurine - Jeweled Serpent as 3rd BiS, so it's making me skeptical. Does the spell power/crit/extra mana regen from the DMC proc outweigh the fact that it gimps your mastery during its uptime?

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Old 05/10/11, 11:50 AM   #98
Nerdling
Von Kaiser
 
Gnome Mage
 
Anachronos (EU)
ArticGhost.

It's a haste/rounding interaction. I've yet to confirm if actually means the reduction per stack isn't the full .1s. It may be that although the value being displayed is wrong the actual cast time might be correct.


edit to add name replied to

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Old 05/10/11, 11:53 AM   #99
ryah98
Glass Joe
 
Gnome Mage
 
Echo Isles
A little something for you min/maxers. Pre-fight use Pom then click the buff off. Pom will go on cd and be ready to use again shortly. You will have gained arcane potency pre-fight and if you did it early enough will have pom back up off cd before the pull.

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Old 05/10/11, 12:04 PM   #100
Nerdling
Von Kaiser
 
Gnome Mage
 
Anachronos (EU)
Originally Posted by KroLeXz View Post
Some people are reporting that mastery is broken in 4.1 for arcane spec... increasing mastery is not netting an increase in damage... can anyone confirm or am I getting trolled on other forums?
I don't think the mastery is broken rather their is a bug where bonus damage from mana adept is not being shown on the tooltips of spells.

I mentioned this in a post yesterday, it's a new bug with 4.1 and Blizzard are already working on it.

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Old 05/10/11, 1:13 PM   #101
Elestis
Glass Joe
 
Orc Warlock
 
Ner'zhul
Potential huge noob question incoming, but I've found nothing else regarding the issue.

My mage is an orc, an herbalist, and I use Soul Casket. With all that in mind, and the fact that evo and gem have 2 minute cooldowns just like ALL the rest of that, is it best to actually delay arcane power to line them up with all of those, or to actually use it every cooldown regardless of stacking CDs for burn phase?

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Old 05/10/11, 3:28 PM   #102
404error
Glass Joe
 
Blood Elf Mage
 
Mal'Ganis
Originally Posted by angayelle View Post
I have mixed feelings about the usefulness of showing the extra empty mana space caused by procs. This information is kinda useless for me, it may even be counter productive as we can be tempted to fill this empty by using earlier than we should regen options, thus wasting mana when the proc will wear off. Is there any reason it should be shown that I'm not aware of ?
I find that there is usefulness in knowing the total % of your current mana to the max mana with procs and using that to compare to total % of your current mana to your base mana without any procs. Here is why, the procs don't only happen during the burn phase. In the conservation phase your mana stays at or should stay at around 90-100% even with procs, if you have enough mana regen and critical hits return 30% base mana with Master of Elements. Where I see this as potentially useful, is to know how much mana that you are over the base mana with procs activated so that you can fully use that mana without wasting it when the procs end.

I actually started working on an addon with a similar premise as this just a few days ago, with some other useful information that I find useful. This is the first AddOn I am creating so it might take a little bit for me to complete. When I have finished, I will make a post here so everyone can try it.

Originally Posted by Elestis View Post
My mage is an orc, an herbalist, and I use Soul Casket. With all that in mind, and the fact that evo and gem have 2 minute cooldowns just like ALL the rest of that, is it best to actually delay arcane power to line them up with all of those, or to actually use it every cooldown regardless of stacking CDs for burn phase?
I went through my calculations again, and it turns out as long as you are dealing more than 8kdps it will be more effective to cast AP whenever it is off of CD. Here is a link to a graph of dps for 6 minutes comparing using all the CDs at once and using AP whenever it is off of CD. http://i861.photobucket.com/albums/a...lculations.jpg

Last edited by 404error : 05/11/11 at 2:44 PM.

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Old 05/10/11, 11:42 PM   #103
KroLeXz
Banned
 
Gnome Mage
 
Mug'thol
Originally Posted by Nerdling View Post
I don't think the mastery is broken rather their is a bug where bonus damage from mana adept is not being shown on the tooltips of spells.

I mentioned this in a post yesterday, it's a new bug with 4.1 and Blizzard are already working on it.
is this just a tooltip bug, or is it affecting mastery bonus. One guy over at wow forum said he ran separate test varying in mastery rating and noticed he didn't gain damage increase as he should have.

in other words, will this fix increase our dps?

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Old 05/11/11, 1:49 AM   #104
Nerdling
Von Kaiser
 
Gnome Mage
 
Anachronos (EU)
Originally Posted by KroLeXz View Post
is this just a tooltip bug, or is it affecting mastery bonus. One guy over at wow forum said he ran separate test varying in mastery rating and noticed he didn't gain damage increase as he should have.

in other words, will this fix increase our dps?
I've not testing myself so I'm unsure. Going by what is said in the Blizzard Forum 4.1/4.1a it's a tooltip error.

4.1/4.1.0a Known Issues & Bug Reports - Forums - World of Warcraft


However it would not be the first time Blizzard have gotten the wrong end of the stick. I have confirmed that the tooltip damage is not being affected by mana levels but I can't say yet whether this is just a broken tooltip problem or that the mastery is "broke". If it is broke the data I have at the moment suggests it is broken enabled so that the bonus multiplier is in effect and at worst is not being reduced by having lower mana.

Last edited by Nerdling : 05/11/11 at 1:54 AM.

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Old 05/11/11, 6:15 AM   #105
Cryosa
Glass Joe
 
Blood Elf Mage
 
Vek'nilash (EU)
Originally Posted by Elestis View Post
Potential huge noob question incoming, but I've found nothing else regarding the issue.

My mage is an orc, an herbalist, and I use Soul Casket. With all that in mind, and the fact that evo and gem have 2 minute cooldowns just like ALL the rest of that, is it best to actually delay arcane power to line them up with all of those, or to actually use it every cooldown regardless of stacking CDs for burn phase?
Please note that the burn phase is initiated by the availability of evocation as soon as you hit around 35% mana and not by arcane power. Since the cooldown of evocation is 2 minutes, this should like up nicely with trinkets, mana gem and other on-use effects.

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