After having finally reveived a beta invitation I have gotten a chance to start some theory crafting.
Level 15 Talents
Presence of Mind: If a fight contains zero movement Presence of Mind provides the greatest dps increase because it allows for an instant cast Pyroblast every 1.5 minutes.
Scorch: For fights with heavy movement Scorch will be the strongest choice because it benefits from Mastery. Scorch no longer puts Critical Mass on the target so this talent is not mandatory and instead situational.
Ice Flows: For fights with a mediocre amount of movement Ice Flows will be a strong choice because it allows you to do as much damage as you would stationary for a few seconds. The disadvantage is the 1 minute CD which limits the use of this talent. Chances are strong that if you have to move at all, your will have to move more frequently than once per minute.
Level 30 Talents
Temporal Shield: The utility from this talent is insane. Because the spell is off the GCD it does not cause you to loose any dps to cast and has potential to prevent you from death during periods of extensive damage.
Blazing Speed: Since this talent is easily activated by any melee or spell hit for more than 2% of the casters health the spell provides a consistent speed boost. If you do not need the utility from Temporal Shield or to help healers with Ice Barrier this will likely be the go-to talent.
Level 45 Talents
None of these provide any advantage to PvE (unless there is some very unusual circumstance where targets need to be frozen). Very disappointing tier in my personal opinion.
Level 60 Talents
Greater Invisibility: This talent is situational and could potentially become useful in circumstances where you need to reduce the damage you take for a period of time, but there's also other mechanics that do that (Temporal Shield, Cauterize, Ice Barrier). I doubt the compelling perk of this talent will be the instantaneous loss of threat. Mages already have an arsenal of abilities that prevent death, delay damage taken, or reduce damage taken.
Cauterize: The ability to die and be brought back to life without consuming a battle rezurection is uncanny. Cauterize is now, and will be an overpowered spell that nearly all mages will spec into because of how well it can ease progression. On a side note, the ICD on Cauterize is now 2 minutes.
Cold Snap: This talent serves to restore health and resets the cool down of Ice Block. I foresee this being a highly situational talent and not as compelling as Cauterize.
Level 75 Talents
Living Bomb does the most single target damage.
In AoE situations the choice gets complicated so I will elaborate in a future post. Lhivera has done some fabulous testing on this and you can view her blog to
read more.
Level 90 Talents
Invocation: Because you can aquire the buff stationary and then proceed to move and retain the damage increase Invocation will surpass the strength of Rune of Power on fights where heavy movement is required.
Rune of Power:I think we will need to be able to level to 90 before we will understand how strong this talent is. I suspect that for Patchwerk Style encounters Rune of Power will be the strongest choice.
Incanter's Ward This strikes me as a PvP talent, but if you can consistently proc the damage bonus I could see potential for it's use in PvE. Again, we will need to level to 90 before testing can confirm or deny the strength and utility of this spell.
Potential Fire Mage Rotation Single Target
Living Bomb > Hot Steak proc > Inferno Blast (with one crit active) > Fireball
Rotation While Moving:
Living Bomb > Hot Streak Proc > Inferno Blast (with one crit active) > PoM Pyroblast* > Scorch* = Icy Flows Fireball*
*Depending on current talents
The rotation may seem rather simple, there are a few finer details that make the spec more complex and dynamic. True skill and mastery of the fire spec will be elicited by how players handle the Inferno Blast 8 second CD and utilize it to create a large ignite for Combustion. I'm am currently unsure of what the best method for doing this is, but I have a theory:
While one crit has landed on the target and Inferno Blast is off CD, begin casting a Pyroblast (hard casting). Then use Inferno Blast to initiate the second crit which will land before the Pyroblast. Then you can cast the instant cast Pyroblast! right after. The end result is two Pyroblasts within 2 seconds that will hopefully yield a large ignite for Combustion. In the best case scenario, if both Pyroblasts Crit you will get a third Hot Streak proc and will be able to cast a third Pyroblast! at the target before Ignite Ticks.
Feel free to add in your thoughts.