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10/28/12, 7:35 PM
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#31
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Glass Joe
Gnome Mage
Thunderhorn (EU)
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Originally Posted by Calicia
I'm not suggesting Pyro only ever is cast if you have a Pyro! + HU combo, only that casting Pyro becomes higher on the priority list if both are procced in order to take advantage of both, rather than risk losing the Pyro!
I'm also not completely clear on what you're suggesting with Pyro! + HU. If you have both, you shouldn't cast IB until you've cast Pyro, otherwise the Pyro! proc from HU + IB will overwrite the existing Pyro! proc. If you go Pyro - IB - Pyro on a Pyro! + HU combo, then I don't see where the 0.5 sec delay comes into it, unless the second Pyro crits and gives another HU. At which point there's not much you can do except FB (or Scorch) and hope for a second crit from there before HU drops off, since IB is on CD (unless Combustion is off CD and you can use it to reset IB).
I've noted about using AT with approx. 6 sec left on buffs, thanks 
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I am saying Pyro should only be cast with HS+HU->Fb->!pyro. This will never overwrite a HS. It will generate a higher chance of another HS, compared to just HS+HU->!pyro.
Edit: I have cleared up my first post i hope it will bring some clarification to my point, sorry for the confusion.
Last edited by stýx : 10/30/12 at 6:18 AM.
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10/29/12, 6:09 AM
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#32
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Glass Joe
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Love your work on this thread. :-)
Notes:
You list Glyph of mirror images under Major Glyphs but it is a Minor Glyph.
Clarification:
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8. Fireball (or glyphed FFB) if Pyro DoT is on target, Scorch if it isn't (and you have the talent)
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I am a little confused about scorch. Might be the wording or just me not knowing "something". I assume you recommend casting scorch to proc an ignite DoT but the way it is worded it sounds like you are referring to a Pyro DoT ?
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10/29/12, 6:38 AM
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#33
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Glass Joe
Night Elf Mage
Steamwheedle Cartel
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Originally Posted by Verndroid
Love your work on this thread. :-)
Notes:
You list Glyph of mirror images under Major Glyphs but it is a Minor Glyph.
Clarification:
I am a little confused about scorch. Might be the wording or just me not knowing "something". I assume you recommend casting scorch to proc an ignite DoT but the way it is worded it sounds like you are referring to a Pyro DoT ?
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Ack, you are correct, that's what I get for making edits at the end of an 18 hour day
I am referring to a Pyro DoT - using Scorch's faster cast time to 'fish' for a crit to get HU to proc so you can get a Pryo out asap, then switching to FB as the main filler once the Pyro DoT is up.
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10/29/12, 8:26 PM
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#34
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Glass Joe
Troll Shaman
Kael'thas (EU)
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Originally Posted by Calicia
Thanks. Added to glyphs section.
I'm also not completely clear on what you're suggesting with Pyro! + HU. If you have both, you shouldn't cast IB until you've cast Pyro, otherwise the Pyro! proc from HU + IB will overwrite the existing Pyro! proc. If you go Pyro - IB - Pyro on a Pyro! + HU combo, then I don't see where the 0.5 sec delay comes into it, unless the second Pyro crits and gives another HU. At which point there's not much you can do except FB (or Scorch) and hope for a second crit from there before HU drops off, since IB is on CD (unless Combustion is off CD and you can use it to reset IB).
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Indeed overwrite an existing Pyro! is a mistake.
You can't use Combustion in order to reset IB to get a Pyro! from your HU. COmbustion direct damages will effect the HU proc after your combo and waste it or make it a Pyro!.
I think our rotation is led by COmbustion CD.
When it's avalaible, for each HU proc with IB on CD, you may cast FB, to make a bigger ignit. (the more with 5.1, and the combustion ignoring pyro dot)
When it's on CD,the goal is to get Pyro! procs, we may cast the better ( %crit/sec incant ) spell, and that's scorch
Last edited by Ayö : 10/30/12 at 4:41 AM.
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10/30/12, 6:44 AM
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#35
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Glass Joe
Human Mage
Bronze Dragonflight (EU)
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Living Bomb's explosion occurs when you let it drop off or if you refresh it when it has under 2 seconds left.
Didn't believe the author in THIS guide, but after trying it in raid and on target dummies, I can confirm it does work that way.
I don't know if it was common knowledge, but I was under the impression the explosion happened only if you would let it drop off.
Last edited by Gaws : 10/30/12 at 9:42 PM.
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10/30/12, 3:04 PM
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#36
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Piston Honda
Draenei Monk
Черный Шрам (EU)
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Reading through this I noticed one (to my knowledge) inaccuracy:
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Also note that if you have Windsong on your weapon and are using Invocation pre-pull, it's a good idea to unequip your weapon before casting your Evocation, then reequip it as you pull, to prevent a Windsong proc from being wasted.
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Windsong has no cooldown, so if it does proc from evocation, you lose nothing. There might be a minor merit in doing that due to how windsong (and other RPPM procs) chance now depends on the time from last spell cast (up to 10 seconds), which makes your first spell have a higher chance of activating it, but I suspect this timer might reset when you re-equip the weapon (quite tricky to test, actually). Also, because of this mechanic, it should be benefitial to pop haste cooldowns (e.g. bloodlust) before your first spell lands, to further increase the chance of getting your proc off the bat (this also applies to Jade Spirit).
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10/30/12, 4:45 PM
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#37
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Von Kaiser
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Originally Posted by Iroared
Reading through this I noticed one (to my knowledge) inaccuracy:
Windsong has no cooldown, so if it does proc from evocation, you lose nothing. There might be a minor merit in doing that due to how windsong (and other RPPM procs) chance now depends on the time from last spell cast (up to 10 seconds), which makes your first spell have a higher chance of activating it, but I suspect this timer might reset when you re-equip the weapon (quite tricky to test, actually). Also, because of this mechanic, it should be benefitial to pop haste cooldowns (e.g. bloodlust) before your first spell lands, to further increase the chance of getting your proc off the bat (this also applies to Jade Spirit).
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I've tested this on live and almost everytime I use Evocation pre-pull with my weapon equipped it procs windsong and the duration runs out before I can get optimal usage out of it for my first Combustion. I've had great success proc wise equipping my weapon post-Evo. I've yet to have a single pull using this method without windsong proc'd during my first combustion. I can't say with 100% certainty that the timer doesn't reset, but as I've stated, I've yet to have a pull without it proccing almost immediately.
I wouldn't go as far as popping bloodlust before my first spell lands, but if you have an on-use haste trinket or something to that effect, I would agree that popping that right before your first spell lands would be optimal, in the same way you pre-pot and pop all your other on-use trinkets etc right before your first spell lands.
It ultimately comes down to having nothing to lose by unequipping your weapon and requipping it after Evo, but gaining a chance to have better timing on procs at the beginning of the fight so you might as well do it.
(inb4 1% wipe because someone forgot to re-equip their weapon)
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10/30/12, 6:22 PM
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#38
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Glass Joe
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Originally Posted by Gaws
Living Bomb's explosion occurs when you let it drop off or if u refresh it when it has under 2 seconds left.
Didn't believe the author in THIS guide, but after trying it in raid and on target dummies, I can confirm it does work that way.
I don't know if it was common knowledge, but I was under the impression the explosion happened only if you would let it drop off.
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You can actually push it to anything under 3s and it will still explode.
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10/31/12, 7:06 PM
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#39
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Glass Joe
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Originally Posted by Pyryte
It ultimately comes down to having nothing to lose by unequipping your weapon and requipping it after Evo, but gaining a chance to have better timing on procs at the beginning of the fight so you might as well do it. 
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Easy way to automate the swap:
1. Set up two equipment sets, one with no weapon and one with your windsong weapon.
2. Macro set swaps into your abilities.
#showtooltip Evocation
/equipset FireNoWeapon
/cast Evocation
#showtooltip Mage Bomb
/equipset FireWeapon
/cast [nochanneling] Mage Bomb
Repeat for other abilities. Given no ICD, no downside to this approach I can see.
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10/31/12, 10:07 PM
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#40
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Piston Honda
Orc Mage
Defias Brotherhood (EU)
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Regarding refreshing the Living Bomb 3 seconds earlier.
First of all, i can confirm that the explosion does occur if you recast living bomb the instant the tooltip goes from "3 seconds remaining" to "2 seconds remaining".
Whether it is beneficial to do so or not, is not so obvious.
Living bomb lasts 12 seconds, with a single explosion at the end of the duration.
If you recast living bomb every 10 seconds, you get more frequent explosions, but you do not get more ticks.
More to the point, anyone who maintains 100% bomb uptime over a period of 60 seconds will get the same amount of ticks, regardless of how many bombs he casts. Casting a bomb every 10 seconds as opposed to every 12 seconds increases the amount of explosions per minute by 1, but sacrifices a second's worth of casting time, reducing the amount of time a player has to dedicate to main rotation from 55 seconds per minute to 54 (in perfect latency conditions).
Is the additional explosion per minute worth losing a second from every 55 seconds of main rotation? Tough call.
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10/31/12, 10:21 PM
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#41
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Glass Joe
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regarding the rotation: are you saying the best possible rotation atm is to cast pyro! only when you have HS and HU up? but waiting till the last second to pyro! in case the HU doesn't proc? or am i getting it wrong? i tried it on the dummy and most of the times after the HS procced, sometimed it could expire if i was waiting for a new HU proc
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11/01/12, 12:25 AM
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#42
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Glass Joe
Night Elf Mage
Steamwheedle Cartel
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Originally Posted by ingix
regarding the rotation: are you saying the best possible rotation atm is to cast pyro! only when you have HS and HU up? but waiting till the last second to pyro! in case the HU doesn't proc? or am i getting it wrong? i tried it on the dummy and most of the times after the HS procced, sometimed it could expire if i was waiting for a new HU proc
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No, I'm saying that casting Pyro moves up the priority order when both Pyro! and HU have procced. I put it in brackets to indicate that this was a conditional step, but I'll try to find a clearer way of putting it.
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11/01/12, 10:56 AM
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#43
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Von Kaiser
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Originally Posted by ShatteredHallsFeraz
Easy way to automate the swap:
1. Set up two equipment sets, one with no weapon and one with your windsong weapon.
2. Macro set swaps into your abilities.
#showtooltip Evocation
/equipset FireNoWeapon
/cast Evocation
#showtooltip Mage Bomb
/equipset FireWeapon
/cast [nochanneling] Mage Bomb
Repeat for other abilities. Given no ICD, no downside to this approach I can see.
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I use this exact macro except I add in a line before the /cast to use my potion and pop my resin trinket. You're correct though, it works like a charm.
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11/01/12, 10:57 AM
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#44
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Von Kaiser
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I'm sure many of you are either working on Garalon or were, and certainly will be on Heroic. Regarding spreading Combustion, I've seen a few mages say they can spread it from body to legs, but on our attempts the other night that didn't work a single time for me. I even tried to line it up with an animation in which the legs seemed closer to the body.
You can spread from legs to body for sure, but can anyone actually verify if you can spread from body to legs? Thanks.
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11/01/12, 11:30 AM
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#45
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Great Tiger
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It worked for me last night:
[20:47:33.437] Garalon afflicted by Combustion from Nathanbp
[20:47:33.649] Nathanbp casts Inferno Blast on Garalon
[20:47:33.839] Nathanbp Inferno Blast Garalon *43002*
[20:47:34.262] Garalon's Leg afflicted by Combustion from Nathanbp
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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