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03/04/08, 9:40 AM
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#951
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Now with Karate Grip! (TM)
Orc Death Knight
Frostwhisper (EU)
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Christ on a Donkey man, they let you play WoW at SCHOOL? What is this education that I may send my children there?
Technically, even if it was hitting for 48.5%, incinerate would still make it the superior choice. I'm not so 100% sold on ignite functioning correctly and granting the correct amount given a raid and Blast/Ball rotations..
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03/04/08, 11:04 AM
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#952
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Piston Honda
Troll Mage
Scarshield Legion (EU)
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I've got some questions regarding MH/BT seeing as how my guild is still pretty new to tier 6 content (4/5 MH and 4/5 BT atm).
-On Hiyal trash waves, is it normal practice to use Arcane Explosion when there are multiple Abominations? At the moment I use Flamestrike 90% of the time, only on non-Abomination waves or waves with only 1 Abomination left, but even then it's so much more mana intensive compared to Flamestrike that I rarely use it.
-Is it normal to be threat capped on Teron? I'm threat capped on that fight even without going full-out trinkets/Icy Veins/etc.
-On Bloodboil, do you use Ice Armor at the start of the fight, or do you wait until you get Fel Raged?
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03/04/08, 11:15 AM
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#953
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Glass Joe
Undead Mage
Magtheridon (EU)
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Originally Posted by f1reburn
I've got some questions regarding MH/BT seeing as how my guild is still pretty new to tier 6 content (4/5 MH and 4/5 BT atm).
-On Hiyal trash waves, is it normal practice to use Arcane Explosion when there are multiple Abominations? At the moment I use Flamestrike 90% of the time, only on non-Abomination waves or waves with only 1 Abomination left, but even then it's so much more mana intensive compared to Flamestrike that I rarely use it.
-Is it normal to be threat capped on Teron? I'm threat capped on that fight even without going full-out trinkets/Icy Veins/etc.
-On Bloodboil, do you use Ice Armor at the start of the fight, or do you wait until you get Fel Raged?
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From my own experience only:
1: I've always used that, or well a rotation going Flamestrike -> Blast Wave -> Dragons breath -> AE and so on. On all types of waves.
2: It shouldn't be, but early on your tanks may be going more for avoidance than threat. But with too low threat output that you have to invis to even pop cooldowns, you may want to discuss it with the tanks.
3: I change when I get it.
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They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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03/04/08, 11:57 AM
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#954
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Glass Joe
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hi guys
i am in dilema of my gear now.....
i been using spell fire and spellstrike set, with 10/48/3 build
however, i just got my t5 gloves and pants
so which should i use now?
t5 gloves and pants tend to give much lower +spell damage (well, i am not in arcane spec tongue.gif, so obvioulsly)
i am thinking to respec into arcane, but i am scared that my mana pool isn't large enough for it
i heard that arcane is the best last time, but deep fire or frost is better now?
oh, i got TLC too (which is being nerfed also)
so guys...can help me abit with my gear?
PS: i got t4 head also, if i were to use t5, shud i use t4 head?
thanksx
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03/04/08, 12:42 PM
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#955
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Piston Honda
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Originally Posted by f1reburn
-Is it normal to be threat capped on Teron? I'm threat capped on that fight even without going full-out trinkets/Icy Veins/etc.
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Make sure hunters have a misdirect rotation and are misdirecting whenever it's up. I think our tank might be gearing for threat rather than mitigation though, he has a nasty habit of taking 14k crushing blows on that fight.
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03/04/08, 1:09 PM
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#956
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Piston Honda
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Originally Posted by f1reburn
I've got some questions regarding MH/BT seeing as how my guild is still pretty new to tier 6 content (4/5 MH and 4/5 BT atm).
-On Hiyal trash waves, is it normal practice to use Arcane Explosion when there are multiple Abominations? At the moment I use Flamestrike 90% of the time, only on non-Abomination waves or waves with only 1 Abomination left, but even then it's so much more mana intensive compared to Flamestrike that I rarely use it.
-Is it normal to be threat capped on Teron? I'm threat capped on that fight even without going full-out trinkets/Icy Veins/etc.
-On Bloodboil, do you use Ice Armor at the start of the fight, or do you wait until you get Fel Raged?
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If mana is an issue, you might consider doing FS rotations, either something like FS x 1, AE x 3 or something like FS/Blizz. I haven't looked at the numbers since Kael (I'm frost for Imp Blizz in Hyjal now), but back then FS/Blizz was like the extreme dpm rotation for fire and FS/AE3 was about the same dps as AE spam, but much more mana efficient. Anyway, check the numbers for yourself, but it's an idea for you in any case.
Sometimes I'm threat capped in the first minute or two, but it always goes back down after my CDs expire. We don't attack for a while though cause our MT tends to parry/dodge/miss the first attack or two and then things are dicey. (A while is maybe 10-15s, I just stack WC during that time)
I go Mage Armor to start and then Ice when raged. I wind up spending most of this fight near the threat cap.
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03/04/08, 10:12 PM
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#957
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Von Kaiser
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Originally Posted by Pintofbrew
Christ on a Donkey man, they let you play WoW at SCHOOL? What is this education that I may send my children there?
Technically, even if it was hitting for 48.5%, incinerate would still make it the superior choice. I'm not so 100% sold on ignite functioning correctly and granting the correct amount given a raid and Blast/Ball rotations..
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College man. Donkey Christ avoided !
Meh 4% crit as opposed to twice as much in ignites... It's a bit of a toss up, really the deciding factor is latency, as I can see.
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03/05/08, 5:21 AM
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#958
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Glass Joe
Human Mage
Blackmoore (EU)
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Fireball Flight duration
This might sound like a stupid question, but how long does a fireball flight take at max range (41 y) ?
I'm experimenting with the addon TimeToDie to figure out which is the best spell rotation for mobs that will die in 10sec, 20 sec and so on. I think this depends on the time of the fireball flight, or not?
All the disussions about spell haste don't mention this flight delay.
Last edited by Minyar : 03/05/08 at 5:27 AM.
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03/05/08, 7:10 AM
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#959
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Now with Karate Grip! (TM)
Orc Death Knight
Frostwhisper (EU)
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Minyar: Flight time is irrelevant to everything except effects that have to do with immunity or reduction, as these are decided at time of impact. Damage size, crit, resistance etc etc is all decided at time of leaving. Thus flight time only ever becomes an issue when you're using something rather odd and silly like TimeToDie. It's not particularly accurate at the best of times and even then I'll be perfectly honest and say if my Fireball reaches a corpse, I couldn't give a flying shit; the only thing it'll influence is e-peen on the meters (argh, for .01sec I'd have another 4k!!11). Every time I've thought "oh, he's on 1%, might as well fireblast" I ended up eating my own words, because he didn't die and instead I've occasionally even had time to cast a couple of scorches after that, thinking they'd never reach... And those were a fireball and a half of lost damage.
F1reburn: If you're running out of mana, you either aren't getting an SP, or he's not doing his job correctly, or you're running too few AoE. Until 2.4 you should try while you're learning to bring 3-4 locks as SoC will be a lot more agile in terms of mana independency. Make sure you explain to your SP how they should perform, I only realized this when I picked another SP for my group once and noticed I was potting on trash; they sometimes get the impression we love their DPS and decide to SW:P everything, and then pick a mob and MF it. Ideally, they should SW:P and VT 4 targets, then pick a 5th and single-target it down with everything. This is the best mana-flood you can get in terms of AoE I've found. If they go instead to SW:P+VT over 5 mobs, it's a waste as the last one will never tick out it's mana's-worth of DOTs, lowering their efficiency.
Terron aggro is an issue for many. Particularly if you get no pushbacks from any incinerates or the like and have the raid stacked to max your buffs. I find I have to invis at circa 75% bosshealth at least and when all my cooldowns are done with at around 14% with BL still up I might be pushing 115%+ tank agro.
Bloodboil, well, here's the thing. Between moving in and out of the Boils, waiting for all 3 tanks to be higher than you on agro and the non-enrage phase lasting the whole of what? 40sec? 3% crit will do approx 0 difference. It is a slight falacy to think 41% will be signifficantly different to 38% crit for 9 casts fo fireball and 4 scorches. On the other hand, the chance you delay a fraction to cast Frost Armor is very, very much more apparent and obviously more dangerous than the difference of Molten Armor. Why you'd use Mage Armor as a papajan suggested is beyond me, but perhaps I'm missing something.
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03/05/08, 8:29 AM
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#960
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Glass Joe
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Is it really shown that the slowing effect from ice armor actually works on a raid boss like Bloodboil? I have never seen it reflected in the combat log myself, but since it is not a 100% proc that may of course be a coincidence.
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03/05/08, 10:41 AM
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#961
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Now with Karate Grip! (TM)
Orc Death Knight
Frostwhisper (EU)
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I've heared people flaunt it about as though it did work, though I sincerely doubt it does anything at all. Either way, it's irrelevant: The armor increase is so signifficant that you'd chose it over any other armor anyway.
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03/05/08, 11:17 AM
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#962
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Piston Honda
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Originally Posted by manly
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I'm assuming you're planning to level up JC for the neck, then Tailoring for the robes, and then picking back up leatherworking while keeping enchanting the entire time?
I've been toying with the idea, but that's going to require some serious farming. I've been waiting to see what the last two bosses are actually going to drop since all of their loot is currently speculation at this point.
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03/05/08, 2:24 PM
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#963
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Glass Joe
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Originally Posted by Pintofbrew
Either way, it's irrelevant: The armor increase is so signifficant that you'd chose it over any other armor anyway.
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Even considering the extra 15000 armor from Fel Rage and diminishing returns from armor?
Say we have 16000 armor with Ice Armor, that would give 4,52% damage reduction while Molten Armor would just have 15355 armor and a damage reduction of 3,96%. The choice is between 0.56% damage reduction and avoiding every 20th crit.
Not sure what healers would prefer, but if I was Gurtogg I think I would rather have 5% extra crit than a straight 0.56% damage increase.
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03/05/08, 2:46 PM
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#964
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Von Kaiser
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Originally Posted by Spoffomov
Even considering the extra 15000 armor from Fel Rage and diminishing returns from armor?
Say we have 16000 armor with Ice Armor, that would give 4,52% damage reduction while Molten Armor would just have 15355 armor and a damage reduction of 3,96%. The choice is between 0.56% damage reduction and avoiding every 20th crit.
Not sure what healers would prefer, but if I was Gurtogg I think I would rather have 5% extra crit than a straight 0.56% damage increase.
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Last I heard, Gurtogg did not crit during Fel Enrage... I'll check on it really quickly. (Just checked, he does not Crit, only Crush. Molten Armor does nothing here.)
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03/05/08, 2:51 PM
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#965
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Piston Honda
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It's not the armor, it's the slowing of attack speed as to why you put it on when you're targeted in phase 2.
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03/05/08, 3:10 PM
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#966
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Soda Popinski
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Originally Posted by Cardynal
I'm assuming you're planning to level up JC for the neck, then Tailoring for the robes, and then picking back up leatherworking while keeping enchanting the entire time?
I've been toying with the idea, but that's going to require some serious farming. I've been waiting to see what the last two bosses are actually going to drop since all of their loot is currently speculation at this point.
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Maybe, but theres nothing else to do in between now and Sunwell anyway. Besides, I already had the mats aside for the profession switch, so I guess its already moot as it is. In any case, I plan on LW -> tailoring -> JC. I haven't decided if I wanted to bother with LW again for sunwell only, given that I will definately dump it for inscriptions in wotlk.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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03/05/08, 3:12 PM
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#967
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Soda Popinski
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The ice armor -20% attack speed effect does not stack with TClap (/demoshout ?).
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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03/05/08, 5:15 PM
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#968
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Piston Honda
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True, TClap should always be up anyways.
Considering it could be 6 months before WotLK comes out after the sunwell, and LW only takes a day and 600 gold to level, I bet you end up doing it.
That Demonic Runes inscription (if this is actually an error with pushing files to the ptr) is vastly superior to the 24dmg from rings or 20haste + GCD if you're the only one with drums. I'm assuming though they there would be upgraded versions of the drums and ring enchants in WotLK however.
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03/05/08, 7:39 PM
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#969
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Von Kaiser
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Okay having a bit of a struggle.
I currently have frozen shadoweave for my chest, and had an opportunity to get Robe of shadow council.
I am obviously frost specced, and I was insistently told that this was an upgrade for me but honestly I just disagree.
I never have mana issues during a raid, so the stats do not mean a whole lot to me. I lose out on 18 + damage, and gain 25 crit. What are some mages thoughts on this? Or if someone can direct me to a link where I can plug in the stats and see whats more beneficial.
Last edited by necropsis : 03/05/08 at 7:46 PM.
Reason: Im a douche
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03/05/08, 7:42 PM
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#970
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Von Kaiser
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It looks like the garbage +4% hit alchemist stone was changed in the recent PTR patch to be +63dmg/deal and the usual 40% to potions, I wonder how this stacks up against other trinkets.
I doubt this will pass up Skull of Gul'dan, but possibly Hex Shrunken Head and maybe Icon/Darkmoon:Crusade.
My gut math (read I averaged the procs over the duration at perfect activation) tells me it won't, but the mana factor is a big deal for a pot spamming arcane mage, right?
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03/05/08, 8:07 PM
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#971
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Piston Honda
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Originally Posted by Rayeth
It looks like the garbage +4% hit alchemist stone was changed in the recent PTR patch to be +63dmg/deal and the usual 40% to potions, I wonder how this stacks up against other trinkets.
I doubt this will pass up Skull of Gul'dan, but possibly Hex Shrunken Head and maybe Icon/Darkmoon:Crusade.
My gut math (read I averaged the procs over the duration at perfect activation) tells me it won't, but the mana factor is a big deal for a pot spamming arcane mage, right?
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hex head is +53 dmg and +211 for 20secs, 2 minute cooldown. using it every time gives an additional ~35dmg for a total of ~88dmg. icon is 43+~26=~79. the use effect can be better or worse depending on if you can't use it right away in certain situations or if you use it with the boss < 20%hp and you have molten fury. the darkmoon:Crusade card of course gives better +dmg but it depends on how many ramp-ups you need to do per fight.
If you need mana it ain't bad, but if you're not downing pots or just don't need the extra mana it's not very good.
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03/05/08, 8:14 PM
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#972
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Piston Honda
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Originally Posted by necropsis
Okay having a bit of a struggle.
I currently have frozen shadoweave for my chest, and had an opportunity to get Robe of shadow council.
I am obviously frost specced, and I was insistently told that this was an upgrade for me but honestly I just disagree.
I never have mana issues during a raid, so the stats do not mean a whole lot to me. I lose out on 18 + damage, and gain 25 crit. What are some mages thoughts on this? Or if someone can direct me to a link where I can plug in the stats and see whats more beneficial.
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It's a toss-up. extra int also gives some crit mind you, 16 int is about a quarter % crit or 5-6 crit rating. I have the hydross robes which I chose over frozen shadoweave simply for the aesthetics since there isn't much difference, and I'd passed on the robes of the shadow council.
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03/05/08, 8:17 PM
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#973
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by necropsis
I never have mana issues during a raid, so the stats do not mean a whole lot to me. I lose out on 18 + damage, and gain 25 crit. What are some mages thoughts on this? Or if someone can direct me to a link where I can plug in the stats and see whats more beneficial.
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[Mage] TC after 2.3
Big fat bold text. Grab Vontre's or Lhivera's sheet.
I'd suggest Lhivera's. Enter your stats, click your spec and you get damage equivalents for stats.
18dmg/25crit is most likely a clear sidegrade. Teron robe just sucks - spirit, no hit, no sockets.
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03/06/08, 9:08 AM
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#974
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Banned
Draenei Paladin
Vek'nilash
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My guild is going into SSC and have VR on farm, however, I dont know exactley when my Arcane mages could get thier 2 pc t-5 set my question is...
Should they respce fire until they do get 2 pc t-5 even though I heard arcane out performs fire in SSC encounters? Or does it only out perform fire due to the long time in re-applying scorch? Would having multiple fire mages negate that downside?
Or is it better to have a balance of Arcane and Fire mages?
Also if they stay Arcane without 2pc t-5 what would thier spell rotaion be?
And is MSD nerfed past the point of being viable?
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03/06/08, 11:03 AM
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#975
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Piston Honda
Goblin Priest
Argent Dawn (EU)
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Have this question. It is a theorycraft question, but TC thread is more focused on post-2.4 at the moment, so posting it here.
How exactly do the various +% damage talents stack?
Suppose i got Arcane Instability and Fire Power, will this come to 1,1+1,03=1.13 damage multiplier, or to 1.1*1.03=1.133 multiplier?
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