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Old 03/07/08, 11:57 AM   #1001
helldrunk
Glass Joe
 
Human Mage
 
Frostmane (EU)
Originally Posted by Pintofbrew View Post
Edit: helldrunk, a nova rotation does not help against tank death, it worsens it. Instead of murlocks roaming picking a target, you now have rooted murlocks who will either (a) be in range of their target anyway or (b) not be in range and thus randomly pick another one in range. Spreading your healing over an AoE phase between a plate+shield wearing pala and cloth aoe or healers is not a bright idea. Losing one AE per mage in lieu of a FN isn't particularly helpful either.

if you feel FN is vital for your AoE, either your pala needs work, your healing needs work, or your tech is wrong. Though I'm sure 3 mages as sole AoE has something to do with the irregularity.
The answer is a combination of A and B. Frost now is done just before the last murlocks reach the paladin who then step out of reach. By using slowing effects (frost trap from hunter, CoC etc) it's then possible to run around the mobs and cast AE without getting hit. When they get to close use, Nova, blink or Ice Block. If you have other AOE classes you only need to do this a few seconds until the seeds starts pooping and they die. The goal is to not have anyone within range of the murlocks after they have been gathered.

The 3 mages only where an exception because of bad attendance by warlocks that particular raid. We had him on farm since a long time then. It required a lot of concentration to keep yourself alive during the rather long AOE-time that was required but I think all 3 mages made it out without deaths.

Having a paladin tanking them might work but when we did that we only had holy paladins and they tended to die rather quickly if all murlocks where on them. For us it worked better with a more advanced/risky AOE than actually tanking the murlocks. I also belive that it reduces the healing requirement quite a lot since the murlocks spend most of the time out of reach.

Btw, on my third beer now

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Old 03/07/08, 1:12 PM   #1002
Gaunt
Glass Joe
 
Human Mage
 
Burning Blade
Originally Posted by Cardynal View Post
The Sunfire Robes are showing a requirement of 350 Tailoring on wowdb.com. So much for going on a profession leveling rampage.

As of now, the question to me is:

Sunfire Robes > Robes of Ghostly Hatred + Drums OR Ring enchants?

13 haste, 14 crit vs 20 haste over 2 minutes for the party vs 24 damage

To me, obvisouly you should keep LW over Tailoring or Enchanting. Enchanting & Tailoring are a bit closer. Close enough that I wouldn't bother leveling tailoring just for the robes at this point. And on a side note, the Ghostly Hatred robes have 32 more spirit, 6 more int, and 3 more stam.

I inputed it into the new rawr, given it is buggy. In sunwell gear with aprox. 230 Passive haste and raid buffed, enchanting had a 7 dps lead. This is statically insignificant so both are good choices.

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Old 03/07/08, 1:36 PM   #1003
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Beska View Post
I noticed that it wasn't JC-only before, only changed recently. The tailoring robe may follow suit and become tailoring-only, which would screw up my concept of dropping tailoring.

I feel pretty stupid for getting those mats, now. I'll let it rest a little, see what happens. I'm afraid the +hit neck is better, too.
Of course the +hit neck is better if you are not capped, but alliance mages with elemental shamans can get away with not having +hit on the neck slot thanks to inspiring presence.

Head: Cowl of the Tempest
Neck: Pendant of Sunfire
Shoulders: Amice of the Convoker
Chest: Robes of Ghostly Hatred
Waist: Belt of the Tempest
Legs: Leggings of Calamity
Feet: Boots of the Tempest
Wrist: Bracers of the Tempest
Hands: Gloves of Tyri's Power
Finger1: Loop of Forged Power
Finger2: Mana Attuned Band
Trinket1: Hex Shrunken Head
Trinket2: The Skull of Gul'dan
Back: Cloak of the Illidari Council
MainHand: Sunflare
OffHand: Heart of the Pit
Ranged: Wand of the Demonsoul

Spell Hit Rate: 10,36% with Inspiring presence, 13,36% with elemental precision 16,36% with totem
Casting Speed: 402 haste
Fire Damage: 1390

EDIT: No hit gems used.

Last edited by arch : 03/07/08 at 1:46 PM.

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Old 03/07/08, 9:39 PM   #1004
xetroV
Glass Joe
 
Gnome Mage
 
The Scryers
Originally Posted by maxi View Post
Were than any patches between the time you ended playing on your original server and the time you started playing on your new one?

I am pretty sure 1k average dps with AM spam is not really possible since 2.3
considering the transfer took 22 mins total... nope no patches...

1k dps on gruuls lair.. yup top dps arcane missiles was my spell of choice..

Anyone have any thoughts which way I should go next? I always loved elementalist prebc as It was different than the norm. Thats me to a T.. different than the norm. I don't like getting out dps'd on this new server .. I need a change.

Last edited by xetroV : 03/09/08 at 4:04 AM.

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Old 03/07/08, 10:29 PM   #1005
spyroware
Glass Joe
 
Blood Elf Mage
 
Bloodfeather (EU)
With the upcoming HSH + SoG nerf in 2.4, which trinket is now best to use with IV?

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Old 03/08/08, 3:58 AM   #1006
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by spyroware View Post
With the upcoming HSH + SoG nerf in 2.4, which trinket is now best to use with IV?
Skull. Or, depends, actually.

You will pop IV with Destruction Potion + Flame Caps. DP+FC is +damage (and a very minor 2% crit) which does scale with Skull (haste), but does not scale with Hex (+dmg).

If you pop IV without any other CDs, it doesn't matter much. If you pop IV+Combustion without Destruction/Flame Caps, Hex is actually better since Combustion scales with +dmg, but not with haste.

Last edited by Roywyn : 03/08/08 at 8:23 AM.

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Old 03/08/08, 4:46 AM   #1007
MyrddinE
Von Kaiser
 
Human Mage
 
Silver Hand
Mage DPS Spreadysheet

I used a very nice spreadsheet for Hunter theorycraft to help my mom decide what gear she should shoot for. But I'm having a hard time finding a similar spreadsheet for my mage. In particular, I want a spreadsheet that will calculate the extra DPS I'd get from one more point of (+dmg, +crit, +int, +hit, etc). Perhaps someone could point me to the appropriate thread?

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Old 03/08/08, 8:08 AM   #1008
spyroware
Glass Joe
 
Blood Elf Mage
 
Bloodfeather (EU)
Originally Posted by Roywyn View Post
Skull. Or, depends, actually.

You will pop IV with Destruction Potion + Flame Caps. D+FC is +damage (and a very minor 2% crit) which does scale with Skull (haste), but does not scale with Hex (+dmg).

If you pop IV without any other CDs, it doesn't matter much. If you pop IV+Combustion without Destruction/Flame Caps, Hex is actually betterr since Combustion scales with +dmg, but not with haste.
Thank you.

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Old 03/08/08, 8:44 AM   #1009
Pintofbrew
Now with Karate Grip! (TM)
 
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Orc Death Knight
 
Frostwhisper (EU)
Helldrunk: I'll allude to my previous statement then: Your paladin is doing it wrong. You don't need a tankadin to do 'grim, a holy is perfectly fine, just he should adjust gear to increase survivability. At least 3-4 pieces of tank gear will keep him well and truly safe. Slowing is fine, but really not needed, he should tank the mobs and sit still, letting you do your job rather than expecting you to CoC and CC the adds.

Either way, your tech seems absolutely fine, barring the low agro-gen. The problem with only 3 mages as aoe isn't so much survivability as sustainability: Resto shaman and SP will only go so far and eventually even the JoW on the boss won't help with the strain of AoEing 40%-80% more than usual.

Last edited by Pintofbrew : 03/08/08 at 8:49 AM.

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Old 03/08/08, 7:10 PM   #1010
maxi
Piston Honda
 
maxi's Avatar
 
Goblin Priest
 
Argent Dawn (EU)
Originally Posted by xetroV View Post
considering the transfer took 22 mins total... nope no patches...

1k dps on gruuls lair.. yup top dps arcane missiles was my spell of choice..

Anyone have any thoughts which way I should go next? I always loved elementalist prebc as It was different than the norm. Thats me to a T.. different than the norm. I don't like getting out dps'd on this new server .. I need a change.

Thanks for your assistance.

X
Well, unless you managed to save some of your dps data from the old server, can't really help you here -.-

Try remembering how much your AM hit for back there, and how much it hits for now.

Maybe you always had a CoS lock and shadowpriest back there and don't have it now?

Can't answer question, insufficient data -.-

General theorycraft still says arc.missile spam is not top dps now -.-

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Old 03/10/08, 10:59 AM   #1011
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Quick question, I'm seeing very different readings on shoulders between rawr.mage and maxdps.com where maxdps.com shows nimble thought as the second highest DPS shoulders, rawr.mage shows them as barely above elven kings.

Which is right?

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Old 03/10/08, 11:10 AM   #1012
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
This is mostly a guess on my part because I don't know the inner workings of either program, but I would guess the difference can be explained by the +hit on Elven Kings. If you're under the cap, the +hit on Elven Kings inflates its value drastically, whereas if you're already around the cap and can't make use of the +hit, they're a pretty weak piece.

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Old 03/10/08, 11:28 AM   #1013
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Perhaps maxdps.com has some cycle issue where it's dealing with haste in such a way that the haste afforded by the pads affects the overall game in a major way. They're not that good to be honest.

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Old 03/10/08, 11:51 AM   #1014
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Yea there must be some weird inflation on maxdps.com still weird since both places show the wrists as the best whilst there is a huuugeee difference on the shoulders part.

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Old 03/10/08, 1:54 PM   #1015
Tyfon
Von Kaiser
 
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Worgen Mage
 
Suramar
Two questions regarding trinkets:

I'm currently 2/48/11, with icon/braid.

1. I've found that using a mana-gem triggers my icon cooldown, but not the other way around. Clearly stacking them is good, but macros don't seem to like using the gem unless its the first line. Is there macro that properly uses both or am I stuck using two keys? (not a big deal)

2. braid makes cooldown managment tricky, but I need the mana since our spriests can't sustain me yet (we're in mostly t4 with some t5). currently i alternate icon/braid/combustion with icon/braid/IV. this means both combustion and IV are sitting unused for 1 min, and one of them is sitting unused for 2min at the fight start. would I be better off using them whenever they're up but losing some of the stacking?

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Old 03/10/08, 4:42 PM   #1016
hypetech
Don Flamenco
 
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Draenei Mage
 
Elune
Originally Posted by Tyfon View Post
I need the mana since our spriests can't sustain me yet
I think that's more your problem than theirs...

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Old 03/10/08, 4:57 PM   #1017
Tyfon
Von Kaiser
 
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Worgen Mage
 
Suramar
Originally Posted by hypetech View Post
I think that's more your problem than theirs...
mana return from VT scales up with the spriest's gear, while the cost of my spells is constant. i'm not saying it's anyone's "problem", its just the reality of our current gear level.

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Old 03/10/08, 5:43 PM   #1018
Doroteasenjk
Piston Honda
 
Human Mage
 
Draenor
Originally Posted by Tyfon View Post
Two questions regarding trinkets:

I'm currently 2/48/11, with icon/braid.

1. I've found that using a mana-gem triggers my icon cooldown, but not the other way around. Clearly stacking them is good, but macros don't seem to like using the gem unless its the first line. Is there macro that properly uses both or am I stuck using two keys? (not a big deal)
There is an add-on called Macro Sequence v1.1, by Cogwheel, on wowinterface.com. It allows you to build a sequence of macros or conventional commands that will be executed in sequence when you press a key, much like /castsequence. However, you are not limited to just /cast and /target. You can use macros, lists of commands and scripts as individual steps.

The only drawback is that you have to edit a LUA file to change the steps you want to use.

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Old 03/10/08, 7:26 PM   #1019
Alcyon
Sick of Punch Out Titles
 
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Human Mage
 
Dath'Remar
Originally Posted by Tyfon View Post
Two questions regarding trinkets:

I'm currently 2/48/11, with icon/braid.

1. I've found that using a mana-gem triggers my icon cooldown, but not the other way around. Clearly stacking them is good, but macros don't seem to like using the gem unless its the first line. Is there macro that properly uses both or am I stuck using two keys? (not a big deal)

2. braid makes cooldown managment tricky, but I need the mana since our spriests can't sustain me yet (we're in mostly t4 with some t5). currently i alternate icon/braid/combustion with icon/braid/IV. this means both combustion and IV are sitting unused for 1 min, and one of them is sitting unused for 2min at the fight start. would I be better off using them whenever they're up but losing some of the stacking?
1. I used to use both with one click. I'm at work so I can't tell you exactly what the macro is, but it was something like:

/cast icy veins
/cast combustion
/use Icon of the Silver Crescent
/use Mana Emerald

I might have separated the lines with /stopcasting each time, actually. I never had any issues with it. How were you activating your gem?

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Old 03/11/08, 5:16 AM   #1020
idpsbosses
Glass Joe
 
Human Mage
 
Dalaran
Hello this is my first post i been playing since launch and i was wondering what would be the best spec for me. i usually run 2/48/11 right now. Sometime i spec arcane all 61 point in arcane for Alar.

My guild is 4/5 tk and 6/6 ssc

i was wondering with my gear do you think i should stay fire or arcane i have hit caped and damage for both

my gear
cowl of the grand engineer
vindicator neck, pendent of lost ages, loop cursed bone
mantle of nimble thought, mantle of tristfal,
rube drap of the mysticant
spell fire robe
vindicators silk cuff's,runed spell cuffs
fang of leviathan
talisman of kalecgos, fetish of primal gods,fathomstone,flamestongue
carved witch doctor's stick, tristfal wand of ascendancy
spellfire gloves
leggings of tristfal,pantaloons of arcane annihilation
spellfire belt
boots of madness, boots of blasting,velvet boots of the guardian
ring of recurrence, violet signet of the archmage
darkmoon card crusade, neltharions tear, icon silver crescent, the lightning capacitor


can you tell me what spec some one that is going into mount hyjal and BT should be i am a fire mage averaging 1250-1300 dps a raid i have a shadow priest and shaman most of the time i am mostly wondering if arcane is better


and as you can see i have the gear to do either

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Old 03/11/08, 5:33 AM   #1021
Naka
Glass Joe
 
Gnome Mage
 
Shadowsong
Hey everyone, I need some advice on what trinket I should be using. Currently I am using Scryer's Bloodgem and Icon. Next patch I will be replacing the Scryer's gem because I will make up for the hit on the new badge ring. I am in a small guild that doesnt have enough for Gruul's yet and we have the first 2 bosses down in ZA. I am debating between Darkmoon Card Crusade and the new Socerers Alchemist stone since I am 375 alchemy. I realize on a longer fight the DCC will win over the stone, but how about overall? Any advice would be appreciated. Oh I am 2/48/11. Thanks!

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Old 03/11/08, 5:40 AM   #1022
Dryssa
Von Kaiser
 
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Goblin Mage
 
Malorne
Originally Posted by Naka View Post
Hey everyone, I need some advice on what trinket I should be using. Currently I am using Scryer's Bloodgem and Icon. Next patch I will be replacing the Scryer's gem because I will make up for the hit on the new badge ring. I am in a small guild that doesnt have enough for Gruul's yet and we have the first 2 bosses down in ZA. I am debating between Darkmoon Card Crusade and the new Socerers Alchemist stone since I am 375 alchemy. I realize on a longer fight the DCC will win over the stone, but how about overall? Any advice would be appreciated. Oh I am 2/48/11. Thanks!
This gets said often, but it really depends on the fight. If you can keep all 10 charges up, the Darkmoon Card is effectively 80 spell damage to the Alchemist's 63. However, in several fights, such as Gruul, it is very easy to not damage the boss for 10 seconds and lose the charges, effectively wasting damage by building them back up. Another consideration is whether or not you use Mana Potions, as that would obviously shift favor towards the Stone.

Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.

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Old 03/11/08, 8:07 AM   #1023
Pintofbrew
Now with Karate Grip! (TM)
 
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Orc Death Knight
 
Frostwhisper (EU)
idpsbosses, your gear looks perfectly fine for fire. Crusade and Icon your way to 2/48/11 happiness I'd say. Please however try to link items in the future rather than type their name out and grammar/punctuation/capitalization is your friend.

Naka, since you're only doing 10-mans consider your raid: If you're not often with an SP you'll make better value of the 40mp5 the stone gives (provided you spam mad alch or mana pots). On the other hand, it's not like gold is hard to come by and DMC you can get now, where as the Stone you need to wait for (a) 2.4 to come out (b) to grind your way to exalted with Shattered Sun.

Also, remember DMC will ramp twice as fast with Scorch. Faster if it crits. And on the rare occasion you need to move and have the buff timer running out, you can always thrown a Fireblast on the run, or for longer range even an icelance.

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Old 03/11/08, 1:43 PM   #1024
Rustyshrapnel
Von Kaiser
 
Rustyshrapnel's Avatar
 
Human Mage
 
Medivh
Illidan spec

My guild just downed Council and will be starting our first series of attempts on Illidan. I've heard deep frost is the best spec for learning Illidan, but is it hyper-critical? We currently have three regular mages, two of which are arcane and I run fire. The arcane mages aren't planning on switching, and I was pondering deep frost for add control since my gear is better optimized for elemental specs. Could I stay fire and just redistribute some of the 11 frost points (I was thinking 3/3 perma, 1/3 imp blizz)?

Don't look at my spec right now 'cause it's some random Council mage tanking spec. I'll be respecing once the servers are up.

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Old 03/11/08, 2:10 PM   #1025
fatty
Glass Joe
 
Undead Mage
 
Ravencrest (EU)
Cast your minds back...

Hi all,

I have tried to read through all of the Mage-related posts but frankly there is so much information that it's quite overwhelming. I hope somebody could find some time to give me a little basic advice on my gearing/gemming and to also give some perspective on an arcane vs fire debate!

I'm just back to the game after a 9 month break, so my gear is looking a bit dated - it's of the Spellfire/spellstrike variety. I'm currently fire/icy veins specced. Because my gear is a bit old now, the discussions on TC have moved on a little from where I am!

Now, my current base stats are around 1000 damage, 80ish hit, 26%ish crit. For fire, I know the perfect hit cap is 164. My basic question is with that kind of gear and +dam, should I stay as fire spec, and work to increase my +hit through better gem choice (they suck at the moment) and gear changes where possible? Or should I be looking at arcane to get hit bonuses and then stack up the +dam gems?

I have tried pumping numbers through a couple of spreadsheets but have ended up confused; I hope a TC expert can give me a steer in the right direction as I guess "Spellfire/spellstrike combo" was pretty common a few months back.

On a wider note, most of our mages are 2xT5 and arcane spec at the mo' because of perceived higher DPS. The argument is along the lines of "Arcane needs less +hit so you can have more +dam; plus we see higher damage done in the raids" - with the thought that TC is fine for spreadsheets but never stacks up on real encounters. I appreciate these are the TC forums, so the answer is "LOL STFU AND L2TC" a little bit, but has anyone done much comparison of how TC numbers stack up to real world encounters? Our mages are all adamant that Arcane is still the best way to go with 2xT5.

OK enough waffling, thanks for your time and hopefully for your good advice.

Last edited by fatty : 03/12/08 at 5:53 AM.

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