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Old 04/07/08, 8:46 PM   #1351
Rutger
Glass Joe
 
Human Mage
 
Darkmoon Faire (EU)
Thanks for replying, i enjoy being arcane a lot and i wanted to stay speced this way due to RP reasons aswell, but as i expected, if i want to keep my damage at a higher level (which is a must being part of hardcore PvE guild) i should go for the build that Gofa mentioned about.

On a side note, its silly of Blizzard giving essential set bonus for spec to Tier 5 set, isnt it?

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Old 04/08/08, 1:54 AM   #1352
Alihandras
Glass Joe
 
Alihandras's Avatar
 
Human Mage
 
Alleria
I've got a question that's been on my mind. With all of the new Sunwell pieces coming out, it's easy to notice the JC Neck/Tailoring Chest as the top pieces in their slots. Well these two professions will increase our DPS in respect to best in slot items, enchanting also provides 24 spell damage.

My questions is that I already have Enchanting/Tailoring leveled out. Now waiting for the patterns to drop is another story, however is it possible that if I were to enchant my rings fully and the drop enchanting that I still keep my rings with their 12 damage enchants? While it may seem like a mundane question, it actually is going to give us the benefit of 3 full professions. I've never dropped enchanting because of the work it's taken to level it/acquire all of the patterns in BC. However when it comes to maximizing my DPS there is not such thing as a limit.

So I'm wondering if anyone has ever leveled it out before to enchant rings as I originally did, and then dropped it for another profession, and maintained their rings with enchants in tact. The factor be very large to be able to upgrade to the Sunfire Robe from Ghostly Hatred, as well as to the Pendant of Sunfire from the Hellfire-Encased Pendant, all while keeping the side 24 spell damage on our rings.

Thanks again for any of your time, I know it's a pretty straight forward question, but it's something I don't know and neither do alot of the people I've asked. While the outcome carries a pretty heavy weight in terms of DPS maximization.

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Old 04/08/08, 3:05 AM   #1353
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
Originally Posted by Rutger View Post
Thanks for replying, i enjoy being arcane a lot and i wanted to stay speced this way due to RP reasons aswell, but as i expected, if i want to keep my damage at a higher level (which is a must being part of hardcore PvE guild) i should go for the build that Gofa mentioned about.

On a side note, its silly of Blizzard giving essential set bonus for spec to Tier 5 set, isnt it?
Actually, two piece T5 is the only essential thing about arcane. And its only two gear slots out of a possible 18. You can easily look to upgrade all the rest of your slots with upgrades and you will still see a substntial DPS upgrade. 4 piece T6 is really not mandatory. Given the intense competition for set pieces, good non-set pieces may actually be easier to obtain.

The new arcane style of play is about cramming in as many arcane blasts as possible. Time spent casting any other spell than AB is just filler while you wait for your mana to regen, or your gem/potion cooldowns to be up such that you can resume spamming AB again. In T6 raid boss fights, arcane blast makes up typically over 90% of my damage in a lot of the fights.

With the new change to how higher intelligence affects spirit regen. Arcane mages have gotten a big shot in the arm and can spam AB for longer periods of time now. So, in my mind, I think its easier go for upgrades on an individual slot basis, while keeping two pieces in T5. Its really not that big a deal. Just bribe/beg/plead for shadow priest/shammy support in your group and you are set.

I recently averaged 3500 DPS on ROS stage 3 (the DPS down phase) via Arcane blast spam. And I don't have a single piece of T6 set gear. (Thought I do have quite a few T6 equivalent non-set pieces).

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Old 04/08/08, 3:06 AM   #1354
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Yes, at present ring enchants remain if you drop enchanting.

You may also consider LWing from a DPS min-max standpoint (drums provide an average of 20 haste rating at the cost of a GCD, which is a wash for you, but a gain of 20 haste rating for the rest of your group).

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Old 04/08/08, 3:41 AM   #1355
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Has anyone used Rawr? I can't figure this out. It's telling me that with an arcane spec, point for point, intellect is worth more than +dmg. It regularly chooses +10int and +12dmg gems as the optimal setup for items. It chooses +10spir gems for blue slots ffs, is this correct?

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Old 04/08/08, 3:48 AM   #1356
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
I believe it tries to optimise Damage potential based on the parameters you enter. So, if you enter that you are in a relatively long boss fight. Then yes, at a certain level, int and spirit gems might be desirable because it enables you to sustain your damage for a longer period of time.

There is an option for you to tweak the length of the boss fight you are in. I believe the standard default is set at 5 minutes.

If you adjust it to such a short time that even without int or spirit gems, you can keep up AB spam througout, then the gemming recommendations might change. It may seem counter intuitive, but I believe it works. I regemed my T5 shoulders with int and spirit, and girdle of ruination also. It enabled me to spam AB for longer periods of time and hence raised my DPS.

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Old 04/08/08, 9:03 AM   #1357
aznxk3vi17
Von Kaiser
 
Human Hunter
 
Gorefiend
Originally Posted by Gofa View Post
Well, you used fire ward 5 times. Assuming zero haste, that's 7.5seconds of wasted time (your healers should be able to keep you up).
Well unfortunately, in our strategy, there are not enough soakers in our group for us to survive the 3rd slash without using Fire Ward.

edit: Also, every other mage used 5 Fire Wards. I really want to know whether the difference in damage that I dealt compared to the other mages is due to something I'm doing wrong, or factors not in my control (e.g. RNG, gear, etc.).

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Old 04/08/08, 2:00 PM   #1358
Tyfon
Von Kaiser
 
Tyfon's Avatar
 
Worgen Mage
 
Suramar
Originally Posted by LiquidHAL View Post
Has anyone used Rawr? I can't figure this out. It's telling me that with an arcane spec, point for point, intellect is worth more than +dmg. It regularly chooses +10int and +12dmg gems as the optimal setup for items. It chooses +10spir gems for blue slots ffs, is this correct?
If you search for posts by Kavan (who writes Rawr.Mage, I believe) in the TC after 2.3 thread, he did a lot of research that indicated that +int is in fact better for arcane specs than +dmg. Its very counter-intuitive at first (especially coming from a fire or frost build) but the idea is that quantity > quality for AB (at least when comparing 1 dmg to 1 int).

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Old 04/09/08, 3:37 AM   #1359
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
Originally Posted by Castia View Post
Here is our tank, Momokan, on one of our best attempts where a mage pulled aggro at 10%:
Momokan - WWS

Compared to Yeknoh of Exodus
Yeknoh - WWS

And Pachwa of Elitist Jerks
Pachwa - WWS

The only glaring differences I see are:
No thorns on Momokan (-3.3% theat?)
75 white swings compared to 106 and 117 respectively.. does this lead one to believe Momo was without windfury for a significant portion of the fight?

EDIT:
Just noticed another difference, I've been told Lifebloom increases threat of the person it is healing.

Momokan Lifebloom Healing: 6500
Yeknoh: 8900
Pachwa: 29000!

That seems pretty significant to me as well.
Sorry for the belated refresher on this, in the process of trying to fix threat issues for this coming brutallus week.

Observing more closely, you can see the above parses from EJ/Exodus. If you look at the parry/dodge rate in comparison to our tank, you'll find this (Parry : Dodge):


Kaywarrior(Exodus) 14:0
Yeknoh(Exodus) 15:0
Pachwa(Elitist Jerks) 16:7
Momokan (Aftermath) 41:10

So I'm assuming Momokans (lack of) expertise is likely the culprit in this threat generation issue? Aside from Kaywarriors insane 140 heroic strikes, it looks as if Momokan is keeping comparitively close in regard to heroic/swing/shieldslam uses.

http://www.aftermathlb.com

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Old 04/09/08, 7:09 AM   #1360
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Regarding arcane and rawr.mage

Yes, arcane is now optimized with int and spi. This is purely down to state of bossfights: Provided you use Evocation at least once and have a high enough int and spi pool (this high "enough" concept is fundamental: int's value scales with spi) you'll end up with much more output in arcane than you would with pure +dmg.

In case you have trouble getting this round your head, immagine the following. Before 2.4 an arcane mage wouldn't manage over 200mp5 while casting (not taking into account BoW, consumables or totems). Now, with high enough stats up to 400 is doable. This hugely impacts the ratio of AB-to-filler during a bossfight and unlike flat spellpower scales with it's self. That is, the more int/spi you stack, the more int becomes valuable.

As circumstantial evidence, if I drop BoW for BoK I lose a net 8mp5 while casting, gain more mp5 while not casting, have 1200 more mana, more life, circa 1% more crit and 18 more dmg. Does it start to become clearer why int>dmg now?

Combine this with the abundance of yellow slots and you get a free set bonus thrown in to boot! Though that last part is arguable now that haste/spell gems are available for fire.

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Old 04/09/08, 9:14 AM   #1361
Lilieth
Glass Joe
 
Gnome Mage
 
Arathor (EU)
Originally Posted by Alvira View Post
Actually, two piece T5 is the only essential thing about arcane. And its only two gear slots out of a possible 18. You can easily look to upgrade all the rest of your slots with upgrades and you will still see a substntial DPS upgrade. 4 piece T6 is really not mandatory. Given the intense competition for set pieces, good non-set pieces may actually be easier to obtain.

The new arcane style of play is about cramming in as many arcane blasts as possible. Time spent casting any other spell than AB is just filler while you wait for your mana to regen, or your gem/potion cooldowns to be up such that you can resume spamming AB again. In T6 raid boss fights, arcane blast makes up typically over 90% of my damage in a lot of the fights.

With the new change to how higher intelligence affects spirit regen. Arcane mages have gotten a big shot in the arm and can spam AB for longer periods of time now. So, in my mind, I think its easier go for upgrades on an individual slot basis, while keeping two pieces in T5. Its really not that big a deal. Just bribe/beg/plead for shadow priest/shammy support in your group and you are set.

I recently averaged 3500 DPS on ROS stage 3 (the DPS down phase) via Arcane blast spam. And I don't have a single piece of T6 set gear. (Thought I do have quite a few T6 equivalent non-set pieces).
As i'm just getting back into my mage i find this really interesting. I'm looking favourably at arcane purely as arcane seems to offer a bit more of a challange. Excuse my 'greeness' but could you clarify how you'd normally pace a fight in terms of spell usage?

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Old 04/09/08, 11:39 AM   #1362
 Wizeowel
old and slow
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Lilieth View Post
As i'm just getting back into my mage i find this really interesting. I'm looking favourably at arcane purely as arcane seems to offer a bit more of a challange. Excuse my 'greeness' but could you clarify how you'd normally pace a fight in terms of spell usage?
Say for example you are 40/18/3. You start the fight by weaving AB with Scorch. Once you have AB stacked to 3 you pop AP+trinkets and Pom-Pyro, then keep spamming AB. Use mana gem as soon as it would fill you up, keep going with AB spam. Then use mana potion as soon as it would fill you up and keep spamming AB. Don't forget to keep Scorch up. Soon enough you will run out of mana. Hit evocate and switch to Fireball/Scorch rotation. Stick with fire until AP is back up again and then once again empty your pool with AP + AB spam.

You have some choices and issues, depending on the fight. You can pop your trinkets at 2 mins again (ie use them for fire spells) or wait to synchronise them with AP. Also, what to do when your mana pool is empty and you used evocate? If you have a shadow priest you can usually spam Scorch and actually gain mana - filling back up with help from pots, gems, JoW, innervate, totems, etc before you can start the next round of AB spam. Sometimes you'll prefer to leave yourself a little bit of mana so that you can just Fireball/Scorch until evocation comes up (only for really long fights).

With this spec, Heroism/Bloodlust might actually better to switch back to Fireball, since a 1.1 second Arcane Blast seems like more dps but the real restriction with the spec is the amount of time you can sustain AB spam. So sure it'll be more damage in less time, but actually same number of AB casts total. Whereas hasted Fireball might actually be better dps gain in those 40 seconds than the gain if you would cast AB. Need to do some calculations for that...

Actually your question is about pacing, but the whole trick of this spec is knowing how to pace depending on the fight. For example on Supremus you can pretty much spam AB during all of the tank'n'spank phases, while casting nothing at all while he is chasing people (which will regen you surprisingly quickly). Generally you will do as much damage as anyone else, but won't have to take risks to do it. Another example is Illidan, where there are enough breaks to regen in the later phases that you can afford to empty your mana pool twice at the start and be cautious after that. The example about RoS was a good one. You want to go crazy in phase 1 and phase 3, but phase 2 be cautious.

Advantages of this spec is medium-time sustained bursting and low threat, not forgetting huge sustainable AoE. Disadvantage is reliance on mana pots and gems rather than being able to use destro pots and flame caps. So while your AB dps will be huge, your filler spells will be very poor. So if you mess up your pacing your dps will suck. Especially when learning bosses you won't be able to pick the correct moments very well to go AB and when to use filler.

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Old 04/09/08, 11:33 PM   #1363
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
Yeah you have to look closely at the individual fights themselves and also see how much support you have. But nowadays, unless its really a very very long fight, I would say that arcane can spam AB 90% of the fight if they are placed in a shammy & SP supported group.

Its not even about weaving in scorch anymore. I am arcane fire and I don't even have improved scorch. Because I simply do not cast scorch or fireball often enough to waste the effort or talent points speccing into it.

Take BT.

Najentus: Generally just spam AB almost all the way. You get brief moments of time in between tidal shield to regen mana which is more than enough. Of course, you have to use your gems and pots and evocate whenever you can.

Supremus: A bit trickier. But you can choose to stay on the run when he is targetting people, and just intense AB spam only during the tank and spank phase. Damage will still be very high because arcane generally doesnt get as much resists as fire on him. If you do that, mana should never be an issue. The time spent running around during his kting phase is more than sufficient to regen mana. If you want to up this further by DPSing him during kiting phase, I would suggest using a long range spell like fireball. His hitbox nowadays is very big.

Akama - during the PDS down phase, just go full out. Its not a long phase. No mana issues what so ever.

Gutgogg. - Unlikely to top damage meter regardless of spec because of everyone is in groups that must run back and forth to soak the bloodboils, plus the frequent spell pushback interrupts. But for arcane, you should have no mana problems even if you are spamming AB during all the felrages.

Teron - high interrupts is the problem here. But generally, mana should be enough also. It is entirely possible to spam AB for most if not all the fight. But because AB can be pushed back, might be less DPS than a fire mage going all out. Though fire mages need to worry about threat too. I never understand why people like to use this fight as anykind of comparision of which spec is better when arcane is so disadvantaged by pushbacks on this fight.

ROS - Arcane love this fight. You can get back to full mana in between phases. And in phase 3, you are doing ridiculous numbers and DPS. Because it is important to maximise raid DPS in phase 3. Usually, you will be placed in an optimised castor DPS group. If so, will definitley have no problems spaming AB all the way.

Mother Shaz - Again another fight with lots of interuptions and spell pushback. But maximising dps on this fight is more about recognising which debuffs are on you and capitalising on them. Don't insist on using arcane blast spam when you are getting buffed fire damage.

Council - err, I am usually the mage tank on this fight. So, I just tank and spam scorch lol.

Illidan - Arcane does very good damage here. (fire elementals are fire immune). Since you will most likely be on parasite duty. You have a lot of time to regen mana during the phases you are on parasites. While P2, which is the make or break phase will see you spamming AB on fire elementals for pretty much the whole phase with little issues.


Mt Hyjal:

Arcane would top the meters frequently on all the trash waves because its AOE is so good.

Rage Winterchill - Just AB spam all the way. Its not that long a fight. definitley under 5 min. Good guilds can do it in 4 minutes.

Anatheron - depends on your guild's strategy. For my guild, mages are standing well out of swarm range and we are on infernals. So given that there are intense DPS times on infernals mixed in with time just standing there doing nothing. Ideal fight for arcane. Just spam AB all the way on infernals when you have to. Of course, given such constraints, we won't be topping dps meters. But its our role within this fight, so we aren't expected to. Your guild may do things differently of course.

Kazrogal - He is tough on mana, so a negative on arcane mages. But its not such a long fight. But better to be safe than sorry, so I lapse into a lower dps rotation on him.

Azgalor - Range and his irritating spell silence is the issue here. Mages simply cant shine much on this fight given that we get silenced so often by his howl. I actually prefer to just stand at range and fireball so I don't need to worry about his rain of fire.

Archimonde - with all the running around and away from doomfire, getting punted, running back after. Don't worry. Even though its a long fight, you will have more than enough time of non dps time such that you can spam AB whenever and however often you like. The question is how often you will get to do that. Plus mages priority here is to decurse grips, more so than DPS.

So, as you can see, post 2.4. Rotations are out. even keeping scorch up is not required. Its all about doing arcane blast spam for as long as you can. Ideally the entire fight. There will be some fights where you are disadvantaged because of frequent spell interrupts, but those fights are generally not time sensitive burn down fights anyway. Teron and Gutgogg are about coordination, about managing ghosts and bloodboils. The two true phases where you are on a tight DPS timer is Akama burn down phase and ROS phase 3. And Arcane shines in both phases.

Sunwell may be different. But I would worry about it only if you are actually in there. Since my guild haven't tried any of the sunwell bosses yet, I wouldn't be able to offer any opinions otherwise.

Last edited by Alvira : 04/09/08 at 11:57 PM. Reason: Add in Mt Hyjal boss fights

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Old 04/10/08, 12:05 AM   #1364
Putts
Von Kaiser
 
Putts's Avatar
 
Blood Elf Mage
 
Shadowmoon
As a member of a guild that is working on Illidan right now, I know that I need to set my sights on Sunwell, specifically Brutallus. I'm currently 40/0/21 with 0 T6 pieces right now. I should be picking up 2 pieces of T6 very soon, but 4 pieces is still going to be a long way off.

My question is, is 40/0/21 a viable spec for Brutallus, or is it pretty much required to be 2/48/11 for a guild learning the fight? My main concern is that, after looking at the comments above, I see that I should be regemming for int and spirit over haste and damage. It just almost doesn't seem like it's worth it to go through all that if I'm going to need to go back to deep fire relatively soon. I apologize if this has been answered already, but I've scoured all three major mage threads and the Brutallus thread and I wasn't able to find a clear answer to the question.

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Old 04/10/08, 12:18 AM   #1365
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
I have seen wws of arcane mages on Brutullus. So its definitely not "required". It might be harder, that's all. Check out Fireangel's wws. He is a die hard arcane mage and does Brutullus with arcane spec. He posts on the wow main forums as well. All the arcane mages are getting lots of innervates on Brutullus fights. I guess because they are the only ones that truely need the mana to maximise DPS while other classes aren't affected anywhere near as much compared to them.

With the new int, spirit changes, healing priests and druids don't need any excess mana regen from innervates at all. So, there is no better class to use an innervate on. By yourself, you wouldn't be able to keep AB spam up for the full 6 minutes of enrage. But killing Brutullus is a raid effort, not a solo effort. Your raid leader will be looking to optimise castor DPS and melee DPS groups. To optimise raid DPS as a whole. So, just voice out.

That two or three less innervates won't affect your healers in any major way. But it sure WILL boost your arcane DPS for the entier fight. Balanced between these two, I think any sensible raid leader will see the light. An arcane mage that doesn't get the support required for fights like Brutullus won't be able to maximise DPS. But it won't be his/her fault, it would be the fault of the raid leader.

In the past, innervates on arcane mages would be seen as a luxury. But nowadays, with the new spirit mechanics such that healers never run out of mana. innervates should be seriously considered for arcane mages. Discuss it with your raid leader on Brutullus if you have to.

BTW, don't go overboard with the int and spirit gemming. I keep some alternate pieces that are int and spirit gemmed that I wear for longer fights. But it doesn't make sense to regem most of your gem for that 10 min fight which may be just one raid boss fight out of so many. Most of the raid boss fights in BT are less than 5 minutes. Similarly for Mt Hyjal.

If you can do maximum DPS within a 4 min time frame spamming AB, with just one or two pieces gemmed with Int/spirit, then you are fine cos majority of raid boss fights are 4 to 5 minutes. If you end the fight with ltos of excess mana, and that was despite AB spam, then the extra int/spirit gem could have been regemmed for damage for better effect.

Last edited by Alvira : 04/10/08 at 1:46 AM. Reason: spelling

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Old 04/10/08, 6:03 AM   #1366
 Wizeowel
old and slow
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Alvira View Post
Its not even about weaving in scorch anymore. I am arcane fire and I don't even have improved scorch. Because I simply do not cast scorch or fireball often enough to waste the effort or talent points speccing into it.
I think this is a question of resources. If you get SP+Shaman in your group and don't get 'rofl' as a response when asking for innervate, then sure you can probably manage several minutes of AB spam and indeed then it's questionable whether you should talent your filler spells at all.

However, some fights you just won't have those resources (our raid leader still thinks healers, locks and hunters need SP more and that mages should just spec fire... "so mages are useless without shadow priest?" he said) and so your ratio of AB to filler is more towards 60-40. The reason to take imp scorch is just to improve your filler spells by 15%. Extra arcane talents can't improve your AB dps anyway. The reason to keep scorch up during AB spam is twofold. Weaving at the start actually improves the casting time of the 2nd, 3rd and 4th ABs. Then after you evocate, since you are going to be doing filler anyway until AP is ready again, why not cast Scorch during AB spam, why wait and have to restack?

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Old 04/10/08, 7:12 AM   #1367
Carnivean
Von Kaiser
 
Carnivean's Avatar
 
Undead Mage
 
Dalvengyr (EU)
Originally Posted by Alvira View Post
I have seen wws of arcane mages on Brutullus. So its definitely not "required". It might be harder, that's all. Check out Fireangel's wws. He is a die hard arcane mage and does Brutullus with arcane spec.
Could you please post some links, because I can neither find him on wwsscoreboard nor do I know his guild, so I can search directly at wws.

Because I have only seen 2 parses of Arcane mages at Brutallus and they weren't that impressive, more like a bit disappointing.

So any additional arcane mage logs would be appricated a lot.

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Old 04/10/08, 7:51 AM   #1368
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Originally Posted by aznxk3vi17 View Post
Now, I'm geared pretty well compared to the other mages, and have all the same buffs and consumables. However, I ended up doing a good 50k damage less than the next best mage. I'd like to believe that it was the RNG that screwed me over (31% crit, well under my expected crit rate of 40-42%, and more spell resists and partial resists than any of the other mages), but barring these factors, was there something I was doing wrong?
No that's the reason, you did more casts than them IIRC but ended up with 10% less crit, around 30k in lost ignite dmg, add ontop lost dmg on those 10% less crits and that should put you in the ballpark.

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Old 04/10/08, 7:56 AM   #1369
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Wizeowel: There is very very little to point towards scorch being a good idea in any spec. Granted, the scorch-fireball difference is a lot less pronounced with Emp. Fball out of the tree but it's still woefully low dps even as arcane. With the lifebloom changes chances are anyone will now get a "rofl" as a reply to an innervate demand.

In your case you seem to be edged out by hunters (christ on a bike) for SP grouping. This is a dramatic error given your spec as the following difference dictates:

You may either:

Give a mage shaman totems and SP, and the hunter will have to drop Aspect of the Some Attack Power and lose some output (what? 5%?)
OR
Give a hunter a totem that does nothing to him and an SP and force the arcane mage to drop from 80%AB to 45%AB, netting a drop from 1700 to 1450DPS.

Hunters mana regen might be bad but a hunter with a mana problem is a much, much better proposition than an arcane mage with a mana problem.

Tell your RLeader to get a clue before he asks, because assuming "mages are useless without a shadowpriest" is only a relevant question if you may also respond "much more useless than hunters without one". If the man can't realize you've specced specifically for massive raid-output at the expense of (a) flexibility (b) your own ease of play then he needs a slap. There has always been a simple, effective way to make hunters almost entirely self-sufficient: JUDGEMENT OF WISDOM.

Failing that, I'd assume a fire-spec would cope better, given lame-regen arcane is much worse than lame-regen fire. As a side-note, I noticed your gemming was for damage. May I suggest regemming everything for int, spi damage? your regen will fly through the roof as your stats are already very high. You'd be looking at +81int and +50spi which while rather detrimental to your fire will make your AB much more effective. Int and spi scale with each other making them better the more you stack.

Last edited by Pintofbrew : 04/10/08 at 8:03 AM.

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Old 04/10/08, 7:58 AM   #1370
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Edit: Doublepost lag of doom.

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Old 04/10/08, 9:56 AM   #1371
Chew
Glass Joe
 
Blood Elf Priest
 
Bronzebeard (EU)
Fire @ Hit cap - Frost @ Well below

Hello,
I have an issue that really does not compute, regarding the hit cap and damage dealt, between a Hit capped Fire mage, and a Frost mage with well below (what I believed to be acceptable) Hit rating. (from reading theory craft and playing my mage)

Here are the WWS stats with the results. There was only one person logging the WWS, which will be changed come next raid.
As my only conclusion, is the WWS report is inaccurate because of the lack of data recorded?

http://"http://www.gorinnosho.co.uk/...per&Itemid=56"


As you can see there is a pretty large amount of extra DPS coming from the frost mage, when he has a very low hit raiting.

Any light you can shine on this would be great. As I have been pressing how important it is to hit the Hit Cap, and this kind of makes it look worthless.

Many thanks

Mathisofeveil in hit gear for boss fights:
Unbuffed stats:

Spell hit raiting 165
Spell Damage 1006
Crit Rating 24.23


---
Edit: Should I have started a separate thread for this ?
Apologies, this was not an attempted thread hijack.

Last edited by Chew : 04/10/08 at 11:22 AM.

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Old 04/10/08, 10:31 AM   #1372
Nev
Glass Joe
 
Worgen Druid
 
Windrunner
Elemental precision adds double the effect for frost spells, so the cap is only 126.

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Old 04/10/08, 10:46 AM   #1373
 Wizeowel
old and slow
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Pintofbrew View Post
There is very very little to point towards scorch being a good idea in any spec.
I beg to differ. Scorch is a good idea as filler because of the superior DPM. It's almost free to cast. In fact, if you are running 400 mp5 unbuffed then during raid you will be gaining mana whenever JoW is up. On the other hand Fireball's poorer DPM still costs you mana and therefore cuts into further AB time. Since Fireball will be untalented compared to Scorch, the difference in DPS between Fireball and Scorch is small, around 150 dps with my gear. To put it another way, the mana you save by Scorching will be repaid in extra DPS in your next AB phase. That extra DPS will (if timed well with cooldowns) exceed the 'lost' DPS from not Fireballing during filler phases.

Obviously it's all very situational and depends very much on how much filler you expect to have to do and whether there is any upcoming downtime. For example, let's say you AB spam, Evocate, and then Fireball until your next AP cooldown, then you will have less remaining mana for next AB spam phase. Whereas if you weave with Scorch you can start with full mana. After that your mana is empty, evocation used, mana pot and gem on cooldown since you used it during AB spam. Now you don't even have a choice - you can't Fireball, you must Scorch because you are running on fumes at that point. You could have left yourself enough mana to do Fireballs, but isn't some extra 2000 DPS more valuable than the 150 DPS difference between Fireball and Scorch? One extra AB approx equal to 4-5 fireballs. Remember that you have another two minutes left before you can pop mana pot and gem, so likely you would have to leave quite a bit of mana if you really want to Fireball that whole time.

So which is better? Well in any case I think the days are past where you can dismiss Scorch out-of-hand. The whole spec revolves around maximising AB time and the trouble is that it's difficult to model because it depends on the boss phases and how much and when you can regen. Alvria made a nice list of what to do at each boss but if he's got unlimited mana like it seems, then it kinda simplifies the otherwise difficult decisions you have to make when you have to choose between AB and filler. To be honest, I really enjoy the challenge of it. Especially Kaz'rogal where you are playing dice against his mana-draining ability

About Hunters in SP groups: I shouldn't have mentioned it here really; what my raid leader believes isn't really relevant to this thread. I was really just trying to point out to Alvira with an extreme example that we can't all expect 90% AB spam time and certainly not on all fights.

About my gemming: Thanks for the suggestion, but the horrible truth is that I can't afford to pay X thousand gold in gems and enchants whenever I respec. I need a good balance of stats on my gear which enables me to go arcane, fire or frost, and for certain encounters to have higher health etc etc. Regemming may net me +50 dps now, but int and spirit are really wasted if I switch to Fire+IV spec for Kalecgos.

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Old 04/10/08, 1:02 PM   #1374
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Wizeowel View Post
stuff
By why would you spec arcane/fire in the first place ? Almost every TC will happily show you that frostbolts given 40/0/21 vs 40/18/3 (or any variation of arcane/fire). The reason being somewhat that 21 in frost gives more dps talents (in addition to extra icy veins) than 21 (or less) in fire does. Even if you add scorch debuff from another mage the results are still inconclusive. And yes, this is precisely the reason why frostbolts are somewhat good -- theyre really cheap DPM-wise (or if you prefer, have a high DPM).

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Old 04/10/08, 2:40 PM   #1375
kasik047
Don Flamenco
 
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Troll Shaman
 
Mal'Ganis
Originally Posted by Masq View Post
Sorry for the belated refresher on this, in the process of trying to fix threat issues for this coming brutallus week.

Observing more closely, you can see the above parses from EJ/Exodus. If you look at the parry/dodge rate in comparison to our tank, you'll find this (Parry : Dodge):


Kaywarrior(Exodus) 14:0
Yeknoh(Exodus) 15:0
Pachwa(Elitist Jerks) 16:7
Momokan (Aftermath) 41:10

So I'm assuming Momokans (lack of) expertise is likely the culprit in this threat generation issue? Aside from Kaywarriors insane 140 heroic strikes, it looks as if Momokan is keeping comparitively close in regard to heroic/swing/shieldslam uses.
It's fine is Momokan can switch to more threat gear if your healers are able to keep him up, improved thorns and more lifeblooms (assuming you only had one resto druid) will improve threat along with Prayer of Mending used on every cooldown (since they also count as threat for the tank)

GL aftermath on brutallis btw

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