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09/25/08, 4:04 AM
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#2451
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Piston Honda
Blood Elf Mage
Bronzebeard
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Originally Posted by eltigeron
Well usually what happens is, I stack the scorches then I pop my CD macro which is Combustion, IV and Trinket. When my trinket ends, I pop the other one. Then I try to accomplish the 8:1 Fireball-Scorch rotation.
I try to use my mana gem when I used up roughly over 2500 mana. If I get too low, and the mana gem is not up, I pop a mana pot if I have to. When Combustion and IV are back up, I pop them again. I use Evo if I have to.
Now with my current gear setup + raid buffs including Salv, Kings, Wisdom (if we have 3 pallies), AI, PW:F, Divine Spirit, GoTW, Flask of Pure Death, Spell damage food, and Superior Wizard Oil I go from 500-700 DPS. Only time I reach 1000 DPS is in BT with RoS. (Yeah I've done BT with this gear haha) I noticed everyone's DPS going up on that fight too so it's probably normal.
Fully raid buffed, I have 1071 spell damage and roughly 30% crit. In BT, there are not too many fights where I can just stand still and I know that can easily knock a few hundred DPS. On Dr. Boom I do manage to do around 1000 DPS when I do my best at managing CDs. Normally however, when I do any other raid or 5 mans, my DPS does tend to be around 700.
So I'd like to know if I am doing the right thing by popping my CDs at the beginning of the fight right after scorches if I know I can pull it off without interruption and then again when it is back up.
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I really don't know how you are pulling such low DPS. On my mage in karazhan I pull 700 at least, sometimes higher.
This is my armory, my gear is lackluster compared to yours.
The World of Warcraft Armory
Sometimes I switch out [The Lightning Capacitor] with [Scryer's Bloodgem] on boss fights but most of the time I never bother.
Usually my consumables include [Blackened Basilisk] [Superior Wizard Oil] and [Adept's Elixir]
Sometimes I buy ~5 of [Elixir of Major Firepower] but only if its on the AH for cheap, or even on the AH at all.
My rotation is 5 scorches, then fireball about twice and then pop [Icon of the Silver Crescent] and combustion. I usually pop a mana emerald at 1000 mana, then once I get back down to ~500 I use evocation.
I even did 650 dps in heroic arc tonight, so something must be wrong or maybe the addon you are using is screwing up.
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09/25/08, 11:00 AM
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#2452
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Von Kaiser
Undead Mage
Vek'nilash (EU)
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Kelfar, the Capacitator is a more-than-crappy trinket in about every case humanly imaginable. It was fun for bombing a long time ago, but for single-target fire DPS it just lags behind. I highly advise you to get Quags Eye, which is easily obtainable, and still a very nice trinket. Actually, I loved it so much I used it until, after the 40th-50th run or so, I finally got my ZA-Trinket. That would be the other one you could be aiming for 
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09/25/08, 3:59 PM
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#2453
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Piston Honda
Blood Elf Mage
Bronzebeard
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Yeah I sort of knew the Capacitor sucked. But I had nothing to replace it. I was thinking of getting the brewfest trinket since its basically a copy of the Icon, but I will attempt to get Quags eye.
I just love the capacitor when doing dailys or farming for my dark riding talbuk since the extra 700 damage is great, especially when it crits for 1200.
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09/25/08, 5:21 PM
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#2454
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Don Flamenco
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Originally Posted by spin
Hello. I just got 80 on my mage and I was wondering if this would be the place to ask about spell rotations for fire and arcane since today's push.
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Go to the
[Mage] WotLK Talent Discussion (Part Two)
thread
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09/26/08, 2:49 AM
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#2455
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Piston Honda
Blood Elf Paladin
Bloodfeather (EU)
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Darkmoon Card: Crusade for epic win.
As i understand, it is the fourth best magetrinket in the game after Sliver, Skull and ZA one.
I have the question about AtoI. I understand that currently it's crap for single-target dps, but has anyone actually tried to model it's dps benefit with relation to mage's crit rate? With 50% crit rates raidbuffed on the horizon, it begins to look very promising.
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09/27/08, 8:53 AM
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#2456
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Glass Joe
Undead Mage
Dethecus (EU)
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Hi guys,
I need some help with theorycraft on gems with Patch 3.0.
At the moment I have forced my classmates to go for hit until capped and then for 12 Spelldmg on red sockets and for 5 haste/6 Spelldmg on yellow ones to get the spelldmg benefits of matching sockets.
My base stats:
1280 Fire DMG
31% Fire Crit
302 Haste Rating
164 Hit Rating
From my point of view it isn't worth to put 8 points in the Frost Tree for Elemental Precision. I rather go down Arcane and get Clearcast and Focus Magic instead of Living Bomb.
Max DPS states crit>haste>hit.
If I would believe in their math based on my gear I would replace all my gems with 10 crit and 5 crit/6Spelldmg gems.
http://elitistjerks.com/846078-post4020.html
Here is a rather different view. Still hit>haste>crit as before.
So what should I do?
Fully hitcapped with 17% and the rest of the gems still with spelldmg and spelldmg/haste.
Fully hitcapped and replace spelldmg/haste with spelldmg/crit gems
Or full critgear with a 2-3% miss rate?
Thank you in advance and I am sorry for my bad english
Balron
Last edited by Balron : 09/28/08 at 8:12 AM.
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09/27/08, 1:38 PM
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#2457
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Balron
1) From my point of view it isn't worth to put 8 points in the Frost Tree for Elemental Precision. I rather go down Arcane and get Clearcast and Focus Magic instead of Living Bomb.
2) Max DPS states crit>haste>hit.
If I would believe in their math based on my gear I would replace all my gems with 10 crit and 5 crit/6Spelldmg gems.
http://elitistjerks.com/846078-post4020.html
Here is a rather different view. Still hit>haste>crit as before.
So what should I do?
3) Fully hitcapped with 17% and the rest of the gems still with spelldmg and spelldmg/haste.
Fully hitcapped and replace spelldmg/haste with spelldmg/crit gems
Or full critgear with a 2-3% miss rate?
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I checked the numbers for level 70 stats and mostly Sunwell gear, and Living Bomb is roughly a 4.5% DPS gain at an unknown mana cost.
Burnout is a bit better than Spell Impact, so going deeper than 11 points in Arcane by trading Spell Impact for Burnout is a loss.
So, if you can sustain it, 0/53/8 would be the best choice for maximal DPS.
If you can't for some reason, then someone is slacking on Judgement of Wisdom.
If you can't fix that and run out of mana, 11/50/0 would be the next choice.
Gem for +hit and damage. If you need to gem more orange gem after the hitcap, gem dmg/haste.
Also, don't sign your posts. And expect everything I've said to be completely turned around in a build or two.
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09/27/08, 2:48 PM
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#2458
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Piston Honda
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I have a theorycrafting question for you all. The guild I'm in is farming BT and we are attempting Kalecgos, who is being a douche to us (cannot seem to get him past 30% in both forms) Anyways, I'm wanting info on trinket theorycrafting. I currently have the Icon, Quaqs, and Blessing Deck. HSH has ONLY dropped once for me and the GM took it. Plus I'm 2nd in line for the Skull. Up until this week, I've been using the Icon and the Blessing Deck for all of my fights (except for Arcemonde where I switch out the Blessing deck for my Epic PvP trinket). Anyway I got the Pipe from the Brewfest boss and I was wondering if it's useful to use the Icon and the Pipe on fights where people are running all over the place (ie Supremus, Illidan, etc) and use the Icon and the Blessing Deck for fights where you are sitting there just dpsing (ie Gorfiend, RoS, etc). The reason I ask this is because the Icon and the Pipe share different cooldowns, but you cannot stack the two. So theroretically, you can have 155 extra Spell Damage for 40 seconds.
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09/27/08, 3:08 PM
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#2459
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Don Flamenco
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Originally Posted by Balron
Hi guys,
I need some help with theorycraft on gems with Patch 3.0.
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I would hold off on regemming anything until we see how the talents turn out and also how the mana situation turns out.
The theorycraft on the WOLK thread shifts with each patch.
In addition, after a few weeks WOLK will come out, and you will be leveling out of your gear. Even if you have suboptimal gems you may want to save your new gemming strategy for the better gear you'll pick up on the road to 80.
The thread you quoted is also out of date, look for the part 2 thread.
My own strategy for 3.0 is to go somthing like 61 fire just to try out all the new talents and get a feel for them in both PVP and PVE. I have enough variety in level 70 gear to try different things without actually needing to regem, just swapping pieces in and out. I'll worry about optimal raiding specs as I get closer to 80 - my memory of 60 to 70 is you can do it in crappy mismatched gear. My own gear now is much better than what I was wearing at 60 looking at the last ten levels to 70, no matter how the item budget ends up.
That said if you are still progression raiding when 3.0 comes out you may need to do something bizzare as there are a lot of core game mechanic changes that may make some fights easier or harder.
Last edited by solbergb : 09/27/08 at 3:26 PM.
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09/27/08, 3:29 PM
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#2460
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Don Flamenco
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Originally Posted by Hinalover
I was wondering if it's useful to use the Icon and the Pipe on fights where people are running all over the place (ie Supremus, Illidan, etc) and use the Icon and the Blessing Deck for fights where you are sitting there just dpsing (ie Gorfiend, RoS, etc).
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Ok here is how I'd test this. The ZA trinket has the same cooldown issues with the Icon as the Pipe does (you can keep the buff up longer, but can't stack it with cooldowns).
I would set myself up in RAWR or Magegraf with the ZA trinket and the icon, and then with the ZA trinket and the crusade, and if using RAWR, also put in the fight parameters you are interested in.
The difference between the two results is probably similar to the difference between stacking icon+pipe vs icon+crusade
Then you can do an icon+crusade to get a sense of what you really do when that's the best choice, and use proportions to guess what icon+pipe would do.
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09/27/08, 3:52 PM
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#2461
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Don Flamenco
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Originally Posted by Roywyn
I checked the numbers for level 70 stats and mostly Sunwell gear, and Living Bomb is roughly a 4.5% DPS gain at an unknown mana cost.
Burnout is a bit better than Spell Impact, so going deeper than 11 points in Arcane by trading Spell Impact for Burnout is a loss.
So, if you can sustain it, 0/53/8 would be the best choice for maximal DPS.
If you can't for some reason, then someone is slacking on Judgement of Wisdom.
If you can't fix that and run out of mana, 11/50/0 would be the next choice.
Gem for +hit and damage. If you need to gem more orange gem after the hitcap, gem dmg/haste.
Also, don't sign your posts. And expect everything I've said to be completely turned around in a build or two.
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Won't misery make up for elemental precision? I doubt we'll come up against many mobs where a shadow priest isn't available.
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09/27/08, 9:04 PM
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#2462
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by andastra
Won't misery make up for elemental precision? I doubt we'll come up against many mobs where a shadow priest isn't available.
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I was somehow thinking that he had 3% hit from ToW right now that would go straight into iFF/Misery.
Old habit of being used to have a pocket shaman I guess.
He has 164 hit on gear right now. Meaning that he needs 1% more in 3.0 for the new cap, and the Fused Nethergon Band is a pretty bad place to get spell hit, assuming he has alternative rings.
0/53/8 + 1 new ring (like Ancient Knowledge/Eternal Sage) should be the best bet right now.
Until a new beta build comes out 
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09/28/08, 7:17 AM
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#2463
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Glass Joe
Undead Mage
Dethecus (EU)
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Originally Posted by Roywyn
I was somehow thinking that he had 3% hit from ToW right now that would go straight into iFF/Misery.
Old habit of being used to have a pocket shaman I guess.
He has 164 hit on gear right now. Meaning that he needs 1% more in 3.0 for the new cap, and the Fused Nethergon Band is a pretty bad place to get spell hit, assuming he has alternative rings.
0/53/8 + 1 new ring (like Ancient Knowledge/Eternal Sage) should be the best bet right now.
Until a new beta build comes out 
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Yes I have both rings in my inventory. Currently I am using Ancient Knowledge, when I have an Elemental Shaman in my grp, which is the case in half of the fights. So this is the easiest place to get the hit rating without the shaman.
Thanks for all answers so far.
Last edited by Balron : 09/28/08 at 7:44 AM.
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09/28/08, 9:10 AM
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#2464
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Glass Joe
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I have some questions about glyphs for you guys.
Assuming the patch hits next tuesday without further changes and I specc 0/53/8 or do some regemming and go for 11/50/0 what glyphs would be most useful?
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09/28/08, 9:27 AM
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#2465
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Gneeze
I have some questions about glyphs for you guys.
Assuming the patch hits next tuesday without further changes and I specc 0/53/8 or do some regemming and go for 11/50/0 what glyphs would be most useful?
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Mage Glyphs - Items - World of Warcraft
Most useful Mage Glyphs need Ink of the Sea which requires Northrend Herbs.
Hence Fireball, Frostbolt, Water Elemental, Molten Armour, Polymorph are out of reach.
I'd probably get Improved Scorch, Mage Armour and ... Evocation? Mana Gem? Ice Block? Probably Frost Nova.
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09/29/08, 4:27 PM
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#2466
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Don Flamenco
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The fire blast glyph has some potential if you PVP with fire talents. With the changes to impact I'll be getting a lot more stuns when chasing people (ice lance and arcane explosion can proc impact) and popping in a nice flame blast crit after a stun is going to get me some kills. For pvp, the other two would be scorch and evocate.
I expect to spend more time in battlegrounds between 3.0 and WOLK than in dungeons/raids.
It is already getting harder to generate excitement about the kinds of raids I'm geared for and the rules changes may make some fights trivial, others impossible.
Battlegrounds are also a good place to work out key bindings and macro setups that work with the new rules in situations where you can't just stand and DPS. For the latter I can just find a target dummy and DrBoom and bang away till I think I know what I'm about.
PVE solo is same as battleground. I'm the focus target, I want the talents and glyphs that help with that while retaining the style I want to play.
For PVE group work, it depends what I'm going to be doing. Scorch is a nobrainer, if only for the trash DPS. Mage armor and mana gem would be both if I expected to switch armors a lot or if I expected severe mana pressure, just mana gem if I expected I could maintain molten armor mostly and just mage armor if I expected to be in it most of the time, with evocate mixed in if I thought some key fights would be both hard on mana and have raidwide damage.
Last edited by solbergb : 09/29/08 at 4:40 PM.
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09/29/08, 4:39 PM
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#2467
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Piston Honda
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Originally Posted by maxi
Darkmoon Card: Crusade for epic win.
As i understand, it is the fourth best magetrinket in the game after Sliver, Skull and ZA one.
I have the question about AtoI. I understand that currently it's crap for single-target dps, but has anyone actually tried to model it's dps benefit with relation to mage's crit rate? With 50% crit rates raidbuffed on the horizon, it begins to look very promising.
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I have always thought that AtoI was a bit underrated. If someone is adamant about raiding as deep frost (18/0/43), a crit rate for Frostbolt is currently attainable if you are grouped with a boomkin and an elemental shaman. If you fit in the rare niche of being dedicated to frost and always being in a boomkin/ele shaman group, you should try it out and see how it stacks up to other trinkets.
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09/30/08, 10:53 AM
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#2468
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Piston Honda
Blood Elf Paladin
Bloodfeather (EU)
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Got some questions about 3.0 stuffs.
People in main theorycrafting thread are too wrapped up in other discussions to answer, and the search tool didn't yield any useful results, so i'm posting em here.
First off, how does new Arcane Blast interact with Arcane Power? I recall reading that mana costs still stack additively (making a fully stacked AB cost 630% more mana than original under AP). But what about damage increase? Does it stack multiplicatively or additively with AB debuff?
Secondly, do arcane specs hold up in damage output against Fire specs in 3.0 at level 70?
Finally, what is Pyroblast scaling in 3.0? Theorycraft think tank says it's 1.15 on the main spell, and 0.2 on the dot part of it, but in 3.0 pyroblast's cast time changes, so i was wondering what impact it has on the coefficients.
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09/30/08, 12:17 PM
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#2469
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Glass Joe
Human Mage
Lightbringer (EU)
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I just replaced my spell crit/damage gems with spell haste/dmg gems and was wondering, with my gear, are there any suggestions on how I can improve. Im crafting mantle of nimble thought this evening and possibly bracers of nimble thought.
I seem to do a lot of damage in raids coming in the top 3 almost all the time, but my dps on the other hand is 4-5th.
Any friendly suggestions would be most welcome.
Thanks
The World of Warcraft Armory
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09/30/08, 12:25 PM
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#2470
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Piston Honda
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The additional 1%=12 points correct? so 176 is the new magic number for hit cap in the interim time between patch and the 70-80 leveling grind.
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09/30/08, 2:18 PM
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#2471
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Don Flamenco
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Originally Posted by maxi
First off, how does new Arcane Blast interact with Arcane Power? I recall reading that mana costs still stack additively (making a fully stacked AB cost 630% more mana than original under AP). But what about damage increase? Does it stack multiplicatively or additively with AB debuff?
Secondly, do arcane specs hold up in damage output against Fire specs in 3.0 at level 70?
Finally, what is Pyroblast scaling in 3.0? Theorycraft think tank says it's 1.15 on the main spell, and 0.2 on the dot part of it, but in 3.0 pyroblast's cast time changes, so i was wondering what impact it has on the coefficients.
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The answer to all three is "we don't know and won't till 3.0 launches".
The final DPS scaling isn't going to happen till very late in beta, and talents change daily. Pyroblast is interesting, it might not change because it already has a bizzare coefficient for its cast time (6 seconds should give a 2.0 coefficient or maybe 1.8 on main and .2 on DOT or some similar). Nobody really knows though. It has not changed yet. You can probably reverse engineer the beta AB/AP interaction from the various arcane rotations on the main WOLK thread.
What the devs intend is that single target DPS will be pretty close for all DPS classes/specs. From the way threat works, tanks also are going to provide a bigger % of raid DPS than they used to.
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09/30/08, 2:21 PM
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#2472
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Don Flamenco
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Originally Posted by Greysanatomy
I just replaced my spell crit/damage gems with spell haste/dmg gems and was wondering, with my gear, are there any suggestions on how I can improve.
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We don't need the armory link. It is part of your profile.
We do need a WWS log or similar to look at your spell rotation and behavior to give any meaningful advice.
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09/30/08, 2:46 PM
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#2473
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Piston Honda
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Originally Posted by Greysanatomy
I seem to do a lot of damage in raids coming in the top 3 almost all the time, but my dps on the other hand is 4-5th.
Any friendly suggestions would be most welcome.
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Do you mean total damage at the end of the night? Or total damage for a given boss fight?
Depending on the addon you use, many calculate Total Damage and DPS separately. Personally, I feel like total damage is more meaningful, but DPS is important as well.
An arcane mage can pump out 2500 DPS but be inactive for 85% of the boss fight and still finish on top of the dps meters, where as another mage may do 1200 dps but be active for 95% of the fight and finish 2nd in total damage for the given encounter.
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10/06/08, 1:04 PM
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#2474
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Piston Honda
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Ok, I don't want to muddle up the 3.0.2 thread with a purely Mage discussion thought, and it isn't a Mage Talent discussion. When I logged into the PTR, I noticed that my spellfire set, was no longer spell school specific. It was no longer Fire/Arcane are 72/50/50, frost of course no bonus. It was 60ish for the Robes, and 40's for the gloves & belt. If all of the crafted gear is getting school specific nerfs, and made to in be the same as each other, should I ditch Spellfire, and learn Frozen Shadoweave instead, seeing as they might have the same dmg/int, but more stam. Could someone on ptr/beta look at those values at the tailoring specialists in Shat?
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10/06/08, 1:41 PM
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#2475
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Von Kaiser
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Originally Posted by cbags
Ok, I don't want to muddle up the 3.0.2 thread with a purely Mage discussion thought, and it isn't a Mage Talent discussion. When I logged into the PTR, I noticed that my spellfire set, was no longer spell school specific. It was no longer Fire/Arcane are 72/50/50, frost of course no bonus. It was 60ish for the Robes, and 40's for the gloves & belt. If all of the crafted gear is getting school specific nerfs, and made to in be the same as each other, should I ditch Spellfire, and learn Frozen Shadoweave instead, seeing as they might have the same dmg/int, but more stam. Could someone on ptr/beta look at those values at the tailoring specialists in Shat?
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You could try checking Wowhead: Makes rainy days go away. as it has all the updated stats.
New Spellfire Robe:
Spellfire Robe - Item - World of Warcraft
New Frozen Shadoweave Robe:
Frozen Shadoweave Robe - Item - World of Warcraft
Spellpower seems pretty similar on both, FSW gives Stamina while SF gives Crit.
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