Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 01/23/08, 12:03 PM   #351
Doroteasenjk
Piston Honda
 
Human Mage
 
Draenor
Quartz is a very good option for managing your casting. Even though you can't nano-manage the extra 1%, you will find that you get better with greater insight into your casting process.

Bugged EP applies only to Frostbolt and no other spells.

Ignite doesn't get knocked off very often. There is a debuff prioritization going on that, while imperfect, does leave Mind Flay up and Fireball ticks off. It is very hard to see the actual prioritization take place as there is no combat log entry to allow us to recreate it. There are several unit frames that allow you to display 40 debuff slots; Pitbull is what I use.

Ignites overlap (step on) each other sometimes, and sometimes they compound each other. Look for the thread on this forum about Rolling Ignites coming back.

Getting your spells knocked off can be monitored, using something like Quartz, so you can reapply them when it happens. Quartz shows a timer bar for each DoT effect on the target.

Your arc/fire mage was obviously a good mage, being held back by their spec. To note: 2/47/11+1 is the current best deep fire spec; Drop Clearcasting in favor of aggressive gem/pot usage and try to get into a shadowpriest group.

Offline
Old 01/23/08, 12:13 PM   #352
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
1. Haste matters, even if you don't see it- unless your spells are faster than the GCD of 1.5 seconds.
2. No, just Frostbolt (or maybe frost spells). It can also be changed back at any time.
3. I've never seen Ignite get knocked off, but I'm not paying attention to that.
4. Yes. Most frame mods allow seeing all the debuffs on a mob. There are also specific mods (Demon and Debuff Filter) that allow for seeing specific debuffs on a mob.
5. Yes, the fireball DoT counts. Yes, it will knock off SWP (thank you stuck-at-60 priority system).
6. Overlapping ignites just stacks the ignite damage higher. It only matters if the mob dies before the ignite is over
7. Our hunters are only allowed to use Scorpid Sting. The 40-debuff limit is annoying, but it shouldn't be an issue until the warlocks start complaining.
8. Deep frost (10/0/51) is a better spec than an arcane/frost hybrid. I have no idea what an arcane/frost build would rotate like because I've never bothered enough to care after doing the math.
9. Raiding specs should be some variation of 2/47/11 or 10/0/51. There are some choics that can be made to trick out the specs (such as sneaking a couple points of clearcasting into fire at the cost of AE) but those are the two "best" specs. Deep fire is the easier spec to play overall because it doesn't require pet management or as much cooldown management. Deep frost, on the other hand, lets you do damage to Al'ar or Illidan phase 2.

Offline
Old 01/23/08, 12:24 PM   #353
lorelye
Banned
 
Undead Mage
 
Eldre'Thalas
I didn't understand: "Ignites overlap (step on) each other sometimes, and sometimes they compound each other. Look for the thread on this forum about Rolling Ignites coming back."

So I am not losing damage when Ignites overlap? You're certain?

Assume for example you had 50% crit, so Ignite is ~always~ overlapped. How many debuff slots would you be using on the boss then?

Assume 4 mages in raid (yes we really do have that fairly often). Each fire mage using: one debuff for Ignite (or more?), 1 for fireball (or is it more?). Add stacked scorches & CoE. 4 mages = 10 debuff slots (or is it more?) Should I start being horrified now? Eeeek. How exactly is this working? Do my DoT from fireball overwrite each other?

Offline
Old 01/23/08, 12:38 PM   #354
Akuman
Von Kaiser
 
Akuman's Avatar
 
Troll Mage
 
Al'Akir (EU)
(4 mages x fireball debuff slots) + (4 mages x ignite) + CoE + Scorch (counts as 1 debuff slot) = 10 debuff slots

So yes 10 debuff slots from 4 mages.

Your dot from fireball doesn't overwrite other dot's from other mages, same as ignite.


No you do not lose dmg from overlapping ignites. The only thing you can lose with ignite is if the enemy mob dies before your ignite ticks.

<@Terror> "It's easy to forget what a sin is in the middle of a battlefield."
<@cky> opposite over hypotenuse

Offline
Old 01/23/08, 12:41 PM   #355
RoboStac
Don Flamenco
 
Tauren Druid
 
<XW>
Neptulon (EU)
You really should check out the rolling ignites thread:

[Mage] Rolling Ignites: are they back?

However, as a quick answer.

Theres only two ways to lose ignite damage. The first is to cast a fireblast that hits a target while a fireball is in the air, and they both crit. You'll lose one of the crits ignite damage. Chain casting any spells with cast time can't cause this (scorch/fireball).

The other problem (that gets discussed a lot in one of the threads, due to a wws parse from manly), is when you crit, the next ignite tick gets delayed till 2 seconds after your crit. The damage is added up properly, but if you are getting enough crits, you can delay the ignite tick for a long time, so when it does tick, it can do a lot of damage. However, if the mob dies with the ignite on, you can 'lose' a large amount of damage.

Yes, your mages would be using 9 debuff slots if they all had ignites at the same time (4xignite, 4xfireball, 1xscorch). Each mage can only get one fireball dot, and I believe its just a straight overwrite.

Great Britain Offline
Old 01/23/08, 12:48 PM   #356
Tyfon
Von Kaiser
 
Tyfon's Avatar
 
Worgen Mage
 
Suramar
Re: watching for specific debuffs (like scorch's fire vulnerability), there are mods like NaturEnemyCastBar that not only track debuffs but show you a timer as well. Very useful for keeping scorch up when a different mage owns the stack.

Offline
Old 01/23/08, 1:05 PM   #357
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Well, just to make this clear because I hate people getting the wrong ideas. Yes, fireball dots overwrite themselves over and over - one mage will never have more than 1 dot. This is fairly easy to test if you cast fireball rank 1 and fireball max rank, you can tell from the fireball dot dmg that they overwrite each other.

Also, while it is true as far as I am aware that the debuff prioritisation has never been updated past 60, the fact still remains that the fireball dot is extremely low on the priority list. And that Ignite is notably high on the list, because back at lvl 60 you had 1 ignite for all mages so that was pretty much the top debuff that would never get pushed off. Yes, post-60 debuffs should be knocked off by debuffs that existed at lvl 60, but other than that, everything can and will push fireball dot amongst the first things. So in other words, you can somewhat safely ignore the fireball dot as taking one of the 40 debuff slots - because in pratice almost everything else will push the dot away.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 1:07 PM   #358
lorelye
Banned
 
Undead Mage
 
Eldre'Thalas
Originally Posted by RoboStac View Post
The damage is added up properly, but if you are getting enough crits, you can delay the ignite tick for a long time, so when it does tick, it can do a lot of damage.
How would this work out as you near 50% crit? What kind of delay are we talking about then? Is there a limit on how much crit you would want in practice? Is my ~42% already too high?

Thanks for the link: it did clarify.

Offline
Old 01/23/08, 1:10 PM   #359
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by lorelye View Post
How would this work out as you near 50% crit? What kind of delay are we talking about then? Is there a limit on how much crit you would want in practice? Is my ~42% already too high?

Thanks for the link: it did clarify.
You could have 100% crit rate it wouldn't matter. As long as your target receives all ignite ticks before it dies you won't lose damage (unless you do fireball/fireblasts). You might, in fact, should you get some luck on the timing of your fireball, get extra damage thanks to rolling ignites.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 1:59 PM   #360
lorelye
Banned
 
Undead Mage
 
Eldre'Thalas
Well, respeccing and I can't figure out why you leave 2 points in arcane tree.

Anything wrong with 0/45/16? Imp blizzard can be nice in Morogrim.

WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator

Offline
Old 01/23/08, 2:01 PM   #361
Docjowles
Soda Popinski
 
Docjowles's Avatar
 
Docjowles
Gnome Mage
 
No WoW Account
The 2 points are basically for 40% lower threat on Arcane Explosion, which is what you should generally be using for AoE.

United States Online
Old 01/23/08, 2:01 PM   #362
Nurru
The beatings will stop once morale improves
 
Nurru's Avatar
 
Nurru
Undead Priest
 
No WoW Account
Originally Posted by lorelye View Post
Well, respeccing and I can't figure out why you leave 2 points in arcane tree.

Anything wrong with 0/45/16? Imp blizzard can be nice in Morogrim.

WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
-40% threat to Arcane Explosion is particularly nice. There aren't many situations where Imp Blizzard is actually useful, and especially on Tidewalker those murlocs should be dying quick enough that a couple novas is enough.

United States Online
Old 01/23/08, 2:01 PM   #363
Etherealz
Piston Honda
 
Etherealz's Avatar
 
Undead Mage
 
Kel'Thuzad
Originally Posted by lorelye View Post
Well, respeccing and I can't figure out why you leave 2 points in arcane tree.

Anything wrong with 0/45/16? Imp blizzard can be nice in Morogrim.

WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
40% threat reduction on the first tier for 2 talent points and a bit of spell pen for supremus!

Offline
Old 01/23/08, 2:09 PM   #364
Jeme
Banned
 
ass
Blood Elf Druid
 
No WoW Account
"33/28: Arcane/Fire 'huge crit' build. This is also a poor build that should never be used in raids."

I would just note that this is not a Poor build if you know what stats to go for with it. its mechanics are totaly different of other builds, and in the right hands this can do signifigantly more damage in 25 man instances. If you take the post originaaly from wow WoW Forums ->

Taking that graph shows where to be depending on your stats, and atm. i have out Dps'ed many mages in equally as good gear as my self. but it is also a very hard build to play, its crucial that you do things the right way. and uses the right stuff (or turned around ive been Out dps'ed by one mage so far)...

(In raids fully buffed my stats are 1100-1300 Fire damage, 42-50% Crit, 2-16% Hit,10-12K mana) Depending on what i shift in and out of gear + what im in group with.

Offline
Old 01/23/08, 2:10 PM   #365
Nurru
The beatings will stop once morale improves
 
Nurru's Avatar
 
Nurru
Undead Priest
 
No WoW Account
Originally Posted by Jeme View Post
Lots of rambling about 33/28
I hate to make short posts, but no. You didn't even post any information to back your claim.

United States Online
Old 01/23/08, 3:40 PM   #366
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
33/28/0 has many problems. It is the best scaling build once you get in the 70-80% crit rates. Problem is, its not possible besides loatheb to get such crit rates. Your non-crit fireball will hit for significantly less than a non-crit deepfire fireball. Sure, they will crit (edited) for slightly more, but not much more. The point of the build is to use 245% (edited) fire crits by using spell power, so it stacks as many +crit% talents as possible. But again, it stacks a bunch of crit talents, all the while skipping on things that increase your fireball damage, and this is what kills it. The other problem of the build is that in theory it makes sense to abuse 245% (edited) fire crits, but in practice the ilvl formula works against the build in such a way that the more you try to maximize your build, the more you get punished by the formula (ie: bad dps tradeoffs). If you needed something around 15 crit rating for 1% crit, then that build could work, but in its current state its just not realistic.

Again, if you can guarantee 70-80% crit rates, then you will equal deep-fire scaling.

Of course, like any build, there are some corner cases where it will shine. Oh, it will do much better on AOE than deep fire. It will have similar, if not better, AOE dps than deep arcane. Sure, it has the up-side of allowing you to go 2pct5 and AB spam, although your AB spam will kinda suck. It's like a jack-of-all-trade-master-of-none. Other than that, the single-target dps just flat out sucks.

Last edited by manly : 01/24/08 at 1:41 AM.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 5:09 PM   #367
Akuman
Von Kaiser
 
Akuman's Avatar
 
Troll Mage
 
Al'Akir (EU)
According to Vontre's Spreadsheet it's only viable to have the 33/28 spec over the 2/48/11 spec iwhen you have 1000 crit rating unbuffed.

I've also put in all the buffs that can give you crit and what not.


The highest amount of crit rating you can get at the moment from gear unbuffed is 676.

Unless you manage to get 324 crit rating from buffs, it doesn't seem to be viable to have the 33/28 spec over the 2/48/11 spec.



But otherwise, how the hell do you get 50% chance to crit? You can't be that lucky with crits...

<@Terror> "It's easy to forget what a sin is in the middle of a battlefield."
<@cky> opposite over hypotenuse

Offline
Old 01/23/08, 5:23 PM   #368
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
50% crit is quite easy to reach with 33/28. Problem is, DPS will suck.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 7:17 PM   #369
Drakier
Glass Joe
 
Human Mage
 
Medivh
Originally Posted by Akuman View Post


But otherwise, how the hell do you get 50% chance to crit? You can't be that lucky with crits...
I am currently at 45% to crit (self buffed). With a deep fire build, raid buffed rougly 48%. So it isn't to hard to reach.

Last edited by Drakier : 01/23/08 at 7:31 PM.

Offline
Old 01/23/08, 8:37 PM   #370
Finkum
Don Flamenco
 
Human Priest
 
Frostmourne
Originally Posted by lorelye View Post
Well, respeccing and I can't figure out why you leave 2 points in arcane tree.

Anything wrong with 0/45/16? Imp blizzard can be nice in Morogrim.

WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator
I personally went 47/14 for Improved Blizzard. Contrary to popular opinion thus far, I think it is one of the more useful utility talents a mage can pick up, certainly better than -40% threat to a spell that 1) requires you to be within smashing distance of angry mobs and 2) is from a school that receives no other talent benefit.

As I see it, if your tanks are sufficiently skilled to get and reliably hold aggro on all the mobs being AoEd then they are skilled enough to pull all the mobs together to make flamestrike/DB/BW a viable option, and if they can't reliably do this then the snare from blizzard gives them time to react before an unfortunate seed-happy warlock falls over.

Offline
Old 01/23/08, 8:39 PM   #371
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
The breakpoint of how much crit chance you need for 33/28 to work goes way down with your spell dmg. However the fact is at any gear level, if you're gearing properly (even taking this spec as the base) your crit will be too low for your spell dmg for this spec to be worth it. While with very poor gear 40-50% crit may be enough to make it worth it, you will never have that much crit with poor gear. Once you get good enough gear to get 40-50% crit without gimping dps, your spell dmg will be higher and you will need way more crit to make the build worth it.

So at the end, 33/28 single target dps sucks. Just look at the spreadsheet and see for yourself. If 33/28 dps is better than deep fire, you're probably gearing yourself EXTREMELY wrong.

Offline
Old 01/23/08, 8:41 PM   #372
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
I'd much rather run 0/40/21 than any of the variants above. But this build is kinda for the nut-case. On that subject, TC is being done on that build ATM since it seems to show potential anyway.
WorldofWarcraft.com -> Info -> Classes -> Mage -> Talent Calculator

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 9:16 PM   #373
Akuman
Von Kaiser
 
Akuman's Avatar
 
Troll Mage
 
Al'Akir (EU)
Fair enough, I didn't realise you could reach 50% chance to crit with +1300 dmg and hit capped.
Would love to see some gear showing this, seeing as I'm such a noob to seeing gear that shows high crit rates.


On that build that Manly linked...

Looks kinda fun tbh
Besides the extra IV, it seems that it could be great for fire mages that still want to have good dps at A'lar or stage 2 of Illidan.

However, if I was actually thinking of using frostbolt in the above mentioned raid encounters, I would spec something like this.
Talent Calculator - World of Warcraft

Same spec as Manly, except some small adjustments in frost tree.

<@Terror> "It's easy to forget what a sin is in the middle of a battlefield."
<@cky> opposite over hypotenuse

Offline
Old 01/23/08, 9:49 PM   #374
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Well, frost encounters are kinda rare and your dps will suck with or without the frost increasing talents. The point of the build i linked above is that you can cope with the lack of dragon's breath and blastwave by maximizing on blizzard as your (sole?) AOE spell. Hence why the talent selection was slanted towards blizzard. But one thing is sure, you absolutely need 3 points in frost channelling for the heavily reduced AOE mana cost and the minus threat.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 01/23/08, 10:22 PM   #375
Finkum
Don Flamenco
 
Human Priest
 
Frostmourne
I can't see Blizzard being competitive damage-wise, given a non-trivial investment in fire talents -- especially so considering the damage cap. Flamestrike/DB/BW/AE will always be preferable for pure damage as they can crit. Blizzard is for those occasions where you value control over raw dps, so if mana is an issue I'd just downrank and let the warlocks do the real work of killing the mobs (I used to use rank 1 blizzard on Nightbane skeletons on those occasions where a shadow priest wasn't available, for example).

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
~* Your help requested: make a sweet informational thread about your class *~ Lord BEEF Class Mechanics 78 01/21/08 1:26 PM

« - | Help me please? »