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Old 04/02/08, 1:17 PM   #616
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Yeah the frostbolt during GCD<1s is definitely not worth it if GCD is almost 1s and most definitely worth it if GCD is quite lower than 1s. What needs to be calculated is where is that point where frostbolting actually becomes better (as well as calculate the alternative of simply not stacking cooldowns in a way that will cause this).

What I still wonder though if non-fire mages are actually a good use of a bloodlust/heroism. Nobody actually ever done the math to compare the benefits of different classes, which would be not-so-hard for non-mana users but any class with mana would be complicated as the DPS gain is quite less than "+30% for 40s averaged over the fight" but also a bit more than "+30% haste for 40s averaged over the fight" due to cooldown stacking. Then again maybe one of those factors is actually significant enough to make the effect bigger than the maximum or smaller than the minimum I just stated. Bottom line is there definitely needs to be a cross-class bloodlust/heroism gain comparison, just like we sort of did in the TC thread for shadow priests' benefit.

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Old 04/02/08, 1:26 PM   #617
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by galzohar View Post
At the end though on average length fights, based on current calculations, I don't see arcane being hands down better although more things still need to be taken into consideration such as # of mages and CoE VS CoD (assuming a maledicted CoS is always there from the shadow embrace affliction warlock), and actual duration and the actual portion of the time you actually get to DPS of the fights that matter (aka sunwell) when you're learning them. Overall the numbers are too close to totally burn either spec down, not even full arcane at least until more numbers are run (and more accurately) taking at least these factors into account.
The problem I have with those calculations is that nobody will ever agree on a standard. Personally I believe COE is a 50/50 thing. You get it or you don't. Moonkins are definately not commonplace. JOW is 50/50 too. Spare innervate is a rare thing. 13% COS is typically there.

Then again, once you start going that pathway, you might start arguing 'but what if we dropped the affliction lock crap dps and not count 13% COS but rather 10% COS + COD in the case of 3 warlocks and 2 arcane mages' which honestly is just endless. Theres simply too many cases to be built around, with nobody even remotely close to agree to any standard. I personally believe that before you get to the point of comparing -1x COE for +1x COD as a 'plus' for arcane spec, you might as well consider dropping all affliction locks from the raid and compare with 10% COS, which BTW is starting to get more and more commonplace.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 04/02/08, 1:39 PM   #618
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
You don't really have to agree on those standards. You can just add these as options to the spreadsheet and have every person put his own standards he expects to see in a raid. Just like the ISB calculations as well as DPS gain/loss by speccing destro/aff in the warlock thread, it's just too dependant on raid composition.

That way if your raid prefers some extra DPS over shadow embrace (main reason to spec affliction in the firstplace, with imp being a decent extra and malediction being the "so you don't cry about lack of DPS talent"), it's easy to just set it to 10%. Fact is some raids (if not most) will have 3 warlocks and therefore the CoE VS CoD is a factor at least when you compare raiding with 2-3 arcane mages to raiding with 2-3 fire mages. If your own raid only raids with 2 warlocks and thus CoE is not even an option that option should just be triggered off.

At the end you can't do a global DPS calculation that will be true for everyone. The conditions that affect DPS are simply different and theorycrafting is accurate enough to need to take personalized conditions into account in order to have any chance to increase its usefullness over what we have now.

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Old 04/02/08, 2:06 PM   #619
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
The theorycraft I did points to arcane possibly being relevant at specific gear levels, those being 2pcT5 and NOT having 4 pieces of T6. Once you have it 4pcT6 is always mandatory, so you have to kill some Sunwell things to get your extra loot for both set bonuses.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 04/02/08, 2:29 PM   #620
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Well, I think 2.4 made arcane a real contender, much in the same way the 2.3 coefficient removal put fire back in line. It wins in some areas, and loses in others, pretty much as it should. If anything, I view the whole arcane debate as somewhat like fire vs frost -- it all boils down to personal preferences. I do have to mention that I believe deep frost is taking the wayside with WE not getting benefits from haste and having few cooldowns to stack together.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 04/02/08, 6:42 PM   #621
Varrah
Glass Joe
 
Tauren Druid
 
Emerald Dream
Originally Posted by Doroteasenjk View Post
As for the myth of the "spare innervate", that is to laugh. Healing druids innervate themselves. Tanking druids innervate when they aren't getting hit; DPS druids have an innervate to spare but that goes to other healers or shadow priests.
As a resto druid, I have to disagree with this. If I'm chain potting, there's many fights where I can't run out of mana simply because there isn't enough healing to go around, and you will find most resto druids trying to gear for less mp5, simply because it's so useless (on some fights). I usually give my innervate to the arcane mages, which often tops them on WWS for that fight.

This WWS demonstrates that Ianarian can DPS well with an arcane spec. On teron, he was well over 2000 dps (I believe there was a challenge earlier to get a WWS on teron for an arcane mage over 1600 dps?) And that's with a dps time of 99%? The effects of innervate are so potent on arcane mages that the resto druids in the guild have innervate assignments for the arcane mages (assuming it's a fight where we can spare it).

Feral druids, who are often in cat/tanking adds, can often find a moment to innervate.

Thus, I don't think that innervate should be totally discounted when considering arcane mages.

As a final note, I play a fire mage that hasn't quite gotten tier 5 as well, and I have to wonder, should fire mages be weaving in fire blast for increased DPS in these "lots of mana" discussions? Edit: for reference, I believe fire blast continues to be an increase in dps until 2686 fire damage or until you get GCD capped?

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Old 04/02/08, 7:09 PM   #622
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Yes, 3 innervates. Thank you. I could be off base but giving it to destro locks is probably far more efficient. It doesn't invalidates the build in any way, its just that its hard to take your comment at serious value given the circumstances. Again, this goes back to the whole futility in comparing specs based on wws -- unless you specifically mention all used buffs in both cases. Even then, its a bit futile.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 04/02/08, 8:10 PM   #623
Alcyon
Sick of Punch Out Titles
 
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Human Mage
 
Dath'Remar
Originally Posted by manly View Post
Yes, 3 innervates. Thank you. I could be off base but giving it to destro locks is probably far more efficient. It doesn't invalidates the build in any way, its just that its hard to take your comment at serious value given the circumstances. Again, this goes back to the whole futility in comparing specs based on wws -- unless you specifically mention all used buffs in both cases. Even then, its a bit futile.
Would locks get that much from innervate considering they have negligible spirit aside from the small number of items they might be using with it (e.g. Leggings of Channeled Elements). Especially opposed to an arcane mage who might be gearing for spirit above and beyond a mage's naturally higher spirit.

I'm a fire mage and have been with small exceptions since hitting MC, so I'm not trying to justify arcane spec or anything (though I would love to do something that would give me the opportunity to not just spam fireball in raids for a change), I'm just not sure how much destro locks would benefit. Does anyone have some maths on this for a destro lock using common gear?

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Old 04/02/08, 8:38 PM   #624
tolembot
Glass Joe
 
Draenei Hunter
 
Aman'Thul
After reading the OP I have learned that the hit cap is 164 for mages. As a Draenei mage, is my hit cap then actually 152?

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Old 04/02/08, 8:51 PM   #625
Varrah
Glass Joe
 
Tauren Druid
 
Emerald Dream
Edit: Although he poses a good point, asking around in my guild, I found a lock with 254 OOC regen, and a mage with 501. That would make the mage get about double the mana from the innervate, but you have to "subtract" the 4500 mana the warlock would have gotten (or spriest or whatever. Though Spriests usually hit 'infinite mana" pretty quickly?)

Further, you have to take into account that arcane mages already have 60% regen, so perhaps that requires some further calculations. I'll come back if I can find some WWS without innervates for comparison

Last edited by Varrah : 04/02/08 at 9:00 PM.

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Old 04/02/08, 9:34 PM   #626
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
About this issue of falling below 1 second GCD and spamming frostbolts during heroism/bloodlust that Manly raised up. My thoughts are a bit different. Why stack everything into one heroism? Specifically IV. Why not spread out the haste benefits rather than concentrate them all at aroudn the bloodlust usage period?

That way, you won't go below the 1 second GCD and end up wasting the excess haste that you receive. Since we are already benefiting from haste effects during bloodlust, then there is no necessity to stack IV on top of that, particularly if in Arcane's case, it runs the risk of being wasted.

It will make it slightly more complicated to play, because you have to keep track of IV cooldowns seperately, but its not impossible to manage. And even fire has to manage trinket/drums/combustion/flame cap cooldowns.

The idea is that you will never stack IV on heroism ever. So AB spam will never fall below 1 second GCD and get wasted. The IV will still go on to benefit DPS when used subsequently outside of the heroism/bloodlust period, only that now, its full benefit can be utilised instead of potentially wasting some of its benefits if you end up falling below the 1 second GCD.


On a seperate issue

Actually, a 40 arcane 21 frost build with cold snap has quite a few IV to blow during a full raid fight which will help a lot in mitigating pushback because during IV, spells will not be interrupted. So, there is no pushback during IV. Yet another very subtle change that indirectly benefits arcane builds because it helps in an area which has traditionally placed arcane at a disadvantage in fights with a fair amount of interruption vs other builds. So, counting up all the potential IVs that such a build can use throughout a raid fight. I believe there is now substantially less pushback issues for arcane if a smart 40/0/21 mage can utilise his IV activation times well.


Also I would like to add that for the new arcane style of play after 2.4, four piece T6 is good to have, but by no means necessary. Since the idea is the spam AB as often as you can while falling back to either frost or fire spellss for mana conservation when forced to. Already, there are some boss fights where AB is over 80 to 90% of my damage. And where I can count on one hand the number of filler spells I need to cast.

So, the 4 piece T6 set bonus adds a much lower benefit to deep arcane specs such that even without it, it is not a game breaker. Two piece T5 is what is absolutely required. Sad, and they should really incorporate it into arcane talent tree, but that's a seperate issue. And in the end, that's just 2 equipment slots out of 18.

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Old 04/02/08, 10:41 PM   #627
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
There really is no general answer to when to stop stacking cooldowns and with which abilities to use them. It depends on specific spec, gear and encounter. As I posted some time ago it's benefitial to stack IV and Heroism with AB up till about 60-70 haste. Above that the clipping costs you more than you get from cooldown stacking. The exact breakpoint will depend on what cooldowns you are stacking. The best way is to throw your gear into an optimizer and see what is best to stack in your case.

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Old 04/03/08, 12:15 AM   #628
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Alvira View Post
About this issue of falling below 1 second GCD and spamming frostbolts during heroism/bloodlust that Manly raised up.
I raised in another thread an open challenge for anyone to do the TC comparing unstacking IV from bloodlust for the express purpose of avoiding doing frostbolts. However, there no real tc done on the matter, so I wouldn't call either option optimal yet, although my first order guess would be that unstacking would be better.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 04/03/08, 3:44 AM   #629
exc20002001
Glass Joe
 
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Undead Mage
 
Caelestrasz
No math here, but im curious as to how long you could really AB spamming while using bloodlust/heriosm and then again while using icy veins? Thats 50 seconds of hasted AB spamming, and if you had 2-T5 this would only increase cost by 20% (and i would presume you have this). There is also your other cd's, arcane power in particular. I would also assume you would be using this during the hasting phases to max number of casts affected by it.

Lets not forget we have coldsnap as well to use a second icy veins. Seriously if you can keep all of this up relatively well i want to know your secret (and dont say frostbolt to me )

Hopefully if anyone (and it wont be me..) takes up Manly's challenge on arcane they would also like to present the amount of mana thats consumed during these spam periods so we can see how realistic it would all be on say a 10 minute fight.

As someone mentioned earlier there is just to many quibbles involved in figuring arcane, maybe if most TC's could come to a conclusion on which buffs are considered standard during a raid (shadow priest, shaman, Coe etc) then maybe it could possibly become a litttle easier to compare Fire to Arcane, instead of the 'well what if' (maybe this was addressed earlier but i havnt read maybe i simply forgot). How about a simple ballot was made so the informed could vote on it? Less fragmentation is good because it means more relevancy and possibly reliability

Every fight is a food fight when you're a cannibal.

~~Demitri Martin

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Old 04/03/08, 4:18 AM   #630
Alvira
Don Flamenco
 
Human Mage
 
Dragonblight
Lets also not forget the new sorceror's stone that was introduced this patch. That is a pretty good trinket for the mana hungry arcane spec. 40% more from pots is nice in addition to the very high +dmg on that trinket. I would venture that not that many people are exalted in sunfury offensive yet. (I am working on it myself but far far from getting exalted yet lol).

In any case. I am not trying to say that arcane is the best spec. There is no such thing now in patch 2.4. Fire, frost and arcane all seperately shines in different setups, group compositions, and for different raid fights. There is no clear cut winner. Hence my statement that arcane is a competitive raiding spec. That's the essence of what competitive means. In the end, it will boil down to your individual performance and your raid's composition and the particular raid boss fight involved.

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