Nothing to object to in the above. I don't disagree with the conclusions for Hyjal trash.
Responding to this one:
Originally Posted by Wizeowel
So addressing the question of leading with FS and whether it's safer. If Kentosani crits even once on the initial flamestrike, which is likely, then he has an initial threat on one mob of at least 1287 with 102 threat incoming every 2 seconds after that. The tank would have to have already done 990 threat on that mob, and moreover he'd have to stay at range or see that number rise by 18%. However, if Kentosani would lead with AE then any crit would be 565 threat.,
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This is a good point, although I think you have to consider the idea that you started earlier with AE to give the full picture. Lets assume that you'll have at least one crit on one mob on first AE, but you're not that likely to crit on same mob the second or third time. So one crit, and the rest normal the threat curve looks like this:
1. AE spam right when he begins casting flamestrike: AE spam = 1318 threat (565 immediately)
2. AE spem 1.5 sec after he begins casting flamestrike: AE spam = 941 threat (565 after 1.5s)
So it depends on how the tank is getting his threat, how steep the curve is. If tank is starting at zero and generates 1300 threat in 3 seconds then the flamestrike is ok, and AE spam #2 is ok but AE spam #1 is not ok.
If the tank has a flatter curve (say, 650 threat at time of flamestrike cast) then AE spam #1 is safe.
If the curve isn't a line, but is instead something like _/ (he's got some kind of burst effect or needs time to swipe all possible targets with multi-attack stuff as per bear) you might not be able to start any earlier, but when you can start at all, he's got more than 1287 threat.
Pally tanks have a fairly predictable threat curve...consecrate+passive damage as stuff beats on them. So probably it is mostly judging how steep the threat curve is, whether you can really AE earlier or not. If you don't know the steepness of the curve or the shape of the curve, backloading your own damage might be safer even if it costs you some potential DPS.
The idea with flamestrike as a threat tool is you can choose to stay at range if the threat situation still seems iffy, or you can move in slightly and burn your instant AOE's if threat seems under control (or if somebody who AOE's hotter than you has already opened up). You also have more time to react if you did pull aggro and might be able to get back behind threat curve with ice block, or dump threat with kiting+invis.
>2. I'm not sure how you did your calculations to get 33 mobs.
The DOT portion of the AOE isn't capped, and I said the numbers were with my gear. The initial damage of both flamestrike and arcane explosion are capped at that number of mobs, so what you're looking for is where the DOT exceeds the significant advantage AE has from both higher cap and faster cast time.
normalized for damage/second, we're solving for "number of mobs" in this equation (NM)
AE = arcane explosion damage cap, FS = flamestrike damage cap, FD = flamestrike DOT at my gear level
Done right haste should be worked in somehow on the damage capped figures.
Assuming you can get 3 arcane explosions off in an 8 second flamestrike rotation. (which is probable given some haste but slower than .5 second target time) you get
AE/(1.5*NM) = FD/(8*NM)+AE*3/(8*NM)+DOT/8
or
NM = (2.33AE - FD)/DOT
the "1.5" in the AE on the left should really be reduced for haste, but the AE on the right should not, as it is the DOT that limits the entire rotation and extra time saved by faster GCD's will likely be consumed in click lag.
The above also ignores crits, which is probably dumb because crits aren't capped and are gear sensitive. Including crits should favor fire, as crit rate is higher both in % crit chance and in ratio to base damage (with ignite). You'd add an additional parameter on left and right side of equation that would not be divided by NM, would end up in divisor and would both favor the FS side of the equation and get larger proportionally by gear via spell damage coefficient. I can't speculate as to how significant this is compared to the DOT without attempting the rest of the math.
With my gear I get 27 mobs from this formula assuming 3 arcane spam and 38 mobs assuming I only mix two arcane explosions in between flamestrikes. The 33 figure was splitting the difference, assuming sometimes I would get fast enough performance in click lag, sometimes not.
For him -
NM = (2.33*10100 - 7830)/692 = 22 (assuming 3 AE between each flamestrike, more plausible if his haste is significantly better than my limited amount and/or he's used to the rotation and has his keystrokes down pat)
NM = very high in Burning Crusade at pretty much any gear level. I have encountered very few instances where there were more than 16 mobs in a AOE group, but my experience is mostly 5-10 man stuff.