Vontre, you need to update your Magegraf site to include the
[Forceful Seaspray Emerald] in there so i can TC with out ending up with hours of BS ending in a headache...
anyway, i have here some results for my current gear set up... now i just need to know if replacing my
[Glowing Shadowsong Amethyst] with the
[Forceful Seaspray Emerald] will increase my DPS or not... because no amount of theory i can do on my own will help me with this... i'm just not that good at math...
Ok, so i just used what numbers i could on there and using the "Manual Entry" option instead of Gear selection i came up with a pretty definitive answer to my question... answers in this thread were too wishy-washy and hard to locate.
sooooo here's what i got, 2/48/11 specced and using int, crit and hit as a constant. only varying haste and dmg based on the 4 gems i would socket as blue. (also, my
[Leggings of Channeled Elements] showed a decrease in about 6 dps when i TC'd putting socket-bonus-friendly (2
[Reckless Pyrestone] and 1
[Glowing Shadowsong Amethyst]) gems in there instead of 3 Runed Crimson Spinels. EVEN with the 5dmg socket bonus...)
EDIT -- I decided to do math with 3 Runed in the legs due to the greater dps in that... so this is stats for 3
[Glowing Shadowsong Amethyst] vs 3
[Forceful Seaspray Emerald]. decided to leave my bit on the legs in the paragraph above in here because it is a decent bit of information to have. sound good?
so...
1205 dmg and 65 haste, yielding a dps output of 2000 on a Brutalis-ish fight.
http://www.magegraf.com/index.php?hash=639b7a338fa48944a8dcdd4147bf7e3d
VS
1187 dmg and 80 haste, yielding a dps output of 1999 on the same fight.
http://www.magegraf.com/index.php?hash=dec9a5b7c0c0049050485d7d2582d051
that is a close close close comparison... Imho i can't really decide... It seems a smart decision would be based on whether or not your guild is low on shadowsong amethyst because all the healers take them... i suggest you either buy them from the gem vendor on QD or just use guild Seaspray Emeralds because they're far easier to come across...
It appears that the more times you factor in haste in replacement for dmg however, the more haste will increase your dps. More posts will follow when i effectively have time to compare the
[Reckless Pyrestone] vs the
[Quick Lionseye] for yellow sockets... that should be a good close race too tho.
We'll see (no smiley faces because they're politically incorrect)
EDIT EDIT -- ok so i did the TC adding in the
[Quick Lionseye] in all the yellow sockets in my gear instead of
[Reckless Pyrestone] and the results weren't exactly what i expected lol.
1152 dmg and 95 haste, yielding a dps output of 1981 for the Brutalis-like fight.
http://www.magegraf.com/index.php?ha...2ab8abdeeeb96b
AND then i guess just for sh*ts and giggles... here's the stuff for the 3
[Forceful Seaspray Emerald] AND the
[Quick Lionseye].
1134 dmg and 110 haste, yielding a dps output of 1981 for that same fight lol... so it's essentially the same thing...
http://www.magegraf.com/index.php?ha...48fede10d1f50e
AND on going with this sort of thing... i did some goofing around with this, throwing in items like
[Zhar'doom, Greatstaff of the Devourer],
[Shadowcaster's Drape],
[Ring of Ancient Knowledge] and
[Vindicator's Pendant of Subjugation] w/
[Quick Lionseye]... giving me interesting numbers again...
1124 dmg and 220 haste, yielding a dps output of 2097 on the same 6 min long fight...
http://www.magegraf.com/index.php?ha...3db5653c3a2999
soooo it appears that after a certain point, haste does become a lot more beneficial and appears to finally pass dmg... as one would expect...