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Old 09/02/08, 11:34 AM   #1171
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
edit ^^ what he said, beat me to it

At the level of gear you describe the spell damage is too low, and you've not included the effects of any raid stacking (CoE, Boomkin, etc) which may be why the result seems low.

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Old 09/02/08, 11:45 AM   #1172
Orixa
Glass Joe
 
Human Mage
 
Quel'Thalas (EU)
So it appears I had both an incorrect formula and a typo (81.41% instead of 81.43%) which meant I was factoring the 95% twice, thanks for your input guys.

As an aside, does the 95% snareable mob coefficient only come into play on snareable mobs or is this in effect on non-snareable mobs like bosses as well?

Last edited by Orixa : 09/02/08 at 1:03 PM. Reason: sense

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Old 09/02/08, 4:27 PM   #1173
Anaxo
King Hippo
 
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Gnome Mage
 
Khaz Modan
Frostbolt's coefficient penalty for snare always applies, so whether or not the mob is snareable is a moot factor.

Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well.
Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.

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Old 09/02/08, 5:59 PM   #1174
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Orixa View Post
I was leafing through the EJ pages to find some info on frostbolt mechanics calculations but spotted the recent discussion about raiding as frost vs raiding as fire so thought I'd contribute my tuppence.

I raid as deep frost (0/0/61) in MH/BT/SWP content because I enjoy this spec hugely and also find I can play the spec so as to be competitive with other mages in the guild. With regards to the Frost vs Fire debate, from my experience you will find a deep frost mage will pull well ahead in the first few minutes of the fight, only to be caught up in the closing minutes due both to the front heavy DPS that comes from access to cooldowns blended with 40 seconds of Icy veins and the fire mages damage increase in the last 20%.

Out of interest, we made a few attempts at Brutallus last night with a new tank which, despite being unsuccessful, show that a deep frost mage can keep in the same ball park damage wise as rogues and locks in the first few minutes of a fight, though as mentioned will fall back in the closing minutes. Here's the WWS data of the fight.
Wow Web Stats

(For gear comparison, the top rogue on the meters has MH/OH glaives and the second highest mage is cookie-cutter IV/Fire spec with ~best in game MH/BT gear and some sunwell.)
0/0/61 is not a raid spec imo, 10/0/51 or even 17/0/44 is better. There is no use in improves nova/shatter, permafrost, improved blizzard, icebite, improved frost barrier at all at brutallus. Why not benefit from the extra mana/resistance you can get from arcane so you dont require a spriest at all/can use more destro pots/dont have to evocate.

Apart from that I dont like these 'look I outdpsed a rogue with 2 glaives' arguments, especially when you only show a 2 min 30 attempt. I am topping damage meters in my guild by 30% sometimes, this shows more about the other dps'ers as about myself tho and does not prove my spec/gear choices to be superior to another random mage.

There are many logs of fire mages dealing 2.5k dps on a kill of 6 min with similar gear as you, and on a 2.5 min attempt with 2 heroisms this number will be even higher. I dont quite understand the combatlog btw, it shows you used 4 destro pots, 4 icy veins, 4 mojo madness buffs and 2 heroisms all within 2.5 min. Seems like impossible to me =D

Anyway fire is and will be supreme to frost at least untill the next patch. And the 'but my damage is good in the first 2 minute' argument is nice on terron or akama but doesnt work at brutallus.

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Old 09/02/08, 10:01 PM   #1175
Orixa
Glass Joe
 
Human Mage
 
Quel'Thalas (EU)
0/0/61 is not a raid spec imo, 10/0/51 or even 17/0/44 is better. There is no use in improves nova/shatter, permafrost, improved blizzard, icebite, improved frost barrier at all at brutallus. Why not benefit from the extra mana/resistance you can get from arcane so you dont require a spriest at all/can use more destro pots/dont have to evocate.

Apart from that I dont like these 'look I outdpsed a rogue with 2 glaives' arguments, especially when you only show a 2 min 30 attempt. I am topping damage meters in my guild by 30% sometimes, this shows more about the other dps'ers as about myself tho and does not prove my spec/gear choices to be superior to another random mage.

There are many logs of fire mages dealing 2.5k dps on a kill of 6 min with similar gear as you, and on a 2.5 min attempt with 2 heroisms this number will be even higher. I dont quite understand the combatlog btw, it shows you used 4 destro pots, 4 icy veins, 4 mojo madness buffs and 2 heroisms all within 2.5 min. Seems like impossible to me =D

Anyway fire is and will be supreme to frost at least untill the next patch. And the 'but my damage is good in the first 2 minute' argument is nice on terron or akama but doesnt work at brutallus.
Willem11,

You appear to misguidedly believe I am trying to argue that deep frost is a better overall DPS spec than IV/Fire, please read my post again and realise that this is not the case.

I appreciate your sentiments that, "0/0/61 is not a raid spec", but frankly once you have the core DPS talents in frost, what you spend the last handful of points on has no bearing on your raid DPS as long as you are not going oom - Which is not so in my case where we have a spriest in our group and I am comfortably able to chain destro pots/molten armor/brilliant wizard oil/blackened basilisk without resorting to mana regen items. You really needn't try to explain to an end game content mage that you can't frost nova/shatter on Brutallus. As I mentioned in my original post, I play this spec because I both enjoy playing it in and out of a raid environmnt and can also put out competitive DPS, not because I am laboring under a false apprehension that this is the best raid DPS spec.

"Apart from that I dont like these 'look I outdpsed a rogue with 2 glaives' arguments" Again please re-read my post, look at the WWS I posted and observe that I have not suggested I "outdpsed a rogue with 2 glaives", at any point nor do I believe I could over the duration of a normal fight. I was merely allowing people who do not know the spec and gearing of my guild members to easily interpret the WWS data and provide a point of reference to which they may be familiar. It is a snap shot of the raid's progress at around 40% of the fight and again, as I mentioned in my original post, a deep frost mage could expect to be ahead at this point in the fight but will fall behind as the fight draws on.

Please take the time to actually read what someone's saying before trying to burn down their house.


I dont quite understand the combatlog btw, it shows you used 4 destro pots, 4 icy veins, 4 mojo madness buffs and 2 heroisms all within 2.5 min. Seems like impossible to me =D
I'm not sure why this appears to be as it is of course not possible. I believe I used 2 Icy Veins, 2 destro pots, 2 Hex Shrunken Heads, 2 mana gems (Serpent-Coil Braid) and received 1 heroism as well as a couple of drums in this 2:30mins. It looks like the data has doubled up some how.

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Old 09/02/08, 10:13 PM   #1176
Soraxis
Von Kaiser
 
Undead Mage
 
Twisting Nether
If you are not going oom and you have that spec and everything you described, you should respec to the better raiding specs and tell your raid organizer to move you OUT of the shadowpriests group so that some other caster that does need the mana can use it.

"Time is like a monkey, you think its there and then its gone eating a banana."

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Old 09/03/08, 10:03 AM   #1177
 Wizeowel
old and slow
 
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Human Mage
 
Nordrassil (EU)
Originally Posted by Orixa View Post
It looks like the data has doubled up some how.
It looks like 2 merged logs with about 1 second between the two clocks. I'm guessing your raid leaders merged this due to the Kalecgos fight. The problem is that although the WWS parser is quite good at weeding out all the double casts in merged logs, it's not going to catch them all.

Checking the combat log with filter "source=orixa and spell=frostbolt" you can see that there are several instances of frostbolts which do similar damage but have 1 second between them. Therefore you have to conclude that this merge was quite inaccurate and that it is likely severely overreporting your total damage.

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Old 09/03/08, 10:52 AM   #1178
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
...

Last edited by mako : 09/03/08 at 10:54 AM. Reason: Useless Post

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 09/03/08, 12:21 PM   #1179
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Orixa View Post
Willem11,

You appear to misguidedly believe I am trying to argue that deep frost is a better overall DPS spec than IV/Fire, please read my post again and realise that this is not the case.

I appreciate your sentiments that, "0/0/61 is not a raid spec", but frankly once you have the core DPS talents in frost, what you spend the last handful of points on has no bearing on your raid DPS as long as you are not going oom - Which is not so in my case where we have a spriest in our group and I am comfortably able to chain destro pots/molten armor/brilliant wizard oil/blackened basilisk without resorting to mana regen items. You really needn't try to explain to an end game content mage that you can't frost nova/shatter on Brutallus. As I mentioned in my original post, I play this spec because I both enjoy playing it in and out of a raid environmnt and can also put out competitive DPS, not because I am laboring under a false apprehension that this is the best raid DPS spec.

"Apart from that I dont like these 'look I outdpsed a rogue with 2 glaives' arguments" Again please re-read my post, look at the WWS I posted and observe that I have not suggested I "outdpsed a rogue with 2 glaives", at any point nor do I believe I could over the duration of a normal fight. I was merely allowing people who do not know the spec and gearing of my guild members to easily interpret the WWS data and provide a point of reference to which they may be familiar. It is a snap shot of the raid's progress at around 40% of the fight and again, as I mentioned in my original post, a deep frost mage could expect to be ahead at this point in the fight but will fall behind as the fight draws on.



I'm not sure why this appears to be as it is of course not possible. I believe I used 2 Icy Veins, 2 destro pots, 2 Hex Shrunken Heads, 2 mana gems (Serpent-Coil Braid) and received 1 heroism as well as a couple of drums in this 2:30mins. It looks like the data has doubled up some how.
Im sorry, but I dont understand the point of the first part of your first post then. Your trying to say frost is competitive on brutallus, but on the other hand your saying it is way worse as fire. Whats your point then?

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Old 09/04/08, 8:37 AM   #1180
Orixa
Glass Joe
 
Human Mage
 
Quel'Thalas (EU)
Im sorry, but I dont understand the point of the first part of your first post then. Your trying to say frost is competitive on brutallus, but on the other hand your saying it is way worse as fire. Whats your point then?
I wasn't trying to make any profound point about 'best specs'. I was sharing with the forum some of my findings from playing a 0/0/61 spec mage in raid instances, referencing the WWS to back up what I was saying about the kind of early DPS peak you can get with deep frost.

but on the other hand your saying it is way worse as fire
I haven't said this in any of my posts. IV/Fire is a better overall DPS boss spec than deep frost, period. However depending on boss fight length frost can equal and even better fire spec - it all depends on the nature, length, etc of the fight. I hope that clears any confusion.


On a different topic, would someone be able to confirm how you account for the 3% extra damage on a crit that you receive from a Chaotic Skyfire Diamond? I would expect something like this as a lower bound, but I thought I would run this past you good people for confirmation (Calculation done with the same data as in my initial post, #1169)

Lower bound crit Frostbolt: ((3.5 + 597) + 1000 * (0.95 * (3 / 3.5) + 0.1 )) * (1 + 0.06 + 0.05) * 2 * 1.03

Does that look right? Thanks in advance.

Last edited by Orixa : 09/05/08 at 8:36 AM.

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Old 09/05/08, 12:04 PM   #1181
Frenzi
King Hippo
 
Frenzy
Troll Druid
 
No WoW Account (EU)
Back when I was playing Frost in T5/Low T6 content I had the same results as Orixa generally. I would pull ahead by some distance of the other mages due to WE/Coldsnap/WE at the beginning of the fight but the fire mages would generally outperform me by the end of the fight.


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Old 09/14/08, 12:28 PM   #1182
Etrius
Glass Joe
 
Human Mage
 
Thunderhorn (EU)
Maybe i've missed a post but has anyone figured out a decent arcance spec for the next content patch?
The change to arcane focus will raise our hit cap and spell power is out of reach at the moment.
Fire doesn't look like an option either at my guilds level of progress (at council at the moment).

Is anyone else out there struggling with the change of talents?

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Old 09/16/08, 5:14 PM   #1183
Anaxo
King Hippo
 
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Gnome Mage
 
Khaz Modan
While PTR is up with 3.0.2, stuff is still changing on beta which may go live. There's still many things in flux right now, check back in a month when it looks more stabilized.

Praetorian: I once pointed out that the proper Roman numeral for 500 was D, so they should really rename themselves <Clan DIX>. That didn't go over too well.
Sebudai: Imagine a combination of Life Grip, Death Grip, Disengage, Typhoon, and Thunderstorm. It would be like the Large Hadron Collider of WoW.

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Old 09/22/08, 7:39 AM   #1184
kentosani
Glass Joe
 
Undead Mage
 
Aszune (EU)
hello,

Ive had a discussion about AoE-ing in MH. ive been looking on theocrafting on AoE but can;t seem to locate it.

The discussion was about Whats the best rotation for AoE-ing the trash packs in MH. Ive been using Flamestrike , BW and then AE-ing to do dps the other person is of the opinion that using flamstrike and chain using that would get way better results. Im a standard spec fire mages in t6. did anyone thecraft this b4? and if not what are you guys thought on this ?

thanks in advance

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Old 09/22/08, 8:14 AM   #1185
Scrufola
Von Kaiser
 
Human Warlock
 
Kargath (EU)
I am playing my alt mage a lot lastly and noticed one thing I don't really understand because it does not fit with how aggro works, to my understanding.

The situation was the following. Pull of 4 mobs in Magisters' Terrace heroic.
  • A Magister (the one with the spell haste buff), marked as first target.
  • A warlock, marked for sheep.
  • A mage guard (melee with the "globes"), marked as second or third target.
  • And a forth mob I don't remember.

I was standing right next to our warrior tank, waiting for him pull. After he pulled with his gun the mobs started to move/cast. I immediately counter-spelled the Magister to not let him stack up his haste before moving. Then, I wanted to sheep the warlock.

The magister and the forth mob followed the tank, es expected.

But, and that's the part I don't understand, the mage guard, a melee mob, approached and killed me. He should have followed the warrior because the warrior was the first to be added to his aggro list and I casted nothing but a counter spell to another mob (which followed the tank). I was using molten armor and I was not buffing or eating/drinking at that time. I was not using any food or oil or anything.

That, unfortunately, happens "fairly often".

I know that there are mobs with what I call "line of sight" aggro. The shadow priests in Shadow Lab always prefer targets they have line of sight to over targets they don't have line of sight.

Now, I normally play a tank or a healer or my lock. As healer or lock I normally stand as much in the background as possible. Therefore, the mage-playstile of being a ranged caster and standing in front to sheep the mob before reaching "chain-lightning-jump-range" is new to me (as warlock I can always fear the mob away from the tank before seducing it. Therefore timing is not as crucial).

Yesterday we were running Blood Furnace heroic. I tanked on my warrior. At the beginning of the instance, right below the stairs is a two pull of Skull Enforcers. I marked one as first target and the other as sheep. I pulled the first target and after the started to move the mage sheeped the other. The first target, which was hit by my gun, turned right and approached the mage. The Skull Defender was not charging the mage with a random aggro charge, he was walking up to the mage. The mage was not drinking at that time (because he already sheepd the other mob) nor casting anything (I would have seen this) not buffing (I would have heard that because I play with sound and mage buffs are quite "noticable"). He also confirmed that he didn't do anything.

Are there that many "line of sight" aggro mobs, even melee, and I just never noticed?

Did blizzard change anything to the aggro system?

Any idea?

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