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Old 06/10/09, 7:03 PM   #176
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Updated for latest info as of 5/10/09. It's been updated for a while, just lost track of this thread.

Edit: Also, this should be moved to the mage forum as I know longer have time to support other casters.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 06/29/09, 5:47 PM   #177
solkid21
Glass Joe
 
Undead Mage
 
Spirestone
Just wondering when you will be updating to the t8 sets
 
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Old 07/11/09, 3:20 PM   #178
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
I don't see the need to infract that, it's a legit question.

T8 sets should be in now. Also, I did a major major revamp which greatly improved accuracy, load times and readability. Unfortunately there are no more graphs. Now there's a table! I could rename this thing to magetable, I guess.

Also I added stat weights!

www.magegraf.com

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Old 09/08/09, 5:24 PM   #179
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Magegraf has been updated to the 3.2.2 arcane buffs. I talked about this in the arcane thread but forgot to update here.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 09/27/09, 10:26 AM   #180
minx69
Glass Joe
 
Undead Mage
 
Turalyon (EU)
There is currently no option for the T9 set bonus's, would it be possible to add them so we can get a more accurate output pls?
 
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Old 10/04/09, 6:29 PM   #181
baloney72
Glass Joe
 
Human Mage
 
Shattered Halls
The cast sequence is broken for me.
http://www.magegraf.com/index.php?ha...4250f8abaa867d
 
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Old 10/11/09, 7:53 AM   #182
Kevinally
Von Kaiser
 
Gnome Mage
 
The Scryers
Originally Posted by baloney72 View Post
The cast sequence is broken for me.
http://www.magegraf.com/index.php?ha...4250f8abaa867d
same issue here as well
http://www.magegraf.com/index.php?ha...feee071aa62c7b
I appreciate what you do for the mage community
 
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Old 10/13/09, 6:57 PM   #183
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Ah, I need to redo the cast sequence thing, it's no longer applicable with the new speedy calculations. =x

Edit: holy shit frost buffs.

I will model these soon as I can. Dude.

www.magegraf.com

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Old 10/14/09, 9:19 AM   #184
Wakeman
Glass Joe
 
Blood Elf Paladin
 
Shadowsong
My friend's mage who is wearing mainly ilvl 200-213 epics gives some (apparently) strange result: http://www.magegraf.com/index.php?ha...a6559683e964fd

The weights for Hit for Arcane and Fireball are -1 and 4 respectively. For Fireball spec, Int is 18 while Spirit is 32. Is that normal? Or is the site not suitable for poorly geared mages to use? =/
 
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Old 10/14/09, 11:39 AM   #185
 Vontre
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Undead Mage
 
Mal'Ganis
Originally Posted by Wakeman View Post
My friend's mage who is wearing mainly ilvl 200-213 epics gives some (apparently) strange result: http://www.magegraf.com/index.php?ha...a6559683e964fd

The weights for Hit for Arcane and Fireball are -1 and 4 respectively. For Fireball spec, Int is 18 while Spirit is 32. Is that normal? Or is the site not suitable for poorly geared mages to use? =/
Yes this is normal. Spirit is bad and int is much worse.

Your friend is hit capped, so the value of hit should read as zero or close to it, I'll look into the -1 reading but it's probably just a small rounding error or something.

www.magegraf.com

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Old 10/14/09, 6:33 PM   #186
Zaldinar
Piston Honda
 
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Human Mage
 
Runetotem
Vontre, with the 20% Scorch glyph I've got the TCoM showing a Scorch spam build as being close to FFB in overall output. Does Magegraf support the 20% glyph?

To truly model the game, we first must research it.
http://forums.worldofwarcraft.com/th...icId=109841969
Proven TheoryCrafting Stuff, chain casting in a PTR near you soon.
 
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Old 10/14/09, 7:04 PM   #187
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Not yet.

I just uploaded the 3.3 frost changes to http://www.magegraf.com/3.3

What build you using for scorch?

www.magegraf.com

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Old 10/15/09, 11:20 AM   #188
Sakku
Glass Joe
 
Undead Mage
 
Kirin Tor (EU)
I guess this one:
http://talent.mmo-champion.com/?mage...ri8GLi6,,10571

2 questions:

1) will 2t10 affect scorch spam? (getting haste after HS procs (which will increase due to scorch spam)
2) is it worth to put fireblast in the rotation?
 
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Old 10/15/09, 12:49 PM   #189
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Scorch build is up on the 3.3 version.

http://www.magegraf.com/3.3

Doesn't look like it'll be worth using much.

e: I haven't implemented T10 yet.

www.magegraf.com

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Old 10/15/09, 1:05 PM   #190
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
Not to sound noobish here, but the link he provided does NOT have any glyphs, if magegraf does incorporate glyphs, dies the scorch build there have those included? If not, does that change the results?

 
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Old 10/15/09, 1:11 PM   #191
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Yes I included glyphs.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/15/09, 7:50 PM   #192
orionnt
Glass Joe
 
Undead Mage
 
Drak'thul
Im getting some weird numbers for my character on the 3.2 version of magegraf. Even though I am hit capped, it still evals Hit as worth more than everything else for all specs.

http://magegraf.com/index.php?hash=9...e451cab4973cf5

I have 315 hit, witch is over the hit cap for arcane, but instead of getting a 0 for hit, I get 168. Even if I pu in 800, I still get 2. The other values seam relatively correct though.
 
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Old 10/16/09, 1:26 AM   #193
Kevinally
Von Kaiser
 
Gnome Mage
 
The Scryers
Originally Posted by orionnt View Post
Im getting some weird numbers for my character on the 3.2 version of magegraf. Even though I am hit capped, it still evals Hit as worth more than everything else for all specs.

http://magegraf.com/index.php?hash=9...e451cab4973cf5

I have 315 hit, witch is over the hit cap for arcane, but instead of getting a 0 for hit, I get 168. Even if I pu in 800, I still get 2. The other values seam relatively correct though.
It looks like Magegraf is accounting for 3%, rather than 6% hit from arcane talents. If you select Misery under buffs, you still get a value of 2 for hit. Just some more info for you to munch on, Vontre.
 
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Old 10/16/09, 12:18 PM   #194
Mentalfloss
Glass Joe
 
Gnome Mage
 
Kel'Thuzad
It also appears dps is the same for all specs regardless of whether bloodlust is checked or unchecked.
 
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Old 10/16/09, 1:06 PM   #195
 Vontre
Do Not Stand In the Wizards
 
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Undead Mage
 
Mal'Ganis
Good catches. I fixed arcane focus, bloodlust, and also arcane power.

I also added encounter options for multiple targets. 2-target and 3-target mode. What these do is increase the frequency of living bomb casts (which deal out their full damage). I then added a 2 second interspersion to account for player delay (since it is not realistic to keep perfect timing on all LB dots on 3 targets, I think).

[e] Based on these new findings, I think frost is going to need further buffing on the order of an additional 5%.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

"We agree with Communism." - Greg Street 2009
 
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Old 10/22/09, 8:03 AM   #196
minx69
Glass Joe
 
Undead Mage
 
Turalyon (EU)
I notice there is no option for Improved Flasks, could this be added pls?
 
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