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Old 08/20/08, 7:10 PM   #151
radikal
Von Kaiser
 
radikal's Avatar
 
Human Mage
 
Black Dragonflight
Jaw dropping damage take two. LOL.

I hope we see a new beta build this weekend with our talents actually working. I like that suggestion Lhivera with Brain Freeze but don't take my Hot Streak!

radikalnoise.com :: Dicks, Strats, Drama, eFame, and More Dicks
FH - LF 1 Baller PvE Mage
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Old 08/20/08, 7:21 PM   #152
AShadowyMage
Glass Joe
 
Human Mage
 
Thrall
Originally Posted by JonIrenicus View Post
Uh oh, seems some devs may think mages are doing too much damage already

"by a factor of 2"

.....



IGN: World of Warcraft: Wrath of the Lich King Preview


They mention other classes as well, but this article is mildly scary. Not sure I trust their dps testers.
The article is very scary to be more precise. To take an extract from it:

"[Mages] have their 51 point talents in all the different trees are like living bombs of fire tree, deep freeze tree, the arcane barrage for the arcane tree, and we're going to be massaging a lot of those. We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two. "

A similiar thing was stated during BC beta before mages got nerfed very badly. Personally, I think it is a good idea for them to do their DPS testing but it really shouldn't be secretive. If they come with a claim like mages are "doing way more damage than we anticipated", they should show (and prove) how before making any sweeping changes that could be premature and in the case of BC again; disastrous.

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Old 08/20/08, 7:27 PM   #153
Lgs
Piston Honda
 
Lgs's Avatar
 
Goblin Mage
 
Terenas
By a factor of 2???

This is me filing Tom Chilton complaint #465,943. One OP 51 pt talent per tree does not make up for entirely broken spells (that actually define the spec) or complete lack of new talents that are even worth it (see fire).

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Old 08/20/08, 8:55 PM   #154
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
new sig.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 08/20/08, 9:01 PM   #155
cerebes
Glass Joe
 
Undead Mage
 
Ysera
I'm not sure if this has been done, but perhaps it would be interesting to post the IGN comment along with some of the theorycrafted dps numbers on the beta forums and see if any blue comments can be gotten on how this "factor of 2" opinion is being arrived at. Also possibly put in the theorcrafted Warlock rough dps numbers as well since from what has been posted on this forum mage's dps does not seem to be particularly out of line or even close to double dps of other classes.

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Old 08/20/08, 9:07 PM   #156
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
One thing to keep in mind is that they have said their internal builds lead the beta realm by a week or two. Who knows what changes/bugs were in the particular build they were playing when they came up with such numbers. I wouldn't worry overly about it unless the next build to hit the beta realm halves mage DPS.

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Old 08/20/08, 9:17 PM   #157
Malfeas
Von Kaiser
 
Human Mage
 
Drak'thul
It seems like his comment is saying that mages are doing twice as much as they expected mages to do, not twice as much as any particular class as some people are suggesting. It's a pretty scary comment because the TC isn't showing us too far out of line with other dps classes. I guess they're expecting us to do way less than everyone else.

Edit: Wait, he went on to say that the double dps factor is nearly the case with several other classes. I don't really see anything to worry about here.

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Old 08/20/08, 9:55 PM   #158
Saruk
Piston Honda
 
Troll Mage
 
Mal'Ganis
All I can say is they better be testing end-game raid content and not just 10 or five mans. As Manly's new sig points out, this is dejavu.

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Old 08/20/08, 10:54 PM   #159
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Afraid it will be dejavu too, but maybe they just mean all dps is too high in wotlk currently, compared to what it was at lvl 70. A general nerf wouldnt change the class balance, but it could/would matter for pvp (good old sta vs dps) and pve (could be rebalanced giving mobs more health of course, but they might want mob health to scale reasonably too).

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Old 08/20/08, 11:13 PM   #160
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Lons View Post
OK, was just a misunderstanding as I saw someone remark how they had lost 20% of AM because they had out leveled it before the next one came up earlier in the thread and was very concerned.
To clarify, this is caused by Arcane Missiles having odd gaps in its ranks.

The new downranking penalties kick in if you're using a spell that's more than 5 levels old since you learned your current max rank. (Correct me if I'm wrong here)

This normally isn't a problem because there is, at most, a 5 level gap between new ranks of Fireball and Frostbolt, but AM is odd because there's a rank 10 at level 69, then a rank 11 at level 70. This causes the penalty to kick in early for some reason, and you get hit by the penalty that doesn't seem to affect any other spell.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/21/08, 2:38 AM   #161
Lons
Banned
 
Human Mage
 
Draenor
And you watch, he won't make a single clarifying statement and just let that interview fester. Could the man be any more clueless? I went back and read as he laid down all the reasons our aoe and cs and single target dps was nerfed then and look at how everything played out and shake my head.

Tied to set bonuses to even be competitive, watching a non talented warlock spell blow the doors off of every aoe encounter. Watching warlocks solo things that no mage in vanilla wow was even allowed to even contemplate repeating more than once without a massive nerf. Sorry for the derail, just so disappointed in this man's vision of my class and knowing that he is the lead developer that no matter what good anyone else might do for us, he will have the final say.

Also in going through that post he made on wow's forums 2 years ago, I haven't found in the 10 pages scanned thus far, but 1 mage in all the very few that were in that thread that leveled to 70 that are actually in any tempest gear. That is profound looking at all those mages still frozen at 60 in that thread and then looking at the 70s and seeing that they are mostly in pvp gear or just in kara epics now. wow

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Old 08/21/08, 4:44 AM   #162
Lileith
Piston Honda
 
Night Elf Mage
 
Illidan (EU)
Perhaps the '2 factor' is refering to FFB taking double effect from every +X% damage from all schools effect. Currently FFB is taking 20% damage from Scorch, 26% of COE, 10% from Misery, 20% crit from Winter Chill , maybe even 6% from Playing with fire , ect..

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Old 08/21/08, 5:19 AM   #163
Deedre
Piston Honda
 
Human Mage
 
Turalyon
It could very well be related to double dipping by ffb. That said, Chilton's public relations skills leave a great deal to be desired. Our jaws are consistently dropping at the way he says the wrong thing at the wrong time in the wrong way.

Nor do I expect him to ever clarify this statement. This isn't the Chilton way.

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Old 08/21/08, 5:42 AM   #164
Klungelslurf
Glass Joe
 
Human Mage
 
Anachronos (EU)
Quotes are often taken out of context, if you only read the following quote:

We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two.
there definitely is reasson to worry.
However the full quote is:
We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two. So we'll be looking into why that's happening and making some adjustments based on that. And that's the case with a lot of different classes. We have some work to do on the shaman, we have some work to do on warlocks and warriors, so there's a lot of stuff to be done to get it into final shipping condition.
I emphasized the part of the quote that matters in this case. The issue is that a lot of different classes are doing twice the damage intended by Blizz, not just mages.
This makes me a little less worried but it still doesn't remove it completely and considering the earlier "jaw-dropping damage" statement in the TBC beta I would say it wasn't very smart to again use mages as an example.
Imo there's no need to overreact just yet.

Last edited by Klungelslurf : 08/21/08 at 7:13 AM.

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Old 08/21/08, 6:28 AM   #165
kadgar
Von Kaiser
 
Gnome Mage
 
Alleria (EU)
2006:
I know that many of you are feeling like mages will be a "nerfed" class in the expansion. However, I think it's worth pointing out that in all of the testing we've done so far, the mage has been the clear-cut top damage class in the expansion at level 70, even against single targets (hopefully not too much so). In test after test, our jaws are consistently dropping at the sheer damage output we've seen from the mage at level 70, so I do think that some of the panic here is unwarranted.
2008:
We're doing some of our early DPS testing and we're finding that the class [Mage] does way more damage than we anticipated it would do like by a factor of two.
Perhaps he lost a duel with his Warrior against a mage again...?

But seriously: Don't forget the following sentences: Edit: beaten on that.
So we'll be looking into why that's happening and making some adjustments based on that. And that's the case with a lot of different classes.
And I tend to agree with this pont. It seems that dps has tripled from TBC to LK for most classes which is porbably not intended.
So why not make some work for Blizzard and analyze where the tripple dmg comes from?

Spell dmg has doubled.
Base dmg of spells has increased only minimal and therefore further reduced its proportion of dps.
New talents bring a 20% (?) dmg increase.
Winter Chill and Scorch ~ 5% increase (fire: -5+10%, frost now subject to partial resi)
Shaman totems and other Raidwide buffs: x%
New Druid buffs: y%

I think there are just so many raidwide (de-)buffs, most of them multiplicative with (multiplicative) talents and spell dmg, that it got out of control.

How to solve that?
I would cut in halve all raid wide buffs and debuffs (coe, scorch, w chill, etc -> 5% each). And lower the spell dmg increase from TBC to LK, since with the reduction of hit cap already freeed some quite some stat points.

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