2006:
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I know that many of you are feeling like mages will be a "nerfed" class in the expansion. However, I think it's worth pointing out that in all of the testing we've done so far, the mage has been the clear-cut top damage class in the expansion at level 70, even against single targets (hopefully not too much so). In test after test, our jaws are consistently dropping at the sheer damage output we've seen from the mage at level 70, so I do think that some of the panic here is unwarranted.
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2008:
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We're doing some of our early DPS testing and we're finding that the class [Mage] does way more damage than we anticipated it would do like by a factor of two.
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Perhaps he lost a duel with his Warrior against a mage again...?
But seriously: Don't forget the following sentences:
Edit: beaten on that.
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So we'll be looking into why that's happening and making some adjustments based on that. And that's the case with a lot of different classes.
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And I tend to agree with this pont. It seems that dps has tripled from TBC to LK for most classes which is porbably not intended.
So why not make some work for Blizzard and analyze where the tripple dmg comes from?
Spell dmg has doubled.
Base dmg of spells has increased only minimal and therefore further reduced its proportion of dps.
New talents bring a 20% (?) dmg increase.
Winter Chill and Scorch ~ 5% increase (fire: -5+10%, frost now subject to partial resi)
Shaman totems and other Raidwide buffs: x%
New Druid buffs: y%
I think there are just so many raidwide (de-)buffs, most of them multiplicative with (multiplicative) talents and spell dmg, that it got out of control.
How to solve that?
I would cut in halve all raid wide buffs and debuffs (coe, scorch, w chill, etc -> 5% each). And lower the spell dmg increase from TBC to LK, since with the reduction of hit cap already freeed some quite some stat points.