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Old 10/11/08, 3:43 PM   #3101
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by inphared View Post
Well from everything Ive read and the "top dps specs" according to that chart (11/50/0 or 0/50/11) neither of them pick up LB and most seem to say its too mana inefficient. Do you really think you're gonna not have mana problems with just gems/pots/evo and be able to keep LB up 100% of the time?

EDIT: Nvm I see you have updated your chart and now 10/51 is now the top DPS spec. My question would be how long is LB sustainable with 100% uptime until mana becomes an issue?
Honestly with how huge the dps buffs and boss hp nerfs, not to mention boss damage nerfs and healing buffs which mean less healers and more dps per raid, I seriously doubt having the mana for living bomb will be a problem at all at lvl 70. Running ZA and Kara last night most boss fights were barely over a minute with the longer ones being around 2.5 minutes. Mana just really isn't an issue with JoW and replenishment at 70. Also the difference between the top specs at 70 seems to be so marginal that you should really just pick whatever is most fun or easiest for you and you will be fine.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/11/08, 3:53 PM   #3102
inphared
Von Kaiser
 
Tanaomit
Troll Mage
 
Blackrock
Originally Posted by Akston View Post
Honestly with how huge the dps buffs and boss hp nerfs, not to mention boss damage nerfs and healing buffs which mean less healers and more dps per raid, I seriously doubt having the mana for living bomb will be a problem at all at lvl 70. Running ZA and Kara last night most boss fights were barely over a minute with the longer ones being around 2.5 minutes. Mana just really isn't an issue with JoW and replenishment at 70. Also the difference between the top specs at 70 seems to be so marginal that you should really just pick whatever is most fun or easiest for you and you will be fine.
Yeah but Im not worried about ZA and Kara. Im currently working on M'uru with my guild and would love to see KJ before the xpac so I want to make sure Im bringing the most DPS I can.

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Old 10/11/08, 3:56 PM   #3103
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by inphared View Post
Yeah but Im not worried about ZA and Kara. Im currently working on M'uru with my guild and would love to see KJ before the xpac so I want to make sure Im bringing the most DPS I can.
Right.. But EVERY boss has had its dps cut down and its hp cut by 30% which translates into needing lessing healers and being able to stack more dps that are already doing more damage thanks to the new talents. I seriously doubt mana will be an issue under any circumstance in tbc given these changes especially if you opt for using glyphed mage armor.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/11/08, 3:58 PM   #3104
inphared
Von Kaiser
 
Tanaomit
Troll Mage
 
Blackrock
Originally Posted by Akston View Post
Right.. But EVERY boss has had its dps cut down and its hp cut by 30% which translates into needing lessing healers and being able to stack more dps that are already doing more damage thanks to the new talents. I seriously doubt mana will be an issue under any circumstance in tbc given these changes especially if you opt for using glyphed mage armor.
Alright that was pretty much all I was worried about. I guess I'll give 10/51 a shot and if mana is a problem just switch to 11/50. Thanks for replying.

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Old 10/11/08, 4:20 PM   #3105
aliengrey
Von Kaiser
 
aliengrey
Undead Death Knight
 
Non-US/EU Server
After observing some of your guys level 70 fire specs... why don't any of you use burning soul anymore? Is threat really a non-issue anymore in 3.0? Are you guys relying on a paladins concentration aura for spell pushback?

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Old 10/11/08, 4:22 PM   #3106
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Threat is a joke and pushback reduction is extremely situational and it has also been reworked so it isn't as big of an issue anymore. Just search the forums for pushback or burning soul to get an idea of what has changed.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/11/08, 5:44 PM   #3107
ravenndude
Von Kaiser
 
Gnome Mage
 
Anvilmar
I think most of use opted for more DPS talents then the threat reduction. With the changes to Push back also, it doesn't make it as much of a pain in the ass to cast through.

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Old 10/11/08, 5:46 PM   #3108
Akston
Piston Honda
 
Human Mage
 
Thunderlord
I have to say that it really is nice that there are so many viable variations of specs for lvl 70 in 3.0. Variety is always nice.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/11/08, 6:49 PM   #3109
Xei
Token Australian
 
Xei's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by aliengrey View Post
After observing some of your guys level 70 fire specs... why don't any of you use burning soul anymore? Is threat really a non-issue anymore in 3.0? Are you guys relying on a paladins concentration aura for spell pushback?
Put it this way. I did Teron on the PTR and he died absurdly quick ... I sat at around 2800 DPS, never held back and didn't use invis. At the end of the fight, I was at 57% of the MT's threat.

"Being a leader is not a position of power. It is a position of service." ~ Barestomper

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Old 10/11/08, 6:53 PM   #3110
morphium
Glass Joe
 
Piie
Undead Rogue
 
No WoW Account
Q: With spellpower and dual specs, as it becomes easier to become a hybrid, how do you protect the classes who can't respec to tank or heal?
A: That's a totally valid concern. we knew goign into this, that makeing the hybrids more viable we took some of the hybrids buffs away which is threatening to some classes. we're trying to buff their utility so they are bringing something and we can't allow their damage to fall down so they can still compete. its important that those four classes are still doing a lot of damage as long as they're not doing 30-40% more damage than everyone else. the best mage or rogue should be at the top of the meter. it shouldn't be just the class.
(c) Q&A from Blizzcon

I hope this becomes a reality.

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Old 10/11/08, 6:59 PM   #3111
Nastrodamus
Von Kaiser
 
Nastrodamus's Avatar
 
Human Death Knight
 
Garona
Originally Posted by Xei View Post
Put it this way. I did Teron on the PTR and he died absurdly quick ... I sat at around 2800 DPS, never held back and didn't use invis. At the end of the fight, I was at 57% of the MT's threat.
This gives me hope to not only finish off the counsel and illidan before WoTLK but at least have the guildies who have worked so hard up to this point get a chance to peek into Sunwell. Good stuff indeed.

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Old 10/11/08, 7:04 PM   #3112
Disargeria
Piston Honda
 
Disargeria's Avatar
 
Human Death Knight
 
Boulderfist
Originally Posted by morphium View Post
(c) Q&A from Blizzcon

I hope this becomes a reality.
He was just using those two classes as an example. They have also said that the best feral druid should be able to top meters. They're trying to balance out the dps so that no one is 20% ahead of anyone else, and that the best players are going to do the most dps, regardless of class.

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Old 10/11/08, 7:11 PM   #3113
Solisa
Von Kaiser
 
Draenei Mage
 
Lightning's Blade
He was just using those two classes as an example. They have also said that the best feral druid should be able to top meters. They're trying to balance out the dps so that no one is 20% ahead of anyone else, and that the best players are going to do the most dps, regardless of class.
I think with the "best feral druid" was a concern saying that previously, there is virtually no way a great feral druid could ever hope to top an even vaguely similarly geared rogue given equal skill, but now there is a fighting chance given good skill and good gear, while this example concerns two players with equal skill and gear and saying that the mage or rogue (or hopefully hunter or warlock, they're functionally pure dps classes as well) should beat the shadow priest/feral druid/Ret paladin, but not by the same margin as in the past.

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Old 10/11/08, 10:27 PM   #3114
Frah
Von Kaiser
 
Human Mage
 
Frostmane (EU)
I have not heard this mentioned (unless it was changed ages ago) but focus magic talent is working on melee crit on ptr and the tooltip says general crit and not just spell crit. When did that change? If it stays like this then which dps class gains the most from crit?

I also never did see a conclusion to what Manly proposed ages ago about casting a scorch before a hot streak pyroblast to reduce ignite loss or something along those lines.

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Old 10/11/08, 11:56 PM   #3115
Althor
Great Tiger
 
Troll Priest
 
Jubei'Thos
Originally Posted by morphium View Post
(c) Q&A from Blizzcon

I hope this becomes a reality.
And yet they also said that Hunters have always been and will continue to be the best sustained PvE DPS class.

And they've said that all classes will do similar DPS when specced for it.

To be quite honest, I really don't think they still know exactly what they mean.

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Old 10/12/08, 12:29 AM   #3116
Gourd
Piston Honda
 
Gourd's Avatar
 
Draenei Priest
 
Scilla
Originally Posted by morphium View Post
(c) Q&A from Blizzcon

I hope this becomes a reality.
They've said essentially the same thing to other classes, I'm not certain if even they know what their intentions are. Nothing in that statement made it seem as if they were recognizing that those classes are not currently topping the meters as they "should be". They also said yesterday that frost had comparable pve dps output to fire, so perhaps their number are a bit off :p

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Old 10/12/08, 12:36 AM   #3117
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by Disargeria View Post
He was just using those two classes as an example. They have also said that the best feral druid should be able to top meters. They're trying to balance out the dps so that no one is 20% ahead of anyone else, and that the best players are going to do the most dps, regardless of class.
Right but it also sounds like the do want to give a slight advantage to the classes that can only dps regardless or spec. I think they are aiming for a small enough difference that skilled hybrids beat at bad-moderate pure dps but at the same time an equally geared and skilled pure dps should always have a slight edge.. At least that is how i have interpreted what they are aiming for. Whether or not they will accomplish is another issue and still open for debate.

Originally Posted by Frah View Post
I also never did see a conclusion to what Manly proposed ages ago about casting a scorch before a hot streak pyroblast to reduce ignite loss or something along those lines.
I don't see how this is really possible or at the least wise because the sequence would have to go something like fireball (crit)->fireball (crit)->Hotstreak procs(already casting another fb)->fireball->scorch->instant pyroblast.

Unless I'm missing something you could definitely lose out on a lot of hot streak procs if the 3rd fireball and the scorch crit. Fb->fb->scorch->pyro is pretty much impossible to pull off because you are already half way through a 3rd fb when the second fb lands and procs HS.

With regards to the statement about hunters being the best pve dps.. The only time i actually heard them mention hunter dps being #1 was in a blue post a while back and it seemed more like it was simply recognizing that hunters were ahead of the curve that patch rather than saying that is how it always should be and hunter dps was at the time, and still is, but it seems to be more of that is just how the chips are falling right now than them actually intending hunters to be pve gods.

Last edited by Akston : 10/12/08 at 12:45 AM.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/12/08, 1:38 AM   #3118
itchytf
Glass Joe
 
Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Nastrodamus View Post
This gives me hope to not only finish off the counsel and illidan before WoTLK but at least have the guildies who have worked so hard up to this point get a chance to peek into Sunwell. Good stuff indeed.
Don't forget that Illidan loses Shear as well, which is an added benefit!

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Old 10/12/08, 4:49 AM   #3119
Gourd
Piston Honda
 
Gourd's Avatar
 
Draenei Priest
 
Scilla
Originally Posted by itchytf View Post
Don't forget that Illidan loses Shear as well, which is an added benefit!
I could've sworn that their official statement on this was that they did not have intentions to remove shear at this point in time, but that they would consider it in the future if they felt it would be appropriate.

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Old 10/12/08, 4:55 AM   #3120
Talehon
Glass Joe
 
Talehon's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Gourd View Post
I could've sworn that their official statement on this was that they did not have intentions to remove shear at this point in time, but that they would consider it in the future if they felt it would be appropriate.
Well, seeing as they changed Shield Block to a 30second cooldown, they'd pretty much have to remove it, or change it.

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Old 10/12/08, 5:32 AM   #3121
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
From the perspective of a bleeding edge raider, the dual talent stuff gives rise to the concept of a "trash spec." Speaking purely hypothetically, I could run a high-mobility, high-utility Arcane spec for trash in between bosses, then flip back to Fire/FFB when it's needed. Same argument with Frost, the general intent being that Fire is still bad for trash pulls and there's value in running a second spec where you aren't quite so limited. There's a ton of applications, of course, just thinking about other options besides the obligatory raid/pvp spec split.

Either way I'm excited about it, it's a welcome change.

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Old 10/12/08, 5:37 AM   #3122
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by Jarlyn View Post
From the perspective of a bleeding edge raider, the dual talent stuff gives rise to the concept of a "trash spec." Speaking purely hypothetically, I could run a high-mobility, high-utility Arcane spec for trash in between bosses, then flip back to Fire/FFB when it's needed. Same argument with Frost, the general intent being that Fire is still bad for trash pulls and there's value in running a second spec where you aren't quite so limited. There's a ton of applications, of course, just thinking about other options besides the obligatory raid/pvp spec split.

Either way I'm excited about it, it's a welcome change.
Seems like they would need to make trash a LOT harder or make a lot more gauntlet type events for it to actually be worth speccing for trash.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 10/12/08, 5:44 AM   #3123
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
Eh, for me it would mostly be a matter of variety and a change of pace during raids. Mashing Fireball/FFB/Frostbolt ad nauseam over a multiple hour raid gets repetitive, particularly during long trash hauls. Changing specs would make things more interesting. It doesn't have to be needed or "worth it", it's just a change of pace to help keep raids enjoyable.

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Old 10/12/08, 6:05 AM   #3124
Vulkaire
Don Flamenco
 
Undead Mage
 
Turalyon
My second spec will probably be a full frost spec for farming/grinding especially just after hitting 80. Would also be good for trash as most of the trash gets aoe'd down in beta raids, and imp. blizzard with fingers of frost, shatter, and frostbite is pretty sick for aoe. Would also be handy for chow kiting on Gluth.

I'm thinking something like this would be amazing for aoe, farming, and not half bad for pvp either. It sure would lock stuff down with fully talented blizzard's 90% slow, frostbite, and impact.

edit- Now that I look at that again, may want to take out frostbite for raiding to avoid getting people killed(unless you are into that sort of thing).

Last edited by Vulkaire : 10/12/08 at 6:16 AM.

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Old 10/12/08, 6:56 AM   #3125
Dryssa
Von Kaiser
 
Dryssa's Avatar
 
Goblin Mage
 
Malorne
Originally Posted by Gourd View Post
I could've sworn that their official statement on this was that they did not have intentions to remove shear at this point in time, but that they would consider it in the future if they felt it would be appropriate.
To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced, and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players.
World of Warcraft - English (NA) Forums -> Existing Raid Content Changes

Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.

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