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10/16/08, 1:34 PM
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#3401
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Soda Popinski
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Originally Posted by Xunwael
Threat is definitely a non-issue now, even outside of raids.
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Threat is an issue now in raids. I kind of didn't expect it after wotlk raiding. Its not big but it comes up from time to time. More than it used to I'd say, but thats probably a byfactor of lucky hot streak proc chain.
Anyone else notice they upgraded majorly the range on arcane explosion?
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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10/16/08, 1:46 PM
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#3402
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Don Flamenco
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edit. never mind, read new sticky post.
Last edited by solbergb : 10/16/08 at 1:54 PM.
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10/16/08, 1:50 PM
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#3403
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Don Flamenco
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Originally Posted by maxi
I can't seem to find any use for it...
In what scenarios do you feel it provides a noticeable advantage?
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It's a straight DPS improvement if you weave it into a boss-mob rotation.
in solo play, you can launch it with that first extreme range fireball on anything likely to live 12 seconds (ie, if you are soloing elites or pulling a pack...just switch your focus target to somebody else in the pack during the gcd)
It can be worked into any AOE pull that is expected to last 12 seconds.
It is a kiting tool, like any other DOT...and the more people chasing you the more effective a kiting tool it is, as you turn them all into living bombs.
As with all new tools, it will take time to find the best way to use it.
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10/16/08, 1:58 PM
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#3404
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Don Flamenco
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With such low hitpoints on dungeon mobs (bosses and trash) I can barely find a use for Living Bomb. For 10-man and 25-man, it could still be used on bosses and some trash. I'll have to wait to try it in ZA. Otherwise, it's main use for me has been in AoE grinding and PvP. I almost constantly have it on a target at all times. You don't have to be facing your target to cast it. It has an incredible range. The 12 second DoT ensures that if you throw it up and have to ice block, they aren't going to be bandaging.
On trash, I've been applying it mostly to the third target. By the time it explodes, the first target is near dead.
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10/16/08, 2:06 PM
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#3405
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Glass Joe
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Anyone else notice they upgraded majorly the range on arcane explosion?
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I've been hitting stuff I never thought I would.
As a side note, arcane has never been more viable or fun in PvP in my experience - even going back to the days of PoM/pyro and no spelldamage on gear. I'm not sure I can build a workable pvp/pve arcane spec - but as everyone is starting to realise.. the bosses are dying before too much of that is important.
I dont have cooldown mods yet - so can someone answer a simple one for me - Does haste effect the 3 second cooldown of arcane barrage?
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10/16/08, 2:37 PM
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#3406
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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Has haste ever affected the cooldown of anything (except the GCD of course)? I wouldn't expect it to affect arcane barrage.
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10/16/08, 2:50 PM
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#3407
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Von Kaiser
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Rawr recommends [Stabilized Eternium Scope] as a wand enhancement. Given the restriction to bows and guns, there is no way to affix that to a wand, is there?
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10/16/08, 3:05 PM
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#3408
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Glass Joe
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So, Brutty Kill post 3.0
Would me using Mage Armor (currently glyphed too) instead of Molten and not evocating and not using a mana pot (using a haste one instead) have led to higher DPS?
Other thoughts?
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10/16/08, 3:34 PM
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#3409
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Ghostcrawler
We still like Living Bomb. We realize not everyone does, and that's cool. Not every spell or ability in the game is going to appeal to everyone and players are constantly re-designing spells into something they'd rather see.
However, we do think the mana cost on Living Bomb is too high, and we'll be lowering it to something more like Arcane Explosion.
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MMO-Champion BlueTracker - Living bomb idea
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10/16/08, 3:38 PM
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#3410
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Glass Joe
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Originally Posted by manly
Threat is an issue now in raids. I kind of didn't expect it after wotlk raiding. Its not big but it comes up from time to time. More than it used to I'd say, but thats probably a byfactor of lucky hot streak proc chain.
Anyone else notice they upgraded majorly the range on arcane explosion?
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I think your right when you say that an unlucky hot streak chain can cause aggro issues. But from my SWP raid last night I didn't really see an issue. Most of us had Omen turned off most of the night because it was adding to the lag we were getting in the zone. I pretty much went all out on everything and only got an aggro warning once from the in game threat meter. I think a lot of it also has to do with the tank.
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10/16/08, 3:56 PM
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#3411
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Piston Honda
Gnome Mage
Der Rat von Dalaran (EU)
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How much +dmg% is the Arcane Blast Debuff now live?
In the patch notes it's 25/50/75, the tooltip says 15/30/45 when I checked yesterday.
Too bad the server is down at the moment, so I have no way to test it. :/
If I am not mistaken, 15/30/45 makes it a filler spell at best.
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10/16/08, 4:20 PM
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#3412
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Von Kaiser
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I honestly was pretty shocked about the changes last night, most of the encounters are such a joke now that it's beyond ridiculous. Killed Kalecgos in two portals, Brutallus in 2:11, Felmyst in 2 air phases, it just goes on and on. We ended up killing Twins in the time I went to take a piss. I ended up behind two rogues and two hunters on Brutallus at something like 2600 dps with just a flame cap, no flasks, food or anything.
Most of the encounters are so trivialized that I really am having a difficult time finding a solid use for Living Bomb. Probably the two best applications of it were during the Felmyst adds (which died before the first breath), and on M'uru. After we figured out that everything is an aoe pack, the mages each started lighting up their respective former sheep targets on the pull, as well. All in all though, I think I'm going to try the Focus Magic circle jerk from now on. Even where I figured LB would have it's best application (M'uru) the adds were dying before it would even proc. I suppose it was helping on Sinister Reflections, Orbs, ect on KJ as well - but like everything else, there really just wasn't enough time.
Oh, earlier someone mentioned that it seemed like the Blast Wave knockback was causing some amount of threat - I noticed that as well, or at least had the same experience where it appeared to.
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10/16/08, 4:21 PM
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#3413
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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If you believe WowHead, AB is currently 15% damage and 200% mana increase per stack: Arcane Blast - Spell - World of Warcraft
Then again, they've also explicitly stated that we're getting 1 (if not more) patch before Wrath launches, so that could easily change.
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10/16/08, 4:39 PM
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#3414
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Don Flamenco
Draenei Priest
Auchindoun (EU)
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Oh, earlier someone mentioned that it seemed like the Blast Wave knockback was causing some amount of threat - I noticed that as well, or at least had the same experience where it appeared to.
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This has been commented on many times in this thread - The knockback takes the mob out of melee range of the tank. Your actual threat values are not modified, only the amount needed to pull agro (which is reflected in the internal threat meter).
In ZA today I managed to push up to 70% threat at one point, but that really was the highest I managed to go. Thats as arcane with arcane's -threat talent.
On Arcane blast: the fully ramped (45%) cast is better than having 10 points in fire for fireball, but only if thats all you cast (due to the horribly restrictive debuff time). Meaning you can't use MBAM or ABar, basically nuetering the entire arcane tree, and even then you're still relying on a very fragile buff that will drop whenever you have to move. If they want mages to actually use it then it needs to be 20/40/60 really.
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OMNOMNOM.
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10/16/08, 4:59 PM
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#3415
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Glass Joe
Blood Elf Mage
Burning Legion
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Originally Posted by Docjowles
If you believe WowHead, AB is currently 15% damage and 200% mana increase per stack: Arcane Blast - Spell - World of Warcraft
Then again, they've also explicitly stated that we're getting 1 (if not more) patch before Wrath launches, so that could easily change.
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World of Warcraft - English (NA) Forums -> Arcane Blast bug?
I decided to ask. Maaven said:
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When in doubt, assume what is in-game is correct for the time being.
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I'm hoping beyond hope that the 'for the time being' part means they're at least considering the buffed version for a future patch. I'm currently playing with arcane (AB x1 --> Abar --> AM on proc), it's fun as hell, but not quite potent enough to compete with fire, especially with living bomb up. I'm just waiting to see what happens at this point. So many things are so broken that I can't possibly believe anything is set in stone.
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10/16/08, 5:01 PM
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#3416
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Piston Honda
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Threat was only an issue on trash for me. Even with the new tank AoE threat moves, if the tanks are dividing their threat between multiple targets, you can end up pulling a few times because the crits just kept coming. Not that it matters; whatever you pull will be dead before it gets to you, and we AoE'd the majority of BT trash in a record clear (for us) last night.
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10/16/08, 6:36 PM
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#3417
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DPS
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Just a heads up, but I wouldn't count on WWS any more. Lossendil hasn't played the game in more then 2 years, and has went MIA for several months at a time (ZA, 2.4 and now). Anyways, I tried out WoW Meter Online, and it works awesome.
Here's the detail breakout for mana gained from our 3 minute(ish) Brut kill:
Improved Water Elemental : 44 Times ( 2858 Mana )
Mana Tide Totem : 4 Times ( 2595 Mana )
Mana Spring Totem : 37 Times ( 925 Mana )
Judgement of Wisdom(R1) : 46 Times ( 9948 Mana )
Replenishment : 177 Times ( 4785 Mana )
Blessedness : 2 Times ( 330 Mana )
Not bad for raiding with hardly any mods and first time as frost in more then a year.
Here's the breakout: WOW Meter Online - More logs!!!!!!
It's free to boot. *please ignore my use of cooldowns / procs etc, as noted, first time frost in a long time, broken as mods*
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10/16/08, 6:47 PM
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#3418
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Don Flamenco
Gnome Mage
Naxxramas (EU)
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EDIT: I'm too tired it seems. Please delete this post.
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10/16/08, 7:18 PM
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#3419
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Glass Joe
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Originally Posted by LiquidHAL
I found threat to be a major issue without burning soul, especially on Brutallus, had to go invis at about 70%. I managed to hearth and respec after we wiped and then was able to pull 2600DPS on the kill without an issue. Definitely gonna keep it in any future raiding spec.
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I had a much different experience with threat.
On brut 3933 dps.... ton of lucky crits, dont have burning soul, never needed to invis and finished fight with room to spare on aggro. Part of it may be the tanks also learning to adapt/play with their new talents.
I did have vigilance put on me though by the warrior tank.
Brut Kill
Only fight I had threat issues on was Twins... where they let our warlock tank die right before first twin died anyway.... but we still zerged it down.
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10/16/08, 7:56 PM
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#3420
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Glass Joe
Blood Elf Mage
Burning Legion
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Originally Posted by stalah
I had a much different experience with threat.
On brut 3933 dps.... ton of lucky crits, dont have burning soul, never needed to invis and finished fight with room to spare on aggro. Part of it may be the tanks also learning to adapt/play with their new talents.
I did have vigilance put on me though by the warrior tank.
Brut Kill
Only fight I had threat issues on was Twins... where they let our warlock tank die right before first twin died anyway.... but we still zerged it down.
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Did you have any resists at all, and did focus magic stay on you 100% of the time? How was your mana situation? I'm more of an empiricist than a theorycrafter, pardon the inquisition 
Last edited by Insei : 10/16/08 at 8:03 PM.
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10/16/08, 8:11 PM
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#3421
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Glass Joe
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Originally Posted by Insei
I see you're under the hit cap by a little over 2% in what appears to be your best gear. Have you tried going into the frost tree, picking up ele. precision and IV, and comparing that to your current spec? Were the resists noticible with your current spec, and did you have 100% Focus Magic up time? How was your mana situation? I'm more of an empiricist than a theorycrafter, pardon the inquisition 
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11/50/0 14% is hit cap in raids with a spriest or boomkin.
Druid innervated me but I think I would have been ok without it.
Also had couple people pm me about how I got wws to load. There is someone that made a combat log converter to get the new logs to work. It is posted on the wws site forums.
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10/16/08, 8:27 PM
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#3422
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Glass Joe
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Hmm, anyone know why Rawr show that having +10 intellect gems give much more DPS then havign +12 spell damage gems now? Did they change something to the intellect mechanic?
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10/16/08, 8:49 PM
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#3423
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Glass Joe
Blood Elf Mage
Burning Legion
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Originally Posted by stalah
11/50/0 14% is hit cap in raids with a spriest or boomkin.
Druid innervated me but I think I would have been ok without it.
Also had couple people pm me about how I got wws to load. There is someone that made a combat log converter to get the new logs to work. It is posted on the wws site forums.
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The spriest/boomkin thing slipped my mind when I originally posted, I edited it though after I re-read it  Still adjusting to the changes! I think 11/50/0 will be my next endeavor, it's likely a larger increase to raid damage overall.
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10/16/08, 9:18 PM
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#3424
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Bald Bull
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Originally Posted by UncleGeorge
Hmm, anyone know why Rawr show that having +10 intellect gems give much more DPS then havign +12 spell damage gems now? Did they change something to the intellect mechanic?
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Most likely you've entered a mana limited scenario or forgot to enable Replenishment/JoW.
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10/16/08, 10:11 PM
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#3425
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Von Kaiser
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So I am at a loss now. I have always been arcane, done well in BC with it... but now with 3.0 live I am just unsure how to play the spec anymore.
Everything feels clunky and awkward. Is there a way for a lvl 70 arcane mage to do worthwhile dps in a raid now or is it just officially dead.
If it is possible... can someone enlighten me on just how? I've been trying to play with a rotation of ArB, AB and hit AM on MB procs. I am not sure if it's my just not knowing how to play the spec anymore or if the spec itself is just poor now.
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