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02/26/09, 2:20 PM
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#4476
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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As far as I know, it's been [3% Ret/Moonkin] [5% WoA Totem] [20% PI/30% Heroism] for haste for a while.
WoA Totem and Heroism being separate raid buff categories and stacking, but PI being in one category with Bloodlust.
And [20% Arcane Power/15% Tricks of the Trade/30% Spellstolen Avenging Wrath] for damage according to notes.
Add Blizzard not proccing [Illustration of the Dragon Soul] to your list if you like, to keep them reminded 
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02/26/09, 2:32 PM
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#4477
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Glass Joe
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Do you guys have a good site that keeps track of all the mage changes to talents/abilities and glyphs or just these forums? I'm trying to find the exact change to the mana gem glyph but mmo-champion doesn't seem to have that listed.
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02/26/09, 3:39 PM
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#4478
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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If you look the item or ability up on WoWHead, someone usually leaves a comment when it gets patched (note: this is the only time reading wowhead comments is a good idea). It lists the mana gem glyph as going from 10% to 40%.
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02/26/09, 4:19 PM
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#4479
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Soda Popinski
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Alright well this is ridiculous. Now I need to test this whole totems/ret aura/bloodlust stacking.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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02/27/09, 5:29 PM
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#4480
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Don Flamenco
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I believe Roywyn has it right. When 3.0 came out, they created all sorts of categories but they were pretty creative with some categories so it allowed certain things to stack. For example, attack power and attack power (%) are two different categories. Similarly, critical strike taken and spell critical strike taken are two different categories and therefore stack. From what I know, melee haste, spell haste and generic haste are all different categories so melee haste and spell haste stack with the generic haste. Bloodlust/heroism is its own category.
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02/27/09, 11:55 PM
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#4481
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Glass Joe
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Swift Retribution is listed as 3% ranged, melee, and casting speeds, is there any other haste category or isn't that the same as the 3% haste for Improved Moonkin Form? Rawr seems to think that they are the same, disabling one when the other is checked, though the Wrath of Air Totem providing just Spell Haste is stacked (multiplicatively) with either. I hope I can test it tonight to see how it shows up in the char page or combat log/quartz bar.
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02/28/09, 1:59 AM
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#4482
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Great Tiger
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Originally Posted by Bedrayne
Swift Retribution is listed as 3% ranged, melee, and casting speeds, is there any other haste category or isn't that the same as the 3% haste for Improved Moonkin Form? Rawr seems to think that they are the same, disabling one when the other is checked, though the Wrath of Air Totem providing just Spell Haste is stacked (multiplicatively) with either. I hope I can test it tonight to see how it shows up in the char page or combat log/quartz bar.
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If you want to test how much haste you have, just look at the casting time in the tooltip for Scorch.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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03/01/09, 12:31 PM
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#4484
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Bosses have 2.1% spell crit reduction. (And 4.8% physical crit reduction.)
Analyzing magic crit depression and crit benefiting talents
// Disproved by Kavan. Crit with 2.07% crit chance.
Also, does [Illustration of the Dragon Soul] still gain stacks from DoT ticks?
They meddled a lot with it and I'm not sure what the latest behaviour is, in 3.0.9 and on 3.1 PTR.
Now, back to finding some better info on Death Knights requiring a Frostfire Mage for [Glyph of Blood Strike] on bosses.
Seems like it's payback time for mooching Razorice for a few months.
Last edited by Roywyn : 03/01/09 at 5:35 PM.
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03/01/09, 12:57 PM
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#4485
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Don Flamenco
Gnome Mage
Naxxramas (EU)
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IDS no longer procs from dots on 3.0.9 nor on PTR (flamestrike only one stack).
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03/01/09, 5:10 PM
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#4486
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Bald Bull
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Originally Posted by Roywyn
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I just tried some tests to see if this is true. A naked untalented level 80 gnome mage has 2.07% theoretical crit chance. I started casting at heroic training dummy and I got a crit after 30 casts with no debuffs on it. So count it as disproved.
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03/01/09, 11:25 PM
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#4487
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Don Flamenco
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Originally Posted by Kavan
I just tried some tests to see if this is true. A naked untalented level 80 gnome mage has 2.07% theoretical crit chance. I started casting at heroic training dummy and I got a crit after 30 casts with no debuffs on it. So count it as disproved.
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Were you talented? Also what did you cast? I'm just curious because crit rate from talents like Incineration (that are tied to specific spells) don't show up on the paper doll.
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03/01/09, 11:29 PM
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#4488
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Kavan
A naked untalented level 80 gnome mage has 2.07% theoretical crit chance.
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I'd guess so.
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Rawr!
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03/02/09, 12:26 AM
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#4489
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Bald Bull
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Yes this was tested on PTR in Exodar with no talents and no gear, paperdoll showed 2.07% crit, I was using Mage Armor and Arcane Missiles if it makes any difference. I got 2 crits in short time, so I imagine it shouldn't be hard to confirm with additional independent tests.
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03/02/09, 5:56 AM
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#4490
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Glass Joe
Undead Mage
Cenarion Circle
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Has blizzard recognized the burnout bug? If it is going to be constricted to fire only, that will make a significant difference for FFB raiders on bosses resistant to frost, and will reduce max crits...
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03/02/09, 6:47 AM
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#4491
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Glass Joe
Human Priest
Shadowsong (EU)
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Originally Posted by poof312
Has blizzard recognized the burnout bug? If it is going to be constricted to fire only, that will make a significant difference for FFB raiders on bosses resistant to frost, and will reduce max crits...
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FFB is a fire spell. It's in the fire tab of your spellbook. I believe the change is to limit burnout only to spells in the fire tab of your spellbook, not to those who do fire damage.
There's a similar misconception with priests' shadowform. It says on the tooltip that you may not use holy spells in shadowform. That means spells in the holy tab of the spellbook. There are some spells in the discipline tab which do holy damage or healing, and those are castable in shadowform.
I'd imagine it's just the same with burnout. Whether FFB is doing fire or frost damage, it is still a 'fire spell'
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03/02/09, 6:47 AM
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#4492
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Von Kaiser
Human Mage
Darksorrow (EU)
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Originally Posted by poof312
Has blizzard recognized the burnout bug? If it is going to be constricted to fire only, that will make a significant difference for FFB raiders on bosses resistant to frost, and will reduce max crits...
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First of all, I dont think you have to worry about resistance in wotlk no more. If even fire elemental adds arnt immume to fire anymore then I cant believe any boss will ever have resistance to frost or any kind of magic.
Also I do believe the damage of ffb is calculated as 'frostfire' damage, before it hits a target, so I believe burnout would still effect it. (similar to the ice shards +100% multiplier against frost immume mobs, havnt tested this myself but I believe it does. Could be easily tested if neccesary)
Edit: Thenell I think its not as easy as you think, ffb is also a 'frost spell' seeing as it gets effected by ice shards.
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03/02/09, 7:15 AM
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#4493
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Don Flamenco
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If FFB is counterspelled, it locks down both the frost and fire schools. If either the frost or fire school is locked down with counterspell, FFB is locked out.
Sapphiron has significant frost resistance - less now than Rage Winterchill had in TBC, but if there's no curse of elements on Sapphiron, frost suffers quite a bit.
The reports of extensive spell pushback from raid-wide damage in Ulduar are getting me worried... Frost really suffers under those conditions (IV uptime simply isn't enough to count as proper pushback protection).
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03/02/09, 12:05 PM
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#4494
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Soda Popinski
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They fixed burnout the same way they fixed EP doubly affecting ffb. Its now all school (yay increased blizzard dps).
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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03/03/09, 6:07 AM
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#4495
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Von Kaiser
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Originally Posted by manly
They fixed burnout the same way they fixed EP doubly affecting ffb. Its now all school (yay increased blizzard dps).
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I guess Blizzard is not effected by the 5% more mana cost penalty as it is a channeled spell. Can anyone confirm this?
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Success isn't a result of spontaneous combustion. You must set yourself on fire.
- Arnold H. Glasow
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03/05/09, 10:29 AM
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#4496
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Glass Joe
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noobinator
build 11/51/9
compensate precision with gear for hit cap.
I am wondering if anyone ever tried this... Or if any have criticism on it.
http://talent.mmo-champion.com/?mage...8&version=9637
Last edited by Doomtheflame : 03/05/09 at 10:43 AM.
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03/05/09, 10:41 AM
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#4497
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Piston Honda
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If you search the thread, what you'll also see is that people have discounted this as your too thin in the "other tree's". Not deep enough to get the good talents in frost, and not deep enought o get TtW in Arcane. The reason FFB goes to 18(frost), it to power up the crit bonuses on FFB, and the reason Fireball goes to 18 in arcane is to power up Fireball. Without all of those points, your throwing an underpowered, slow fireball all the time. But yes, your hit requirements are lower...but your missing out on a lot of really powerful talents.
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03/05/09, 12:09 PM
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#4498
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Don Flamenco
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Or to be a little more blunt.
for fireball spec
You are giving up a talent that adds 6% to most of your spells (spell impact) and another talent that ads 12% to most of your spells in team situations (torment of the weak)
Getting 3% to hit in exchange is a really, really bad trade.
for frostfire spec
you're giving up a 50% bonus to crit damage, 6% damage on your main nuke and icy veins in exchange for focus magic. This is also a really, really bad trade. (clearcasting is a wash with the last 3 talent points spent in a typical frost spec)
You're also giving up burning soul, which will cost you dps from pushback in many WOLK boss fights. There is a reason why most deep fire specs are 53 points minimum these days.
Last edited by solbergb : 03/05/09 at 12:27 PM.
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03/05/09, 12:36 PM
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#4499
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Soda Popinski
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Originally Posted by willem11
First of all, I dont think you have to worry about resistance in wotlk no more. If even fire elemental adds arnt immume to fire anymore then I cant believe any boss will ever have resistance to frost or any kind of magic.
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Ignis doesn't seem to have any fire immunity anywhere on the encounter, but just for accuracy I'll note that the frost tombs on Hodir are frost immune (I discovered this when we were AE'ing a clump and I tried to help.)
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03/11/09, 1:39 PM
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#4500
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Von Kaiser
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Blizzard seems to have buffed new wands in 3.1 a ton. Compare Scepter of Creation with Wand of the Archlich (PTR links). The Scepter is only 19 ilevels higher, but has basically double the stats/damage/crit(vs haste).
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