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03/11/09, 2:48 PM
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#4501
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Rawr
Night Elf Druid
Stormrage
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Current expectation is that that 'wand' is actually supposed to be an offhand, that they accidentally mis-typed.
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Rawr!
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03/11/09, 9:11 PM
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#4502
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Glass Joe
Blood Elf Mage
Skullcrusher
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Originally Posted by Maje
IDS no longer procs from dots on 3.0.9 nor on PTR (flamestrike only one stack).
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With that said is IDS still the BIS trinket? I would think that it would be, at least until the next patch. Embrace of the Spider + IDS? Unless you need hit, then replace EotS trinket w/ Dying Curse.
Sorry if this was discussed previously - this is my first post on the forums so cut me some slack!
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03/12/09, 5:12 AM
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#4503
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Banned
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Originally Posted by Astrylian
Current expectation is that that 'wand' is actually supposed to be an offhand, that they accidentally mis-typed.
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Correct me if im wrong, but i didnt see any offhand with durability on it till now.
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03/12/09, 7:06 AM
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#4504
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Now with Karate Grip! (TM)
Orc Death Knight
Frostwhisper (EU)
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The durability may be a factor of item level, of level requirement, of item slot, or armor type, or even something else. What I'm trying to say, is it's not at all proof that it wasn't intended to be an OH rather than a wand, it could be the game creates a durability when it's classified as a wand. This explanation is much more likely than the possibility that suddenly, for no apparent reason, a wand doubles in stats through 13 ilvl.
Edit: With hind-sight, it seems that at higher levels at least, dura is only a factor of slot. Which beggs the question, why don't all items have 100 dura, and get it over with. It's not like in old RPGs when where you got hit determined what broke first. Except for tankadins, as far as I understand.
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03/12/09, 8:51 AM
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#4505
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Piston Honda
Human Mage
Frostwhisper (EU)
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Engineering changes in Patch 3.1
Here are some of the 3.1 changes for engineering so far:
Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
Flexweave Underlay now grants passive agility in addition to its normal effect.
Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
The list may not be conclusive and is subject to change over the course of the public testing process.
Small buff to engineering. Taken from thott, the cloak enchant is 18 spellpower and the boot enchant is 16 crit, in addition to the effect. While it's still slightly lower than current enchants, it would at least make them usable.
If you're hitcapped anyway, then you can afford the boot enchant with no loss.
edit, values changed, small buff! Updated the post.
Last edited by Swindley : 03/12/09 at 9:30 PM.
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03/12/09, 3:37 PM
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#4506
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Don Flamenco
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Yeah, that is nice. I'm not going to give up 23 points of haste for a parachute cloak (play a mage/engineer) but the boot enchant upgrade looks good. The nitro boosters are for everyday play+pvp, not for boss fights anyway.
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03/12/09, 11:31 PM
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#4507
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Piston Honda
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Originally Posted by Roywyn
Now, back to finding some better info on Death Knights requiring a Frostfire Mage for [Glyph of Blood Strike] on bosses.
Seems like it's payback time for mooching Razorice for a few months.
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Wouldn't that glyph work basically the same way as TtW, which is assumed to always work in a 25 man raid setting right?
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Originally Posted by Vontre
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets. 
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03/13/09, 1:02 AM
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#4508
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Von Kaiser
Draenei Mage
Lightning's Blade
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18 Spellpower sounds like it might be on par or even better than 23 haste. Of course, there's the obvious issue that parachute cloaks have virtually no benefit for a mage, but nevertheless....
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Wouldn't that glyph work basically the same way as TtW, which is assumed to always work in a 25 man raid setting right?
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Actually the blood strike glyph has a different set of limitations, it requires a movement slowing debuff even if that debuff doesn't actually work, whereas TtW requires an actually effective snare of some kind or the debuff, "Slow", to activate. Unless they've changed that within the last month or two, though.
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03/13/09, 2:23 AM
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#4509
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Great Tiger
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Originally Posted by Solisa
(snip) TtW requires an actually effective snare of some kind or the debuff, "Slow", to activate. Unless they've changed that within the last month or two, though.
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As per first post:
Torment the Weak
On snarable targets, every snare or attack speed slow triggers Torment on that mob. Hamstring, Frostbolt, everything.
On unsnarable targets like raid bosses, only the attack speed slows Frost Fever, Thunder Clap, Judgements of the Just, Infected Wounds and the mage ability Slow triggers it.
In raids, Torment should be triggered by default unless you face immunities, untanked mobs or an extremely unusual and disadvantageous raid composition.
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Things have indeed changed over time in regards to TtW.
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03/13/09, 3:59 AM
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#4510
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Glass Joe
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Glyph of Mirror Image - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% (up from 1%) for 15 sec. Stacks up to 5 times.
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Could this mean they still don't know what to do with the scorch and winter chill debuff? It was logical when the glyph was stacking up to 5% to expect a nerf to the scorch and winter chill debuff to become only 5%. This was in line with the warlock shadowbolt debuff. But now they changed the glyph which doesn't make it logical to assume they are actually going to change it.
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03/13/09, 6:16 AM
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#4511
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Glass Joe
Gnome Mage
La Croisade Ecarlate (EU)
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I must say that i realy don't see the use of that glyph for pve. Will it realy get the WC debuff up faster ?
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03/13/09, 6:32 AM
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#4512
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Don Flamenco
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I don't see it either, except as a minor glyph...
You could save up mirror images for a time when you need to go hide behind a rock or something and can't apply WC for over 15 seconds. The images would stay behind (and probably die pretty soon), but at least you wouldn't have to stack WC all over again.
For arena PvP, it might work a bit better.
Not all glyphs are good and I think it's on purpose. Bad players must be allowed to make bad choices and play badly...
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03/13/09, 6:45 AM
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#4513
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Glass Joe
Gnome Mage
La Croisade Ecarlate (EU)
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And spend gold on the auction house ...
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03/13/09, 8:09 AM
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#4514
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Glass Joe
Human Mage
Perenolde (EU)
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Originally Posted by dommerick
Could this mean they still don't know what to do with the scorch and winter chill debuff
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i believe this means the left hand doesn't exactly know what the right does and they're synced just before the patch goes live.
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03/13/09, 1:12 PM
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#4515
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Glass Joe
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Originally Posted by Solisa
18 Spellpower sounds like it might be on par or even better than 23 haste.
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While that may be true, you have to consider that means dropping a profession that offers (relatively) much more than 18 spellpower ( [Runed Dragon's Eye], Enchanting's ring enchants, Blacksmith +2 sockets, etc etc), which I do not think is reasonable.
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03/13/09, 1:19 PM
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#4516
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Von Kaiser
Draenei Death Knight
Mannoroth
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18 spellpower plus the 340 haste for 10 seconds every other minute on gloves, though, makes Engineering fairly caster friendly now, though. I'm not completely convinced that 18 spellpower is enough to overtake the 23 haste, but it's pretty nice.
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03/13/09, 1:29 PM
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#4517
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Von Kaiser
Orc Hunter
Madmortem (EU)
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Blzzard has modified the Cloak and Boot enchants, so that they are no longer "all-gimmick, no-dps", but I dont think they intend them to be a benefit that gives Engineering raidwise benefits. They just wanted to punish Engineers less for having fun.
The Glove enchant though IS intended to be a raid benefit, though not as good as other enchants. I would not be suprised to see a new tier ob goggle recipies on Ulduar, though.
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03/13/09, 3:37 PM
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#4518
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Bald Bull
Night Elf Druid
Tichondrius
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DoT Crits
Glyphed Living Bomb can now crit on the DoT ticks.
TEST REQUEST: Does it interact with MoE, Combustion, Ignite, Burnout (damage as well as mana) and most importantly Hot Streak?
(If it does interact with Hot Streak, how about unglyphed LB? Would it practically make Hot Streak useless?)
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MoE: No.
Combustion: No. Had a 5 stack of combustion with 39% crit rating on a 60 dummy. Zero crits on the DoT. Also, doesn't consume the "three crits" for Combustion.
Ignite: No.
Burnout: No.
Hot Streak: No.
Regular hits - 765
Critical hits - 1182
So it does interact with the metagem.
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03/13/09, 3:43 PM
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#4519
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Von Kaiser
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Originally Posted by Copernicus
MoE: No.
Combustion: No. Had a 5 stack of combustion with 39% crit rating on a 60 dummy. Zero crits on the DoT. Also, doesn't consume the "three crits" for Combustion.
Ignite: No.
Burnout: No.
Hot Streak: No.
Regular hits - 765
Critical hits - 1182
So it does interact with the metagem.
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and 4 piece
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03/13/09, 3:55 PM
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#4520
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Von Kaiser
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The Glove enchant though IS intended to be a raid benefit, though not as good as other enchants. I would not be suprised to see a new tier ob goggle recipies on Ulduar, though.
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I've been considering dropping enchanting lately for engineering and wondering about the glove enchant. If you use the haste benefit every minute it comes out to be like 56 haste, 28 haste as opposed to 38 spellpower. But surely the difference is made up for by cooldown stacking?
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03/13/09, 3:56 PM
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#4521
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Don Flamenco
Gnome Mage
Naxxramas (EU)
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I'm guessing Hotstreak not being consumed by pyroblast is a bug, sure is fun seeing myself at the top 5 again even if for a short while, surprisingly it's not a huge dps boost it's not small but definitly not earthshattering. 41/30 locks are doing some insane dps I was somewhat above them whilst abusing the HS bug.
On the glyph issue, LB glyph is a must, feels somewhat handicapping to stack scorch 5 times again though.
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03/13/09, 7:36 PM
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#4522
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Glass Joe
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Hrm, that's kind of a shame it interacts with no talents, just the meta gem. Then again, if it did interact with Ignite there would probably be a large chance a lot of damage would get eaten.
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03/13/09, 11:06 PM
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#4523
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Glass Joe
Undead Mage
Darksorrow (EU)
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About the Hotstreak bug:
I can confirm too that the bug gives a decent DPS boost but not that big as you might think, for _STATIC_ fights such as Patchwerk DPS check, with warlocks topping the meters.
The only "environment" where the bug really made quite a good difference (always talking about latest PTR patch) was Mimiron in phase 2&3, since there's much "movement" and having a 9 seconds pyrospam was really above the lines, being completely honest. This said, in a static phase like the first one of this fight, numbers weren't really that exciting.
Let me check if i can post some wws from the tries we had.
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03/13/09, 11:56 PM
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#4524
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Don Flamenco
Blood Elf Mage
Steamwheedle Cartel (EU)
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Supposedly Blink is also currently bugged. Blinking on the PTR no longer removes snares and stuns.
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03/14/09, 12:20 AM
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#4525
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foreign contaminant
Orc Death Knight
Mal'Ganis
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Originally Posted by Pasture
Supposedly Blink is also currently bugged. Blinking on the PTR no longer removes snares and stuns.
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Can you clarify this statement? Do you still blink, but just not clear the debuff, or can you not perform Blink while stunned at all?
I assume it's a bug, in either case, I'm just curious.
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