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Old 10/17/09, 10:04 PM   #5151
Pasture
Don Flamenco
 
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Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by lgtcount View Post
I find it hard to believe that AE could outdps a skilled mage who can get LB up on targets (assuming explosion will go off), and then do rank 9/8 of FS->blizz. If you're talking just AE vs Blizz then maybe so? I don't have the numbers to run that though.

And while you could say that AE can start up earlier because of threat reduction, depending on how you and your guild plays, threat shouldn't ever be too much of an issue.

For example on Anub, I LB the mobs as they're coming in, and even start casting my flamestrike when I see they're about 10yds from being grouped up, then do rank 8, blizz spam, etc. Really can't see AE outdps'ing all of that assuming AE will start at the same time as my FS goes off, and I don't usually pull off the tank unless it's during heroism (and even then everyone is dps'ing faster so they die before my threat is a problem).

Does someone have strict numbers on different AoE rotations?
I'm approaching this strictly from an Arcane Mage perspective of Arcane Explosion versus Blizzard (which still doesn't work with Illustration). Living Bomb spam blows Arcane Mage out the water, but as far as I remember Blizzard should blow Arcane Explosion out the water for mages, which it isn't.

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Old 10/17/09, 11:33 PM   #5152
Kevinally
Bald Bull
 
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Troll Mage
 
Trollbane
Originally Posted by Pasture View Post
I'm approaching this strictly from an Arcane Mage perspective of Arcane Explosion versus Blizzard (which still doesn't work with Illustration). Living Bomb spam blows Arcane Mage out the water, but as far as I remember Blizzard should blow Arcane Explosion out the water for mages, which it isn't.
Thats interesting. If I had Illustration I'd test it, but my luck with trinkets is rather lacking. Have you tried using AE to get Illustration up, and then thrown a blizzard, with the occasional AE to keep Illustration up? I know blizz is supposed to out-do AE, and it always has for me in the past, but using a rotation like that might be worth considering.

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Old 10/18/09, 7:48 AM   #5153
 Seonid
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Seonid
Human Mage
 
No WoW Account (EU)
Originally Posted by Pasture View Post
I'm approaching this strictly from an Arcane Mage perspective of Arcane Explosion versus Blizzard (which still doesn't work with Illustration).
It's probably related to the fact that AE has more chances per unit time & targets to proc Clearcasting which then procs Arcane Potency. Regenerating 30% mana whilst spamming AE on whelps does feel a little strange as well. Maybe it's simply a case that AE hits are almost as much damage as Blizzard crits with no Ice Shards.

Edit: Incorrect information deleted.

Last edited by Seonid : 10/18/09 at 11:07 AM.

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Old 10/18/09, 10:49 AM   #5154
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Originally Posted by Seonid View Post
Chance to proc CC only occurs when mana is consumed which means Blizzard only procs CC on the initial cast whilst AE has that chance every cast. CC also currently has a chance to proc per target so if you AE a large number of targets you will almost certainly get a CC proc, which then procs Potency for the next cast though obviously as no mana is taken you won't proc CC again until cast #3.
Blizzard can proc Clearcast on every wave currently.

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Old 10/18/09, 7:51 PM   #5155
Bendriana
Glass Joe
 
Gnome Mage
 
Ner'zhul
I've been really curious about Arcane mage optimal AoE too, especially once 3.3 hits if I'm being relied on to keep up arcane empowerment for a group.

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Old 10/19/09, 11:15 AM   #5156
Otterpop
Von Kaiser
 
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Gnome Mage
 
Whisperwind
Originally Posted by Seonid View Post
It's probably related to the fact that AE has more chances per unit time & targets to proc Clearcasting which then procs Arcane Potency. Regenerating 30% mana whilst spamming AE on whelps does feel a little strange as well.
Definitely related. However, Blizzard also experiences constant Clearcasting and Potency in this scenario. Does Blizzard interact with Arcane Potency differently than Arcane Explosion (ex: only the first wave gets crit bonus)?

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Old 10/19/09, 12:00 PM   #5157
Ilyawen
Von Kaiser
 
Undead Mage
 
Die Todeskrallen (EU)
Well, any mid-channel clearcasting procc from Blizzard will not interact at all with the current channel, meaning if you ever cast a Blizzard without clearcast, you don't see any benefit from potency.
Additionaly, but thats only my gut-feeling from past experience, potency only works for the first wave of Blizzard. Thus, in comparison, AE might procc clearcasting just as much as Blizzard, but it does consume it a lot more often, and does benefit from potency more by it.

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Old 10/19/09, 6:51 PM   #5158
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Originally Posted by Ilyawen View Post
Well, any mid-channel clearcasting procc from Blizzard will not interact at all with the current channel, meaning if you ever cast a Blizzard without clearcast, you don't see any benefit from potency.
Additionaly, but thats only my gut-feeling from past experience, potency only works for the first wave of Blizzard. Thus, in comparison, AE might procc clearcasting just as much as Blizzard, but it does consume it a lot more often, and does benefit from potency more by it.
See this post. And as far as I've been able to gather a midchannel proc of Clearcast will add the 30% crit from Potency for the rest of that wave (Potency fades like described in previous post).

When I'm able I personally use Arcane Explosion (or preferably Cone of Cold if possible) to proc Clearcast before using Blizzard. However, as has been discussed in the ffb-thread, you cannot get the aoe template out on the ground before the gcd finish so latency will kill this method.

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Old 10/20/09, 10:09 PM   #5159
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Latest Patch notes:

Talents
Frost
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
Translation: Deep Freeze will do damage to raid bosses. A new spell in the Frost PVE rotation. We need to get the relevant numbers and see how this affects frost DPS, very interesting. A 'large number' can work here because it's not going to interfere with PVP, since players are never ordinarily pemanently immune to stuns (based on my reading, I dont think it would be the same as players who are immune because they are on stun DR. If theres talents which make you immune to stuns briefly, will be interesting to see how/if Deep Freeze interacts with them).

It's great to see Blizzard really not being afraid to make some interesting changes in a mid-expansion patch. Usually we'd expect to see things like this saved for an expansion.

Last edited by Tyrian : 10/20/09 at 10:22 PM.

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Old 10/20/09, 10:19 PM   #5160
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Someone get the numbers on that deep freeze asap, my computer is temporarily fried.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/20/09, 10:48 PM   #5161
Janice
Glass Joe
 
Human Mage
 
Azjol-Nerub (EU)
03:45:16> [Janice] casts [Deep Freeze] at [Chillmaw].
03:45:16> [Janice] [Deep Freeze] failed. [Chillmaw] was immune.
03:45:16> [Janice] casts [Deep Freeze] at [Chillmaw].
03:45:16> [Janice] gains 44 Mana from [Janice's] [Replenishment].
03:45:16> [Janice's] [Deep Freeze] hits [Chillmaw] for 12570 Frost.(2034 Resisted) (Critical)

03:52:38> [Janice's] [Deep Freeze] hits [Chillmaw] for 15361 Frost.(Critical)

03:55:03> [Janice's] [Deep Freeze] hits [Chillmaw] for 10060 Frost.

3063 spellpower and was solo.


04:01:29> [Janice's] [Deep Freeze] hits [Chillmaw] for 2695 Frost.
without any gear

edit:
did a few on Dr.Boom

0 spellpower
[08:17:49.359] Janice Deep Freeze Dr. Boom 2784
[08:18:52.843] Janice Deep Freeze Dr. Boom 2798
[08:19:23.718] Janice Deep Freeze Dr. Boom 2700
[08:19:58.562] Janice Deep Freeze Dr. Boom *4274*
[08:20:46.125] Janice Deep Freeze Dr. Boom *4059*
[08:21:16.968] Janice Deep Freeze Dr. Boom 2662
[08:22:03.265] Janice Deep Freeze Dr. Boom *4017*
[08:23:09.984] Janice Deep Freeze Dr. Boom 2755
[08:24:07.375] Janice Deep Freeze Dr. Boom 2797
[08:24:53.453] Janice Deep Freeze Dr. Boom 2701
[08:25:35.312] Janice Deep Freeze Dr. Boom 2891
[08:26:22.640] Janice Deep Freeze Dr. Boom 2884
[08:28:33.187] Janice Deep Freeze Dr. Boom 2916
[08:29:40.312] Janice Deep Freeze Dr. Boom 2794
[08:30:20.968] Janice Deep Freeze Dr. Boom 2818

2927 spellpower w/o CSD
[08:33:09.000] Janice Deep Freeze Dr. Boom 9763
[08:33:46.187] Janice Deep Freeze Dr. Boom *14547*
[08:34:16.625] Janice Deep Freeze Dr. Boom 9824
[08:35:20.484] Janice Deep Freeze Dr. Boom 9904
[08:36:13.187] Janice Deep Freeze Dr. Boom 9729
[08:37:45.859] Janice Deep Freeze Dr. Boom *14639*
[08:38:32.453] Janice Deep Freeze Dr. Boom 9763
[08:39:49.906] Janice Deep Freeze Dr. Boom 9672
[08:40:20.750] Janice Deep Freeze Dr. Boom 9675
[08:41:00.250] Janice Deep Freeze Dr. Boom 9901
[08:41:47.515] Janice Deep Freeze Dr. Boom *14488*
[08:42:34.515] Janice Deep Freeze Dr. Boom 9843

Last edited by Janice : 10/21/09 at 4:15 AM.

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Old 10/20/09, 11:29 PM   #5162
Sinless
Piston Honda
 
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Troll Mage
 
Frostwolf
Originally Posted by Tyrian View Post
Latest Patch notes:



Translation: Deep Freeze will do damage to raid bosses. A new spell in the Frost PVE rotation. We need to get the relevant numbers and see how this affects frost DPS, very interesting. A 'large number' can work here because it's not going to interfere with PVP, since players are never ordinarily pemanently immune to stuns (based on my reading, I dont think it would be the same as players who are immune because they are on stun DR. If theres talents which make you immune to stuns briefly, will be interesting to see how/if Deep Freeze interacts with them).

It's great to see Blizzard really not being afraid to make some interesting changes in a mid-expansion patch. Usually we'd expect to see things like this saved for an expansion.
They did pick up the pen&paper for frost this expansion. I am only concerned about frost play being more difficult than necessary with managing the water elemental for the entire fight, new frozen core, two different procs to manage at the same time plus using deep freeze on every cooldown, not to mention all the other cooldown management.

Not sure, but can't wait to try !

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Old 10/20/09, 11:35 PM   #5163
Maelstrom
Von Kaiser
 
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Draenei Paladin
 
Terenas (EU)
Deep Freeze also works quite nicely on Dr. Boom back in Netherstorm.

2200 spell power on my alt mage.

Hit: Minimum 8061, Maximum 10181, Average: 9440
Crit: Minimum 12183, Maximum 14404, Average: 13061

Using my essentially made up as I went along spec (I avoided frozen core as GC had hinted about them removing it anyway) Deep Freeze accounted for around 9% of my damage done, which seems a fairly hefty buff. I'll wait for Dr. Boom to respawn and do a WWS.

Last edited by Maelstrom : 10/20/09 at 11:48 PM.

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Old 10/20/09, 11:59 PM   #5164
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Maelstrom View Post
Using my essentially made up as I went along spec (I avoided frozen core as GC had hinted about them removing it anyway) Deep Freeze accounted for around 9% of my damage done, which seems a fairly hefty buff. I'll wait for Dr. Boom to respawn and do a WWS.
You mean to say they decided sub-1 second frostbolts were a little excessive?

I'd actually not heard about this.

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Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/21/09, 12:12 AM   #5165
Sylari
Piston Honda
 
Human Paladin
 
Cenarion Circle
Originally Posted by Vontre View Post
You mean to say they decided sub-1 second frostbolts were a little excessive?

I'd actually not heard about this.
World of Warcraft - English (NA) Forums -> Frost 3.3 Analysis (PvE)

Not excessive, the stated concern is that it's not very strong in PvE and it doesn't add much to the spec in PvP to necessarily warrant keeping.

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Old 10/21/09, 12:22 AM   #5166
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Janice View Post
003:52:38> [Janice's] [Deep Freeze] hits [Chillmaw] for 15361 Frost.(Critical)

03:55:03> [Janice's] [Deep Freeze] hits [Chillmaw] for 10060 Frost.

3063 spellpower and was solo.

04:01:29> [Janice's] [Deep Freeze] hits [Chillmaw] for 2695 Frost.
without any gear
Was this without Ice Shards or something?

Regardless, these numbers imply a pretty massive spell power coefficient. I'm downloading the latest patch now, I'll try to do some good Dr. Boom testing tonight.

ETA: Reports on official forum are that the damage does not seem to be affected by Ice Shards (presumably a bug), so never mind about that. This implies that the 15351 crit would have been (if CSD present) a 9942 hit, meaning (with a wide margin of error due to only one sample) the spell power coefficient is somewhere around 2.37.

Last edited by Lhivera : 10/21/09 at 12:31 AM.

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Old 10/21/09, 12:24 AM   #5167
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Edit - Answer to question was edited into the above post.

Last edited by Tyrian : 10/21/09 at 12:33 AM.

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Old 10/21/09, 1:25 AM   #5168
exem
Glass Joe
 
Night Elf Druid
 
Magtheridon
Just a very small collection of data I got off Dr. Boom. No buffs whatsoever used for these numbers.

Deep Freeze, naked, raw data. Spec: http://talent.mmo-champion.com/?mage...mOnzq71,,10623

2743
2923
2641
2893
2687
2673
2752
2747
2636
2839
2869
2786
4120 (crit)
2843
2826
2663
2673


Deep Freeze, 2909 spell power, 22.4% crit, raw data. CSD as meta. Same spec as above.

15127 (crit)
9708
9681
9742
9784
9603
9655
9673
15043 (crit)
9810
14815 (crit)
15208 (crit)
9696
9794
9709
9580
9793
9820
9829
9671
15060 (crit)
15109 (crit)


If I'm missing any info, let me know.

Last edited by exem : 10/21/09 at 2:04 AM. Reason: CSD clarification for Lhiv

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Old 10/21/09, 1:38 AM   #5169
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Given that Ice Shards isn't working with it, I'm thinking it's possible that Piercing Ice and Arctic Winds may not be working with it, either. I'm going to go spec out of those and see if it changes the numbers at all.

So far, naked I get a range of 2705 - 2913; with 1756 spell power, 6845 - 7063.

ETA: Piercing Ice and Arctic Winds seem to work.

ETA again: If folks posting numbers could specify whether they're using a CSD, it'd help work the crit numbers in. Thanks!

Lhivera
Naked: 2705 - 2913
w/1756: 6845 - 7063
Added: 4140 - 4150
4150 / 1756 = 2.363

Exem
Naked: 2636 - 2923
w/2909: 9580 - 9829
Added: 6671 - 6906
(Wide range, maybe a resist slipped in on naked numbers?)
6906 / 2909 = 2.374

Maelstrom: I suspect your numbers are skewed by a spell power proc?

I'm thinking 8.3 / 3.5 for the coefficient, perhaps.

Last edited by Lhivera : 10/21/09 at 2:07 AM.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/21/09, 3:01 AM   #5170
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
Does anyone else find it weird that Blizzard tries buffing Frost by buffing the damage of a 30 seconds cooldown ability? Not only does that greatly reduce haste scaling but to have it make a meaningful difference in a raid setting it'd need to do obscene numbers that probably make it way too strong for other purposes (like soloing stuff that shouldn't be solo'd).

@Numbers about new DF:
Looking at the tests DF seems to do around 2.5 times the damage of a FB, thus you can guestimate the effect it'd have in a raid setting. Some quick data assuming DF does 2.5 times as much damage as FB (x=damage of one FB):
HasteRaidbuffsDamage without DFDamage with DFDamage increase in %
0% HasteUnbuffed13.04x14.89x14.17%
0% HasteRaidbuffed14.11x15.95x13.10%
25% HasteRaidbuffed17.63x19.48x10.48%

Last edited by Hidden : 10/21/09 at 3:24 AM.

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Old 10/21/09, 3:04 AM   #5171
Vontre
Do Not Stand In The Wizards
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Hidden View Post
Does anyone else find it weird that Blizzard tries buffing Frost by buffing the damage of a 30 seconds cooldown ability? Not only does that greatly reduce haste scaling but to have it make a meaningful difference in a raid setting it'd need to do obscene numbers that probably make it way too strong for other purposes (like soloing stuff that shouldn't be solo'd).
When it comes down to it it's about 50% more damage than a frostbolt, on a 30 second cooldown, dependent on a proc. It's really good, but it's not going to break content or anything. If 10k damage makes a big difference against a solo mob then it's unlikely you were going to die to that mob in the first place.

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Old 10/21/09, 3:21 AM   #5172
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
50% if Ice Shards isn't supposed to work. If it is supposed to work, it'll average about double a Frostbolt, unless I've screwed something up in my figures, which is certainly possible.

As Vontre pointed out on the official forums, I neglected to factor out piercing ice and arctic winds before figuring the coefficient. It looks much more likely to be the 7.5 / 3.5 that he suggested.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/21/09, 3:28 AM   #5173
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
Originally Posted by Vontre View Post
When it comes down to it it's about 50% more damage than a frostbolt, on a 30 second cooldown, dependent on a proc. It's really good, but it's not going to break content or anything. If 10k damage makes a big difference against a solo mob then it's unlikely you were going to die to that mob in the first place.
That's the problem. If it doesn't break content or anything then it will have no significant influence on Frost DPS. As you can see above, in a raid scenario it'd only add ~10% to the Frost Mage's DPS (excluding that of his Water Elemental) even if DF did 2.5 times the damage of a FB. And that's even ignoring things like the haste cap for instants that's easily reached with a single CD up and probably without any CDs up in T10 gear.

Last edited by Hidden : 10/21/09 at 3:34 AM.

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Old 10/21/09, 3:45 AM   #5174
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Hidden View Post
That's the problem. If it doesn't break content or anything then it will have no significant influence on Frost DPS. As you can see above, in a raid scenario it'd only add ~10% to the Frost Mage's DPS
I actually estimate that this one change adds just under 6.5%. But note that I don't use the word "only." That's a massive increase for a single talent point, and it frankly puts us right where we need to be. At present, SimulationCraft estimates Frost at about 81% of Arcane. With a 6.5% increase from Deep Freeze and a 5.4% increase from the new Water Elemental glyph, that puts us at just under 91% of Arcane (81 * 1.065 * 1.054 = 90.92).

Vontre also believes that the estimate of Arcane I'm using runs about 5% high; if he's right, that would put Frost within 5% of Arcane. That's pretty much exactly where many of us think it should land.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/21/09, 3:59 AM   #5175
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
Originally Posted by Lhivera View Post
I actually estimate that this one change adds just under 6.5%. But note that I don't use the word "only." That's a massive increase for a single talent point, and it frankly puts us right where we need to be. At present, SimulationCraft estimates Frost at about 81% of Arcane. With a 6.5% increase from Deep Freeze and a 5.4% increase from the new Water Elemental glyph, that puts us at just under 91% of Arcane (81 * 1.065 * 1.054 = 90.92).

Vontre also believes that the estimate of Arcane I'm using runs about 5% high; if he's right, that would put Frost within 5% of Arcane. That's pretty much exactly where many of us think it should land.
And now consider in that Frost AoE is the worst of all specs and its burst DPS is lacking compared to other specs that have AP or Combustion and you have a spec that still nobody will use. Frost needs to do comparable DPS so its added potential survivability may make up for the missing AoE and burst DPS. 95% simply is not enough to make Frost a competitive spec.

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