Val'kyrs scale with debuffs -- same as mirror images -- and cannot be affected by buffs (such as bloodlust). Thus, they benefit from Curse of Elements (or other equivalent 13% magic damage debuffs) and possibly Totem of Wrath's 3% crit (since that is a debuff). But yes, that is an excellent point duloth. Not only do Val'kyrs die prematurely on Blood-Queen, but they will hold you back on the 100% damage boost.
I think Rawr actually has them doing less damage than they really do. It's listed as 27,008 unbuffed damage. In spell damage breakdown, it's listed as 94,421.54 with 3.13 hits (on a 5 minute fight, using Fire). This works out to 30,166.62 damage per hit. However, 27,008*31.13 = 30,519, which means total damage for 3.13 hits should be 95,524.59.
I'm not entirely sure if there are any other debuffs I'm missing either. Most magic damage increases are buffs, not debuffs. Regardless,
[Nibelung] shows to be slightly ahead of
[Illumination] (22.11 DPS difference) in my 10-man raid setup, but in my 25-man raid setup, Nibelung is 31.9 DPS behind Illumination, and this is likely because of the scaling issue that Duloth mentioned. I have vastly more raid buffs in 25-man (Arcane Empowerment, Swift Retribution, Elemental Oath, Focus Magic, Totem of Wrath, and Misery. All of these make the passive crit/haste ever more lucrative. So that's definitely something to think about -- Nibelung gets 'better' the less buffs a group has.