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Old 01/20/09, 4:43 PM   #4396
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
So just go 51/20/0

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 01/20/09, 4:45 PM   #4397
Dragonp00
Glass Joe
 
Undead Mage
 
Nathrezim
Originally Posted by Neos300 View Post
You're right. Not every mage HAS to go Arcane. But maybe every mage WANTS to go Arcane.

That's the issue. In my guild there's only 2 mages. It's not unreasonable to think both want to go Arcane, is it?
I worry less about wants and more about needs. We run with 3 mages typically, I would tell at least 1 of them to go arcane and the other 2 as FFB (one to scorch if the other goes down). In your case, if neither of you rarely die I would just trade off FFB and Arcane between the two of you each week, otherwise you both might want to stay FFB as a 'just in case'.

EDIT: Or take Manly's advice

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Old 01/20/09, 4:52 PM   #4398
Guintof
Von Kaiser
 
Gnome Mage
 
Hellfire (EU)
Originally Posted by Dragonp00 View Post
According to the latest Simcraft on Page 1, it does include Arcane Blast as a glyph and shows Arcane to be the top dps Mage spec. I cannot seem to find how long it takes the fight into account for, but assuming a normal 5-7 minute fight with Arcane doing half way decent on mana it should stay as the top DPS spec.

Like Arastonachis posted in his results, Arcane is clearly winning but mana regen is fairly taxing at the moment.
Thanks. However upon checking simcraft I noticed a few things:

Glyph of Arcane Blast: Increases the amplifier from 15/30/45 to 20/35/50
It seems simcratf is using the glyph without it stacking which means that the arcane numbers are possibly higher than it is currently showing.

I also thought this patch was making 18/53/0 (FB Spec) as viable as 0/53/18 (FFB Spec) yet SimCraft is accounting only 20/51/0. Is there a reason for the 2 points in arcane instead of fire?

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Old 01/20/09, 5:03 PM   #4399
Dragonp00
Glass Joe
 
Undead Mage
 
Nathrezim
Originally Posted by Guintof View Post
Thanks. However upon checking simcraft I noticed a few things:



It seems simcratf is using the glyph without it stacking which means that the arcane numbers are possibly higher than it is currently showing.

I also thought this patch was making 18/53/0 (FB Spec) as viable as 0/53/18 (FFB Spec) yet SimCraft is accounting only 20/51/0. Is there a reason for the 2 points in arcane instead of fire?

In regards to your second point/question, where would your 2 points go into 18/53/0 over 20/51/0? I could see a case for flame throwing but in reality the 2 points are much better spent on Totw/Regen.

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Old 01/20/09, 5:24 PM   #4400
Guintof
Von Kaiser
 
Gnome Mage
 
Hellfire (EU)
Originally Posted by Dragonp00 View Post
In regards to your second point/question, where would your 2 points go into 18/53/0 over 20/51/0? I could see a case for flame throwing but in reality the 2 points are much better spent on Totw/Regen.
Assuming Incineration is not included in the spec, Flame throwing is an argument (I personally like having extra range on my spells) but couldn't incineration also be one? I mean it is extra crit on scorch and since you'll be using it anyway might as well try and get more crits for more HS procs.

Maybe I am thinking all wrong here.

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Old 01/20/09, 7:42 PM   #4401
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
incineration is a dps increase but not a very large one, especially compared to Torment of the Weak. It is similar to world in flames, except a scorch crit is significantly smaller than a pyroblast crit and the increased odds of a hot streak are fairly slight, so it's worse than world in flames for single target dps (and worse for aoe dps too)

What you are looking at really is incineration vs a mana talent.

Right now arc/fire is assumed to be a big mana hog, so people tend to assume spare points will go into high tier arcane mana talents. if you are 18 into arcane with full torment of the weak and you're fine on mana, than incineration might be where you go, but it competes with two good utility talents (flamethrowing, and burning soul's pushback protection) and one of those usually wins. To get those, or mana talents even world in flames is sometimes sacrificed.

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Old 01/20/09, 8:03 PM   #4402
 ash2ash
Operation Asian
 
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Undead Mage
 
Mal'Ganis
Originally Posted by solbergb View Post
incineration is a dps increase but not a very large one, especially compared to Torment of the Weak. It is similar to world in flames, except a scorch crit is significantly smaller than a pyroblast crit and the increased odds of a hot streak are fairly slight, so it's worse than world in flames for single target dps (and worse for aoe dps too)

What you are looking at really is incineration vs a mana talent.

Right now arc/fire is assumed to be a big mana hog, so people tend to assume spare points will go into high tier arcane mana talents. if you are 18 into arcane with full torment of the weak and you're fine on mana, than incineration might be where you go, but it competes with two good utility talents (flamethrowing, and burning soul's pushback protection) and one of those usually wins. To get those, or mana talents even world in flames is sometimes sacrificed.
FYi I tried Arc/fire. I went oom in about half the time i would have with FFB and my dps was about 500dps lower. This is with a shaman keeping an earthbind totem near the dummies so they were constantly snared. I didn't have focus magic procs but I did glyph fireball and FB dps was still about 300-500 lower than FFB. I just got my 4pT7 bonus today and with the crit modifier of FFB I think the difference would be even greater.

Also, I don't think people give incineration/imp fireblast enough credit. They're awesome for mobility fights to keep your hot streaks rolling and maintain your dps even while moving (ie heigan)

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Old 01/20/09, 8:04 PM   #4403
Guintof
Von Kaiser
 
Gnome Mage
 
Hellfire (EU)
Actually burning soul is already included on the spec but you are right that it is a choice of putting 2 points on incineration or world in flames, the latter being the wiser choice in my opinion or putting 2 points in mana regen.

I'd only ever put those 2 points in mana regen ever if I really needed them which is what prompted my question. I haven't played Fire ever since the expansion came out (Been frostfire ever since lvl 75) but it did fine in TBC so I just assumed that the addition of burnout wasn't too much more of a problem now. Ofc I forgot that we have to keep up LB which is a mana hog and we have pyroblast added to our rotation.

Will be interesting to see.

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Old 01/20/09, 8:21 PM   #4404
Kelfar
Piston Honda
 
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Blood Elf Mage
 
Bronzebeard
Originally Posted by ash2ash View Post
FYi I tried Arc/fire. I went oom in about half the time i would have with FFB and my dps was about 500dps lower. This is with a shaman keeping an earthbind totem near the dummies so they were constantly snared. I didn't have focus magic procs but I did glyph fireball and FB dps was still about 300-500 lower than FFB. I just got my 4pT7 bonus today and with the crit modifier of FFB I think the difference would be even greater.

Also, I don't think people give incineration/imp fireblast enough credit. They're awesome for mobility fights to keep your hot streaks rolling and maintain your dps even while moving (ie heigan)
How many times do we have to go over this, bosses aren't affected by movement slows, only casting and attack speed slows, the heroic dummy is considered a boss so earthbind has no effect. You need a warrior thunderclapping or a deathknight keeping up frostfever, or any of the other attack speed/cast speed slows each tank can provide.

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Old 01/20/09, 9:12 PM   #4405
Soulesss
Glass Joe
 
Troll Mage
 
Saurfang
Is the "SampleOutput- Simulationcraft" the updated version for Live Server DPS now? Because Arcane is higer then 20/51 and i'm actually quite surprised. I know there are bits and pieces of personal tests showing various results of arcane being higher, and 20/51 being a mana hog.

Would really like some confirmation from the elder elites of this community to condense it for us lesser mortals with regards to this because i would like to go 20/51, but keep hearing 57/3/11 is stronger. I'm quite used to topping charts cept for the past months in 3.03 i've been getting thrashed by our 3 HAT rogues >.< ... now that HAT's nerfed, i would like to do my best to make up for the dps loss.

Putting aside having a mage for 10% Spell Crit for the raid...

Which would be a good raiding spec for us Mages now? is 57/3/11 overall superior to 20/51?

Last edited by Soulesss : 01/20/09 at 9:22 PM.

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Old 01/20/09, 9:43 PM   #4406
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
Originally Posted by Soulesss View Post
Which would be a good raiding spec for us Mages now? is 57/3/11 overall superior to 20/51?
Unclear right now, arcane is doing good damage but fire is the more proven spec. I'd like to see a few WWS reports to get a better idea how arcane does in real raid situations. I personally am leaning towards 20/51 for times when I'm the only mage and we need scorch up, though for that something like 51/20/0 is also an option. There's no hurry right now so wait and see is usually the best policy, and I have a feeling both specs will be tweaked before or concurrent with Ulduar anyways, when DPS will actually matter.

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Old 01/21/09, 3:22 AM   #4407
 ash2ash
Operation Asian
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Kelfar View Post
How many times do we have to go over this, bosses aren't affected by movement slows, only casting and attack speed slows, the heroic dummy is considered a boss so earthbind has no effect. You need a warrior thunderclapping or a deathknight keeping up frostfever, or any of the other attack speed/cast speed slows each tank can provide.
I tested it on the nonheroic dummy. I know it's not an accurate dps comparison, but it's telling that my dps was significantly higher on the Heroic dummy WITH FFB spec than with a fire spec on a nonheroic. Combined with the increase in mana efficiency of frostfire as well as the "on demand" damage of combustion+IV, frostfire looks more appealing than ever.

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Old 01/21/09, 4:06 AM   #4408
Arastonachis
Glass Joe
 
Troll Mage
 
Frostwolf (EU)
Just a few informations, still from the ptr:

- Rotation is ABx3/AM/ABarr

- You have to skill MB 5/5. it doesent(!) require to change the rotation! Its a 12 Sec. buff, so there is enough time to reach AM with the normal rotation without loosing MB buff.

Here you can find my talent calculation with max dps and max manareg talents http://talent.mmo-champion.com/?mage...=031900000000#

Arkan is easy to play. You only have to spam the Rotation. You dont have to look on proccs like Hot Streak.

But if you look on the other side of the coin, an thats the bad one , i get into serious mana problems (I used Molten Armor cause the target is maximum DPS).

With the Talents posted above and Mage Armor i reached 60% manareg infight. Remember there is a glyph for Mage Armor (wich i dont use) with additional 20% manareg! 80% sounds a lot . After that, and if you are an alchemist, you can wear the alchemist stone + the mana gem glyph.

As you can see there are a lot of mana options.

BUT: My, our, target is max dps, you dont want to use all these mana features, cause you will loss a lot of DPS.

Today i'm going Naxx and i will try max dps. Will see what happen to my mana with Manareg Totem, blessing of wisdom and Pala/SP manareg.

(again please ignore my english. I'm not a native speaker )

Last edited by Arastonachis : 01/21/09 at 4:28 AM.

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Old 01/21/09, 4:16 AM   #4409
Soulesss
Glass Joe
 
Troll Mage
 
Saurfang
Originally Posted by Arastonachis View Post
Just a few informations, still from the ptr:

- The Information that you have to start ABarr after the 5th Missle is landing is wrong! AB Buff duration is 8 Sec. With a lot of (normal) haste, AM Cast need 4 sec, and ABarr is an instant cast, so there is enough time to cast everything.
Might want to reread Tooltip again:

"This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast."

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Old 01/21/09, 4:28 AM   #4410
Arastonachis
Glass Joe
 
Troll Mage
 
Frostwolf (EU)
Originally Posted by Soulesss View Post
Might want to reread Tooltip again:

"This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast."
thx you are right. Ive edited my posting

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