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Old 08/06/09, 6:43 PM   #4861
allynnjss
Glass Joe
 
Human Mage
 
Eitrigg
blue post

There have been several hotfixes applied to address certain issues with Hot Streak. Please retest this issue and let me know if you're still experiencing issues.

Also, please do not presume that your issue is more important than any other issue on this forum. Just because your thread does not get a blue post does not mean that it has not been read and is not being addressed already.


World of Warcraft - English (NA) Forums -> [Bug]Living Bomb no longer proccing Hotstreak

It still does not say if LB dot crits are supposed to proc HS or not.

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Old 08/06/09, 6:48 PM   #4862
Fayenoor
Glass Joe
 
Troll Mage
 
Suramar
Post deleted on forum admin request

Last edited by Fayenoor : 08/07/09 at 2:29 PM. Reason: deleted

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Old 08/06/09, 6:52 PM   #4863
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Ah well, that was somewhat expected, were they to ask me which I prefered LB being used on multiple targets or the DOT proccing HS I would have made the same choice as they did.

It allows us to do something we couldn't before and makes us very good on multi mob fights, we will be lagging a bit behind on patchwerk type fights.

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Old 08/06/09, 8:06 PM   #4864
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Honestly, I don't mind the changes. However, the reason as to why we got there is quite simply inexcusable. Heres a repost with highlight to the relevant parts

Originally Posted by blizzard
During the 3.2 development cycle, players reported the bug that Hot Streak did not trigger from Living Bomb critical periodic damage. Initially, we made the decision to continue preventing Hot Streak from triggering. This resulted in the “non-periodic” text being added to the Hot Streak tooltip. Late in the 3.2 cycle, the decision was revisited, and Hot Streak was allowed to trigger from Living Bomb periodic damage, but too late to correct the tooltip. However, around the same time, Living Bomb was changed to be allowed on multiple targets per Mage. In addition, our QA team discovered a 3.2.0 live bug that periodic damage from Fireball and Frostfire Bolt was being counted toward breaking the Hot Streak (as these could never crit). In discussion yesterday, we determined that with multiple targets per Mage, Living Bomb periodic damage triggering Hot Streak was too powerful. However, we still liked Living Bomb being used on multiple targets and didn’t want to change that. Instead, yesterday (Wed Aug 5) we hotfixed Hot Streak so it could no longer be triggered by periodic damage, resolving both the bug with Fireball and Frostfire Bolt, and the balance concern with Living Bomb. In the course of that hotfix, a data error was introduced which caused the non-periodic damage from Fireball and Frostfire Bolt to never break the Hot Streak streaks on non-crits. That data error was corrected with a hotfix this morning (Thr Aug 6).

Final result:
Host Streak triggers exactly as stated in its tooltip: “2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt”. Only non-periodic damage interacts with it, and only those spells listed. Periodics do not affect the streak in any way. Direct damage from the listed spells always count, for or against the streak.

Sorry for any confusion that resulted from us not posting this sooner. We’ve been making many fixes since 3.2 went live this week.
So let me get this straight.

Blizzard agrees upon multi-target LB and LB-ticks-proccing-HS both being a-ok for mages. If it wasn't OK, it wouldn't have been in the patch, unless that was an unintentional bug. Which it isn't, as you can see from the above blue post, not to mention the previous blue post confirming that it was in fact intended to behave that way (proof: see end of post). So we have 2 blue posts confirming that both mechanics at the same time are ok and intended.

Now, after the code has been agreed upon, the changes are made on the code and made it to the live patch. Then the patch goes live, and a bug is found (fireball/ffb ticks breaks HS). The fix to that bug is to revert entirely the new functionality ?

What kind of bugfixing is that?

From a philosophical standpoint I have a hard time accepting this. I cannot dare imagine how my users would react if I told them that the shiny new feature I just put in the software that saves them 30 minute of work per day had a bug in it, and that I decided to remove the feature entirely in order to fix a bug in it. (Yes, I am a software developer). It has got nothing to do whether or not the move is correct or not -- theres a proper time to make changes, and allowing bug to have an impact on class balancing strikes me as beyond anything acceptable. Why put the new feature in only to remove it later, since clearly bug or not it would have been deemed as too good ?

The ironic part here is that I would have fully understood the move had there not been any blue post going through in detail how things came to be. Its mostly because the root problem was 'fixed' with a blatant disregard to collateral damage (to fix fireball/ffb ticks resetting HS, you just remove entirely the new functionality). Personally I see it as an invitation to stop reporting bugs, since hey, bug fixing means class changes ?
-------
World of Warcraft - English (NA) Forums -> Confirmation on LivingBomb tics procing HS
Originally Posted by blizzard
The intent, as of this writing, is that Living Bomb ticks that crit will proc Hot Streak.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 08/06/09, 8:15 PM   #4865
Jollyroger86
Glass Joe
 
Human Mage
 
Burning Legion
Wow. Just wow. It's frustrating enough that they took away something that made our class a lot of fun to play, and in all honesty, did not make us overpowered on single target at all. But then to find out that the change came about out of sheer laziness on blizzards part is even worse.

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Old 08/06/09, 8:25 PM   #4866
Soulfly
Glass Joe
 
Gnome Mage
 
Lightninghoof
Pretty annoying. They had this working on the PTR for a couple weeks and probably not enough time to really test the balance of it fully. But I agree with Manly that making this change so quickly due to a bug and also assuming that it's too powerful is pretty foolish.

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Old 08/06/09, 8:52 PM   #4867
Slander
Von Kaiser
 
Undead Mage
 
Dunemaul (EU)
Was there even any analysis done to the scenario where you keep living bomb up on enough targets to have a hot streak at any given time, ie you spam lb/pyro without or with little dead time?

I can see how it was deemed too powerful in mass pvp where you would have plenty of targets to lb and then just spam someone down with hot streaks, that can't have been fun for the recipient, although I find it strange they would all of a sudden consider class balance in mass pvp scenarios.

I'm quite sure your single target dps would go down if you were to resort to such a tactic, putting up lbs on trivial mobs unless the explosions hit the primary target, would be interesting with some numbers on this though.

How about a pure aoe scenario, did we suddenly become "Kings of AoE"?

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Old 08/06/09, 9:30 PM   #4868
Dralektus
Glass Joe
 
Dralektus's Avatar
 
Draenei Mage
 
Aerie Peak
Originally Posted by Slander View Post
How about a pure aoe scenario, did we suddenly become "Kings of AoE"?
In most pure AoE scenarios we are still limited by the mob needing to stay alive for a full 12 seconds to explode. This makes it hard to compete with AoE dps from the likes of DKs and Warriors. However (Hot Streak procs or no) multi-target LB is undeniably a good thing for our AoE and makes us more competitive in some situations where we previously were not.

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Old 08/06/09, 9:35 PM   #4869
Eternius
Glass Joe
 
Eternius's Avatar
 
Human Mage
 
Echo Isles
I just don't understand how they can justify nerfing our single target DPS for more aoe?

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Old 08/06/09, 9:43 PM   #4870
Legitimate
Glass Joe
 
Legitimate's Avatar
 
Troll Rogue
 
<Og>
Burning Legion
Originally Posted by Dralektus View Post
In most pure AoE scenarios we are still limited by the mob needing to stay alive for a full 12 seconds to explode. This makes it hard to compete with AoE dps from the likes of DKs and Warriors. However (Hot Streak procs or no) multi-target LB is undeniably a good thing for our AoE and makes us more competitive in some situations where we previously were not.
Multi-target living bomb is janky, inconsistent, expensive and unreliable post the most current-hotfix. A big reason why is in your first sentence; 12 seconds is a long time to wait. In situations such as Mimiron Phase 3 and 4, Cat Lady, Freya, Yogg and the like, Multi-target living bomb meant mobility. If you are on star duty for algalon, multi-target living bomb meant real DPS gains in more ways than one with a side of mobility to boot. If you were dodging interrupts on Auriaya or Ingis, Multi-target living bomb meant flexibility. Now, it's a mana sink in almost all those situations except Yogg, where every add has to die in a semi-timely fashion and is still rather good for phase 3 Yogg. It's almost never worth casting unless you are in a situation where either a) AoE damage is premium and you know your target is going to be up for 12 seconds or b) You are in a Yogg-esq situation where everything on the board needs to die.

What this change means is a great deal of why the living bomb change helped so much in many places has been ripped away in the name of a bug fix. It represents a misunderstanding of why the change was good in the first place and honestly makes me very nervous for the future of casting.

Last edited by Legitimate : 08/06/09 at 9:56 PM.

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Old 08/06/09, 10:00 PM   #4871
Vyctoria
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
Manly, I think you misinterpreted the blue post there:

Originally posted by Blizzard
However, around the same time, Living Bomb was changed to be allowed on multiple targets per Mage.
Ignore the next line - the post is badly put together and that line isn't really relevant - then you get:

Originally posted by Blizzard
In discussion yesterday, we determined that with multiple targets per Mage, Living Bomb periodic damage triggering Hot Streak was too powerful.
I think what was meant was that Development Team Member X implemented "Hot Streak from LB ticks" and without either of them communicating Development Team Member Y implemented "Multi-target LB". This combination was then decided to be too powerful (presumably mainly in PVP) so they dealt with it by removing Developer X's work.

To put it another way:

Originally posted by Manly
Blizzard agrees upon multi-target LB and LB-ticks-proccing-HS both being a-ok for mages.
It seems to me that they're suggesting that they "okayed" both changes independently but not as a whole. In combination they decided they were too powerful so removed one of them.

I'm not offering an opinion on whether this was a good decision or an ideal development cycle but I'm fairly certain that's what the blue was getting at with their post and the hotfix was not mainly due to the FB/FFB dot bug. I think the change would have been made had the FFB/FB dot bug never existed and it was a helpful side effect that it fixed the bug as well.

I have just about enough faith in humanity (Blizzard) to still believe that they wouldn't remove functionality just because it's easier to fix a bug that way. This may be naive.

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Old 08/06/09, 10:43 PM   #4872
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
See I'm rather more cynical about how this reversion came about. The reason I questioned the coding practices at Blizzard in my earlier post was because there were apparently two separate attempts to fix the HS bug: one was to stop all DoTs from affecting HS at all and the other was to stop non crits from "Frostfire Bolt" and "Fireball" from resetting the HS counter. Consider the blue explanation: a "data error" was introduced that caused the two spells with DoTs that produced undesirable HS behaviour to get borked with regard to HS. No other Fire spell/DoT got borked. The two spells were borked in a unique and special way to boot: what spell increments the HS counter on a crit, but doesn't reset the counter on a non-crit? No spell ever displayed this behaviour before. That's some accidental data error.

Anyway, after this debacle, it seems to me that Blizzard has concluded that they just can't get this to work properly (they NEVER got HS working as described in the 3.2 patch notes on PTR, after all), and reverted back to the original HS code.

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Old 08/06/09, 11:18 PM   #4873
Xentropy
Don Flamenco
 
Human Mage
 
Whisperwind
Originally Posted by Vyctoria View Post
It seems to me that they're suggesting that they "okayed" both changes independently but not as a whole. In combination they decided they were too powerful so removed one of them.
This might make sense if both changes had indeed as said in that post been introduced on the PTR "around the same time." However, the multi-target Living Bomb was applied very early on the PTR, confirmed as an intended change by Ghostcrawler on June 29th. Over a month later, the addition of allowing Living Bomb ticks critting to proc Hot Streak was made, and also confirmed as intended by the same developer on July 30th.

They weren't just okayed separately, Ghostcrawler was aware of both changes and they were made a month apart, with the clear knowledge that both were active at once (Ghostcrawler's second post was in reply to a question mentioning both changes).

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Old 08/06/09, 11:48 PM   #4874
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Blizzard has an immensely popular software game with a very powerful auto-update mechanism and customer-provided system test (PTR). They really have very little incentive for "first-time-right" delivery. I am surprised that this herky-jerky doesn't happen with greater frequency.

Still....... Some day in the distant future when this game is over-and-done I would love to know what sort of tools they use to explore new character mechanics.


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Old 08/07/09, 1:14 AM   #4875
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
My primary issue with all of this is that it still leaves us in the lurch as far as single-target DPS goes.

The new Living Bomb changes make us mind-bogglingly good for a number of fights right now. Mages on fights like Mimiron and Yogg0 (<- holy shit here) are insane, and even when LB can't be outright abused, if it's hitting multiple targets we're still in excellent shape (see: Kologarn, Jormungars, et al). But when that aspect is removed, i.e. single target fights, we go back to being somewhat mediocre and depending heavily on crit RNG.

I'd much prefer a more balanced approach that didn't make us so-so for some fights and completely out of whack on others. I think the "bugged" version of HS that allowed it to proc from crit>noncrit>crit would be a positive change to cut out of the randomness. And although I love the fact that with multi-target LB we actually have a quality spammable instant, I would not be surprised in the slightest if it ended up getting nerfed.

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