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Old 12/15/09, 6:30 PM   #5296
NateB
Glass Joe
 
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Gnome Mage
 
Frostmane
Originally Posted by SamanthaJ View Post
Any proc rates confirmed for Nibelung staff from IC25?, my initial impressions are that it is reasonably good, but the dps output leads me to believe it is probably more of a gimmick and may not be worth the loss in other stats for arcane mage dps? Any thoughts?

...Will probably still use it however as having a cool angel pop up in random heroics wins.

Anecdotal experience (and not remotely a large enough sample size), ran ICC 25 man semipug on my alt, and a boomkin picked up the staff. During Saurfang fight the boomkin had 3 valk's procced at once.

It's hard to imagine that that reflects a 1% proc rate, but this could be an anomaly or a bug.

I wasn't running meters, but he claimed it constituted 4% of his dps, which is pretty impressive (though he could have been shitty dps).

Hopefully we'll see someone running serious numbers on it soon

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Old 01/03/10, 7:46 PM   #5297
jones4569
Von Kaiser
 
Night Elf Death Knight
 
Eredar
So, for the sake of argument I wanted to ask the mechanics of Ignite. (I'm fairly ignorant to mage mechanics)

So currently I've been told that Ignite suffers for being double taxed, and I wanted to know if that was true/intended or should it even be intended? (I don't think any ability or talent should be getting double taxed, its pointless and unnecessary)

As in, your initial critical fire spell is partly resisted, then Ignite calculates its damage from that partly resisted spell, then the Ignite ticks are also victim to being partly resisted.

I would personally be pretty damn annoyed if that's true -.- I can't think of one logical reason as to why any sort of critical strike bonus talent should fall victim to that.

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Old 01/03/10, 9:20 PM   #5298
 Wizeowel
old and slow
 
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Human Mage
 
Nordrassil (EU)
Yes Ignite is "double taxed", as it says in the tooltip of the talent it does additional damage based on the damage of the spell.

[22:42:56.617] Wizeowel Living Bomb Anub'arak *2242* (R: 121)
[22:42:59.232] Wizeowel Ignite Anub'arak 449

The first tick is 20% so you can see that 2242 / 5 = 448.4.

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Old 01/05/10, 4:57 PM   #5299
Zaldinar
Don Flamenco
 
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Human Mage
 
Arygos
Originally Posted by Wizeowel View Post
Yes Ignite is "double taxed", as it says in the tooltip of the talent it does additional damage based on the damage of the spell.

[22:42:56.617] Wizeowel Living Bomb Anub'arak *2242* (R: 121)
[22:42:59.232] Wizeowel Ignite Anub'arak 449

The first tick is 20% so you can see that 2242 / 5 = 448.4.
That only qualifies as 'double taxing' if the ignite ticks themselves can be partially resisted or are reduced by a given damage reduction effect other than immunity or absorption. Which to my knowledge no damage reduction effects reduce ignites damage at the moment. Otherwise it's normal reduction the same as any other crit damage increase effect.

To truly model the game, we first must research it.
http://zaldinar.wordpress.com/
Proven TheoryCrafting Stuff, chain casting in a PTR near you soon.

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Old 01/05/10, 11:01 PM   #5300
karrgo
Glass Joe
 
Undead Mage
 
Hellscream (EU)
Oh my, a first post.

Ahem, our guild had several attempts on Anub'Arak 25H earlier today and I was trying out the new and flashy Flamestrike-spam "-rotation", which yielded some promising data.

Here, a WoL log of the wipefest. I applied Living Bomb on all the four adds as per usual and then just started spamming my macro of FS8+5xFS9, sometimes reapplying LB on an add or two since they seemed to be going down really slow this time. My raidbuffed FS cast time was something close to 1.4sec and I was playing standard 18/53 TTW/Fire.

Comparing my own dps in relation to our resident op unholy dk, Academos, it looked pretty amazing. Pre 3.3 I had usually been significantly behind him while playing an Anub-specific FFB. This time I was, when I didn't screw up targetting or something else, really close or sometimes even right on top of him. Granted their dps took a hit in the patch but still.

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Old 01/06/10, 12:50 AM   #5301
katieqt37
Glass Joe
 
Undead Priest
 
Stormreaver
Does rawr seem to be modeling 2pc T10 incorrectly for anyone else? As has been discussed here, it should be a few hundred dps upgrade. It's not showing that for me. I have 4pc T9 currently (232 shoulders, rest 245 +merlin offset) and I select T10 gloves+T10 shoulders, and its spitting out about a 200 dps loss. I also tried going from current set to T10 chest+T10 shoulders, and it still shows a 100 dps loss or so over the 4pc T9. I tried this is the newest version of rawr (2.3.5) as well as previous version (2.3.4).

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Old 01/06/10, 3:34 AM   #5302
Korey
Von Kaiser
 
Human Mage
 
Lightbringer
Originally Posted by katieqt37 View Post
Does rawr seem to be modeling 2pc T10 incorrectly for anyone else? As has been discussed here, it should be a few hundred dps upgrade. It's not showing that for me. I have 4pc T9 currently (232 shoulders, rest 245 +merlin offset) and I select T10 gloves+T10 shoulders, and its spitting out about a 200 dps loss. I also tried going from current set to T10 chest+T10 shoulders, and it still shows a 100 dps loss or so over the 4pc T9. I tried this is the newest version of rawr (2.3.5) as well as previous version (2.3.4).
In the comparison (right) panel dropdown, select Buffs > Set Bonuses. "Bloodmage's Regalia 2 Piece" should be at the top.

If not, go to the Options -> Fight tab in the left panel, scroll to the bottom, and make sure "Unlimited mana" is unchecked. This is what happened to me. I had Unlimited Mana checked and Rawr assumed I was spamming AB 100% of the time, so it valued t10 2pc at 0dps.

If this doesn't solve your problem, just try checking/unchecking different options that might be affecting your set bonus values.

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Old 01/06/10, 8:03 AM   #5303
 Wizeowel
old and slow
 
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Human Mage
 
Nordrassil (EU)
Originally Posted by Zaldinar View Post
That only qualifies as 'double taxing' if the ignite ticks themselves can be partially resisted or are reduced by a given damage reduction effect other than immunity or absorption. Which to my knowledge no damage reduction effects reduce ignites damage at the moment. Otherwise it's normal reduction the same as any other crit damage increase effect.
Try resisted>0 and spell="Ignite" in world of logs expression editor. You could ask Eliane on your server, whose last Anub'arak heroic attempts resulted in over 5% ignite damage resisted.

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Old 01/06/10, 8:58 AM   #5304
spliff
Glass Joe
 
Troll Mage
 
<oRk>
Gul'dan (EU)
Originally Posted by Valindil View Post
[...]
 /castsequence reset=20 Dragon's Breath, Flamestrike(Rank 9), Blast Wave, Flamestrike(Rank 8)
to make it easier but it still required good timing to bring up the targeting-circle right on the GCD. For mages who are fond of keyboard mashing I'd imagine pressing it too fast would cause the ring to appear and disappear, but I didn't have much difficulty with it.
One could use !Flamestrike in the macro - this "fixes" the on/off behaviour of the targeting circle and you could spam your button. This is true for all targeting circles.

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Old 01/06/10, 10:13 PM   #5305
Zaldinar
Don Flamenco
 
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Human Mage
 
Arygos
Originally Posted by Wizeowel View Post
Try resisted>0 and spell="Ignite" in world of logs expression editor. You could ask Eliane on your server, whose last Anub'arak heroic attempts resulted in over 5% ignite damage resisted.
Then that should be submitted as a bug, with combat logs to back it up. Every other time ignites damage output has been reduced by non immunity/absorb effects it has been deemed a bug.

To truly model the game, we first must research it.
http://zaldinar.wordpress.com/
Proven TheoryCrafting Stuff, chain casting in a PTR near you soon.

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Old 02/02/10, 8:26 AM   #5306
Zamn
Glass Joe
 
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Gnome Mage
 
Caelestrasz
There's plenty of chatter about the 2piece T-10 bonus but i can't seem to find anything on the 4piece. I'm only coming up to getting my third piece but with the release of the new VoA boss the fourth may come quicker(going for the legs). Has anyone done any testing on the T10 4piece bonus and glyphing for MI? Or can some point out to me where the post is as i've sifted through the previous 10 or so pages in this thread. Cheers

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Old 02/02/10, 8:42 AM   #5307
Pasture
Don Flamenco
 
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Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Zamn View Post
There's plenty of chatter about the 2piece T-10 bonus but i can't seem to find anything on the 4piece. I'm only coming up to getting my third piece but with the release of the new VoA boss the fourth may come quicker(going for the legs). Has anyone done any testing on the T10 4piece bonus and glyphing for MI? Or can some point out to me where the post is as i've sifted through the previous 10 or so pages in this thread. Cheers
Why would you glyph for MI? The 4-piece gives 18% extra damage to all your abilities for 30 seconds - it doesn't really relate to the images themselves. Essentially hitting your mirror image is the same as hitting arcane power. Having an extra image via the glyph isn't going to help you.

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Old 02/02/10, 9:57 AM   #5308
Elrin
Glass Joe
 
Gnome Mage
 
Alonsus (EU)
While talking about the tier 10 4 piece bonus:

Do we still get 30 seconds of increased damage in the same way we get the threat ignoring regardless of whether the mirrors are still alive, i.e. if the mirros die after 5 seconds?

I know mirrors are much more survivable now - but haven't had the chance to use the mirrors in a raid and wondered if anyone else has checked it the debuff uptime on a combat log - guess it should always be 30 secs/60 secs/90 secs depending on how many times the mirrors were cast (unless combat ended with mirrors up).

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Old 02/02/10, 11:10 AM   #5309
ShowXdown
Glass Joe
 
Undead Mage
 
Eredar (EU)
Q: Is Glyph of Molten Armor still better than arcane power glyph?

Arguments:

- You loose 2PC T9 when u get 4pc t10
- You wont gem purified dreadstone - except 2 for meta (even +9 SP Socket bonus wont be better than cardinal ruby or reckless ametrine)
- You will remove your 2 or 3 points in Student of mind to something else (Magic Absorbtion or IA)
- 4 pc t10 will be used with arcane power most of the times


This scenario will occur when you get 4t10.. so my question, is glyph of molten armor still better? With 2 or 3 blue gems you will have 219 Spirit selfbuffed - when wearing absolut no spirit item (which is the case for me tomorrow with 4 pc t10)

219
+52 Motw
+80 Priest
+10% kings
-----------
386 Spirit if i didn't forget something

386*0,20 (glyph) means you will get 77,2 Critrating through the glyph

77,2 critrating are 1,67 % Crit.


EDIT:

Raw tells me that i have 408 Spirit raidbuffed (without any SPI gear and without Student of mind)

3 Points in student of mind will give me 41 dps in that case. However you just have 2 points - gaining 29 Dps from student of mind. Trading them to magic absorbtion has already been discussed in this forum.

Without student of mind, Glyph of molten Armor is a DPS increase of 108 DPS. Arcane Power dps increase is surprisingly low --> 59 DPS

So Glyph of Molten armor is the 3rd best Glyph, even in the Circumstance that you have 0 Spirit gear


Second Asumption

Arcane Meditation (50% mana reg while casting) - Is this talent still worth it? At a maximum of 386 Spirit the mana regeneration rate is 123 mp5 Infight. Those 3 points could be used for IA and/or Magic Absorbtion.

Edit

The less spirit you have, the worse arcane meditation becomes (ofcourse). So under the worst circumstance it's an dps increase of 138 (standard Rawr Fight)

With just 2 piece spirit on my gear it's 163 DPS increase.

The math for incanters absorbtion is very hard to do. So any thoughts how i can compare 163 DPS from meditation to IA?

Last edited by ShowXdown : 02/02/10 at 4:58 PM.

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Old 02/02/10, 11:42 AM   #5310
Arbitur
Glass Joe
 
Gnome Mage
 
Daggerspine
Originally Posted by Elrin View Post
Do we still get 30 seconds of increased damage in the same way we get the threat ignoring regardless of whether the mirrors are still alive, i.e. if the mirros die after 5 seconds?.
Yes. Just as Pasture explained in the post above your own, the 18% damage buff is independent of the images: glyphed or unglyphed; dead or alive.

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