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Old 08/29/08, 10:56 PM   #751
Last_Human
Von Kaiser
 
Undead Mage
 
Blackhand
Originally Posted by Masaru View Post
How does the Hot Streak mechanic work exactly? I've never experienced this particular kind of proc... does it put a Presence of Mind type buff on you that is permanent until you cast a Pyroblast?
Well it says 'within 10 seconds' so I presume it's like a nightfall proc for warlocks in that if unused it will expire. It's a nice proc for sure but part of me just wants them to make pyroblast useful as a baseline spell.

The negative synergy between Hot Streak and Fiery Payback might need to be addressed though, realistically, I cna't see the small cooldown having much effect on the availability of Pyroblast to be cast.

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Old 08/29/08, 11:01 PM   #752
Jonny_Monroe
Don Flamenco
 
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Draenei Priest
 
Auchindoun (EU)
Well it says 'within 10 seconds' so I presume it's like a nightfall proc for warlocks in that if unused it will expire. It's a nice proc for sure but part of me just wants them to make pyroblast useful as a baseline spell.
The same can be said for arcane missiles, but we can surely agree that having a more dynamic casting process is a step in the right direction.

OMNOMNOM.

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Old 08/29/08, 11:23 PM   #753
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
It's possible to spec Hot Streak without having Pyroblast currently. Granted, there's no reason why you would, but they've usually added explicit dependences when there are implicit ones as well. Personally, the bigass arrow going down the talent pane would be as good a reason as any to make Pyroblast a trainable spell. The alternative is to make it a general or fire-specific PoM, although restricting it to Pyro does mean that you wouldn't waste it on Fireballs.


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Old 08/29/08, 11:28 PM   #754
archeron
Glass Joe
 
Human Mage
 
Dragonblight (EU)
- Clearcasting / Presence of Mind only gives +30% crit rate on the first spell cast. The spell crit rate increase is lost after the first cast even if Clearcast and Presence of Mind is still active. There's a new buff while CC/PoM is active "Arcane Potency: 30% increased spell criticial strike chance".


Glyphs from build 8885:

Mage (Skills List / Talent Calc. (8885))

* Glyph of Arcane Intellect -- Reduce the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
* Glyph of Slow Fall -- Your Slow Fall spell no longer requires a reagent.
* Glyph of Fire Ward -- You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
* Glyph of Frost Ward -- You have an additional 5% chance to reflect Frost spells while your Frost Ward is active.
* Glyph of Ice Armor -- Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

Last edited by archeron : 08/29/08 at 11:38 PM.

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Old 08/29/08, 11:30 PM   #755
Masaru
Von Kaiser
 
Draenei Death Knight
 
Mannoroth
To be honest, Deep Fire's casting variety is perhaps getting a little too dynamic. Scorch, Fireball, Frostfire Bolt, Living Bomb, Pyroblast, Focus Magic if you go that route, that's a lot of spells to balance. It's going to be interesting see what rotations will look like. I'm looking forward to it, but it could be messy, as well.

Also, Blizzard certainly seems to be pushing crit as a very valuable stat for fire mages in particular. Is there going to be a paradigm shift away from Haste towards Crit?

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Old 08/29/08, 11:44 PM   #756
Heator
Glass Joe
 
Gnome Mage
 
Nozdormu (EU)
Looks like they fixed all the mechanics now.

FoF: Working
Brain Freeze: Working
Shatter Shield: Working

Actually pretty fun running arounf killing stuff as Deep Frost now as there is something up almost every single mob.

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Old 08/29/08, 11:47 PM   #757
Faxmonkey
Piston Honda
 
Troll Mage
 
Blackrock
Originally Posted by Lhivera View Post
- Fingers of Frost back to next 2 casts (bad)
- Improved Water Elemental reduced to 0.2/0.4/0.6% mana per 5 secs (good)
I'm not gonna say the previous iteration wasn't overpowered, but this seems like too much of a nerf to me. Now a full duration WE returns 7.2% mana back. This barely covers the casting cost . . . Sure it still benefits group members, but I'm thinking .5/1/1.5 wouldn't be out of order.

As a PvE talent you can probably justify the 3 points simply by the extended duration alone, but as a PvP talent the mana return would be quite important. I'd like to see a fine line somehow drawn between "You must now spec frost in order to raid becuase our healers are running out of mana" and "This talent is is only for raiders cause it increases your sustained dps by a trivial amount without providing much else".

Last edited by Faxmonkey : 08/29/08 at 11:57 PM.

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Old 08/29/08, 11:55 PM   #758
archeron
Glass Joe
 
Human Mage
 
Dragonblight (EU)
Also Leatherworking changes:

* Fur Lining - Stamina - "Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Spell Damage - "Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Fire Resist - "Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."
* Fur Lining - Attack Power - "Permanently enchant bracers to increase attack power by 120. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound."

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Old 08/29/08, 11:56 PM   #759
threep*
Von Kaiser
 
threep*'s Avatar
 
Human Mage
 
Eredar (EU)
Originally Posted by Masaru View Post
To be honest, Deep Fire's casting variety is perhaps getting a little too dynamic. Scorch, Fireball, Frostfire Bolt, Living Bomb, Pyroblast, Focus Magic if you go that route, that's a lot of spells to balance. It's going to be interesting see what rotations will look like. I'm looking forward to it, but it could be messy, as well.

Also, Blizzard certainly seems to be pushing crit as a very valuable stat for fire mages in particular. Is there going to be a paradigm shift away from Haste towards Crit?
Too dynamic? Hell it's good enough to have dynamic as Deep Fire... It's not that Fireball spam wasn't boring. ;-)
I like the Hot Streak change, finally we get some reason to cast Pyros in Raids; it will be much more fun.

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Old 08/29/08, 11:56 PM   #760
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
That may well be true. This is a case where underpowered is better than overpowered, I think, but it could probably stand to be bumped up. There's plenty of time for that.

A much, much bigger deal to me is the Fingers of Frost reversion. While Fire Mages are juggling Fireball, Scorch, Frostfire Bolt, Living Bomb and Pyroblast, and Arcane Mages are dealing with the haste and mana requirements of their Barrage/Blast/MBAM process, Frost Mages are back to mindlessly spamming Frostbolt with an occasional tap of the Fireball key. It's a great disappointment; the prospect of actually having a reactive process with Shatter combos and selecting between Deep Freeze or Ice Lance based on cooldown had me excited to keep playing Lhivera as my main; without that, frankly, I think she's headed for retirement. Being powerful isn't enough; the fun factor is greatly lacking due to this change, and I have more than half a screen full of other 70's to choose from.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 08/30/08, 12:03 AM   #761
Faxmonkey
Piston Honda
 
Troll Mage
 
Blackrock
Originally Posted by Lhivera View Post
That may well be true. This is a case where underpowered is better than overpowered, I think, but it could probably stand to be bumped up. There's plenty of time for that.

A much, much bigger deal to me is the Fingers of Frost reversion. While Fire Mages are juggling Fireball, Scorch, Frostfire Bolt, Living Bomb and Pyroblast, and Arcane Mages are dealing with the haste and mana requirements of their Barrage/Blast/MBAM process, Frost Mages are back to mindlessly spamming Frostbolt with an occasional tap of the Fireball key. It's a great disappointment; the prospect of actually having a reactive process with Shatter combos and selecting between Deep Freeze or Ice Lance based on cooldown had me excited to keep playing Lhivera as my main; without that, frankly, I think she's headed for retirement. Being powerful isn't enough; the fun factor is greatly lacking due to this change, and I have more than half a screen full of other 70's to choose from.

And yet, if you only have one frost mage in the group, it's going to be a dps improvement most likely . . . I can certainly see both sides to this. For one thing, I'm fairly certain 2 guarenteed shattered spells is far better from a PvP point of view
but it does certainly tend to detract from a "fun" aspect and also the "5 frost mages in one raid synnergy" aspect of having it the other way.

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Old 08/30/08, 12:05 AM   #762
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Oh, no, I'm not talking about the original debuff version with the crazy stacked frost mage synergy. I'm talking about the most recent version, which was a 4-second personal buff, no charge limit -- enough time to complete your Frostbolt cast, cast a second one, and follow up with an Ice Lance or a deep Freeze, if you had a little haste. Added some interactivity, had to select spells based on haste and cooldown, and it made Deep Freeze part of the DPS process against a boss, just as Living Bomb will be for Fire Mages.

All gone now, I'm afraid.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 08/30/08, 12:28 AM   #763
radikal
Von Kaiser
 
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Human Mage
 
Black Dragonflight
Aww, no more hot streak awesomeness. FoF at 2 casts is pretty mindless. It's like one step forward, one step backwards with each patch. Spamming a macro that frostbolts unless you've got a BF proc up doesn't seem like much fun. I'm super opposed to making Pyroblast again dependent on a gimmick to be castable. Three gimmicks now for the spell to be usable? Why not just make it usable normally?

Also, the whole pushing crit as a stat thing is really messy with how resilience works. Ignite remains tripple taxed. A talent like Hot Streak performs radically (haha) different in PvP versus PvE based on crit chance differential. (To the point it can almost not proc in PvP) Talents like Hot Streak and their dependency on crits generates huge variance in DPS which is frustrating both on the PvE and PvP side of things. (Resilience is after all designed to reduce variance in damage and do you really want 15% swings in how much damage you do per attempt?) Wouldn't a talent like Cold Streak (makes your next blahblah instant after 2 noncriticals) make more sense from a gameplay perspective? (You'd see less spikey damage)

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FH - LF 1 Baller PvE Mage
All noncrit DoTs (not Ignite) generate Combustion charges (Bug?)

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Old 08/30/08, 12:44 AM   #764
Kopalec
Von Kaiser
 
Human Priest
 
Suramar
After logging into Dalaran and seeing trade chat, it appears that Inscription is now active and that Glyphs are on a 1 hour duration. This hopefully lessens the blow from the Frostbolt Glyph. In essence we will treat them similar to weapon oils.

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Old 08/30/08, 12:46 AM   #765
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Kopalec View Post
After logging into Dalaran and seeing trade chat, it appears that Inscription is now active and that Glyphs are on a 1 hour duration. This hopefully lessens the blow from the Frostbolt Glyph. In essence we will treat them similar to weapon oils.
That's very interesting indeed. Thanks for the info.

Doesn't it seem kind of goofy, though, that you'd buy a glyph to put on your Ice Armor to save a single cast?

Glyph lasts 1 hour, glyph makes Ice Armor last 1 hour. Buy a glyph to save 930 mana?

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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