Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 09/11/08, 6:12 AM   #1351
Sakku
Glass Joe
 
Undead Mage
 
Kirin Tor (EU)
Change for 2t5 is good for lvl80. I just hope some things:

- There will be an arcane talent which does 2t5 same effect
- This change wont affect lvl70 2t5 when all the changes will come to live BC. Or lot of people will have to re-gear, and take (finally) 4t6.

Offline
Old 09/11/08, 6:16 AM   #1352
Xentropy
Don Flamenco
 
Human Mage
 
Whisperwind
Glyph of Frostbolt is now possible to make and test.

It does just as it says, removes the snare from Frostbolt. However, while the target is not slowed at all, Frostbite and Fingers of Frost are both still able to proc. Apparently as far as the Frostbite code is concerned, Frostbolt still applies a chill effect even when it's not actually snaring the target at all. So three less talent points "lost" to the glyph, but could still use work. Opening up with a frostfire bolt means little change to playstyle in solo, though.

Offline
Old 09/11/08, 6:27 AM   #1353
Lileith
Piston Honda
 
Night Elf Mage
 
Illidan (EU)
Originally Posted by Xentropy View Post
Glyph of Frostbolt is now possible to make and test.

It does just as it says, removes the snare from Frostbolt. However, while the target is not slowed at all, Frostbite and Fingers of Frost are both still able to proc. Apparently as far as the Frostbite code is concerned, Frostbolt still applies a chill effect even when it's not actually snaring the target at all. So three less talent points "lost" to the glyph, but could still use work. Opening up with a frostfire bolt means little change to playstyle in solo, though.
Do you have any number showing if the 5% spell power penalty from the snare is removed or not?

Offline
Old 09/11/08, 6:30 AM   #1354
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Sakku View Post
Change for 2t5 is good for lvl80. I just hope some things:

- There will be an arcane talent which does 2t5 same effect

- This change wont affect lvl70 2t5 when all the changes will come to live BC. Or lot of people will have to re-gear, and take (finally) 4t6.
The change to Incineration, Spell Impact, Arcane Empowerment and the first change to the Arcane Blast debuff with +15% damage per stack instead of -0.33s cast time was a DPS neutral change.

The second change from +15% to +25% damage per stack would be DPS neutral with removing 2T5.


So one could argue that 2T5 is already in effect baseline. And the changes were huge for mana efficieny.
They single-handedly killed any alternative for DPS or DPM.


The Arcane vs. Fire at 70 debate depends on other things.
Fire gets Burnout, Hot Streak, Living Bomb, loses Icy Veins.
Arcane gets Haste and a better Arcane Power cooldown and more mana than they can spend.
Glyphs may play a role too, the Fireball/Frostbolt ones won't be available though because they need Northrend herbs.

Last edited by Roywyn : 09/11/08 at 7:30 AM. Reason: 70 actually means 70.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 09/11/08, 6:52 AM   #1355
Xentropy
Don Flamenco
 
Human Mage
 
Whisperwind
Originally Posted by Lileith View Post
Do you have any number showing if the 5% spell power penalty from the snare is removed or not?
I'm currently testing the coefficient on it and it seems to be the same old 3.0/3.5 * 0.95. Will need more testing to confirm though since rolling min and max damage takes a LOT of casts and the world server is continually crashing as normal for patch night.

Edit: Confirmed. Coefficient on frostbolt with the Glyph of Frostbolt installed is still 81.429%. 198 casts with 1028 spellpower then 124 casts with 983 spellpower was enough to confirm it beyond any reasonable margin of error based on damage ranges seen.

The math:
Tested as 0/0/0. I am level 75, tested against an SI:7 boss dummy (which should be acting level 78).

Base tooltip damage for rank 15: 702-758 (avg 730)
Tooltip damage with Glyph: 737-796 (766.5)
Damage range with 1028 spellpower: 1617-1675 (1646)
Damage range with 983 spellpower: 1577-1636 (1606.5)

730 + 1028 * 81.429% = 1567 * 1.05 = 1645 (matches 1028 spellpower w/in 0.1%)
730 + 983 * 81.429% = 1530 * 1.05 = 1607 (matches 983 spellpower w/in 0.1%)

Other info:
Oddly though I have 12.76% crit on my character sheet, I crit 18.232% of the time (using mage armor, not molten, so I could get more casts in between drinks). Could the glyph be bugged to add 5% crit *and* 5% damage right now, or was this just a testing anomaly? Do training dummies take extra crits somehow? (No one else was around, I had no buffs except mage armor, and no debuffs were showing up on the dummy at all. I was talentless. The change in gear to lose 45 spellpower only changed my crit to 12.73%.) This variation seems far greater than should have been seen for the number of casts.

I missed 10.6% of the time with 5.83% character sheet hit. This would make 16.43% hit to cap. Due to the margin for error in only 322 casts this could just as easily be 16% as 17%. Smart money's still on 17%.

Additional:
Well, just to see if it had anything to do with the Glyph, I then cast 200 frostfire bolts. Confirmed that FFB still has a coefficient of 85.714%. With 5.83% hit and 12.73% crit on my character sheet I had 20.5% crits and 10.5% misses. So bottom line there's just something weird going on with the SI:7 "skull level" dummies that's causing abnormally high crit rates. Or else the character sheet crit is way off. I'll have to test on creatures in the wild of equal level when Northrend is more stable.

Last edited by Xentropy : 09/11/08 at 8:26 AM.

Offline
Old 09/11/08, 7:28 AM   #1356
Genocidal
Glass Joe
 
Blood Elf Mage
 
Dentarg (EU)
Originally Posted by Roywyn View Post
The Arcane vs. Fire at 70 debate depends on other things.
Fire gets Burnout, Hot Streak, Living Bomb, loses Icy Veins.
Arcane gets Haste and a better Arcane Power cooldown and more mana than they can spend.
Glyphs may play a role too, the Fireball/Frostbolt ones won't be available though because they need Northrend herbs.
This part caught my attention, I'll start by assuming you meant 80 and not 70. Now projecting a 51 pointer scenario in fire means you have 20 points left to spend across the "support" trees. However, if you spend 10 points outside of frost, you loose IV as a talent... I conclude that you went for Arcane Concentration to get added mana efficiency which is an old but effective deep fire trick.

What strikes me here is the fact that the remaining 10 points are near useless in the frost tree so what kind of spec do you have in mind exactly? Are you thinking of going all the way to arcane and picking up Meditation by any chance? I'd appreciate if you reformulated that sentence to clear things up.

Offline
Old 09/11/08, 7:32 AM   #1357
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
No, there's a lot of things still to be discussed about the ideal raid spec from 3.0->WLK release. It probably won't be covered in depth until 3.0 hits the PTR, but it's still something to think about.

United States Offline
Old 09/11/08, 8:05 AM   #1358
Flitwik
Glass Joe
 
Gnome Mage
 
La Croisade Ecarlate (EU)
Originally Posted by Genocidal View Post
This part caught my attention, I'll start by assuming you meant 80 and not 70. Now projecting a 51 pointer scenario in fire means you have 20 points left to spend across the "support" trees. However, if you spend 10 points outside of frost, you loose IV as a talent... I conclude that you went for Arcane Concentration to get added mana efficiency which is an old but effective deep fire trick.

What strikes me here is the fact that the remaining 10 points are near useless in the frost tree so what kind of spec do you have in mind exactly? Are you thinking of going all the way to arcane and picking up Meditation by any chance? I'd appreciate if you reformulated that sentence to clear things up.
No I do think he is talking about a fire spec at a 70lvl (3.0 i suppose), so you do lose IV if you go up to LB.
So depending or your regen mana I would go for a 0/51/8 and 2 points left whereever you want them ^^

Offline
Old 09/11/08, 8:36 AM   #1359
Sakku
Glass Joe
 
Undead Mage
 
Kirin Tor (EU)
@roy:
Thank you for your answer.

edit:
nvm

Last edited by Sakku : 09/11/08 at 8:42 AM.

Offline
Old 09/11/08, 8:55 AM   #1360
Lileith
Piston Honda
 
Night Elf Mage
 
Illidan (EU)
Originally Posted by Sakku View Post
It's like you have to restack scorch everytime you get a pushback on your fireball...

I'd like to know your feeling about this?

I think we all agree here that AB need a longer debuff duration or pushback resistance, even if it's not baseline we need at least a glyph for either 50% pushback reduction (making it 100% with raid wide concentration aura) or 1 sec longer debuff.
I'd love if they made ABar affected by the debuff and/or increase its duration on cast (would only work with a longer debuff of course). ABar should be more DPCT than AB but maybe only under the AB debuff (or It would be too strong for pvp).

Another solution would be to make ABar "consume" the AB debuff for a large % increase per charge, in a way it's somewhat interesting to use it when you know that, due to movement, the debuff will fade before your next AB finish.

Offline
Old 09/11/08, 8:57 AM   #1361
Xentropy
Don Flamenco
 
Human Mage
 
Whisperwind
Roywyn did some math upthread that showed arcane blast spam still produced better dps than any other spec/rotation for any fight where the debuff drops as often as once every 12 seconds. There are precious few fights in TBC that require movement or taking pushback damage more often than once every 12 seconds, and in those fights you'd slide effortlessly into an ABar rotation of some kind for maximum mobility and still competitive dps (especially since fire and frost would also take dps hits from needing to be mobile and/or taking pushbacks, and arcane would in fact be highly likely to be ahead in those fights too by falling back on its instant rotations).

As is right now, the only reason not to be arcane for Wrath raiding would be the crit debuffs brought by fire and frost. Needing to cast scorch every 30 seconds would likely hurt arcane's dps too much to bother trying to just pick up 18 fire and stick with blast spam. "Min/maxed" raids will bring one frost or fire mage (fire is higher dps, frost has a blessing of wisdom with less uptime) for the crit debuff and any other mages will be arcane. This will (hopefully) change when the dps balancing pass is done, but if Wrath went live today, that would be the bottom line on mage raiding.

Offline
Old 09/11/08, 11:55 AM   #1362
Saruk
Piston Honda
 
Troll Mage
 
Mal'Ganis
Originally Posted by Xentropy View Post
Roywyn did some math upthread that showed arcane blast spam still produced better dps than any other spec/rotation for any fight where the debuff drops as often as once every 12 seconds.
Was that with 2pcT5? And do you have a link to those numbers? I can't seem to find them in the thread.

Offline
Old 09/11/08, 1:13 PM   #1363
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Xentropy View Post
Oddly though I have 12.76% crit on my character sheet, I crit 18.232% of the time (using mage armor, not molten, so I could get more casts in between drinks). Could the glyph be bugged to add 5% crit *and* 5% damage right now, or was this just a testing anomaly? Do training dummies take extra crits somehow? (No one else was around, I had no buffs except mage armor, and no debuffs were showing up on the dummy at all. I was talentless. The change in gear to lose 45 spellpower only changed my crit to 12.73%.) This variation seems far greater than should have been seen for the number of casts.
Hmm, the mage armor glyph is said to be bugged and make you regen 30% mana total (yes, down from 50%).

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/11/08, 1:15 PM   #1364
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Originally Posted by Solisa View Post
If you are going to count talents then you have to consider Slow and water elemental. I believe he was just talking about trained skills, not talented changes.
You're right. Probably you can tell I'm a fire mage. I didn't remember that those talents didn't exist before BC.

I think you have to count talents. Many of the "toys" are much better with talents, or talents make some toys useful.

As an example from BC, molten armor is actually a lot more interesting if you add impact and the current version of moltens shields to it, especially in solo/pvp play. Without that the fire damage part of the armor is essentially useless and it is just a crit booster/incoming crit reducer.

Offline
Old 09/11/08, 1:22 PM   #1365
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Lileith View Post
I think we all agree here that AB need a longer debuff duration or pushback resistance, even if it's not baseline we need at least a glyph for either 50% pushback reduction (making it 100% with raid wide concentration aura) or 1 sec longer debuff.
I'd love if they made ABar affected by the debuff and/or increase its duration on cast (would only work with a longer debuff of course). ABar should be more DPCT than AB but maybe only under the AB debuff (or It would be too strong for pvp).

Another solution would be to make ABar "consume" the AB debuff for a large % increase per charge, in a way it's somewhat interesting to use it when you know that, due to movement, the debuff will fade before your next AB finish.
As I said many times, I strongly disagree. You have 'pushback resistance' in the form of arcane barrage. It also just so happens that arcane is much better suited to handle movement fights than fire or frost. You don't need either longer duration on AB debuff because the barrage rotation themselves give similar results to the top fire and frost spec, AB spam just being flat out better than the rest.

Originally Posted by Xentropy View Post
Roywyn did some math upthread that showed arcane blast spam still produced better dps than any other spec/rotation for any fight where the debuff drops as often as once every 12 seconds. There are precious few fights in TBC that require movement or taking pushback damage more often than once every 12 seconds, and in those fights you'd slide effortlessly into an ABar rotation of some kind for maximum mobility and still competitive dps (especially since fire and frost would also take dps hits from needing to be mobile and/or taking pushbacks, and arcane would in fact be highly likely to be ahead in those fights too by falling back on its instant rotations).

As is right now, the only reason not to be arcane for Wrath raiding would be the crit debuffs brought by fire and frost. Needing to cast scorch every 30 seconds would likely hurt arcane's dps too much to bother trying to just pick up 18 fire and stick with blast spam. "Min/maxed" raids will bring one frost or fire mage (fire is higher dps, frost has a blessing of wisdom with less uptime) for the crit debuff and any other mages will be arcane. This will (hopefully) change when the dps balancing pass is done, but if Wrath went live today, that would be the bottom line on mage raiding.
Good to see that at least someone gets it.


-----
As far as 3.0.2 specs goes, I'm planning on 10/51/0. I could see a case for 2/51/8 being a decent alternative.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/11/08, 1:22 PM   #1366
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
edit - missed point of post I responded to. Never mind.

Last edited by solbergb : 09/11/08 at 1:53 PM.

Offline
Old 09/11/08, 2:35 PM   #1367
Ghist
Viking
 
Goblin Mage
 
Thrall
Originally Posted by Finkum View Post
Five inopportune spell interrupts could easily make Mirror Image DPS neutral or even a DPS loss in a PvE setting. Let's hope they fix that aspect somehow.
This is exactly what I noticed while running 2 heroics last night. Not only did switches interrupt my casting but often also turned my back towards the mob I was attacking. Very disorienting effect. Another thing I noticed was that if I casted MI while not in combat and did not move or cast anything, no switches happened.

Offline
Old 09/11/08, 2:42 PM   #1368
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Regarding MI PvE dps: I thought you would get a buff "Mirror Image" which causes you to swap places. I read you could click it off, the Images will live and dps on and you are also able to dps uninterrupted. Essentially using this macro will turn MI into a PvE dps cooldown:

/cast Mirror Image
/cancelaura Mirror Image

Offline
Old 09/11/08, 2:44 PM   #1369
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Are the switches slow enough to weave in 1.5s casting spells like scorch or arcane blast? Or are we essentially limited to instant spells while in mirror image?


(It would still be very useful in aoe spam phases just for threat reduction, or in threat limited fights as an instant threat dump as opposed to ice block and/or invis, and in mobile PVP or threat dump phases of a fight where we can't pound DPS because tank needs to reestablish threat. But it would be a much less obviously powerful power.)

Last edited by solbergb : 09/11/08 at 6:47 PM.

Offline
Old 09/11/08, 3:00 PM   #1370
Valestra
Von Kaiser
 
Undead Mage
 
Deathwing (EU)
Is Missle Barrage worth anything for PvE Raiding? From waht I can see no calculations really seem to take it into acount. I take it that's because of the Debuff falling off.

Offline
Old 09/11/08, 3:24 PM   #1371
Leialyn
Von Kaiser
 
Leialyn's Avatar
 
Human Mage
 
Frostwolf (EU)
Originally Posted by TimWischmeier View Post
Regarding MI PvE dps: I thought you would get a buff "Mirror Image" which causes you to swap places. I read you could click it off, the Images will live and dps on and you are also able to dps uninterrupted. Essentially using this macro will turn MI into a PvE dps cooldown:

/cast Mirror Image
/cancelaura Mirror Image
Someone here said that you cannot click off the Buff anymore. I'm not 80 yet so I can't confirm it.

Btw, another thing I've noticed, every time I get hit I get interrupted. Sure with the new mechanic of shorter interrupt times and dimishing returns per cast but I wonder whats with the Burning Soul Talent. Its obviously not working, did they say it will be interrupt time reduction or will it function as it does now?

Offline
Old 09/11/08, 3:25 PM   #1372
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Originally Posted by solbergb View Post
are the switches slow enough to weave in 1.5s casting spells like scorch or arcane blast? Or are we essentially limited to instant spells while in mirror image?
I've read some reports (earlier in this thread) stating you get switched quite random, but usually between 1-3 times per MI uptime.

Offline
Old 09/11/08, 3:27 PM   #1373
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Spell Casting Mechanics

yes, you're correct. spell pushback now reduces interruption time.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/11/08, 3:31 PM   #1374
Pakostevens
Glass Joe
 
Undead Mage
 
Mannoroth
I was assuming that these tailoring robes are still getting 1-2 sockets in them, and they just aren't showing up yet?

Originally Posted by Roywyn View Post
New tailoring gloves/robe are itemised now!

http://static.mmo-champion.com/mmoc/...spellweave.jpg
http://static.mmo-champion.com/mmoc/...moonshroud.jpg
http://static.mmo-champion.com/mmoc/.../ebonweave.jpg

The good:
They are robes now. No more 2-months forum war to change vests into robes.
They also are BoE right now and don't require anything to equip. May or may not be intended.

The bad:
Ebon has sta/hit/more int. Moon has sta/spi. Spell has spi/haste.
Due to Ebon having more int, it has less +hit than Spell has +haste or Moon has +spirit.

That means priests will want Spell because it has spirit and haste, mages want Spell because it has more haste than Ebon has hit, and warlocks want Spell because it has spirit and more haste than Ebon has hit.

The ugly:
Sunfire Robes are still better.


2T5 changed to 5%
I have no idea whether it's in or not. Either way, hat makes it still a good +150 damage bonus, more if your gear gets better. That's still quite a lot for 2 slots, you need to find more than +75 damage upgrades to 4 slots of T5 to outgear the set bonus.

Same goes for 2T6 and 4T6, especially with the Sunwell pieces being well designed, although you need 4 pieces for it.
And with Evocation now being worth it if you're mana limited, 2T6 is still a 12 MPS or 60 MP5 bonus over a 5 minute fight.
Living Bombs can turn that mana into up to 50 DPS or more.

Offline
Old 09/11/08, 3:51 PM   #1375
Volen
Glass Joe
 
Human Mage
 
Lothar
Originally Posted by Lileith View Post
I think we all agree here that AB need a longer debuff duration or pushback resistance, even if it's not baseline we need at least a glyph for either 50% pushback reduction (making it 100% with raid wide concentration aura) or 1 sec longer debuff.
I think it would be pretty interesting if they would keep the debuff duration at it's current (beta) length, and just have it drop 1 stack of the debuff (instead of the entire stack). That would open up lots of possibilities for managing your mana by "weaving" in different nukes, without totally trashing your AB debuff stack and making you stack it all up from 0 again. This would also work well as a talent, or even a set bonus of some sort.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools