The change to Incineration, Spell Impact, Arcane Empowerment and the first change to the Arcane Blast debuff with +15% damage per stack instead of -0.33s cast time was a DPS neutral change.
The second change from +15% to +25% damage per stack would be DPS neutral with removing 2T5.
What about the 10% crit from scorch ?
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
1) I corrected the way all the mana stuffs interact. If frost channeling pulls off the final cost of AB and MoE doesn't then yes frost channeling is better.
2) There was a problem with the way Brain Freeze was being modeled and I fixed it. Frost looks more reasonable now.
3) There was also a problem with the way Missile Barrage was being modeled (see the pattern here?) and I fixed that. Arcane looks much better.
Edit: I anticipate that once mana gets nerfed again arcane will look a lot more reasonable, and with less Arcane Blasting MoE should take over frost channeling again. 51/20 will probably be the preferred arcane spec when everything goes live.
Misery - Still going to be skipped if some personal incentive isn't re-added.
Oh, forgot Misery. It has 5/10/15% bonus spell power to Mind Blast, Mind Flay and Mind Sear.
If Shadow Priests get a personal buff on their raid buff talent, maybe we'll get one too, as we've been pointing out. Possibly something to point out on the beta forums (again?).
If Shadow Priests get a personal buff on their raid buff talent, maybe we'll get one too, as we've been pointing out. Possibly something to point out on the beta forums (again?).
I think you may be misunderstandind what the blue meant. The debuff misery will have the same effect, but the talent misery will be changed to empower the coefficients of Mind Flay, Mind Blast, and Mind Sear by 5% per rank.
And in all fairness, the changes to Shadow Weaving and ISB to be self buffs rather than debuffs that affect the raid were pretty huge. Mage, warlock, and priest raid synergy all took a pretty huge hit... and I think caster synergy will need help in general.
Sadly, I don't think mages will receive any buffs to their scaling because the exact same thing is happening with WoLK as did with TBC. Mages are far and away the best class without gear, so as everyone's leveling up and has crap gear mages look amazing and overpowered. However due to their poor scaling, mages go from apparently overpowered to somewhat competitive to mediocre as everyone gears up.
1) I corrected the way all the mana stuffs interact. If frost channeling pulls off the final cost of AB and MoE doesn't then yes frost channeling is better.
This is was my assumption. But I've been going over it and finding I'm going about it the wrong way. What I don't want to see is raid stacking of a certain spec once the crit debuff has been taken care of. After all, once the first mage applies it, all other mages are just there for personal DPS. That's where you balance the top end DPS, when the additional mages are NOT applying it, and at that point, fire and arcane should be balanced to be roughly equal, with frost a *little* behind due to the imp WE and the fact that they will always be applying the crit debuff no matter what they do. There'd still be a few situations where one is better than the other (short fights, heavy movement fights, etc), but it wouldn't break the class down into the one SV hunter / X BM hunters you see in TBC.
1) I corrected the way all the mana stuffs interact. If frost channeling pulls off the final cost of AB and MoE doesn't then yes frost channeling is better.
Frost Channeling/Arcane Focus are 0.9/0.97 multiplier on the final mana cost.
All cost talents are multiplicative, with the exception of ArcPow/ABDebuff/2T5 which are added up but still form 1 multiplier.
So Cost = ArcFoc*FroChan*(1+AP+ABDebuff+2T5).
MoE always returns base mana cost before talents/mods/anything. Why is why Frost off-spec is a little bit more mana-efficient and has stackable Icy Veins for (18sec glyphable) Arcane Power.
Originally Posted by manly
What about the 10% crit from scorch ?
I was just looking at talents that affect Blast spam in particular, not generic changes.
10% crit is a good buff to Arcane in general, not too good though with 181% crits only.
Also, losing up to ~100 spell damage from the Mind Mastery change is actually noticable at level 70 too.
I was mostly pointing out that 2T5 may be argued to be baked in with the changes. People can feel free to disagree.
Also, can anyone ask/post what the FFB DoT is supposed to do?
Rank 1 scaling, rank 2 not scaling is kind of silly if it stays with the next big overhaul as well.
With the Stormstrike debuff personalised, I'd expect the +10% frost damage debuff "Rune of Razorice" to meet the same fate sooner or later.
Grateful if anyone could check it from time to time.
I had it on when I was leveling frost this past patch and it only stacked up to 5%. It's actually nowhere as good as the 30% damage bonus on next spell or 30% strength, so I wouldn't be surprised if it was a raid buff. I'll find a mage at some point and test it after the next push.
HUGE NEWS Spamming living bomb will make it explode every time.
Random best discovery of the day (use with combustion for good results)
Last edited by manly : 09/12/08 at 1:25 AM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I think you may be misunderstandind what the blue meant. The debuff misery will have the same effect, but the talent misery will be changed to empower the coefficients of Mind Flay, Mind Blast, and Mind Sear by 5% per rank.
And in all fairness, the changes to Shadow Weaving and ISB to be self buffs rather than debuffs that affect the raid were pretty huge. Mage, warlock, and priest raid synergy all took a pretty huge hit... and I think caster synergy will need help in general.
Sadly, I don't think mages will receive any buffs to their scaling because the exact same thing is happening with WoLK as did with TBC. Mages are far and away the best class without gear, so as everyone's leveling up and has crap gear mages look amazing and overpowered. However due to their poor scaling, mages go from apparently overpowered to somewhat competitive to mediocre as everyone gears up.
Huh? My understanding from what blue said was "In addition to providing a Misery debuff that increases the chance for spells to hit targets of S:WP, etc. by 3% the Misery talent will now also increase the personal coefficients for the priest taking it of Mind Flay, Mind Blast, and Mind Sear by 5% per rank." In other words, even if you're not the first shadow priest in the raid, you still benefit from having the talent and don't have to go respec to something else. Which is exactly what has been mentioned in this topic (several pages back) with respect to Winter's Chill and Improved Scorch. Our raid utility talents should provide some personal benefit so that there is not an incentive to spec out of them if you aren't the first person in the raid with them. Since Blizzard has done that for Shadow Priests, hopefully they will for us as well.
31% base mana per gcd seems like it would run your dry REALLY fast.
Edit: Nice as a mana dump assuming the explosion dps is greater than fireball.
About as much spammable as AB (which is 29.25%). Which is very.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Huh? My understanding from what blue said was "In addition to providing a Misery debuff that increases the chance for spells to hit targets of S:WP, etc. by 3% the Misery talent will now also increase the personal coefficients for the priest taking it of Mind Flay, Mind Blast, and Mind Sear by 5% per rank." In other words, even if you're not the first shadow priest in the raid, you still benefit from having the talent and don't have to go respec to something else. Which is exactly what has been mentioned in this topic (several pages back) with respect to Winter's Chill and Improved Scorch. Our raid utility talents should provide some personal benefit so that there is not an incentive to spec out of them if you aren't the first person in the raid with them. Since Blizzard has done that for Shadow Priests, hopefully they will for us as well.
I'm not exactly sure which posts about WC/imp scorch you're referring to so I can't really comment on that, but that design for Misery goes against their talent design. It would be interesting, though as a shadowpriest I'd take misery even if it were designed so that it could free up 3 talent points if you had a misery spriest... realistically, there's not much else for shadowpriests. In all the shadowpriest talent builds I've built there's really nothing special to spend those last 4 or so talent points on...
My interpretation of what he meant for misery would be for the talent to be changed to:
Misery
Your shadow spells increase the chance for that target to be hit by spells by 1/2/3%. In addition, your Mind Sear, Mind Blast, and Mind Flay spells deal additional damage equal to 5/10/15% of your spell power.
It's very similar to what was done to shamans' Storm Earth and Fire and both warlocks' Fire and Brimstone and Everlasting Affliction talents... where an Empowered effect was tacked onto a talent that did something else.
1-Living Bomb has no AOE cap.
2-Living bomb is affected by combustion but doesn't consumes any combustion charges.
3-As I said, if the buff is up as you cast another, it will immediately explode and bump mobs up as expected and deal the appropriate damage.
combustion -> stack to 7-8 -> proceed to only cast living bomb on every trash pull. All of them will crit, and mobs will not be able to hit you because they are stuck always jumping. Bring mana potions.
It crits for something like 2.6-2.8k I think, pre-ignite of course.
I can't quite put it in words just how badly it rapes every single trash pack and just how awesome it is. Also, if that stays in, I will gladly never spec dragon's breath. Or firestarter. Blastwave is still good to repell the mobs off.
I don't know if its a new wording, but I don't recall that new bolded part
"The target becomes a Living Bomb, taking 1380 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 690 Fire damage to all enemies within 10 yards and knocking all targets up in the air. This spell can only affect one target at a time."
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I don't know if they changed Mirror Image again, but I tried it in naxx today.
I am not using that spell anymore.
They changed how often you swap with your images. Now its more like 5-8 within 30 seconds. Oh, and almost every time you switch, you don't necessarily look the direction that image was looking towards, it seems to always pick a different and random orientation. Its beyond frustrating. Not only you lose a lot to interrupted casts, but much worse, you lose a lot of time having to figure out where youre looking at / turn around facing the correct direction.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I'm pretty sure that the bolded part you didn't notice before (but which I think was in) is what's causing the abberent behavior. It's seeing the refresh as a removal and re-application, triggering the explosion. Convince a warlock to spam UA on something and see if it permasilences.
I don't know if they changed Mirror Image again, but I tried it in naxx today.
I am not using that spell anymore.
They changed how often you swap with your images. Now its more like 5-8 within 30 seconds. Oh, and almost every time you switch, you don't necessarily look the direction that image was looking towards, it seems to always pick a different and random orientation. Its beyond frustrating. Not only you lose a lot to interrupted casts, but much worse, you lose a lot of time having to figure out where youre looking at / turn around facing the correct direction.
Yea I'm in heroics right now, and I am getting interrupted again. In the 20+ tests I did in the outdoor world earlier, I didn't get ported while casting at all. But now, no matter what spell I cast, I'm getting tele'ed all the time, and interrupted.
3-As I said, if the buff is up as you cast another, it will immediately explode and bump mobs up as expected and deal the appropriate damage.
Would think it is a bug, it will be very imbalanced for PvP if this stays in and you can "knock-up lock" other players till they start complaining in forums and it will be removed.
Maybe i have missed something, but why is nobody counting Burning Determination as a big buff for the Fire Tree between the comparisation of 51/20/0 and 51/2/18.
This sounds for me that an Arcane Blast can only be interrupted once for 0,5 Seconds every 10 Seconds, and with the haste we will have in a later Raid Setup (about 30%) the Arcane Blast Debuff can`t be lost.
(1,92s + 0,5s= 2,42s) So still about 0,6s space to the point where the Debuff falls off.
If I`m wrong in this assumption please correct me and sorry for my bad English
Maybe i have missed something, but why is nobody counting Burning Determination as a big buff for the Fire Tree between the comparisation of 51/20/0 and 51/2/18.
This sounds for me that an Arcane Blast can only be interrupted once for 0,5 Seconds every 10 Seconds, and with the haste we will have in a later Raid Setup (about 30%) the Arcane Blast Debuff can`t be lost.
(1,92s + 0,5s= 2,42s) So still about 0,6s space to the point where the Debuff falls off.
If I`m wrong in this assumption please correct me and sorry for my bad English
According to me, burning determination works only against effects like counterspell and silence but not against damage which cause pushback. Someone on the beta could confirm?
I think you`re absolutely right, otherwise still someone has mentioned it.
But this is exactly what the AB needs to save the stacked Debuff.
Yes, but you can't have a 7pt talent basically make you immune to pushback, that would just be silly. From how it was discussed above (I never tried speccing it and trying for real myself) in the thread, it only applies to pure interrupts and silences. Otherwise everyone and their mother would spec 7 into fire just to get that talent if it makes you immune to losing any cast-time at all after the initial 0.5s.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.