1) Just some advice, Arcane specs when you're far off the hit-cap are very very painful.
You'll lose the buff so often, it's not even funny.
2) When you run with JoW and replenishment, you'll have serious trouble getting rid of your mana, even with Molten Armour and trying to spam Blast as much as possible.
3) You'll probably regret not having Arcane Barrage.
I ran 50/3/18 with Imp. Blizzard to help controlling adds (Anub's scarabs and other junk; I like having it if I don't know what is to come).
There were so many occasions where I really wished I had spent a point to get that talent.
Anub'rekan when Impaled. (On second thought, I should have remembered to just blink. Doh.)
Heigan in the dance phase. Gothik to one/two shot untanked non-elite adds, same for Cocoons on Maexxna.
And many other fights where you run in range, out of fire, or a combination of both.
You can use those forced breaks to rebuff Focus Magic though, we had only a Mage and an Affliction Warlock as casters, so no totems, no IDS (or 5 paladins liked it).
Those are also the fights you where you wreck your DPS by having the debuff drop often.
4) With JoW and replenishment and a 6 minute fight, you get:
100% of your mana pool as base, 60% from Evocation, 180% from Evocation and about 140% from JoW.
That's what makes intellect so incredibly strong when mana is a concern.
Originally Posted by Lhivera
He does not seem to be using the DK debuff (it's not even in the debuff options list anymore).
I don't have Excel, so I can't explore your spreadsheet closely. Can you provide the exact numbers you're using for the following, so I can make a direct comparison?
Int
Spi
Spell Power
Hit Rating
Crit Rating
Haste Rating
Meta gem
Consumables
Buffs/debuffs
regen
encounter duration
I'll plug the exact same numbers you're using into his form and report back with some results and maybe we can track down exactly where the two are diverging.
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I think I saw Fire Vulnerability and Winter's Chill as buffs last time, so I wasn't sure whether that Frost Vulnerability was still in or not.
Just wanted to mention that it was down to 5% now.
As for the setup, I don't really make "encounters".
I can calculate spam DPS of 1 spell. I can calculate cycles like "1 Bomb, 5 Fireballs and 0.658 instant Pyroblasts with 3.375 DoT ticks each and Ignite always bugging on double crits" (LB-FB5 is the normal cycle and has on average 0.657 instant PB procs). But I can't do whole encounters.
The benefit of cooldowns is estimated right from Rawr. For example IV/CS is a 4% gain in Sunwell gear in Rawr, so I gave deep frost specs a final 1.04 multiplier.
As for the data itself for Magegraf:
1070 intellect, 600 spirit, 2200 spell damage, 294 hit rating (11.2%; capped with Talent + Misery/iFF), 500 haste rating (15.25% haste), 269 crit rating (5.86% crit; 13% crit total with intellect).
(There was my first mistake, I took the wrong base (8, not 14) for crit, so that's 4% crit less.)
No trinket bonus (thats partially in the stats, partiall in th cooldown modifier from stacking).
CSD meta, Gnome, Mage.
Mana Pot/Gem as only consumables (flask/food are in the base stats). 1 Heroism.
CoE, Misery, WoA, FI, WC, FV, MKA, JotC, Draenei Racial as raid buffs/debuffs.
For mana regen, I just clicked everything to simulated unlimited mana.
360s encounter, new target every 360s.
50ms lag, not sure if magegraph has that. Also used -3% crit depression on boss mobs, and -6% damage loss to partials.
Summary:
http://www.magegraf.com/expansion/in...233068e6f0b382
Spell Detail:
http://www.magegraf.com/expansion/in...6b30ed1a818d4d
Cast Sequence:
http://www.magegraf.com/expansion/in...6b30ed1a818d4d
Effect Timing:
http://www.magegraf.com/expansion/in...96b196e26f779a
Odd stuff:
- Fire 2/58/11 Doesn't seem to use IV/Combustion.
Compare the graph to Fire/Frostfire 0/51/20, compare the cast logs.
Both specs spam Fireball*5-LB (adjusted on haste cooldowns). Fire starts with a 1.2s GCD LBomb, Fire/Frostfire with a 1.0s GCD LBomb. Also, the Fire Graph is entirely even, while Fire/Frostfire graph has the typical "Icy Veins Humps".
Checking "effect timing", Combustion seems used, IV seems not used in 2/58/11 Fire builds.
- Every build seems to use Mage Armour and not Molten Armour, am I reading that correctly from the "spell details"?
Sounds odd, considereing they finish at above 100% mana I think.
- Waterbolt seems to have no scaling. Scaling should be 71% with the pet's spell power, pet gets 40% of the master's spell (frost) power plus totem/aura/mob debuffs, I think. Full debuff benefit, double totem benefit, reduced master's buff benefit.
- Frostfire Bolt has a 0.86 coefficient, not 0.81.
- Living Bomb has a 40% DD and 80% DoT coefficient. It seem currently listed as 8% and 52% in magegraph.
- Also, I can't see intellect scale up crit chance. Increasing Int from 1070 to 10700 changed nothing.
Formula is 1.98% crit at 176 int, then 1% for every further 166.66666666 int.
- Hot Streak seems not implemented? That coupled with some ~10% crit loss (Molten and Intellect conersion) would explain Fire DPS and the lack thereof.
Numbers that I have:
Arcane Blast 50/3/18
6068 hit, 11029 crit, 4655 DPS (incl. CDs)
Frostbolt 0/10/61 variant
3821 hit, 7985 crit, 2733 DPS without FoF, 2945 DPS with 20% FoF uptime (incorrect, but necessary for fair BF/FFB/DF/IL combo comparisons to put them on slightly incorrect, but more important equal footing).
3146 DPS as full cycle/rotation/whatever with BF and FFB/DF/(IL) on FoF.
Waterbolt is 1385 hit, 2077 crit, 588 DPS while up.
For a 6 minute fight, we get 3495 DPS with 66% pet uptime.
Fireball 0/51/20
4621 hit, 11759 crit, 3375 DPS
Living Bomb
1946 hit, 4952 crit, 973 DoT, 5853 DPS (or DPCT rather)
Pyroblast
4835 hit, 12303 crit, 276 DoT; 7158 DPS with average Ignite bugs
FB*5-LB cycle is 3604 DPS.
With Hot Streak the full rotation averages FB*5-LB-iPB*0.658 and does 3808 DPS.