Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 09/24/08, 3:56 PM   #2026
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
I'm actually starting to wonder if they really are happy with where mages are at right now. It's been how long since those feedback threads went up on the mage forums and we've gotten a bit of talent cleanup in Frost and an AB retuning and ...? I mean christ, it's been months since they made any really substantial changes to us.

United States Offline
Old 09/24/08, 4:00 PM   #2027
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Solisa View Post
I'm not in beta nor am I using the PTR actively, but I think it means that Scorch was applying the improved scorch debuff even when it hit an immunity or possibly missed? That's what it sounds like anyway.
Err no ? And it never once applied to immune targets. The difference is that it won't apply scorch on shielded targets for example (ie: najentus bubble) or on the majorly annoying buff the deathknights gets in the naxx wing just before razuvious (which makes them take 0 magical damage).

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/24/08, 4:10 PM   #2028
Shyzyhra
Glass Joe
 
Blood Elf Mage
 
Draka
Does anyone know how the imp scorch glyph interacts or should interact with 1/3 ranks of imp scorch? IE, is there a chance no scorch debuff will be applied per single cast of rank 1 imp scorch with the imp scorch glyph, or is one application of the debuff guaranteed?

Offline
Old 09/24/08, 4:14 PM   #2029
Kludge
Glass Joe
 
Human Mage
 
Thunderlord
Originally Posted by Roywyn View Post
Lightweave Embroidery - Spell - World of Warcraft
This tailoring profession perk enchant adds about 23 DPS, and is being outperformed by a haste enchant in Naxx-10 gear.
But at least we get flying carpets!
Lightweave Embroidery changed to "Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use."

This is a little better, I wonder if the internal CD has been lowered.

Offline
Old 09/24/08, 4:14 PM   #2030
dralarn
Von Kaiser
 
Gnome Mage
 
Thrall
Originally Posted by Shyzyhra View Post
Does anyone know how the imp scorch glyph interacts or should interact with 1/3 ranks of imp scorch? IE, is there a chance no scorch debuff will be applied per single cast of rank 1 imp scorch with the imp scorch glyph, or is one application of the debuff guaranteed?
In the last build, it was working for me everytime w/ 1/3 imp scorch. Though it is very possible that this will / has changed.

Offline
Old 09/24/08, 4:19 PM   #2031
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by dralarn View Post
In the last build, it was working for me everytime w/ 1/3 imp scorch. Though it is very possible that this will / has changed.
Hey nobody was supposed to spill the beans on that one :/

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/24/08, 4:28 PM   #2032
Masaru
Von Kaiser
 
Draenei Death Knight
 
Mannoroth
Originally Posted by manly View Post
Err no ? And it never once applied to immune targets. The difference is that it won't apply scorch on shielded targets for example (ie: najentus bubble) or on the majorly annoying buff the deathknights gets in the naxx wing just before razuvious (which makes them take 0 magical damage).
Ok, that makes the wording of the "patch note" make more sense. Crisis averted, I think. I wasn't really aware that there were instances where a non-damaging Scorch hit would apply the debuff.

Offline
Old 09/24/08, 5:35 PM   #2033
spin
Glass Joe
 
Blood Elf Paladin
 
Boulderfist
Moved as per advice below. Thanks, Zhai!

Last edited by spin : 09/24/08 at 5:43 PM.

Offline
Old 09/24/08, 5:38 PM   #2034
Zhai
Glass Joe
 
Zhai's Avatar
 
Gnome Mage
 
<Ten>
Terenas (EU)
Hello Spin,

you might wanna ask in this thread:

http://elitistjerks.com/f31/t16781-mage_help_me_please/

Offline
Old 09/24/08, 6:28 PM   #2035
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Build 8982

Right, updating stuff. Or not. Missing information.
Does Torment of the Weak do anything at all? And does it work on bosses?
Assuming for now that it doesn't. Not that it matters much, since every spec is pushed into 14+ Arcane now anyway.
Spending 18+ for Torment is possible for all specs, Frost being pretty tight on points though.

Assuming Spell Impact incrases Fireball damage by 6%. It adds 6 damage in game right now.
Assuming Ignite losses for Fire specs. In particulate, a Pyroblast Ignite will not trigger if the previous Fireball crit.

Numbers always assume a fully raid-buffed Naxx-10 kit.
DPM and mana consumption numbers usually don't include spirit regeneration, because that is not spell-dependant and usually misleading.

Spirit
Spirit regeneration has be reduced one patch ago. http://elitistjerks.com/900813-post182.html
In the Naxx-10 kit, you went from 140 MPS to 110 MPS while not casting.
45 mp5 loss with meditation, 75 mp5 loss with mage armour.


Arcane
Arcane Blast spam
3811 DPS, 4.5 DPM; 839 MPS (733 MPS after spirit regen and Mage Armour)
You're spending your mana twice as fast as you can drink up again.

Barrage/MBAM rotations with Fireball / Frostbolt (Frostfire Bolt is about 400 DPS lower)
3680 / 3610 DPS, 10.7 / 11.1 DPM; 303 / 285 MPS


Frost
Deep Freeze on the second charge becomes obsolete at 1600 spell power.
Ice Lance to get a third charge gets outscaled at 1900 spell power.
Deep Freeze to get a third charge remains a damage gain until 5200 spell power.

Frostbolt spam
3091 DPS, 16.4 DPM; 189 MPS

Frostbolt cycles with FoF-DF and BF-FB and Arcane off-spec
3270 DPS, 18.9 DPM; 172 MPS

The Water Elementals adds 588 DPS when it's up and assuming it is hit-capped.
3611 DPS all combined if the pet doesn't die.


Fire
We're assuming Fire specs into Arcane as off-tree. No more Icy Veins.
Also, assuming the 3% hit are bought via gems. It'll be less loss on in reality.

Fireball spam
3488 DPS, 17.5 DPM; 199 MPS

Living Bomb and Frostfire Bolt as DoT spells
5806 DPCT, 8.6 DPM; 676 MPS for Living Bomb
3379 DPCT, 22.1 DPM; 153 MPS for Frostfire Bolt

Fireball cycles with Pyroblast
3752 DPS, 17.4 DPM; 216 MPS

Fireball cycles with Living Bomb and Pyroblast
3929 DPS, 15.4 DPM; 256 MPS


What's new?
Nothing really. Arcane Blast is still useless. Fire doesn't actually look that mana-hungry any more.
If Torment turns out useless, Fire may actually grab Meditation from Arcane as well.
The placement of Spell Impact for Fire specs is a direct buff to fire that adds little to nothing for Arcane and Frost specs.

Even with the changes to mana regeneration, a full Fire Rotation should be sustainable.

Last edited by Roywyn : 09/25/08 at 7:12 PM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 09/24/08, 6:56 PM   #2036
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
I'm assuming those numbers assume that spell impact works on fireball since its still in talent tree ?
Also I'd be interested to know what model was used to predict ignites.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

Canada Offline
Old 09/24/08, 7:09 PM   #2037
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by manly View Post
I'm assuming those numbers assume that spell impact works on fireball since its still in talent tree ?
Also I'd be interested to know what model was used to predict ignites.
Yes, that's with the stupid version of current Spell Impact, and Fire being in a 14/51/0+x type spec.

Without Spell Impact, Fire would be at 3762 DPS.

For Ignites - if Fireball and instant Pyroblast both crit, then the Pyroblast Ignite vanishes.
That should be the worst case, best case without bugs would be 47 DPS more.

Not counting Living Bomb Ignite bugs yet, unless there is pressing evidence that those pose a major issue.
They're not simultaneous crits by per se, so they should rarely cause issues.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 09/24/08, 7:21 PM   #2038
grayrest
Piston Honda
 
grayrest's Avatar
 
Troll Shaman
 
Chromaggus
Originally Posted by Roywyn View Post
Does Torment of the Weak do anything at all? And does it work on bosses?
It's not working with Slow and AM on anything. I'm not getting the "Ensnared!" popup though.

Offline
Old 09/24/08, 7:43 PM   #2039
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
Originally Posted by Roywyn View Post
For Ignites - if Fireball and instant Pyroblast both crit, then the Pyroblast Ignite vanishes.
That should be the worst case, best case without bugs would be 47 DPS more.
The opposite happened to me:

http://i35.tinypic.com/11hyoms.jpg

Enthorntest's Fireball hits Sunblade Blood Knight for 4641 Fire.(Critical)
Enthorntest's Pyroblast hits Sunblade Blood Knight for 4916 Fire.(Critical)
Sunblade Blood Knight is afflicated by Enthorntest's Ignite.
Sunblade Blood Knight suffers 984 Fire damage from Enthorntest's Ignite.
Sunblade Blood Knight suffers 983 Fire damage from Enthorntest's Ignite.
Enthorntest's Ignite dissipates from Sunblade Blood Knight.


The expected ignite damage from the Fireball is 4641*.4=1856.4, or 928 per tick.
The expected ignite damage from the Pyroblast is 4916*.4=1966.4, or 983 per tick.

The pyroblast's ignite overwrote the fireball's ignite. And, as always, living bomb is still bugged and explodes from caster. Blizzard is really on top of the ball with fixing mage bugs as of late...

Offline
Old 09/24/08, 8:31 PM   #2040
Gediablo
Piston Honda
 
Gediablo's Avatar
 
Human Mage
 
Ravencrest (EU)
In the first post post it say that 3/3 Prismatic Cloak bugs Invisibility. It is working correctly now. Actually the first post needs a makeover - also some outdated stuff on Arcane Barrage and other stuff.

Offline
Old 09/24/08, 8:53 PM   #2041
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
@greyrest: Have you considered an ABr/FFB rotation (with MBAM on procs)? Spec would be something like Talent Calculator - World of Warcraft I assume.

Also, wowhead says that Tome of Polymorph: Black Cat - Item - World of Warcraft and Tome of Polymorph: Serpent - Item - World of Warcraft are only 625g now (from wowhead comments used to be 2375g or more). Can anyone on beta confirm this?

United States Offline
Old 09/24/08, 9:14 PM   #2042
grayrest
Piston Honda
 
grayrest's Avatar
 
Troll Shaman
 
Chromaggus
Originally Posted by nathanbp View Post
@greyrest: Have you considered an ABr/FFB rotation (with MBAM on procs)? Spec would be something like Talent Calculator - World of Warcraft I assume
Yes. As Roywyn mentioned, it's significantly lower dps than Fireball/Frostbolt. At sufficiently high crit levels (70%+ iirc) it can catch frostbolt, but then you're doing the same damage without the frost perks, so what's the point?

Offline
Old 09/24/08, 9:27 PM   #2043
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Living bomb now has an explosion graphic.

And the spell is more fucked up than before. You practically have to stand on top of the target for the still player centered explosion to hit the afflicted target.

Offline
Old 09/24/08, 9:43 PM   #2044
Ghist
Viking
 
Goblin Mage
 
Thrall
Some new info from latest beta build:

1. Living Bomb seems to be fixed. Explosion originates from target affected by LB. I will retest this due to above post to verify.

After 2nd round of testing I could not get LB to break. I tested on Training dummies and elite mobs. Explosion would always occur from the affected target. However if the last tick of the Dot part would kill the mob, no explosion would happen.

2. Arcane Impact still just 6 damage flat increase for Fireball

3. Deep Freeze only has 1 rank available. 625-725 damage. Also when testing it, I noticed it no longer does any damage, just the stun

Last edited by Ghist : 09/24/08 at 10:05 PM.

Offline
Old 09/24/08, 9:58 PM   #2045
Grai
Von Kaiser
 
Undead Mage
 
Maelstrom
Just tested Torment the Weak with a warrior friend. Hamstring on the mob didn't increase the damage I did. Nor did Thunder Clap (not that I was expecting it to)

I would venture to say this talent is still NYI.

Offline
Old 09/24/08, 10:05 PM   #2046
dralarn
Von Kaiser
 
Gnome Mage
 
Thrall
Originally Posted by Roywyn View Post
Does Torment of the Weak do anything at all? And does it work on bosses?
i just tried a ToW build and there was no noticeable increase in damage on a 'slowed' target. /cry

Offline
Old 09/24/08, 10:06 PM   #2047
Synteur
Glass Joe
 
Undead Mage
 
Eredar
Different polymorph types are bugged again, allowing the creation of penguin farms:



I initially thought it had to do with the newly implemented Glyph of the Penguin, but it actually does not. The glyph itself is bugged as well- replacing all polymorph types with a Penguin, while it specifically states sheep.

Offline
Old 09/24/08, 10:44 PM   #2048
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Roywyn, have you considered deep frost with a Fire subspec? Something like http://talent.mmo-champion.com/?mage...00000000000000 is what I'm favoring at the moment, since those Fireballs start to really sting when they Ignite (and crit rates are getting a bit stupid, especially if you can chuck one off a FoF)

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

Offline
Old 09/24/08, 10:59 PM   #2049
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Ghist View Post
Some new info from latest beta build:

1. Living Bomb seems to be fixed. Explosion originates from target affected by LB. I will retest this due to above post to verify.

After 2nd round of testing I could not get LB to break. I tested on Training dummies and elite mobs. Explosion would always occur from the affected target. However if the last tick of the Dot part would kill the mob, no explosion would happen.
I figured it out. It's an issue with the lower ranks of LB. What I posted right before you posted was taken from the PTR where you can only have rank 2.

Logged on my beta acc and tried all three ranks: rank 3 seems to work perfectly wheras rank 1 and 2 requires you to stand on top of the target.

Offline
Old 09/24/08, 10:59 PM   #2050
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
Originally Posted by arch View Post
Living bomb now has an explosion graphic.

And the spell is more fucked up than before. You practically have to stand on top of the target for the still player centered explosion to hit the afflicted target.
I've just been on the PTR and can confirm that Living Bomb is indeed completely bugged even more so than I thought. I cast it on a mob -- it ticks for the DoT. I frost novad that mob and got about 25 yards away from it. I then pulled another mob onto me and it was hitting me in melee range. The DoT from Living Bomb on the first mob ticked and dissipated. No explosion occured from the target, nor from myself.

I am not sure how Ghist has Living Bomb working, but it does not work on PTR.

Edit: Above post clarifies how it's working. Unfortunately, like Arch, I too am on PTR and am only able to obtain ranks 1 and 2 of Living Bomb. Thus, Blizzard still needs to fix it for these lower ranks, especially to make it viable for 3.0 raiding.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools