Apologies if someone's already picked up on this, but I haven't seen anything so far. I don't normally post but this seemed to funny to pass up....on PTR right now, when the hot streak buff is up, I'm able to chain cast instant pyros.
Confirmed. Currently, when Hot Streak procs, the Hot Streak buff does not dissipate when Pyroblast is cast. For the duration of the Hot Streak buff, I am able to chain cast instant Pyroblasts. Oddly enough, this resulted in gained ignite damage, with no lost ignite damage, though it's hardly relevant.
Also, only two Major glyph slots are unlocked at level 70 now. The third slot, where my Scorch Glyph used to be, has now been locked and states that it unlocks at level 80. Consequently, I don't have my Glyph of Scorch now.
After you use a potion in combat, if you hover over the potion, there is now a tooltip on there reading, "(Cooldown begins upon leaving combat.)"
No no enthorn I think you're right. I too am observing a most definite change in the way ignite works. It seems I always get extra damage each time i get an ignite.
--- edit: something is definitely going on, currnetly investigating.
--- edit2: actually I uploaded my 43M zit lua backup file before resetting it. I hope I didn't make parse3.php explode.
--- edit3:
Apparently Mirror Image was changed to scale with gear. 10% from spell damage coefficient.
--- edit4:
Focus Magic puts a debuff on the target ??! (seems to only happen if the mage that buffed you is out of range ?)
Ok so, I haven't been able to lose a SINGLE ignite damage so far. However, I was able to get free ignite damage. As odd as it might sound, all that it involves seems to be FFB -> FFB cast to reproduce if your distance is appropriate. The travel time seem to match perfectly to allow free ignite ticks. Maybe they played with the latency factors on servers affecting the results, or its just the beta server lagging a lot, but I was definitely getting a lot more extra ignite than in the past.
Or maybe I was getting as much as before, but since I used to lose ignite damage back then, it was eating away from the gains.
Last edited by manly : 10/01/08 at 3:25 AM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
EDIT : Removed original post, was looking at the wrong numbers in the combat log
Re Focus Magic on the Target, the spell is bugged still, and both the proc and the actual spell are shown in your spell book as castable spells. You can cast the proc on anything, including yourself and hostiles.
Uhh personal ignites are definately not in, still getting munching, very rarely getting beneficial (only if i really try). Lot of non-gains/losses
Also, my mirror images are hitting for ~200, fire blasting for 180...? That's very weird
Edit: Ok they scale with spell damage, with everything popped taking me to 2k damage they do a whopping 350 damage per frostbolt
Edit2: Ok... they scale with the spell damage you have when you cast it, same as living bomb (living bomb can and will eat a combustion charge WHEN it explodes
Edit3@manly: Try getting high combustion then Fireball/pyroing at the same time. I'm referring to Fire Blasting after Fireball and Pyroing after fireball
Edit4: My mirror images are doing 8k total without popping trinkets/+damage items, and 9.5k with a bonus 1000 damage.
ZIT was showing
Actual: 4839
Expected: 2540
Gained: 2299
Last edited by manly : 10/01/08 at 3:37 AM.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
I honestly do not know. I don't have the spreadsheets built to theorycraft non-arcane specs and I'm only reasonably familiar with fire/frost raid dps so I didn't really check the fire/frost math in the sim. The fire results look weird (edit: unusually high, that is) compared to the numbers we've gotten from vontre and roywyn, so there's probably an issue there. As for elemental specs, the spec is the same as deep fire, just FFB replaces fireball. I expect it'd look about the same but 1-2% higher.
To me it looks like fire gains the 600 dps advantage through Living Bomb and quite a lot of Pyroblasts, which roughly do the extra damage compared to the barrage thrown missiles in the arcane builld.
With the new 20% on Missile Barrage i'd expect arcane to close a bit more of the gap to fire a bit, but still with fire ahead. The instant pyros seems to be a real kicker in the fire build, and living bomb realy helps.. and in siturations where several mobs stand close (we use a pally tank a lot) it will probably perform even better.
Why don't you assume hit capped in your calculations Grayrest? that's bound to be something everyone is trying to become.. and it closes the gap to the lock builds a bit, since they get a lot of their dmg from things that don't require as much hit as our firebuild.
Waiting for a new version of the simulator so i can play with the changes from the new patch, and then i'll try to see if i can finetune some of the other builds and perhaps get similar improvements in some of them.
On a personal note, the fire and arcane_fire build looks to be fun with procs to watch and talents to use to optimize damage.. I'd guess good players really can use the fair amount of talent, trinket and proc fun to optimize their damage compared to the good old 1 button mashing.
Hate to sound anecdotal, but after testing it for over an hour it appears that the best fire dps rotation is Fireball/Rank 1 Frostfire Bolt/Living Bomb (keeping scorch up), by a few hundred dps actually.
Quick and Dirty FB/FFB Comparison
Spammed FFB is about 2.5% ahead of FB if both are glyphed.
This may vary a lot, depending on how valuable Icy Veins + Precision turn out, since Fire will spec into Arcane.
Frostfire Bolt has 6% less crit though (Focus, different Glyphs), which reduces the Hot Streak procs.
DPS wise, both specs seem to be neck-to-neck now within 1%, FFB very slightly ahead.
FFB has a massive mana advantage, 218 MPS compared to Fire's 255 MPS.
The big deciding factors now are Torment (+6% for Fire/Arcane) and Razorice (+5% Frost damage, Death Knight).
Originally Posted by Searix
Hate to sound anecdotal, but after testing it for over an hour it appears that the best fire dps rotation is Fireball/Rank 1 Frostfire Bolt/Living Bomb (keeping scorch up), by a few hundred dps actually.
Edit: 14/57/0
0/51/20'ish should outperform it very slightly if you can get an FFB Glyph.
My sheet says FB-spam+LB/Py < FFB-spam+LB/Py < FB/FFB-rot+LB/Py, by a whopping 0.5%.
It's odd that you report 300 FFB ticks though, seems very high. Sheet has them at 150, need to check that.
With 300+ ticks, rotations look good. Need to drop Scorch or FFB Glyph. Ugh.
Living Bomb
Still at 4*20%+40% for me for rank 2 at 70.
Not tested at level 80 yet.
Possible issue: Living Bomb - Spell - World of Warcraft, Rank 3 Explosion is marked as level 70 spell, spell itself is level 80.
Quick and Dirty FB/FFB Comparison
Spammed FFB is about 2.5% ahead of FB if both are glyphed.
This may vary a lot, depending on how valuable Icy Veins + Precision turn out, since Fire will spec into Arcane.
Frostfire Bolt has 6% less crit though (Focus, different Glyphs), which reduces the Hot Streak procs.
DPS wise, both specs seem to be neck-to-neck now within 1%, FFB very slightly ahead.
FFB has a massive mana advantage, 218 MPS compared to Fire's 255 MPS.
The big deciding factors now are Torment (+6% for Fire/Arcane) and Razorice (+5% Frost damage, Death Knight).
Retry it as Fireball with rank 1 FFB (doing ~3 350 DoT ticks) as 14/57/0
Edit: Again, only works with Rank 1 FFB (Rank 2 does 33 damage/tick)
305 lowend with 1244 damage, 473 with 2021 damage
Edit2: Ok... increased dps by another 5% by switching to 0/56/15 and using max rank FFb on combustion
Quick and Dirty FB/FFB Comparison
Spammed FFB is about 2.5% ahead of FB if both are glyphed.
This may vary a lot, depending on how valuable Icy Veins + Precision turn out, since Fire will spec into Arcane.
Frostfire Bolt has 6% less crit though (Focus, different Glyphs), which reduces the Hot Streak procs.
DPS wise, both specs seem to be neck-to-neck now within 1%, FFB very slightly ahead.
FFB has a massive mana advantage, 218 MPS compared to Fire's 255 MPS.
The big deciding factors now are Torment (+6% for Fire/Arcane) and Razorice (+5% Frost damage, Death Knight).
0/51/20'ish should outperform it very slightly if you can get an FFB Glyph.
My sheet says FB-spam+LB/Py < FFB-spam+LB/Py < FB/FFB-rot+LB/Py, by a whopping 0.5%.
It's odd that you report 300 FFB ticks though, seems very high. Sheet has them at 150, need to check that.
With 300+ ticks, rotations look good. Need to drop Scorch or FFB Glyph. Ugh.
I'd be more curious to see the mana consumption rate difference between fireball spam and ffb spam in the respective proper build, both assuming no living bomb cast. I went with full FFB spam spec mostly for that reason, because I don't think I can assume LB spam on all fights. I'd have to try again KT with 5 minute evocation see how that goes.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Roywyn do you have any calculations on this 51-20-0 Arcane build, which seems to be the best performer in simcraft?
I'm running it as a fireball/arcane barrage show, weaving in POM Pyro's and MB missiles when available, trying to use AP to get some good old style big pyro's I can make it hold mana through a 6 min fight using a glyphed mage armor..
Ice Armor is better than anything against melee, and having it proc frostbite for triple lances between ABar cooldowns is golden.
If the melee population balance winds up like it is on Murmur, Mage Armor is the better armor for all situations. You get hit a bit harder when you get caught and you don't get root procs, but mage armor makes it so the DKs can't catch you.
Originally Posted by Jonny_Monroe
Grayrest, could you work out at what amount of haste the rotation ABar(ABx2) becomes better than ABar/AB? Given that the former will benefit from 1 lot of AB ramping.
An ABr->ABx2 rotation over 33% haste will always do more dps than a ABr->AB build because ABr->ABx2 has every AB fully stacked after the first rotation while the single AB rotation does not.
Originally Posted by Søndag
Why don't you assume hit capped in your calculations Grayrest? that's bound to be something everyone is trying to become.. and it closes the gap to the lock builds a bit, since they get a lot of their dmg from things that don't require as much hit as our firebuild.
Simply because the gear set Roywyn was using isn't hit capped and my spreadsheet was set up with the same stats for number comparison. As for everybody trying to hit cap, I've seen speculation that SP is potentially a better stat than +hit, and I don't think it'll be especially easy to hit cap in naxx.
I'd be more curious to see the mana consumption rate difference between fireball spam and ffb spam in the respective proper build, both assuming no living bomb cast. I went with full FFB spam spec mostly for that reason, because I don't think I can assume LB spam on all fights. I'd have to try again KT with 5 minute evocation see how that goes.
It's the same MPS difference with and without LB really.
Without it, it's 160 MPS FFB, 200 MPS FB. With Bombs, it's 215 MPS FFB/LB, 255 MPS FB/LB.
The problem right now is that JoW doesn't work properly. You're basically missing 400 mp5, 80 MPS.
That's huge. 30k mana in a 6 minute fight. Maybe it's supposed to work differently.
If the melee population balance winds up like it is on Murmur, Mage Armor is the better armor for all situations. You get hit a bit harder when you get caught and you don't get root procs, but mage armor makes it so the DKs can't catch you.
But that's just it; you don't know what you're going to face. With the shaving of 5 points from the frostbite requirement, and hopefully a trimming of the arcane tree's bloat (80 talents!), the arcane PvP mage would easily be able to choose between three fully talented armors: Ice with frostbite, Molten with Impact and Molten Shields (still permitting 2/3 frostbite if Molten Shields is taken), or Mage with Arcane Shielding (the weakest but still available with 51+ points left over). That's a lot of flexibility and in most PvP situations changing on the fly would add a very noticeable defensive benefit.
The problem right now is that JoW doesn't work properly. You're basically missing 400 mp5, 80 MPS.
That's huge. 30k mana in a 6 minute fight. Maybe it's supposed to work differently.
Were you testing in a single-player environment? Althor's testing seems to imply that the 4sec CD may be tied to the TARGET not the player.
Were you testing in a single-player environment? Althor's testing seems to imply that the 4sec CD may be tied to the TARGET not the player.
It used to be one mana restoration per player per 4 second cooldown. Since last build, it's one mana restoration total per 4 second cooldown (as in one person in the entire raid gets the mana for being first to hit after the cooldown expired). I can hope this is a bug and not intended, since as it is now it's almost entirely meaningless as a raid buff, and along with the spirit regen nerf and Replenishment nerf results in VERY little mana for everyone across the board. I can't imagine healers are very happy right now. (We go oom, we wand. Sucks to be us. Healers go oom, people die. Still sucks to be us.)
Torment the Weak is now working and providing 12% damage instead of 6%. It works on both frostbolt and slow on the target dummies but only with slow on Dr. Boom. Edit: it does not work with thunderclap (attack slowing doesn't count as a snare apparently) or frostfire bolt but does work with slow cast by other people.
Torment the Weak is now working and providing 12% damage instead of 6%. It works on both frostbolt and slow on the target dummies but only with slow on Dr. Boom. I don't know how it works from non-class buffs.
If anybody reads this and is willing to test how Frost Warding and Molten Shielding interact by spamming ice lances at me, send me (grEyrest) a whisper on Murmur.
Looks like the Arcane_fire build will get even stronger.. with 20% proc on Missile Barrage which now also procs of the Arcane Barrage and the possibility to use Slow+Torments and gain even more crits.. Can't wait until dedmon gets a new version out with the new changes!
I find it strange that they made Empowered Fireball work with FFB but not Empowered Frostbolt. Is there any reason not to? Both require 35 points in their trees, so it wouldn't be possible to get both at Level 80, and Fire FFB is stronger anyway. Adding FFB to Empowered Frostbolt would be a great help on frost-immune (or highly resistant) encounters, maybe not enough for progress (due to Water Elemental not doing any damage) though.
Looks like the Arcane_fire build will get even stronger.. with 20% proc on Missile Barrage which now also procs of the Arcane Barrage and the possibility to use Slow+Torments and gain even more crits.. Can't wait until dedmon gets a new version out with the new changes!
Torment gives 6% damage, not 6% crit. And even so, spamming Slow will be a net loss as it'll cost you 1 GCD per 15%. That's 10% of your time for a 6% damage buff.
If it does work with FFB eventually it'll be a great addition for fire/arc builds; weaving in a FFB so as to benefit from the DoT and gain 6% from TotW should be of debatable usefulness even assuming semi-lame FFB for 18/53/0
Quick and Dirty FB/FFB Comparison
Spammed FFB is about 2.5% ahead of FB if both are glyphed.
This may vary a lot, depending on how valuable Icy Veins + Precision turn out, since Fire will spec into Arcane.
Frostfire Bolt has 6% less crit though (Focus, different Glyphs), which reduces the Hot Streak procs.
DPS wise, both specs seem to be neck-to-neck now within 1%, FFB very slightly ahead.
FFB has a massive mana advantage, 218 MPS compared to Fire's 255 MPS.
The big deciding factors now are Torment (+6% for Fire/Arcane) and Razorice (+5% Frost damage, Death Knight).
What were the specs you used for the FFB and FB testing that gave these results? Did FB include working Spell Impact?
With the top mage talent being pretty much PvP only I have to say the Frost tree is a bit of a disappointment. Even with low damage it really wasn't going to be useful.
If you added a frozen effect for the duration of the stun would that make is good enough for PvE? You would loose a global cooldown but if it would add a shatter combo to the end of a FoF proc plus a little synergy with arcane/frost/fire damage I think it would go a long way to redeeming frost for PvE without making it overpowered in PvP.
Torment gives 6% damage, not 6% crit. And even so, spamming Slow will be a net loss as it'll cost you 1 GCD per 15%. That's 10% of your time for a 6% damage buff.
If it does work with FFB eventually it'll be a great addition for fire/arc builds; weaving in a FFB so as to benefit from the DoT and gain 6% from TotW should be of debatable usefulness even assuming semi-lame FFB for 18/53/0
Does Torment the Weak interact at all with Fingers of Frost?
Manly, I'll take a look at ZIT today, if they changed anything in the structure of the damage events in this patch then it'll behave wonky.
Edit: Oh, and I wasn't ever expecting 43 meg debug files, the script was tuned to allow 32 meg or lower, I raised it to 64 a moment ago if you still have the file.
Edit2: I'm observing no issues with vic 0.4 here. Were you using FFB? if so, FFB isn't handled in the v0.4 I released, and can potentially cause you to get a whole lot of unexpected ignite damage, since the addon is looking for fire spell crits, not frostfire crits.
Last edited by Zaldinar : 10/01/08 at 9:01 AM.
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