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10/01/08, 7:25 PM
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#2501
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Originally Posted by frosty
With the latest changes to Empowered Fire, both 0/44/17 and (even more) 0/50/11 builds using FFB also look kinda reasonable to me, as FFB in these two specs should allow for higher dps than fireball does in 10/51/0 or 0/51/8. Not to mention the lower mps.
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FFB doesn't exist before level 75, so unfortunately that's out. I'm looking to rock deep frost for a while before Wrath. Something like 0/10/51 is my thought
Last edited by PsyBomb : 10/01/08 at 8:12 PM.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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10/01/08, 7:30 PM
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#2502
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Glass Joe
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Originally Posted by PsyBomb
I'm looking to rock deep frost for a while before Wrath. Something like 0/10/51 is my thought
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Now that is a sexy looking build. But I wonder... how long does the Brain Freeze proc last? Can it be saved up for FoF? Then (if they fix it) a happy little shatter combo for the 2nd point of FoF.
edit for dumb typo
Last edited by Raoke : 10/01/08 at 7:37 PM.
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10/01/08, 7:33 PM
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#2503
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Banned
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Originally Posted by Roywyn
Deadly is a DoT and can't crit. Instant poison didn't trigger it last patch, seems they changed that too!
I'll update the first post post in a day or two once we know how most stuff works.
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I was messing with a test dummy with a friend and I threw on Focus magic on his lvl 80 Prot Warrior and the spell seemed to proc and give me the 3% crit chance.
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10/01/08, 7:56 PM
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#2504
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Piston Honda
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So, I'll ask again in hopes that someone can test:
1. Do 2t7 and SCB stack?
2. How do Molten Shields and Frost Warding interact? Sure it's two meh talents, but together they provide either a 60% or 51% chance at immunity to fire and frost spells if they stack.
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10/01/08, 8:21 PM
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#2505
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Von Kaiser
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Originally Posted by grayrest
So, I'll ask again in hopes that someone can test:
1. Do 2t7 and SCB stack?
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Nope, the damage buff doesn't stack.
I didn't pay enough attention to the mana returned, and DE'd my coil on Beta a mainly because it becomes useless if the damage effect does not stack.
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10/01/08, 8:39 PM
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#2506
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Glass Joe
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As of this build I've noticed that my living bomb is getting overwritten by another mage casting it, I hope this isn't intended.
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10/01/08, 9:01 PM
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#2507
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Don Flamenco
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Originally Posted by Krysse
The problem with a level 70 FFB build is that FFB is a level 75 spell.
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Yeah. Also it really wouldn't be worth doing without more talent points to play with. You don't run out of DPS increasing stuff just with plain old fireball on 61 points. Even with 71 you can't actually take all the DPS increasing talents in fire tree and still manage to take and max icy veins, piercing ice, shatter, elemental precision and ice shards without giving up some of the mana management things, or maybe flamethrowing.
My plan for 3.0 is probably 0/61/0. I want to play with the new fire talents, and that'll put out decent enough numbers for any pickup raiding I might do and will work better than my current fire-based PVP spec when doing that. I'm not geared for Sunwell and I'm overgeared for pretty much any raid I can get into so I don't need a total min/max spec to contribute.
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10/01/08, 9:08 PM
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#2508
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Von Kaiser
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Originally Posted by Myrdinn
As far as I understood, the scorch glyph makes 1/3 improved scorch viable.
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It used to proc every time w/ 1/3 improved scorch and the scorch glyph. This is no longer the case. You have a 33% chance for improved scorch to proc w/ 1/3 improved scorch.
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10/01/08, 9:36 PM
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#2509
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Soda Popinski
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Ok so I confirmed that living bomb is overridden every time. Only 1 can be up on any target. This can't possibly be right, its like telling warlocks there can only be one immolate per target.
This really needs a fix or a serious justification that I can't imagine.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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10/01/08, 9:43 PM
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#2510
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Von Kaiser
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Originally Posted by manly
Ok so I confirmed that living bomb is overridden every time. Only 1 can be up on any target. This can't possibly be right, its like telling warlocks there can only be one immolate per target.
This really needs a fix or a serious justification that I can't imagine.
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Edit: misunderstood the point. Though imagine the explosion effect with 5 mages casting it.
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10/01/08, 9:46 PM
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#2511
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Glass Joe
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Originally Posted by manly
Ok so I confirmed that living bomb is overridden every time. Only 1 can be up on any target. This can't possibly be right, its like telling warlocks there can only be one immolate per target.
This really needs a fix or a serious justification that I can't imagine.
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It has been like this since they made it castable on targets, rather than the first version where the player turned into a living bomb, I'm pretty sure about that. And last time i checked Immolate doesn't trigger a AoE explosion either and isn't a instant cast.
[Edit] Sigh, i misunderstood your point as well. I assume you mean a scenario with multiple mages doing LB on a boss? If that is the case then it's indeed broken.
Last edited by Gheed : 10/01/08 at 9:57 PM.
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10/01/08, 10:59 PM
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#2512
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Von Kaiser
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Originally Posted by manly
Ok so I confirmed that living bomb is overridden every time. Only 1 can be up on any target. This can't possibly be right, its like telling warlocks there can only be one immolate per target.
This really needs a fix or a serious justification that I can't imagine.
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Locked: World of Warcraft (English) Forums -> [BUG] My Living Bomb replaces other Mages' LB
Hopefully, that's a good sign.
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10/02/08, 12:55 AM
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#2513
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Von Kaiser
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Originally Posted by Copernicus
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Maybe I'm just behind on inscription pre-wotlk, but from what I can tell, what you need to make any of those glyphs are only taught by an inscription trainer in dalaran. Is wowhead simply not updated, or are those glyphs actually available to be trained somehow?
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10/02/08, 2:24 AM
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#2514
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Great Tiger
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Version r630 (for patch 9014) is available for download.
Sample output can be found here: SampleOutput - simulationcraft - Google Code
Full list of changes here: RecentUpdates - simulationcraft - Google Code
The change to Judgement of Wisdom was crippling for many classes, requiring talent respecs and action list changes.
A few notes about the Mages:
(1) Living Bomb taken out of the action lists
(2) Every spec except FFB picked up Torment, which is coded at 12% despite tooltip
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10/02/08, 3:10 AM
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#2515
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Von Kaiser
Draenei Mage
Darksorrow (EU)
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I've been fooling around a bit with the new version of simcraft, and the results are.. surprising! (to me at last)
Torment of the weak is a major performer, especially if you are NOT using a gcd to apply somthing with a snare. So if you have a arcane mage putting slow on the target, the other mages benefit from it, and especially the firemage takes a leap.
You can see the basic idea in the chat from dedmon, but letting go of LB to become FB/Hot,Pyro spammers with Torment can actually make a fire mage beat locks (assuming hit cap) or getting really close at 250 hit. Frost and Frostfire gains a nice bit too.. but the "poor" arcane mage gain almost nothing himself, because he has to keep slow up on the target.. BUT if I put in a second arcane mage who does not have to apply slow, he performs equal to the frostfire mage, and just makes it past the desto lock.
The one thing i don't like about it is that torment is a passive, so now we are more or less back to the spam builds, as Fire and FFB now only uses 1 bread and butter spell and only got 1 proc to watch for those pyro's.. Frost and Arcane still has a bit more weave, but lets see if torment stays this way..
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10/02/08, 3:42 AM
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#2516
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Don Flamenco
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4% damage per talent point is ridiculously over-budget (not that Blizzard adheres to their talent budgeting rules with consistency, but even so). Even 2% per point (i.e. what the tooltip suggests) is very strong; I imagine it is intended that the benefit be offset by the need to keep up a snare. This talent will definitely be undergoing heavy revision.
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10/02/08, 3:50 AM
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#2517
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Glass Joe
Blood Elf Mage
Silver Hand
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I'm particularly interested in Level 70 builds once patch 3.0 hits. I'm considering a Frost build, but I'm not sure about the merits of a full frost build (0/0/61) as opposed to something like 0/10/51 (Ignite + Brain Freeze). An important question comes to mind:
How much (average) dps is 3/3 Improved Water Elemental worth? Are the benefits of Brain Freeze ignites worth giving it up altogether?
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10/02/08, 3:54 AM
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#2518
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Glass Joe
Draenei Mage
Twisting Nether
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Originally Posted by Finkum
4% damage per talent point is ridiculously over-budget (not that Blizzard adheres to their talent budgeting rules with consistency, but even so). Even 2% per point (i.e. what the tooltip suggests) is very strong; I imagine it is intended that the benefit be offset by the need to keep up a snare. This talent will definitely be undergoing heavy revision.
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One secsond... I'm being a bit thrown off here. Most raid specs are usually optimized for bosses. If torment of the weak needs a snare applied to the target, doesn't that pose a problem for this talent? Am I missing something?
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10/02/08, 4:10 AM
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#2519
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Don Flamenco
Human Mage
Azjol-Nerub (EU)
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Originally Posted by dieseledge
One secsond... I'm being a bit thrown off here. Most raid specs are usually optimized for bosses. If torment of the weak needs a snare applied to the target, doesn't that pose a problem for this talent? Am I missing something?
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Several classes are capable of providing snare effects passively, even to bosses (the snare won't affect them, but they still get the 'snared' flag).
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OMNOMNOM.
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10/02/08, 4:16 AM
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#2520
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Von Kaiser
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Originally Posted by Joneleth
How much (average) dps is 3/3 Improved Water Elemental worth? ?
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Having maximum ele up time is crucial.
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10/02/08, 4:36 AM
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#2521
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Raoke
Which point would you dump out of THIS to bring it to the 18/43?
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That would depend on the JoW Bug! And whether they keep the 30% HP of every raid mob in.
I'd probably drop to 2/3 MoE, would pick 1/2 Magic Attunement over 1/3 Student of the Mind.
They way it looks now, the fights get so short that you don't even need Clearcasting.
I'd take 2/2 Magic Attunement and 3/5 Clearcasting, 70 to all resistance is pretty handy for random raid damage.
It's about 15% chance to resist Burn or Silence, that's a better boost than mana that you don't need. Not sure what else can be fully resisted.
Actually, checking again, Impact+Torment is dead even with Burnout.
Originally Posted by Joneleth
How much (average) dps is 3/3 Improved Water Elemental worth? Are the benefits of Brain Freeze ignites worth giving it up altogether?
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It's about 1% damage per talent point, so it's okay. The mana regen is bugged and only works if you summon it out of combat.
I think it was pretty even with Brain Freeze, if your pet can survive to actually do it's damage.
At level 70 on the PTR, I have 7.8k HP unbuffed and the pet has 6.4k. So its HP is buffed at lower levels too and it should survive better.
Last edited by Roywyn : 10/02/08 at 4:46 AM.
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10/02/08, 4:44 AM
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#2522
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Don Flamenco
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One secsond... I'm being a bit thrown off here. Most raid specs are usually optimized for bosses. If torment of the weak needs a snare applied to the target, doesn't that pose a problem for this talent? Am I missing something?
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Well it is possible that this talent is designed for PvP/raid-trash only but that seems unlikely. As Johnny_Munroe says it's possible to ensnare a boss-type mob without actually slowing their movement speed.
My point was that a flat 2% damage increase (to all spells from all schools) per point is still a strong talent (compare it to Piercing Ice or Fire Power) and that's what it amounts to if the snare can be provided with no cost (either by another class or by your regular nuke, if you are a Frost/Arcane hybrid).
The talent budget only makes sense to me if there is a (small) cost in snaring your target (i.e. you have to include Slow in your rotation, although this doesn't work out currently as the GCD/mana cost for Slow upkeep is so prohibitive that you probably do lower DPS - but there must be a happy medium).
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10/02/08, 5:04 AM
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#2523
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Piston Honda
Blood Elf Mage
Ysondre (EU)
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Originally Posted by Finkum
The talent budget only makes sense to me if there is a (small) cost in snaring your target (i.e. you have to include Slow in your rotation, although this doesn't work out currently as the GCD/mana cost for Slow upkeep is so prohibitive that you probably do lower DPS - but there must be a happy medium).
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Slow duration has been balanced with pvp in mind, It wouldn't be hard to make slow last ~1min on pve targets (the same way curse of tongues last 30 sec in pve but 12 sec in pvp).
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10/02/08, 5:58 AM
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#2524
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Glass Joe
Draenei Mage
Kil'Jaeden (EU)
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Hi.
in Burning Crusade i have played a 40/0/21 Arcane Mage (draenei) with 2 T5. I think the best recial would have been gome because of the +5% int.
That's why i made a gnome mage twink. I just wanted to have the choice between draenei and gnome for wotlk.
The last few weeks i read a lot about the changes of AB spam. Now i wonder if i should reroll on gnome. I love playing arcane. But if +Int will not be as nessacary the way it was in Burning Crusade since 2.4, i wonder if gnome is still the best choice. Antother factor is, that if fire or frost is a better choice for maximizing dps in raids, i sure will play fire or frost in wotlk.
Considering this points. What do you think is the best race for playing a mage in wotlk?
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10/02/08, 6:17 AM
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#2525
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Piston Honda
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Originally Posted by IbHalbherz
Hi.
in Burning Crusade i have played a 40/0/21 Arcane Mage (draenei) with 2 T5. I think the best recial would have been gome because of the +5% int.
That's why i made a gnome mage twink. I just wanted to have the choice between draenei and gnome for wotlk.
The last few weeks i read a lot about the changes of AB spam. Now i wonder if i should reroll on gnome. I love playing arcane. But if +Int will not be as nessacary the way it was in Burning Crusade since 2.4, i wonder if gnome is still the best choice. Antother factor is, that if fire or frost is a better choice for maximizing dps in raids, i sure will play fire or frost in wotlk.
Considering this points. What do you think is the best race for playing a mage in wotlk?
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Undead has the best pve racials.
In seriousness the only mage racial that makes any recognizable difference is probably troll as far as pve is concerned. In tbc you already had hit aura from a shaman in your group. That might not always be the case in wotlk though any time you do have a shaman the gnome would be better unless I'm missing something about the aura?
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