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10/02/08, 6:47 AM
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#2526
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Piston Honda
Blood Elf Paladin
Bloodfeather (EU)
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Originally Posted by Etherealz
...unless I'm missing something about the aura?
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I was under impression that Draenei's personal racial effect (the +1% hit on himself. which doesn't show up as a buff) stacks with other Draenei's group effects (the 1% hit on everyone else in team, which shows up as buff).
Thus a Draenei, affected by other Draenei's Herois / Inspiring Presence, gets 2% extra hit.
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10/02/08, 7:51 AM
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#2527
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Glass Joe
Blood Elf Mage
Runetotem (EU)
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Originally Posted by Etherealz
Undead has the best pve racials.
In seriousness the only mage racial that makes any recognizable difference is probably troll as far as pve is concerned. In tbc you already had hit aura from a shaman in your group. That might not always be the case in wotlk though any time you do have a shaman the gnome would be better unless I'm missing something about the aura?
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I'm quite happy with the changes to my racials actually. -2% chance to be hit with spells from ALL schools is pretty cool. But the real winner is Arcane Torrent and the 6% mana every 2 minutes. I'll have to do some confirmatory testing but I also believe that Torrent no longer initiates the GCD. Will test tonight after work and report back.
EDIT: grammar
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10/02/08, 7:51 AM
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#2528
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Glass Joe
Draenei Mage
Kil'Jaeden (EU)
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Originally Posted by Etherealz
In seriousness the only mage racial that makes any recognizable difference is probably troll as far as pve is concerned.
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+5% Int makes a difference for Mages. Espacialy since 2.4, if you are playing Arcane. I use +Int Sockets and Mage Amor. Thats why i think gnome would have been the better choice for me.
About the +hit affected by the aura, i agree with maxi. But i am still not sure if Draenei will be a good choice, if you consider arcane as a raiding build.
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10/02/08, 9:08 AM
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#2529
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Piston Honda
Blood Elf Mage
Shadowmoon
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Originally Posted by Etherealz
Undead has the best pve racials.
In seriousness the only mage racial that makes any recognizable difference is probably troll as far as pve is concerned.
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I would argue that the changes to Arcane Torrent make it a skill now worth using for Blood Elves in PvE. 6% mana back every 2 minutes, and all it costs is a single GCD. Granted, it's not great, but there are several fights out there where I'm sure it would make a difference. Also, the new Magic Resistance (-2% chance to be hit by all spells) can mean less swapping for stam or resist gear on some fights.
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10/02/08, 9:12 AM
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#2530
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Von Kaiser
Blood Elf Mage
Moon Guard
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Originally Posted by Putts
I would argue that the changes to Arcane Torrent make it a skill now worth using for Blood Elves in PvE. 6% mana back every 2 minutes, and all it costs is a single GCD. Granted, it's not great, but there are several fights out there where I'm sure it would make a difference. Also, the new Magic Resistance (-2% chance to be hit by all spells) can mean less swapping for stam or resist gear on some fights.
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It's off the GCD, so there's no reason not to use it, really.
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10/02/08, 9:38 AM
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#2531
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Glass Joe
Blood Elf Mage
Wrathbringer (EU)
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Originally Posted by Putts
I would argue that the changes to Arcane Torrent make it a skill now worth using for Blood Elves in PvE. 6% mana back every 2 minutes, and all it costs is a single GCD. Granted, it's not great, but there are several fights out there where I'm sure it would make a difference. Also, the new Magic Resistance (-2% chance to be hit by all spells) can mean less swapping for stam or resist gear on some fights.
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The Magic Resistance change into Arcane Resistance(reduces the chance to be hit by Arcane spells by 2%) becomes for me interesting in the combination with 2/2 Magic Absorption, 2/2 Arcane Schielding and Incanter´s Absorbtion for a deep Arcane spec when 3.0 goes live.
I´m gald to see a change for Arcane Torrent since it was nearly useless in PvE encounter, sacrificing 3 GC in exchange for another GC to get uhm 4xx mana back?
It becomes interesting in higher Gear for sure.
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10/02/08, 9:46 AM
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#2532
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Piston Honda
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Originally Posted by Sarlene
The Magic Resistance change into Arcane Resistance(reduces the chance to be hit by Arcane spells by 2%) becomes for me interesting in the combination with 2/2 Magic Absorption, 2/2 Arcane Schielding and Incanter´s Absorbtion for a deep Arcane spec when 3.0 goes live.
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Can anyone clear up exactly how Incanter's Absorption works? I was under the impression it is Absorbed damage, not resisted damage. Has anyone experienced anything differently? If it grants the bonus for resisted damage, it is about 100 times better than I once thought.
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10/02/08, 9:54 AM
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#2533
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Glass Joe
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I don't know about the rest of you, but I'm loving the change to allow ABr to proc MBAM. Before this latest patch i was using a 51/10 spec and alternating AB/FB and when MBAM procced I would do ABr/MBAM/ABr and then go back to the rotation. This was netting me only about 1000 DPS self buffed on the training dummies.
I tested the new changes last night with a 58/3 spec doing AB/ABr and MBAM when it procced and I was consistently running 1250-1300 DPS. I also find it much more enjoyable to cast all arcane spells. Plus I was able to take more of the "flavor" talents that I wouldn't have been able to if I had to dump 10 points into fire.
Side note: when MBAM procs popping POM and arcane power before AM is awesomeness.
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10/02/08, 10:10 AM
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#2534
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Torment not on Infected Wounds?
Infected Wounds - Spell - World of Warcraft + Torment the Weak - Spell - World of Warcraft + Sirana Iceshriek - NPC - World of Warcraft = No damage increase.
She's not kitable and was near a druid, so we tried it on her.
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
Wrath Proc Trinkets
All proc trinkets seem to have a 45s internal cooldown in Wrath.
Personally tested all green trinkets and [Sundial of the Exiled] from badges.
Proc rates are listed in Wowhead.
Might note that all green trinkets procced immediately on Blizzard spamming Dr. Boom a while, while the Sundial procced only slowly on AoEing Theramore dummies. Going to repeat the Sundial later with Imp. Blizzard and FB/FoF on Dr. Boom Bots.
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10/02/08, 11:05 AM
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#2535
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Piston Honda
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Originally Posted by Roywyn
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
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Could a Resto Shaman spam Frost Shock? How important are a GCD and mana for Resto Shaman?
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10/02/08, 11:17 AM
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#2536
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Glass Joe
Draenei Mage
Twisting Nether
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Originally Posted by Roywyn
Torment not on Infected Wounds?
Infected Wounds - Spell - World of Warcraft + Torment the Weak - Spell - World of Warcraft + Sirana Iceshriek - NPC - World of Warcraft = No damage increase.
She's not kitable and was near a druid, so we tried it on her.
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
Wrath Proc Trinkets
All proc trinkets seem to have a 45s internal cooldown in Wrath.
Personally tested all green trinkets and [Sundial of the Exiled] from badges.
Proc rates are listed in Wowhead.
Might note that all green trinkets procced immediately on Blizzard spamming Dr. Boom a while, while the Sundial procced only slowly on AoEing Theramore dummies. Going to repeat the Sundial later with Imp. Blizzard and FB/FoF on Dr. Boom Bots.
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My problem with one mage keeping slow up on a boss is the dps drop. Is the dps increase for the other mage(s)enough to compensate for the dps loss from the Deep Arcane Mage. It's not often you'll see more than 2 mages in a raid, but it does happen. Those situations where you do have many mages, having slow kept up on the boss will be worth it.
Does anyone know if the slow application is intended?
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10/02/08, 11:18 AM
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#2537
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Don Flamenco
Night Elf Warrior
Stormrage
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Originally Posted by Roywyn
She's not kitable and was near a druid, so we tried it on her.
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
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Rogue with Blade Twisting for Dazed? I'm guessing Piercing Howl won't apply.
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10/02/08, 11:23 AM
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#2538
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Glass Joe
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Here is one more thing pointing to a Deep Frost Mage being the new utility spec, much like a Surv Hunter or Aff Lock. The slow would be easily kept up by a frostbolt, not to mention the WC stacks and pet mana regen (assuming they fix it).
So, hopefully they make good on their promise and get Frost's DPS in line with everything else, so that raid leaders don't have to think twice about taking one.
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10/02/08, 11:24 AM
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#2539
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Glass Joe
Blood Elf Mage
Runetotem (EU)
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Originally Posted by Thegoodman
Could a Resto Shaman spam Frost Shock? How important are a GCD and mana for Resto Shaman?
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Resto shamans in our guild are particularly concerned about mana after 3.0.2 at the moment, so wouldn't rely on this idea.
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10/02/08, 11:39 AM
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#2540
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Glass Joe
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If you're looking for frostshocks it's probably better to look in the enhancement or elemental department. Getting them to it in their rotation is better than having to rely on a healer anyway, since the latter ones have to spam heal.
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10/02/08, 11:44 AM
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#2541
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Von Kaiser
Human Death Knight
Dragonblight (EU)
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Originally Posted by Aaleandra
I don't know about the rest of you, but I'm loving the change to allow ABr to proc MBAM. Before this latest patch i was using a 51/10 spec and alternating AB/FB and when MBAM procced I would do ABr/MBAM/ABr and then go back to the rotation. This was netting me only about 1000 DPS self buffed on the training dummies.
I tested the new changes last night with a 58/3 spec doing AB/ABr and MBAM when it procced and I was consistently running 1250-1300 DPS. I also find it much more enjoyable to cast all arcane spells. Plus I was able to take more of the "flavor" talents that I wouldn't have been able to if I had to dump 10 points into fire.
Side note: when MBAM procs popping POM and arcane power before AM is awesomeness.
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Yes you're right.
However the talent tree is still inconsistant, granted that adding arcane blast to MBar and arcane stability cleared some inconsistancies, arcane blast still can't be used with more than one debuff if you want to alternate between Arcane barr and Arcane blast with Arcane missles on a MBarr proc.
At the moment, focus magic is bugged on the PTR, funnily enough when you use it on somebody, you cast the proc on that person for 10 seconds.
I"m rather happy the way arcane is shaping, now that there are three arcane DD spells and there is synergy with them in the arcane talent tree.
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10/02/08, 11:47 AM
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#2542
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Von Kaiser
Human Death Knight
Garona
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Originally Posted by Aaleandra
I don't know about the rest of you, but I'm loving the change to allow ABr to proc MBAM. Before this latest patch i was using a 51/10 spec and alternating AB/FB and when MBAM procced I would do ABr/MBAM/ABr and then go back to the rotation. This was netting me only about 1000 DPS self buffed on the training dummies.
I tested the new changes last night with a 58/3 spec doing AB/ABr and MBAM when it procced and I was consistently running 1250-1300 DPS. I also find it much more enjoyable to cast all arcane spells. Plus I was able to take more of the "flavor" talents that I wouldn't have been able to if I had to dump 10 points into fire.
Side note: when MBAM procs popping POM and arcane power before AM is awesomeness.
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So you are rotating between the 2 spells like AB, Abr, AB, Abr, AB (Proc), MBAM, Abr?
Can you also post your talent tree makeup...there are a couple of talents I am really trying to decide IF I really need or not.
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Suggestion: If Blizz doesn't want mages spamming AB then why not put in a debuff that started to REALLY tax your mana BUT raise damage to large amounts after a specific number of AB's were cast?
For instance - Once you cast AB times (X number - during this time you are still getting increases in damage of the spell) you then get to a point of an Arcane Meltdown debuff (or whatever you want to call it). This debuff increases the mana usage of AB by X% BUT also makes the damage jump by a huge amount also so you pay a hefty and I mean HEFTY mana price for using an AB past a certain point (spam point) which forces you to use some rotation BUT it also allows you to dynamically think....should I and CAN I hit this button one or two more times for this crazy damage and hope I finish the job because my mana will be ate up?
I guess they would have to also classify what spamming means for the spell (how many AB's can be cast in X amount of cast time would constitute the debuff). To me it seems like the best way to make the spell strong up front and keep it from being the only button to spam. Any thoughts? I am not a numbers guy so I don't really have the answer in that department but I want to know does that sound like something that could allow Arcane to be competitive without being OP and make it more desirable to use only Arcane spells with AB and Abr having the ability to proc MBAM?
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10/02/08, 11:47 AM
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#2543
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Don Flamenco
Human Mage
Azjol-Nerub (EU)
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Well, enhancement will be sticking to earth shocks to munch up SS charges. I'm not sure if elemental would be using flameshock every 2nd cooldown for LavaBurst, but it might be possible for them to frostshock between that (60% uptime at best though). That doesn't address the issue of the debuff not coming up on the boss though. The only reason FFB, Slow and IW show on bosses is because they have other effects on them that bosses arn't immune to.
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OMNOMNOM.
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10/02/08, 11:59 AM
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#2544
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Glass Joe
Undead Mage
Aggramar (EU)
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Originally Posted by Roywyn
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
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Doesn't the Mind Flay debuff show on non-kitable mobs?
If it does and it works with Torment, there's still the issue with the glyph that removes the snare component of MF, unless it does not remove it but rather reduces it to 0% snaring.
And, of course, MF wouldn't allow a consistent damage increase from Torment.
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10/02/08, 12:08 PM
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#2545
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Glass Joe
Gnome Mage
The Maelstrom (EU)
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I don't know if anyone has posted this yet;
Arcane Blast
We are going to lower the mana penalty after the first blast... but it's possible you already have that change.
Source
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Last edited by Toejam : 10/02/08 at 12:10 PM.
Reason: Failed at linking
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10/02/08, 12:13 PM
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#2546
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Glass Joe
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Originally Posted by Roywyn
Torment not on Infected Wounds?
So, anything left that could trigger Torment on non-kitable mobs?
Besides the obvious "Arcane Mage that spams Slow" that is.
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How about Judgement of Justice?
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10/02/08, 12:17 PM
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#2547
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Glass Joe
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Originally Posted by Nastrodamus
So you are rotating between the 2 spells like AB, Abr, AB, Abr, AB (Proc), MBAM, Abr?
Can you also post your talent tree makeup...there are a couple of talents I am really trying to decide IF I really need or not.
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here is the build I was using Link
I would start with ABr then do AB and continue switching between the two until MBAM procced. I had tried adding TotW and casting slow but from what I could tell casting slow on the dummy wasn't increasing my damage any. It's probably because something else on the dummy was counting it as snared (they are always so busy it's hard to keep track of what else is on it).
I was in a rush and so I just specced out of slow and TotW for the build listed above, but if something else besides slow was making the dummy count as snared I would try this build instead Link
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Originally Posted by DdarkDdemon
Yes you're right.
However the talent tree is still inconsistant, granted that adding arcane blast to MBar and arcane stability cleared some inconsistancies, arcane blast still can't be used with more than one debuff if you want to alternate between Arcane barr and Arcane blast with Arcane missles on a MBarr proc.
At the moment, focus magic is bugged on the PTR, funnily enough when you use it on somebody, you cast the proc on that person for 10 seconds.
I"m rather happy the way arcane is shaping, now that there are three arcane DD spells and there is synergy with them in the arcane talent tree.
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Yes, the tree does still need some work. With the addition of ABr to MBAM there is really no reason to spec into the other trees. I'm struggling on where to put points at on a level 80 build. At this point I would either do something like This or This if I was having problems with mana.
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10/02/08, 12:21 PM
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#2548
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Von Kaiser
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Just as a note to your discussion on Torment of the Weak:
Yesterday I attempted to "snare" Malygos for the purpose of testing whether raid bosses would be able to be "snared" properly for Torment of the Weak to have proper effect. As such, I tried frostbolting, infected wounds, and slow. None of these would be "snares" properly applied to Malygos, and as a result, Torment of the Weak did not work.
The boss was immune to slow, unlike previously when slow was able to be applied, but did not achieve full effect.
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10/02/08, 12:40 PM
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#2549
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Don Flamenco
Human Mage
Azjol-Nerub (EU)
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Originally Posted by CHeeSY-CrAfT
Just as a note to your discussion on Torment of the Weak:
Yesterday I attempted to "snare" Malygos for the purpose of testing whether raid bosses would be able to be "snared" properly for Torment of the Weak to have proper effect. As such, I tried frostbolting, infected wounds, and slow. None of these would be "snares" properly applied to Malygos, and as a result, Torment of the Weak did not work.
The boss was immune to slow, unlike previously when slow was able to be applied, but did not achieve full effect.
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Is malygos arcane immune? I recall other blue dragons were.
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OMNOMNOM.
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10/02/08, 12:50 PM
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#2550
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Glass Joe
Blood Elf Mage
Runetotem (EU)
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Originally Posted by Jonny_Monroe
Is malygos arcane immune? I recall other blue dragons were.
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Kalecgos isn't.
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