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Old 10/03/08, 7:50 PM   #2651
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
edit: new patch

pre early alpha hearsay

-Torment the Weak - Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 10/03/08, 7:53 PM   #2652
Lhivera
Bald Bull
 
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Human Mage
 
Greymane
Originally Posted by manly View Post
Torment the Weak - Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets.
...wha....whaaaa? Ghostcrawler was talking about limiting the spells that received the boost, not those that applied a workable snare? This kind of boggles the mind.

Missile Barrage - Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 16% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Heh...so 15% was too low, 20% was too high, but 16% is just right!

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
 
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Old 10/03/08, 7:54 PM   #2653
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
No actually parsing DBC files by hand kind of sucks and the last rank was not spotted, its still 20%


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 10/03/08, 7:58 PM   #2654
arch
Don Flamenco
 
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Draenei Mage
 
Al'Akir (EU)
Having our dps balanced around such a situational condition as a snare being present does not make me happy. It needs to be moved further down the tree.
 
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Old 10/03/08, 8:04 PM   #2655
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Putting such a large boost for all specs in a (relatively) accessible place in the Arcane tree could be their way of walling off Frostfire specs from viability until they're done balancing it .

 
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Old 10/03/08, 8:05 PM   #2656
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Its really really odd. As-if the talent was not already very dumb, it had serious potential for a frost mage, but no it doesn't work with frostbolt. I'm not sure what exactly they are trying to do with it, but it sure looks like a fiery payback trainwreck.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 10/03/08, 8:06 PM   #2657
Xentropy
Piston Honda
 
Human Mage
 
Whisperwind
Originally Posted by arch View Post
Having our dps balanced around such a situational condition as a snare being present does not make me happy. It needs to be moved further down the tree.
It's fine in its current position in the tree iff snares are consistently NOT applicable on bosses. It'd make it a solid trash/solo talent with no bearing on boss fights and thus not too bad.

If it works in boss fights even with the requirement of an arcane mage to be "slow bitch", it's pigeonholing every single raider into 18 arcane and taking us right back into raid stacking and careful discussion of who provides what spec, which I couldn't be more strongly against and goes against Blizzard's new buff/debuff designs to boot.
 
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Old 10/03/08, 8:07 PM   #2658
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Sims vs. Models
I absolutely love sims because they can tell me something that I can't figure out by hand.
I absolutely hate sims because they don't tell me why things are that way.

I actually did make Markov chains for the old Hot Streak, but not for the new one. And the rational number on proc chances at 40/50/60% crit on the simmed results made me think, but I didn't sit down and look for a model/formula until others tried it.

When I actually sat down and found it, I was quite happy because I could hack Hot Streak in my sheet to automatically adjust its proc rate to the triggering spell's crit rate.
Before, I did that by hand. Because I suck at Excel I guess.


Blizzard and MoE
Someone filed a bug report that he got some small amount of mana back from MoE and the reply was that it's intended to get only less back.
He got roughly 30% of 1/8 of the spell cost back at his level.
So, can someone check Blizzard/Missiles/Bomb with MoE when the servers come back up?

World of Warcraft (English) Forums -> [Bug] Master of Elements and Blizzard

Amplify
I think it's value nearly doubled because it seems it adds the +healing value as +spell power, thus giving 188% benefit.
That was just eyeballing numbers though.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 10/03/08, 8:17 PM   #2659
Ploppy
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Night Elf Druid
 
Moonglade (EU)
I guess what we´re all waiting for now is some kind of talent change that refreshes slow, (a bit of the same idea for spellweaving other classes are seing with their dots), maby having AM refresh it? That along with some buffing to its damage would perhaps be incentive enoughe to start using AM occasionally even outside procs. Perhaps its to late for overhauls this major now, could be that the only tweaks we will se before launch is simple number tuning. But even if it looks really fun arcane will continue to feel a bit awkward as long as the arcane schools base nuke has 13 talent points dedicated to it but is only reasonable to use on procs.
 
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Old 10/03/08, 8:21 PM   #2660
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Originally Posted by Roywyn View Post
Sims vs. Models
I absolutely love sims because they can tell me something that I can't figure out by hand.
I absolutely hate sims because they don't tell me why things are that way.

I actually did make Markov chains for the old Hot Streak, but not for the new one. And the rational number on proc chances at 40/50/60% crit on the simmed results made me think, but I didn't sit down and look for a model/formula until others tried it.
Actually sims give you something the equation does not. They give you the standard deviation which gives you insight about how much you can count on this "Average" result. Consider that a 3 minute fight is 60-70 spells in a normal fireball rotation

If you take 70 casts at random from my sim, you get things like this for how many pyroblasts proc

16
11
11
10
9
13
8
14
12
9


Get enough of these and you get the distribution, and can predict the range with confidence levels,
do capability analysis and all kinds of other geeky things that we do in manufacturing and business world
to control processes.

Getting 8 pyroblasts vs 16 is going to have a big impact on actual WWS stats for a boss fight. Hot streak
is more random than a lot of other things we count on as mages, although stacking crit helps narrow
the standard deviation quite a bit.

It is far easier to do statistical modeling of this size with a brute force program generating data and
a statistical engine like Minitab than to actually do the math the way we did it in my engineering training.
(back in the stone ages, we didn't even HAVE spreadsheets. If we wanted to plot a curve, we had to write
a program to plot it....before I got real jobs, that was my whole programming experience...oneoff stuff
to plot data generated in laboratory work)

So while the equation generated above is very helpful for theorycrafting and working in the hot streak
formula with all the other math associated with rotation DPS, it may not reflect actual real world conditions
as well as a simulation does. With 65000 castings I had a tight variance, fractions of one percent. With
70 castings....my curve is very wide.

I don't want to downplay the equation. I hated matrix algebra when I had to learn it and forgot it as soon as I could. But my main problem wasn't the difficulty of the math, it was that I set up the problem wrong to solve it that way. I did not recognize that there was a way to look at it to get the dependent variables independent. Very elegant. But it only produces the average easily. I think you can take the curve and do statistical analysis on it too, but it really is easier to just plot the curve and measure it.

Last edited by solbergb : 10/03/08 at 8:30 PM.
 
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Old 10/03/08, 8:33 PM   #2661
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by manly View Post
-Torment the Weak - Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets.
That is kind of nice for someone who absolutely wants to level as arcane.
It's high enough in the tree that it can't be taken by someone who levels as frost or fire (needs level 77 for 18/0/51+X).

The condition is that is must not work on bosses ever.
Also, why no Arcane Blast on that? Someone pushed the button too often?


On the value of mana
It's been a while since the post about values of mana if burnt via Living Bomb. Since then, a lot happened.
The spirit-regen coefficient was reduced.
Replenish was reduced.
Talents increased the damage of Fireball.
Living Bomb has a bug that gives it a downranking penalty.

That means that
A) we get less mana from our mana stats and
B) we get less extra damage per point of excess mana.

That actually makes mana stats even less valuable than they were before.


JoW also has become meaningless, but that is probably a bug (bug report was replied to with a request of independant confirmation.
I'll have a closer look at mana once we know how things are actually supposed to work.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 10/03/08, 9:10 PM   #2662
Jarlyn
mage no more
 
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Blood Elf Paladin
 
Turalyon
They just don't get mages right now. It's really sort of sad. The majority of the changes lately have all either been head scratchers or just flat bad.
 
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Old 10/03/08, 9:13 PM   #2663
sz123
Glass Joe
 
Gnome Mage
 
Daggerspine
Why would they add FFB to it? Casting FFB with that many points in arcane? Doesn't make much sense
 
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Old 10/03/08, 9:24 PM   #2664
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by manly View Post
Its really really odd. As-if the talent was not already very dumb, it had serious potential for a frost mage, but no it doesn't work with frostbolt. I'm not sure what exactly they are trying to do with it, but it sure looks like a fiery payback trainwreck.
At this point, the only thing I can assume is that's it's designed as a PvP talent and they don't expect it to be useful in PvE raiding.
 
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Old 10/03/08, 9:31 PM   #2665
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
MMO-C reports slightly different (keep in mind mine was very preliminary)
* Torment the Weak doesn't affect all damage anymore, damage increased. Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets. (Old - All damage you cause to Snared targets is increased by 2/4/6%)
* Missile Barrage proc chance has been increased to 4/8/12/16%. (Up from 3/6/9/12%)


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Old 10/03/08, 9:43 PM   #2666
Searix
Piston Honda
 
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Human Mage
 
Stormreaver
And the question remains: Is there anything in frost that works on bosses that would proc Torment the Weak? Or is Slow still the only spell?
 
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Old 10/03/08, 9:46 PM   #2667
grayrest
Piston Honda
 
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Troll Shaman
 
Chromaggus
Originally Posted by Organigami View Post
Heh...so 15% was too low, 20% was too high, but 16% is just right!
In fairness, it was 15% without ABr and 20% with. I'm curious how they'll fit 16% in 5 points...

Originally Posted by Roywyn
Blizzard and MoE
Someone filed a bug report that he got some small amount of mana back from MoE and the reply was that it's intended to get only less back.
He got roughly 30% of 1/8 of the spell cost back at his level.
So, can someone check Blizzard/Missiles/Bomb with MoE when the servers come back up?
There was a guy on the official forum that corrected me when I said MoE wasn't working on AM and said that he was getting 66-67 mana per missile crit. 66.66 is exactly 30% of 1/5 of the base cost of AM. Didn't get around to checking it personally.
 
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Old 10/03/08, 10:12 PM   #2668
macbeet
Von Kaiser
 
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Fritz
Draenei Shaman
 
Non-US/EU Server
Originally Posted by grayrest View Post
In fairness, it was 15% without ABr and 20% with. I'm curious how they'll fit 16% in 5 points...
It seems to be a four pointer now.
 
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Old 10/03/08, 10:49 PM   #2669
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Originally Posted by solbergb View Post
Actually sims give you something the equation does not. They give you the standard deviation which gives you insight about how much you can count on this "Average" result.
Actually, you can get the Variance from most methods, which is the square of the standard deviation. Statistics tends to use standard deviation because it's in the same units as the mean, probability tends to use variance because it has certain linear properties (doubling a random variable doubles its variance). It's generally harder to get because it permutes strangely so it has a lower threshold of me reaching for a keyboard instead of a pencil, but it tends to be less useful so I guess that evens out.

The difficulty with the variance of markov chains is that you have a list of probabilities but no values. In this particular case, we're interested in the binary question "is this cast a hot streak" so we can assign utility values (0,0,1) to (x,y,z). Then using the formula Var(X) = E(X^2)-E(X)^2 (E stands for expectation, same thing as mean or average), some arithmetic leads to
\frac{c^3}{(1+c)^2}
I hated probability with a passion, so I'm not very good at it. I suppose this goes against what I said earlier, but I would be interested in verifying that this looks like the square of (non-normalized) standard deviation that people have gotten from sims.

Last edited by PSGarak : 10/04/08 at 4:37 AM. Reason: math error

 
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Old 10/03/08, 11:14 PM   #2670
Tamraine
Glass Joe
 
Human Mage
 
Silvermoon
Originally Posted by Searix View Post
And the question remains: Is there anything in frost that works on bosses that would proc Torment the Weak? Or is Slow still the only spell?
This is actually kind of strange, but it does allow some interesting (and, unfortunately, nearly mandatory) synergy between mage specs. Slow becomes Arcane's Imp Scorch/Winter's Chill. I suppose now you will want a mage for Improved Scorch (and/or) Winter's Chill, and a second mage that primarily keeps Slow up for the aforementioned Imp Scorch mage ((who has chosen to go deep enough to get Torment, which isn't unreasonable -- Magic Absorption, Clearcasting, Focus Magic make the bullet fairly easy to swallow..and 52 points left over are plenty to get all you need in fire).

It's interesting, but it reminds me too much of the days when you had to go into Arcane to pick up Improved Arcane Explosion. 12% damage is a lot. I figure it'll probably be changed, or possibly even scrapped. That or they'll make bosses immune to Slow, in which case it'll live a dull life as a pvp talent.

Edit: Meh, smarter, faster people have already posted this.

Last edited by Tamraine : 10/03/08 at 11:25 PM.
 
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Old 10/03/08, 11:27 PM   #2671
Cabrian
Glass Joe
 
Blood Elf Mage
 
Runetotem (EU)
Originally Posted by macbeet View Post
It seems to be a four pointer now.
I'm assuming this was a typo as the proc rate for missile barrage in the previous build was:

3/6/9/12/20%

so

4/8/12/16/20% would make much more sense.
 
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Old 10/03/08, 11:58 PM   #2672
CHeeSY-CrAfT
Von Kaiser
 
Human Mage
 
Alleria
Originally Posted by Searix View Post
And the question remains: Is there anything in frost that works on bosses that would proc Torment the Weak? Or is Slow still the only spell?
I don't know where people are continuing to get the notion that slow works on bosses; every raid boss I have encountered CANNOT be slowed, they are immune. This is a PvP talent as it's currently implemented.
 
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Old 10/04/08, 12:01 AM   #2673
Talq
Von Kaiser
 
Troll Mage
 
Aman'Thul
Originally Posted by sz123 View Post
Why would they add FFB to it? Casting FFB with that many points in arcane? Doesn't make much sense
If a frost mage is soloing and has Glyph of Frostbolt, then they would need to use FFB to apply the snare. Slim reasoning, I know. Still another reason to detest Glyph of Frostbolt.
 
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Old 10/04/08, 12:02 AM   #2674
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Originally Posted by arch View Post
Having our dps balanced around such a situational condition as a snare being present does not make me happy. It needs to be moved further down the tree.
I don't think it was ever supposed to be usable on raid bosses. It just didn't make sense as a pve talent. However, it makes PERFECT sense as a pvp talent, as it completely reinforces the mage style of pvp in kiting and hitting really hard.

What's interesting though is that most dungeon and heroic bosses can be snared, which makes mages absolutely batshit insanely amazing as 5man dps'ers... but we'll still fall far behind in the raid situation...
 
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Old 10/04/08, 12:07 AM   #2675
grayrest
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Troll Shaman
 
Chromaggus
Originally Posted by CHeeSY-CrAfT View Post
I don't know where people are continuing to get the notion that slow works on bosses; every raid boss I have encountered CANNOT be slowed, they are immune. This is a PvP talent as it's currently implemented.
You mentioned Malygos but it's possible that he's immune due to being a blue dragon. There was a request for checking on the Naxx bosses and I didn't ever see a response to that. Are you saying that you've checked it on a bunch of bosses and it doesn't work? This isn't me wanting to see torment working on bosses, just to get the mechanics down.
 
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