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10/14/08, 6:01 PM
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#3276
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Von Kaiser
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In Rawr 2.0, the tooltip of Missile Barrage says 15 % only, is this a typo or there's really a 5 % missing in the simulation?
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10/14/08, 6:08 PM
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#3277
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Glass Joe
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For those folks having trouble with Rawr saying certain items(gems, etc.) are better than others, make sure that you put your talents in the tree. I was having the same troubles until I realized I was talentless
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10/14/08, 6:32 PM
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#3278
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Soda Popinski
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Simply put, I will never even consider playing a fire build without 2/2 burning soul. I wouldn't skip blastwave either. Dragon's Breath can hit the dirt though.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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10/14/08, 6:35 PM
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#3279
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Glass Joe
Human Warlock
Bronzebeard
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does anyone know if blizzard is causing frost bite to still freeze single targets, or if the whole wave gets frozen when frost bite procs off blizzard?
I'm probably going to aoe grind and I wanted to know if I should spec points into frost bite (without having to test it myself)
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10/14/08, 6:46 PM
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#3280
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Don Flamenco
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Rawr 2.0 is a bit broken atm, it ranks 10 crit gems higher then 12 spellpower with high end sunwell gear and it's inconsistent with haste/crit gems and sometimes ignores a spellpower socket bonus (sunfire handwraps) and prefers to use two yellow gems for some reason.
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10/14/08, 7:00 PM
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#3281
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King Hippo
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Originally Posted by diag
In Rawr 2.0, the tooltip of Missile Barrage says 15 % only, is this a typo or there's really a 5 % missing in the simulation?
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This is a typo, it pulled tooltips from blizz calculator. It uses the 20% version.
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10/14/08, 7:00 PM
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#3282
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Glass Joe
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interesting!
Originally Posted by Phrozen
Okay thanks, the whole living bomb scenario has been bothering me lately since its apparently gone from good, to completely worthless, to okay now. Focus magic seems like the ideal talent to replace it with but now comes the question of Crit vs Haste. From what the people below/above me have said, Rawr v2 is saying that crit is now > haste. Anybody have any insight on that?
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So I've been playing with Simcraft using the t5/t6 numbers on the previous pages:
The Spec:
11/50/0
gear_stamina=409
gear_intellect=419
gear_spirit=204
gear_spell_power=1116
gear_crit_rating=282
gear_hit_rating=215
gear_haste_rating=69
chaotic_skyfire=1
# Glyphs
glyph_improved_scorch=1
glyph_mana_gem=1
And did a point for point test (+100). I replaced:
(mage_fire_crit) - gear_crit_rating=282 with gear_crit_rating=382
(mage_fire_haste) - gear_haste_rating=69 to gear_haste_rating=169
(mage_fire_spell_power) - gear_spell_power=1116 to gear_spell_power=1216
Seems that haste is still better point for point, but only slightly.
+100 to each stat of their respective stats:
Test One
+200 to each stat of their respective stats:
Test Two
+300 to each stat of their respective stats:
Test Three
+400 to each stat of their respective stats:
Test Four
Haste, Spell Power, and Crit seem to scale evenly... that is interesting!
*edit* added a scorch slave so that no one mage is stuck doing it
Last edited by Rhayn : 10/14/08 at 7:13 PM.
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10/14/08, 7:02 PM
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#3283
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King Hippo
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Originally Posted by Maje
Rawr 2.0 is a bit broken atm, it ranks 10 crit gems higher then 12 spellpower with high end sunwell gear and it's inconsistent with haste/crit gems and sometimes ignores a spellpower socket bonus (sunfire handwraps) and prefers to use two yellow gems for some reason.
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Problem with ignoring socket bonuses was just fixed. We did not convert the spell damage to spell power on socket bonus, so basically it's ignoring all socket bonuses right now.
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10/14/08, 7:10 PM
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#3284
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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I haven't read anything about ignite for a long time. Did they fix it ? All I know is that there was a blue post saying that they wanted to fix it. I'm sorry if I've missed the information.
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10/14/08, 7:14 PM
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#3285
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Glass Joe
Human Mage
Thunderhorn (EU)
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Originally Posted by Maje
Rawr 2.0 is a bit broken atm, it ranks 10 crit gems higher then 12 spellpower with high end sunwell gear and it's inconsistent with haste/crit gems and sometimes ignores a spellpower socket bonus (sunfire handwraps) and prefers to use two yellow gems for some reason.
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Could it be that you loaded a character that you saved with b16? Cause i had the same issues as you describe here. All worked out after loading my char from armony and doing buffs and all again.
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10/14/08, 7:23 PM
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#3286
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Glass Joe
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does anyone know if blizzard is causing frost bite to still freeze single targets, or if the whole wave gets frozen when frost bite procs off blizzard?
I'm probably going to aoe grind and I wanted to know if I should spec points into frost bite (without having to test it myself)
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Evil,
I'm of the same mind, but will likely sample a few of the new spell trees myself on the way to 80. To answer the question, you should be able to AOE grind... yes. Ensure you drop points in the correct talents, to allow the chill effect ability to proc. Use a talent calculator ahead of time.
If/When Blizz drops another change in specs, here is a great place to meet & learn many tricks of the trade. If you do get the chance, try to keep your eyes on this forum and try the Player Test Realm (PTR) when they open for larger patches.
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10/14/08, 9:31 PM
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#3287
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Glass Joe
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Could a new simulation be shown with the recent changes to SPs?

We need to fix two problems with Shadow priests. One is that their damage is too low, especially at epic level. The second is that stacking Vampiric Embrace from too many priests probably represents a balance problem. These changes will go live before Nov 13.
Vampiric Embrace -- we need to nerf it, but we don't want it to be terrible for priests in small groups or solo. So we are going to make it 5% healing to your group (not raid) but 25% healing to yourself. Assume the talents that affect it get it up to this level.
Vampiric Touch -- we're adding some of the damage adjustment to this spell, by doubling the coefficient (from 0.2 to 0.4).
Shadowform -- we're adding the rest of the adjustment here. Your Shadow Word: Pain, Devouring Plague and Vampiric Touch do an additional percentage damage equal to your critical strike chance. Basically if your crit is 25%, your SW:P does 25% more damage. This has the side effect of making crit a little more useful for Shadow priests.
Since Affliction locks and other classes with many dots might ask, we think long term that a good thing to look at is making dots crit. We're not sure yet if we'll do this by just making them actually crit or adding more talents that do neat things with your crit rating, but it is definitely something we're looking at.
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10/14/08, 9:47 PM
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#3288
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Glass Joe
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Originally Posted by tecate
Could a new simulation be shown with the recent changes to SPs?
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This only increases the duration in which we can DPS, correct? I don't think that effects the simulations much at all (except the haste one had a little bit of downtime).
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10/14/08, 9:57 PM
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#3289
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Piston Honda
Blood Elf Mage
Bronzebeard
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Can anyone give your opinion on the best glyphs for raiding mages? I have glyph of improved scorch already but what should the other major be? Glyph of mage armor seems the best, maybe glyph of mana gem too.
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10/14/08, 10:17 PM
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#3290
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Bald Bull
Docjowles
Gnome Mage
No WoW Account
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My plan is to initially run molten armor, with glyph of mana gem and improved scorch. If it turns out that I don't have the mana, I'll switch from mana gem to glyphed mage armor. With increased DPS and a flat 30% raid mob HP nerf, I can't imagine having major mana problems, hence my preference for molten armor to start.
I think this is a factor that is going to vary significantly from raid to raid, and I'd recommend just trying it for yourself.
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10/14/08, 11:06 PM
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#3291
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Glass Joe
Blood Elf Mage
Runetotem (EU)
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Glyph of Molten Armor requires Northrend herbs and won't be available until the expansion.
On a separate note, has their been any attempt by those on beta to try and persuade Blizz to take mana gems off the shared cooldown? If not, I think I can string together a few sentences about how crazy this particular issue can make me.
Edit: Second point
Last edited by Cabrian : 10/14/08 at 11:54 PM.
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10/15/08, 12:30 AM
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#3292
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Great Tiger
Troll Priest
Steamwheedle Cartel
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That would be why Doc said he was going to glyph his mana gem and improved scorch, and use unglyphed molten armour, unless he has mana issues, in which event he'll switch to glyphed mage armour (taking the glyph away from the mana gem)...
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10/15/08, 12:35 AM
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#3293
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Bald Bull
Docjowles
Gnome Mage
No WoW Account
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Yes, exactly. If I was not clear, I meant using unglyphed molten armor at 70, because the glyph can't be obtained  . At 80 Molten is clearly a fantastic glyph choice, but we don't have the luxury for another couple months.
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10/15/08, 2:51 AM
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#3294
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Piston Honda
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I'm having trouble understanding the sudden increase of crit rating in value relative to other combat ratings. Before Burnout, just with Ignite, we were doing 216.3% crit damage with CSD. Now, with ignite + burnout we are doing 254.45% crit damage with CSD. So we are doing about 40% more crit damage. This roughly corresponds to a 20% increase in value for crit rating point for point. Considering 1 haste equals roughly 1.2 spell damage for a sunwell geared mage and 1 crit equals 0.6-0.7 spell damage, I don't think the gap between haste and crit could ever close. Is the effect of Hot Streak THAT significant?
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10/15/08, 2:51 AM
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#3295
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Glass Joe
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Just finished my initial testing on the target dummies in Theramore, using Arcane, Fire and Frost specs @70 on live. Toon is 5/8 T6 geared, not a lot of Sunwell loot. Testing was done hit capped for each spec (17% without talents, or very close to it) altering gear.
Arcane rotation was ABar, ABla, Miss Barr on procs (arcane power used on each test)
Arc/Fire rotation was ABar, FB, Mis Barr on procs (arcane power used on each test after 1st Mis Barr proc)
Fire rotation (with scorch glyph) was scorch (till stacked), FB, Instant Pyro on procs (combustion used on each test)
Frost rotation was frostbolt, instant FB on procs (water elemental used once on each test)
Molten fury and water elemental timing will vary on boss fights of varying length of course. DPS was calculated by using a stopwatch and using Recount to capture total damage done (results were close to recount's dps calc).
Certainly not a statistically perfect set of tests, but eight tests with each spec yielded the following results:
Fire (13/48/00, Molten Armor) 1501 dps (Std Dev 177), oom in 100s (Std Dev 17s)
Frost (00/00/61, Molten Armor) 1419 dps (Std Dev 80), oom in 112s (Std Dev 7s)
Arc/Fire (52/09/00, Mage Armor) 1400 dps (Std Dev 129), oom in 73s (Std Dev 6s)
Arcane (58/03/00, Mage Armor) 1298 dps (Std Dev 34), oom in 116s (Std Dev 25s)
To see the general level of gear used: The World of Warcraft Armory
Bottom line, frost was 5.5% behind fire, arc/fire was 6.8% behind and arcane was 13.5% behind. Fire went oom 13.3% faster than arcane, and frost just 2.9% faster than arcane. I was surprised that Arc/Fire (with mage armor and mage armor glyph just added) went oom 37% faster than Arcane spec and was the worst performing when it comes to mana by far.
Of course, YMMV.
(edited to include Arc/Fire 52/09/00 spec).
Last edited by Falorian : 10/15/08 at 2:55 PM.
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10/15/08, 3:30 AM
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#3296
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Glass Joe
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Arcane Rotations?
Apologies if this is the wrong place but can someone explain the current idea behind arcane rotations, or give a rough ballpark area where in this thread those discussions arose? I'm slightly confused by this line that I keep seeing on the "code" pages
action=arcane_power/arcane_missiles,barrage=1/presence_of_mind,pyroblast/arcane_barrage/fire_ball
Does this mean going deep enough into fire to make fireball a secondary nuke?
Is a rotation using Arcane Barrage and Arcane Blast not as good?
At the moment I am 58/3/0 using an Arcane Blast x 2, Arcane Barrage, with Arcane Missiles on Missile Barrage rotation, which has fairly decent mana management (up to three minutes with evocation) and dps, and can be cycled down to a ABx1, ABr when mana runs low. Are there better rotations / Does this rotation become obsolete by level 80?
EDIT: Well, the post above just clarified a bit about rotations but, is ABx1 only being used because of mana constraints? When geared for mana regen and given raid buffs, x2 would (in my mind at least) be sustainable and would up the dps a bit.
Last edited by Elysianfield : 10/15/08 at 3:38 AM.
Reason: Started writing just before the post above was posted.
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10/15/08, 3:32 AM
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#3297
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Piston Honda
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Originally Posted by Falorian
Fire (13/48/00, Molten Armor) 1501 dps (Std Dev 177), oom in 100s (Std Dev 17s)
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Were you stacking scorches for the 10% extra crit? If so, I can see you have above 40% crit buffed (32.26% base Fire crit, plus 10% from imp scorch). Math on previous pages of this topic showed that past 40% crit, 5/5 Burnout is superior to 3/3 Spell Impact and 2/5 Burnout, so your 13/48/0 test is gimping Fire as compared to a x/5x/x test (10/51/0 or 11/50/0 or 0/50/11, for example). Basically at the crit levels most people will have in raids, 5/5 Burnout is a must for maximum Fire dps.
Originally Posted by Elysianfield
Does this mean going deep enough into fire to make fireball a secondary nuke?
Is a rotation using Arcane Barrage and Arcane Blast not as good?
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This is correct. Arcane Blast doesn't live up to Fireball as filler for ABar rotations due to Spell Impact applying 6% extra damage to Fireball. Before the Spell Impact change, the best filler was Frostbolt. Arcane Blast in its current state just isn't a button you tend to press. Basically something like 53/8/0 or 54/7/0 is a good start for a level 70 Arcane spec.
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10/15/08, 3:56 AM
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#3298
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Bald Bull
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Originally Posted by arch
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I think you're misunderstanding GC. As I posted on the Beta forum, I think GC's question was, "Won't some Mages complain if they do equal damage, and other Mages complain if they don't?" He was pointing out that the original poster, who is telling Frost Mages not to complain if their damage is sub-par, would very likely be complaining himself if the circumstances were different.
We already know from his earlier statements that all three specs are meant to do equal damage.
We also already know from his earlier statements that we aren't yet playing a DPS-balanced build, so we can't really make judgments about relative DPS from what we're seeing.
We also already know from a more recent earlier statement that, presumably in internal builds we haven't seen yet, both Fire and Frost are doing around 4500 DPS in whatever gear/situation it is they're testing.
GC wasn't commenting on Mage performance, he was commenting on forum poster performance.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/15/08, 4:15 AM
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#3299
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Piston Honda
Blood Elf Paladin
Bloodfeather (EU)
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Hmmm, fiery payback intrigues me.
If i drop to 35% i basically get a slightly fatter version of fireball for half the cast time.
So 2 Payback procs over 100 fireballs will result in a rough 1% dps increase. More or less, depending on state of pyroblast dot and mage's spell power at the time.
I think i just might take 2 points in Payback over 2 points in Playing with Fire.
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10/15/08, 4:33 AM
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#3300
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Piston Honda
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As far as I know you have to visit the trainer in Dalaran in order to train the mage armor glyph. I looked it up while I was playing around on the ptr and it said that the trainer that teaches it is in Dalaran.
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Originally Posted by Vontre
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets. 
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