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Old 10/17/08, 7:51 AM   #3451
Typex
Glass Joe
 
Human Mage
 
Doomhammer (EU)
Originally Posted by Xunwael View Post
Threat is definitely a non-issue now, even outside of raids.

I just ran 5 - 6 different heroics with a paladin in assorted ZA/Badge gear, and on some bosses I'd do 2.2k+ DPS from lucky chaincrits (=hot streak) and still be unable to pull. Opened up on a boss with living bomb right on the pull, two scorch crits, pyro crit, two fireball crits, another pyro crit, another two fireball crits followed by a normal pyro, and by then the boss was dead, the tank having had aggro the whole time.

Most 5 man pulls could be summrized by a living bomb application, flamestrike, dragon's breath, flamestrike, blastwave, flamestrike, and by then everything'd be dead - and only very rarely would I get aggro, though it was unnoticable ever then since blastwave functions as a several seconds long stun against mobs in pve. Mages were already extremely strong in 5 mans - probably the strongest DPS class in my opinion - but now, with the almost complete removal of threat sensitivity and huge aoe damage added with short term aoe cc and various other class mechanics, we're by clearly the best option for a dps slot in any TBC 5 man. Can't say anythin about WotLK 5 mans obviously, since I haven't tried any.

Haven't had a chance to do any raiding yet, but many of the above posts talk about that.
I was just wondering what spec you used when you did those heroics.
Thanks in advance.
 
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Old 10/17/08, 8:17 AM   #3452
Sinless
Piston Honda
 
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Human Mage
 
Kilrogg
Originally Posted by Maje View Post
Well to be honest Rawr seems to think crit gems are in fact better then haste ones, this is with mostly BT/Sunwell gear, granted with talisman of Insight which boosts crit but still.

Moreover the optimizer even prefers crit gems over spellpower. I'm cautios in this regard, I've even lowered the fight length to 180 seconds to make myself not mana limited but to no avail.

In the meantime I'm keeping my spellpower/haste gems untill I'm certain it's not a miscalculation of some sort, in either case content is so "lol" it's a non issue.

Only when you are mana limited.
 
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Old 10/17/08, 8:22 AM   #3453
maxi
Piston Honda
 
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Blood Elf Paladin
 
Bloodfeather (EU)
In my case, Rawr roughly says that dam=crit=haste. Thus +dam gems are the best ones, by the virtue of having the highest number on em.
 
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Old 10/17/08, 8:36 AM   #3454
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Sinless View Post
Only when you are mana limited.
It is very much gear dependant. Let's assume a Living Bomb spec with unlimited mana.

Full Sunwell Gear:
+12 dmg = 17.74 DPS, +10 crit = 17.07 DPS, +10 haste = + 15.74 DPS

Your gear level (Zhar'doom + BT/HS gear):
+12 dmg = 16.41 DPS, +10 crit = 15.24 DPS, +10 haste = + 15.78 DPS

It's because Sunwell items are mostly dmg/crit sidegrades with huge amounts of +haste, which increases the value of dmg/crit but leaves the value of haste unaffected.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 10/17/08, 9:15 AM   #3455
maxi
Piston Honda
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Curiously enough...
Originally Posted by Roywyn View Post
Full Sunwell Gear:
+12 dmg = 17.74 DPS, +10 crit = 17.07 DPS, +10 haste = + 15.74 DPS

Your gear level (Zhar'doom + BT/HS gear):
+12 dmg = 16.41 DPS, +10 crit = 15.24 DPS, +10 haste = + 15.78 DPS
means

Full Sunwell Gear:
+1 dmg = 1.478(3)DPS, +1 crit = 1.707 DPS, +10 haste = + 1.574 DPS
Your gear level (Zhar'doom + BT/HS gear):
+12 dmg = 1.3675 DPS, +10 crit = 1.524 DPS, +10 haste = + 1.578 DPS

Thus, when evaluating non-gem gear, damage ratings are actually more valuable point-for-point than damage.
 
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Old 10/17/08, 9:34 AM   #3456
Exellia
Banned
 
Draenei Mage
 
Vashj (EU)
For those doing Brut and having the 0/50/11 spec...
How are your findings on Brut?
Im curious to see what armor is being used and what glyphs you use. I myself found i had to switch to mage armor because i just went oom too fast, not using the mage armor glyph but the mana gem one.
 
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Old 10/17/08, 10:36 AM   #3457
Nastre
Von Kaiser
 
Undead Mage
 
Saurfang
Anyone else noticing Burning Soul has no impact whatsoever on lowering knockback casting time on fire spells?

Perhaps its an error associated with Quartz, but I'm still getting the 0.5 knockback per hit (limited to 2) even fully talented.
 
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Old 10/17/08, 10:49 AM   #3458
Bonemage
Von Kaiser
 
Undead Mage
 
Baelgun
While the wording sounds like it should reduce the amount of push back I always thought burning soul functionedmore like a concentration aura where it reduced you chance of havingg pushback by 70%.
 
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Old 10/17/08, 10:52 AM   #3459
Chalii
Glass Joe
 
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Undead Mage
 
<VoS>
Sargeras
So last night we did a full nights work on Kil'Jaeden and I went oom a lot. By the ending of phase 3 and beginning of phase 4 I had already burned almost all my gems, and an evocation. At one point I stopped using haste pots and switched over to mana pots. For the next attempt I'm probably going to be switching to mage armor.

Also just read that Blizz is going to reduce the mana cost of Fireball, Frostbolt, Arcane Blast, Arcane Explosion, Frostfire bolt and arcane missiles. They are also going to reduce the mana cost of living bomb.
 
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Old 10/17/08, 10:56 AM   #3460
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by Bonemage View Post
While the wording sounds like it should reduce the amount of push back I always thought burning soul functionedmore like a concentration aura where it reduced you chance of havingg pushback by 70%.
The pushback mechanic has been revamped recently so everything that used to reduce your chance to get pushback is now supposed to reduce how big the pushback is when you get it. Without any protection you can only be pushed back twice for .5s each time or a total of 1s per cast and things like concentration aura and burning soul now reduce those numbers by the indicated percentages.. or at least they are supposed to..

Edit: When talking about mana issues please make note of whether or not your raid had someone with replenishment and what JoW uptime was like.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.
 
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Old 10/17/08, 10:57 AM   #3461
Nastre
Von Kaiser
 
Undead Mage
 
Saurfang
Originally Posted by Akston View Post
The pushback mechanic has been revamped recently so everything that used to reduce your chance to get pushback is now supposed to reduce how big the pushback is when you get it. Without any protection you can only be pushed back twice for .5s each time or a total of 1s per cast and things like concentration aura and burning soul now reduce those numbers by the indicated percentages.. or at least they are supposed to..
I just checked again.

It's not working as you would suggest it should.

EDIT:

Is anyone else encountering this problem? Want to double-check that its not an observation fault on my part.

Or a fault with Quartz, which is admittedly out-of-date
 
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Old 10/17/08, 10:59 AM   #3462
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by Nastre View Post
I just checked again.

It's not working as you would suggest it should.
Well that is almost definitely a bug and you should make a bug report on the blizzard forums and/or ticket it.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.
 
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Old 10/17/08, 11:23 AM   #3463
Salus
Von Kaiser
 
Human Mage
 
Hyjal
We ran Mount Hyjal last night and I have to say that Blastwave is almost completely useless. There were a few situations where I could knock a necromancer into the AoE, but generally Blastwave just makes the tanks angry. I think I will spec out of it in the future, as I really don't see it being useful in PvE. That said, I was having tons of fun with it in AV. Also, the frost mage and affliction lock did far more dps during AoE.

Also, on bosses, threat was still occasionally an issue, as was mana (although this may have been JoW related, still looking into that).
 
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Old 10/17/08, 11:30 AM   #3464
Daedalus
Glass Joe
 
Human Mage
 
Dalaran
Originally Posted by Cryic View Post
Just a heads up, but I wouldn't count on WWS any more. Lossendil hasn't played the game in more then 2 years, and has went MIA for several months at a time (ZA, 2.4 and now). Anyways, I tried out WoW Meter Online, and it works awesome.

Here's the breakout:WOW Meter Online - More logs!!!!!!

It's free to boot.
Just a note on WWS. They have posted that it'll be updated this week (Wow Web Stats &bull; View topic - 3.0.2 Log files will be OK soon). In the mean time you can use the log converter for it that seems to work fairly well (Convert your combatlog from 3.0.x to 2.4.x).


I ran BT last night with Burning Soul (10/51/0) and it didn't seem to offer any push back resistance (checked Quartz and default UI, I'll see if I can find a screenshot). Combined with the complete lack of threat problems, the talent doesn't seem to have any use at this point.
 
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Old 10/17/08, 12:03 PM   #3465
Rifk
Glass Joe
 
Draenei Mage
 
Cairne
I'm not sure on Burning Soul at this point as well. Last night I specced out of World in Flames and into Burning Soul due to threat issues on Eredar Twins. We used the reverse strategy and just dps zerged. The 10% threat reduction made a huge difference. However, I'm not sure if that is due to our off tank's skill and / or rage generation on that fight.

As to the 70% reduced knockback effect, I haven't really noticed any impact. Anyhow, the verdict is still out on WiF vs BS imo.
 
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Old 10/17/08, 12:41 PM   #3466
Nastre
Von Kaiser
 
Undead Mage
 
Saurfang
Spoke to a GM, Burning Soul issue is known, and is being worked upon.
 
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Old 10/17/08, 2:11 PM   #3467
Fauq
Glass Joe
 
Gnome Mage
 
Runetotem
I am just curious how a 14/47 build measures up to a 11/51 or 51/11

http://talent.mmo-champion.com/?mage...00000000000000

this is the 14/47 build I mean.
 
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Old 10/17/08, 2:23 PM   #3468
Misch
Glass Joe
 
Human Mage
 
Eredar
I've just about twisted my brain into a noodle trying to understand the relative value of Crit for Deep Fire, how it relates to Hot Streak Procs, and how the relative values between SD/Crit/Haste fluctuate at any given Crit rate.

At 50% crit, there's a 1-in-4 chance of casting 2x FB crits in a row.

Yet at 60% crit, there's a 1-in-3 chance of [Proccing HS].

That's a 33% increase in the HS-proc rate for just a 10% increase in Crit rate.

What are truly difficult to model (I would think) are the HS double-taps (3xFBCrits+2xHS-Pyros) and its bearing on the relative values of Crit/SD/Haste. Tell me Rawr takes all this into account and I will leave it at that, but I dunno if it does.
 
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Old 10/17/08, 2:26 PM   #3469
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Regarding feeling clunky - most specs now have very different rotatations. The way to not feel clunky is to play until it feels natural. Pick something that won't kill you to practice on. The change for me is not as significant as it is with my protadin, but I'm feeling it too.

I'm getting bigger numbers on a shot-by-shot basis but my DPS has been suffering from theoretical because stuff dies before the ignite and other DOTS finish. Not missing hotstreak and getting a smooth rotation is going to take practice but I can see a glimmer of how it'll be, as I accidently got it right a few times. I'm redoing all my keybindings which is also slowing things down, but makes some of these rotations possible.

Initial observations:

Playing without fireball: Pyroblast+living bomb is a decent opener solo. If you strafe the mob is just about into scorch range when the GCD wears off and the odds of getting a hot streak proc from the scorches+fire blast on the approach is high. I need to go into an instance to find some elites because I can't test the rest of my rotation on normal stuff, it keeps dying before it reaches me. I can move a lot more than before as the opener ends with a GCD, fire blast ends with GCD and hot streak procs end with GCD, plus of course blast wave and dragon breath would support even more motion.

Fighting groups: flamestrike-blizzard-on-approach- Dragon breath/flamestrike/blast wave/flamestrike will kill most things before you ever get around to an arcane explosion and well before they get to hit you. That sequence is doing > 12000 damage for me not counting ignite or dots, with only 1125 spellpower. It does drain the mana bar rather quickly. Flamestrikes are not what you remember from BC. They do about twice the damage of an arcane explosion without the DOT if you're fully fire talented and are well worth casting if they're instant, even with the fiddly targeting.

I'm actually liking firestarter a lot better than I thought I would. Fiery payback, by contrast...I'm not getting hurt much and the 5 sec cooldown on pyroblast is a pain, especially as there is no evidence of when Fiery payback is active beyond your health bar.

I'm not yet confident enough in my bar settings to do PVP yet. I'm going to shake them down zerging some folks through normal mode Ramparts/Blood furnace before I go into a battleground.

Last edited by solbergb : 10/17/08 at 4:24 PM.
 
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Old 10/17/08, 2:59 PM   #3470
shadowritual
Glass Joe
 
Gnome Mage
 
Warsong
On a side note, Dragon's breath and Cone of cold does not share its cooldown anymore. I don,t know if it was mentioned elsewhere but I have not seen it in the patch notes and I don't think it was mentioned here either.
 
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Old 10/17/08, 3:06 PM   #3471
Bonemage
Von Kaiser
 
Undead Mage
 
Baelgun
Has anyone noticed problems with the improved scorch glyph? In BT it seemed really erratic, it worked on BB and mother trash, went back to doing a single stack on Mother and Council trash and then worked properly for council. There was another mage with it in the run and his didn't seem to have any problems.

Anyone know if there is an alert mod out there yet to notify of hot streak procs? I know you can use floating combat text, but with 2 rets, a sp, several shaman etc the aura stuff is a little much to watch through, and trying to focus on when the buff comes up makes it a little hard to focus on the center of the screen where the action is.
 
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Old 10/17/08, 3:25 PM   #3472
Frostx
Banned
 
Gnome Death Knight
 
Blackrock
I use Parrot (a type of scrolling combat text addon) and add alerts (with sound) for Missile Barrage, Hot Streak, Fingers of Frost, and Fireball!.. works pretty well
 
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Old 10/17/08, 3:39 PM   #3473
Chalii
Glass Joe
 
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Undead Mage
 
<VoS>
Sargeras
Originally Posted by Bonemage View Post
Anyone know if there is an alert mod out there yet to notify of hot streak procs? I know you can use floating combat text, but with 2 rets, a sp, several shaman etc the aura stuff is a little much to watch through, and trying to focus on when the buff comes up makes it a little hard to focus on the center of the screen where the action is.
I'm just using regular SCT. It seems to work real well. I find that when hot streal procs the message scrolls through frame 3. I don't know how other people have theirs set up but I have frame 3 set so that it scrolls through the middle of my screen at the top. So I always see when hot streak procs. Try it out, i'm sure it will help.
 
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Old 10/17/08, 3:45 PM   #3474
Duodecimal
Von Kaiser
 
Duodecimal's Avatar
 
Gnome Mage
 
Eonar
I may be mistaken, but I believe there are config options in SCT to filter or de-emphasize periodic effects. There's also three different message frames, and if I'm remembering correctly you can assign what kind of messages go to which frame.
 
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Old 10/17/08, 3:46 PM   #3475
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
I think Classtimers might also work to pick it up, even going so far as to show you how long you have left on the buff. I think you just need to go in and tell it to look for Hot Streak. Just like Parrot, or SCT, the only difference is the nice little bar that counts down.
 
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