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05/17/09, 1:30 PM
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#4751
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Banned
Blood Elf Death Knight
Anub'arak
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Originally Posted by Northerner
Not to discount that feat but for Hodir I imagine people are far more interested in fights shorter than three minutes for the 'hard' mode. With the buffs available I simply cannot imagine a non-FFB build producing the dps that is available given the rather arbitrary nature of the fight and assuming people are playing to a level where the buffs are fully leveraged. Knocking on ten K is nice and all but really, it is nothing impressive considering what the dps budget is or the tools available.
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To be honest, I was more interested in comparing our mage's parse with that which was presented by Nathanbp a few posts up. Both the fights are approximately 6 min long. That being said, I believe it is conventional wisdom that the Arcane specs performance is inversely proportional to the length of the fight? (due to higher % uptime of 'big' cooldowns such as AP)? If this is indeed the case, then wouldn't an Arcanist who is pushing close to 10k DPS on a 6 min fight be pushing much higher on a 3 mins fight?
On a side note, if I remember our Hodir raids correctly, Xeth peaks at around 14-15k and can hold it for a decent amount of time on our 25 mans.
Originally Posted by Wizeowel
One anecdotal parse with less than impressive numbers doesn't really prove anything. Here's another parse where a fire mage does 50% more dps than your friend WoW Meter Online - Combatlog Replay in Engrish, but it doesn't prove anything either. The point is that if you can get all 3 buffs, move very little and have other players assigned to freeing the freezes, then you can do silly amounts of damage as a mage. We can't tell empirically which spec does more in that fight because much of it is reliant on how much uptime those buffs have. So we have to look at what is the theoretical maximum, and this is what the discussion should be about.
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I think you have mistaken what I was doing with that post. It most certainly wasn't a "Hey guys look at my guild's collective epeen" post.
The mage from your parse severely outgears pretty much every single mage in the past 3-4 parses. One of the primary reasons I even bothered to link a parse showing Xeth's DPS is because he is somewhat in the same gear range as the rest of the folks in this thread whose WWS parses are being linked. I was lucky to have found one where the % uptime of his "Storm Power" buff was almost the same as the others that were being compared in this thread. So in actual fact, it isn't just a random 'anecdotal' parse.
Quick edit: Going over the parse you presented. Not only does your mage outgear Xeth, but his Storm power debuff is at a much much higher uptime, almost by 10%, then the uptime of any of the other mage's in this thread. My point being that WWS parses are not totally useless. Since we actually can get information such as gear levels as well as % uptime for buffs, we can still do cursory comparisons between specs. Please note, I never implied or suggested that Arcane is the be all end all of Hodir fights. My exact words point was that perhaps it is too early to call who wins on Hodir.
As far as your other point is concerned. A few posts up a mage linked a parse comparing his (FB/ToTW) DPS to that of his FFB buddy. At which point he concluded that FFB is superior on Hodir to FB due to the other mage doing more DPS than him. That was the post I was responding to, one that was, in fact, using WWS parses to prove a point. I have not seen any mathematical proof of the statement "FFB is the superior spec on Hodir", and I do not have a mathematical counter proof, hence, I used the same argument that the poster I quoted to say that maybe it is too early to call which spec is superior for Hodir.
Last edited by Jayne : 05/17/09 at 1:49 PM.
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05/17/09, 1:47 PM
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#4752
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Glass Joe
Troll Mage
Darkmoon Faire (EU)
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I've been playing as arcane with incanter's abosption on hodir fights, i've been able to push as high as 12k dps on a six minute fight. I'm sure my spec is sub-optimal, as is my gear. In addition i've still been using mage rather than molten armor. I'm pretty certain that other more skilled mages could push the dps much higher using an arcane spec.
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05/17/09, 3:37 PM
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#4753
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Soda Popinski
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DPS time = 86%.
A fire mage would have had 100% DPS time on that fight according to WWS.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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05/18/09, 5:41 AM
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#4754
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Glass Joe
Troll Mage
Darkmoon Faire (EU)
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I also had low dps time specced as arcane (87%iirc). From what I remember of the fight my low dps time was due to my poor awareness rather than being limited by mana. As i said I still feel a more skilled mage could push higher. I'm pretty sure that due to mana gained from frost warding (54k) I only evocated once and was able to do a AB(3)spamMB rotation for long periods of the fight. Around 4% of my DPS time was replaced with casting frost ward also a large chunk of my non DPS time was caused by me messing up my invisability and taking damage as I cast it leaving me threat capped for the last part of the fight. The other mage that had my focus magic cast on them died early and i lost some dps there; and some DPS time targeting and casting it on another player. The rest of the DPS time was lost through other elements of poor play.
I did have very good support for the fight and had a shield from a disc priest cast on me pretty much anytime I didn't have the weakened soul debuff.
I still think I can improve on my DPS by popping a frost protection potion prior to the fight and using glyphed molten armor, in addition to improving my own skills.
These are just opinions and frostfire maybe is the best spec for the fight, however I do think a more skilled arcane mage than me could be more competive to a frostfire mage than i was.
Edit: spelling
Last edited by Alezio : 05/18/09 at 7:16 AM.
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05/20/09, 7:32 PM
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#4755
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Glass Joe
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Originally Posted by Alezio
I've been playing as arcane with incanter's abosption on hodir fights, i've been able to push as high as 12k dps on a six minute fight. I'm sure my spec is sub-optimal, as is my gear. In addition i've still been using mage rather than molten armor. I'm pretty certain that other more skilled mages could push the dps much higher using an arcane spec.
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Why do you want to be arcane there? When critical scale'ing for frostfirebolt is better. Get more critical gear and gogo ffb spec.
my last hodir with ffb spec: http://www.elekta.lt/~id/WoWScrnShot_051809_004236.jpg
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05/21/09, 5:12 PM
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#4756
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Glass Joe
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Focus Magic and FFB
Anyone else notice that since the patch, the Focus Magic buff wears off on your target after a few minutes after you change from Arcane Spec to a Spec without it?
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05/21/09, 5:15 PM
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#4757
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Glass Joe
Ezu
Undead Mage
Barthilas
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Originally Posted by Incindia
Anyone else notice that since the patch, the Focus Magic buff wears off on your target after a few minutes after you change from Arcane Spec to a Spec without it?
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This is a bug that was fixed awhile ago. (The FM buff was never meant to stick on your target after you respec'd out of the spec you have FM with)
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05/21/09, 6:19 PM
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#4758
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Von Kaiser
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Originally Posted by Ezu
This is a bug that was fixed awhile ago. (The FM buff was never meant to stick on your target after you respec'd out of the spec you have FM with)
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The first post of the mage compendium post says it still works if the other mage still has FM in their talent tree (as in, one mage is FFB, the other Fire). It would be good to update and confirm whether it works (wishing some mages would log on).
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05/21/09, 8:23 PM
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#4759
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Soda Popinski
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As soon as the player having a FM buff on him does a crit, it removes the FM buff if the FM-buff-caster doesn't have the talent.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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05/22/09, 5:05 AM
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#4760
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by manly
As soon as the player having a FM buff on him does a crit, it removes the FM buff if the FM-buff-caster doesn't have the talent.
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Well, http://elitistjerks.com/members/60498-silentwalker/ confirmed it ot be still working as of last week if done correctly, which is why I left it in. I'll ask for a comment or confirmation when doing the next round of clearing up.
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05/22/09, 5:23 AM
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#4761
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Von Kaiser
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Originally Posted by Roywyn
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I tested it tonight, does not seem to be working anymore.
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05/22/09, 7:47 AM
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#4762
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Von Kaiser
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When to glyph Scorch instead of FB/FFB?
I have done some thinking and math, and I would like you guys to check if I made any errors in either my thinking or my math  Also this is useful information I believe.
In almost every raid I have to apply the scorch debuff. So I asked myself in which situations should I use the Scorch Glyph, and in which situations is it better to scorch 5x at the start and use the additional DPS glyph (FFB / FB for me).
It depends how long the time interval before you have to reapply your scorch stack is. You have to reapply the stack, if you
- switch target (example: Kologarn's right arm)
- lost your stack due to mistakes or bad luck (bad luck example: Slag Pot?)
My Scorch cast time is 1.29 seconds. If I have to build 5 stacks without the glyph, I'm probably casting 1x LB, 5x scorch and 1x HSPyro somewhere in between (sums up to 9.03 seconds). If I have to build the stack with the glyph I'm going to cast LB + scorch (for a total of 2.58 seconds). The rest of the time I will use the normal rotation (includes maintaining scorch).
So I use the following rotations in Rawr:
- ScLBPyro (I will use Sc for this rotation)
- FB(glyphed)ScLBPyro (I will use FBg for this one)
- FBScLBPyro (I will use FB for this)
I also will use X for the time before you have to reapply your stack.
Break-even point:
FBg * (X - 9.03) + Sc * 9.03 = FB * (X - 2.58) + Sc * 2.58
solve for X =>
X = [ 9.03 * (FBg - Sc) - 2.58 * (FB - Sc) ] / (FBg - FB)
Rawr values for my setup, to give an example:
FBg: 5676 DPS
FB: 5510 DPS
Sc: 4783 DPS
This solves to X = 37 seconds, so if you have to reapply your stack at least every 37 seconds use scorch glyph, otherwise use FB glyph instead. This however does NOT take into account that you have a little bit more time to reapply the debuff if you have the glyph, because you need not fear to lose the stack. Also this isn't very exact math (especially the part with cast times), it's only supposed to give a rough estimate.
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05/22/09, 1:24 PM
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#4763
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Von Kaiser
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After reading Kyth's post on general hard mode, I tried to test amplify magic myself(not on tank). However, I cant find any spell that is affected by amplify magic. Is there any spell that is affected by amplify magic in Ulduar?
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Tested spells:
Flame Jet and dot
Light Bomb
Shockwave
High Voltage
Biting Cold
Frozen Blows (AE component)
Napalm Shell
Ripid Burst
Heat Wave and dot
Method:
If combat log says, A dmg (B resisted), raw dmg = A *playing_with_fire*renewed_hope + B (actually a few spells are not affected by pwf)
If there is one entry that raw dmg< tooltip min dmg+amplify dmg, amplify magic does not affect the spell.
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05/22/09, 2:50 PM
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#4764
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King Hippo
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Originally Posted by diag
Method:
If combat log says, A dmg (B resisted), raw dmg = A *playing_with_fire*renewed_hope + B (actually a few spells are not affected by pwf)
If there is one entry that raw dmg< tooltip min dmg+amplify dmg, amplify magic does not affect the spell.
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Wouldn't you be better off looking for an entry with raw damage > tooltip max damage to prove spells are affected by Amplify Magic? Amplify Magic increases the effective spellpower for spells cast on you, which is multiplied by the coefficient of the spell before being added to the damage it deals.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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05/22/09, 3:05 PM
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#4765
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Von Kaiser
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Since many mages rolled JC with LK, I felt this was a good place to post the latest slap in the face:
Quote from: Bornakk (Source)
In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon’s Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation.
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05/22/09, 4:21 PM
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#4766
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Von Kaiser
Gnome Mage
Burning Legion
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Originally Posted by nathanbp
Wouldn't you be better off looking for an entry with raw damage > tooltip max damage to prove spells are affected by Amplify Magic?
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If there is a boss spell you suspect of being affected by Amp then yes, this is the right way to confirm it. There may be a raid leader somewhere in the Worlds of Warcraft who says, "We're using Amp on the raid until someone finds a parse proving it's dangerous," but I haven't met him. The hypothesis you have to prove for the average raid leader is, "Amplify Magic does no harm during this encounter," and Diag's method tests this correctly. Moreover raid bosses have historically not been buffed by Amping the raid. This tendency can be concretely proven using Diag's approach, but your method can do no better than strong statistical evidence.
To the post after nathan's, "slap in the face" is pretty violent imagery for a change that moves JC from being the second best profession for mages to being the second best profession for mages. Dragon's Eyes still give +39sp compared to BS sockets offering +38sp. JC also remains exceptional in offering you a choice of caster stats unlike enchanting, tailoring, and LW.
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Originally Posted by Kyth
The only true error is in not learning how to make your second kill better.
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05/22/09, 4:56 PM
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#4767
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Von Kaiser
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Originally Posted by Tizzlewump
To the post after nathan's, "slap in the face" is pretty violent imagery for a change that moves JC from being the second best profession for mages to being the second best profession for mages. Dragon's Eyes still give +39sp compared to BS sockets offering +38sp. JC also remains exceptional in offering you a choice of caster stats unlike enchanting, tailoring, and LW.
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Indeed; This change brings Blacksmithing, Inscription, Enchanting, LW and JC into a five-way tie, each contributing between 37 and 39 spellpower once maxed. By my measurement though, it's a tie for third, as alchemy's 37 SP and the option to use [Crazy Alchemist's Potion] is probably worth more than a flat 39 SP. Once the bosses are on farm you'll probably be chugging Haste Potions again, but if you ever find it necessary to drink a helath or mana pot you'd probably be (slightly) (technically) better served by Alchemy.
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05/22/09, 5:08 PM
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#4768
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King Hippo
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Originally Posted by Tizzlewump
If there is a boss spell you suspect of being affected by Amp then yes, this is the right way to confirm it. There may be a raid leader somewhere in the Worlds of Warcraft who says, "We're using Amp on the raid until someone finds a parse proving it's dangerous," but I haven't met him. The hypothesis you have to prove for the average raid leader is, "Amplify Magic does no harm during this encounter," and Diag's method tests this correctly. Moreover raid bosses have historically not been buffed by Amping the raid. This tendency can be concretely proven using Diag's approach, but your method can do no better than strong statistical evidence.
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Not that I don't appreciate Diag's efforts, but I'm not really convinced that Diag's approach really does show that. To show "Amplify Magic does no harm during this encounter," I'd want to see some ticks a lot closer to the minimum tooltip damage than what he's using (say, raw damage < tooltip minimum + (Amplify Magic/3)). Hopefully he still has his data around that he could share?
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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05/25/09, 11:50 PM
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#4769
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Glass Joe
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Tireless skyflare is pretty good. I'm curious about using this rather than CSD and then using icewalker instead of tuskars. If they both give the same run speed benefit then I think this would be a really solid upgrade.
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05/26/09, 1:15 AM
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#4770
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mage no more
Blood Elf Paladin
Turalyon
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Originally Posted by Shoein
Tireless skyflare is pretty good. I'm curious about using this rather than CSD and then using icewalker instead of tuskars. If they both give the same run speed benefit then I think this would be a really solid upgrade.
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Just no. Emphatically no.
Dropping CSD is losing something like 250 DPS, whereas you can swap off icewalker and throw in a hit gem to drop 20-30 DPS, maybe.
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05/26/09, 2:23 AM
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#4771
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Glass Joe
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In a world where you now basically have two specs, what spec is the most DPS is probably heavily dependent on the fight. On a fight like Thorim where you might be heavily AEing, is it beneficial to have some sort of Frostfire AE spec? At what point to spells like Dragon's Breath or Firestarter become worthwhile as an offspec for specific fights that require area effect damage?
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05/26/09, 10:07 AM
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#4772
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Piston Honda
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Originally Posted by clearsimpleplain
In a world where you now basically have two specs, what spec is the most DPS is probably heavily dependent on the fight. On a fight like Thorim where you might be heavily AEing, is it beneficial to have some sort of Frostfire AE spec? At what point to spells like Dragon's Breath or Firestarter become worthwhile as an offspec for specific fights that require area effect damage?
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It doesn't vary as much you are you stating from a "which is the BEST" spec. While an AoE heavy spec may put you atop the meters in a fight like Thorim, that doesn't mean it is the best spec for the fight. Doing the most damage overall, while important, is not always the most important. Thorim for example, while it does have a heavy AoE phase, is essentially a single target fight. Killing Thorim is important, pumping out 15k DPS during phase 1 is not. Don't overvalue overall damage in a fight where there are lots of adds that are easily killed.
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Beware! The mind of the believer stagnates.
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05/26/09, 6:34 PM
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#4773
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Von Kaiser
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Thegoodman is correct, the boss going down is what matters, not topping charts.
However I will point out that during the learning curve on the fight, a more aoe friendly and mana conservation spec such as FFB helped me during the attempts.
At least until we could successfully pull thorim without one of the groups wiping, after that I switched back to TTW/Fireball.
Still, dragon's breath, blastwave and firestarter still do not belong in the build imo.
The mana saving is what will shine in this encounter.
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05/27/09, 10:01 AM
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#4774
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Piston Honda
Human Mage
Frostwhisper (EU)
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I made a post in WoW EU forums about a few of the issues mages might have in PVE.
I tried to keep the post constructive, as well as suggest simple fixes that would not take major overhauls, or affect PVP or PVE too much.
Note that it's not ment as complaining or wanting buffs, just a few simple changes to a few minor issues.
I will not post the entire thing here, as it's rather long, but if you are an EU user and would like to provide feedback, add something or agree/disagree, then the post is at the following adress:
Minor Mage issues in PVE with easy fixes.
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05/27/09, 7:20 PM
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#4775
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Glass Joe
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Originally Posted by Wizeowel
One anecdotal parse with less than impressive numbers doesn't really prove anything. Here's another parse where a fire mage does 50% more dps than your friend WoW Meter Online - Combatlog Replay in Engrish, but it doesn't prove anything either. The point is that if you can get all 3 buffs, move very little and have other players assigned to freeing the freezes, then you can do silly amounts of damage as a mage. We can't tell empirically which spec does more in that fight because much of it is reliant on how much uptime those buffs have. So we have to look at what is the theoretical maximum, and this is what the discussion should be about.
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that parse is exceptional. That mage, who did a total of 15500 DPS, didn't cast a single Living Bomb. Can anyone more knowledgable than me explain this? It looked like he just cast fireball, pyroblast and ignite.
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