Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 11/11/10, 3:50 PM   #2826
Skem
Glass Joe
 
Skem's Avatar
 
Gnome Mage
 
Emerald Dream (EU)
Arcane Missiles Math

Im trying to validate my tool tips- since now they include spellpower etc (and Im updating my DPS model)

Damage from tooltip: 1442 I have validated this with a target dummy~ it took ages to do it with out something procing!

Drivers
Spellpower: 3339
Spell Co-eff: 1.0765 (0.2153 per wave) as per http://elitistjerks.com/f75/t106009-...mage_resources
Base Damage: 305 Arcane Missiles - Spell - World of Warcraft
Mastery: 12% (for simplicity)
Arcane Tactics: 3% (talent)

Math
Min Dmg: 305
SP: +719
Sub total: 1,024

Mastery: +123
Arcant Tac: +31
Buffs: +154

Total: 1,178

Variane to tooltip: 264


So long story short- have I missed something or has the base/spell co changed?

thanks

Offline
Old 11/11/10, 4:26 PM   #2827
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
The base damage and scaling has been changed back and forth a lot recently. So, the values listed on the Cataclysm front page are not up to date any more. The following link contains last week's values on beta, which are not the values on live either, mind you. They also don't add up to your values either, sadly.

Values of Nov 8th on beta: World of Warcraft: Cataclysm Beta - (English) Forums -> Attack/Spell Power Coefficients

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 11/13/10, 5:52 PM   #2828
Skem
Glass Joe
 
Skem's Avatar
 
Gnome Mage
 
Emerald Dream (EU)
Thanks

They have however changed it again.. its now 1379- but thats a different issue ;-)

I while I was building there comes up few order of precendence issues.

Base Damage
+ Spell Power (and spell power mods)
Base Total

Buff/Debuff Effects
Arcane Tactic's
Mastery
etc
Total Modifiers

Critical Strike

So this works out as Base Total x Total Modifier x Critical.

Does this make sense? (don't get me started on the pain that is haste... lol- it keeps me busy)

Offline
Old 11/14/10, 2:32 AM   #2829
ethix
Glass Joe
 
Human Mage
 
Destromath
How does the ignite bug work exactly? The new Flashburn mastery for fire tells me that knowing how to avoid ignite munching will be extremely important for dps.

Edit: From browsing some of the Fire for 4.01 thread, it seems like this is still up in there air. Is there a 4 second period where all crits are ignored? Or is it some sort of duration based on pyroblasts or how hard you crit?

Last edited by ethix : 11/14/10 at 3:49 AM.

Offline
Old 11/20/10, 10:35 PM   #2830
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
You cannot avoid ignite munching. My explanation of ignite munching is buried, but you can read the post here.

Ignite loss happens in two ways...

The first is when an ignite DoT is supposed to tick and a spell crits. Occasionally, the ignite damage that was supposed to tick is completely disgarded and the next ignite tick only includes the ignite damage from the spell that just crit. Ignite loss here can be significantly high if the ignite discarded was rolling (particularly on a fight where rolling ignites can accrue to significant amounts).

The second is when two spells simultaneously crit. This happens far more often than the previous example but also is a more static amount of ignite damage lost, because the ignite damage lost can never excede the ignite damage of a single spell. The way this works is that when two spells land and crit at the same time, the first one that lands and crits has its ignite damage completely discarded (not calculated) because it is overwritten by the next spell that lands. Most often this happened to players using Fireball -> Fire Blast pre-wrath. Now it happens with Hot Streak Pyroblast and Fireball, since they are chained. Contrary to popular belief, Glyph of Living Bomb does not increase the amount of ignite loss.

Offline
Old 11/25/10, 8:50 AM   #2831
LoTekk
Glass Joe
 
LoTekk's Avatar
 
Gnome Mage
 
Blackmoore (EU)
Now with the glyphs fixed -- did anybody already come up with some numbers on the four prime glyphe choices for a fire spec?
'Glyph of Fireball' seems pretty obvious to me, but I'm not entirely sure which one of the other three I should omit --- I'd really appreciate some number crunching.

Offline
Old 11/26/10, 3:17 PM   #2832
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by LoTekk View Post
'Glyph of Fireball' seems pretty obvious to me, but I'm not entirely sure which one of the other three I should omit --- I'd really appreciate some number crunching.
Vontre did the calculations and you can see in Vontre's Magegraf that Molten armor is the best glyph. The other three give much the same damage, depending on the detail of your spec, but it's generally assumed that pyroblast > fireball > living bomb.

Netherlands Offline
Old 12/01/10, 5:27 AM   #2833
Naqaj
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
Does the Firepower talent also affect Frostfire Orb? Both the damage part as well as the added explosion?

Offline
Old 12/02/10, 3:24 AM   #2834
lmaoskates
Glass Joe
 
lmaoskates's Avatar
 
Human Mage
 
Rexxar (EU)
Originally Posted by Wizeowel View Post
pyroblast > fireball > living bomb.
Sorry, but do you have any statistical evidence for this? Because pyroblast > fireball seems very weird to me, as you cast many more fireballs than pyroblasts, also the fireball glyph will let you proc HS more often.

Germany Offline
Old 12/02/10, 5:53 AM   #2835
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by lmaoskates View Post
Sorry, but do you have any statistical evidence for this?
I don't have statistical evidence because that would require gathering 1000s of combatlogs of mages with several combinations of glyph choices. But as I linked in my post, Vontre's Magegraf has modeled all the glyphs and calculates pyroblast higher. You have to make your own decision whether you trust Vontre, although he's been providing solid theorycrafting tools for years now.

Netherlands Offline
Old 12/02/10, 5:40 PM   #2836
Cartical
Glass Joe
 
Blood Elf Mage
 
Stormrage (EU)
I do apologise for what I hope isn't a stupid post. I just realised I am not 100% certain on the workings of FFB. In the following talent, Fire Power Rank 3, Increases the damage of your Fire spells by 3% and gives your Flame Orb a 100% chance to explode for 1134 to 1336 damage at the end of its duration it states we get a 3% bonus to our fire spells. I assume this still affects FFB even though I'm a frost mage. But does it STACK with Frost Specialisation?

The Frost specialisation says increases damage of Frost spells by 25% (which must affect FFB) and then the talent says increases fire spell damage by 3% - does that make 28% overall increased damage for FFB casts? (and for Frostfire Orb too) Or is FFB always counted as EITHER a Frost or a Fire spell and only benefit from one or the other?

Offline
Old 12/03/10, 3:49 PM   #2837
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Wizeowel View Post
I don't have statistical evidence because that would require gathering 1000s of combatlogs of mages with several combinations of glyph choices. But as I linked in my post, Vontre's Magegraf has modeled all the glyphs and calculates pyroblast higher. You have to make your own decision whether you trust Vontre, although he's been providing solid theorycrafting tools for years now.

It confused me at first as well since I'm used to the old rotation. With mana problems, however, we're going to be casting scorch more often and fireball less often. When I last looked at Vontre's Magegraf, the fire break down had us casting almost as many pyroblasts as fireballs.

Offline
Old 12/06/10, 7:17 AM   #2838
Moonfaxx
Glass Joe
 
Moonfaxx's Avatar
 
Draenei Mage
 
Stormrage
The new technique Fire mages employ is Scorch Weaving, whilst using Molten Armor, in conjunction with the Improved Scorch talent. Scorch is free to cast, and cast frequently in rotation alongside Fireball. Think of Fireball as a high damage, yet unsustainable nuke. Scorch is the lower damage, yet infinetely sustainable nuke. If you get the balance right - you'll make your mana last a long time and avoid going OOM - and still be able to deliver competitve DPS. If you get the balance wrong, by casting too many Fireballs, you'll go OOM and need to cast excessive Scorches afterwards while you regain mana, reducing DPS.
My apologies if this has been addressed previously. My question is with regards to the need for weaving Scorch in between Fireball casts. As I understand it, a fire mage has become like a Wrath of the Lich King-era arcane mage in that they should be nearing zero mana at the end of the fight (for optimal DPS).

With that in mind, it seems to me that the only need for casting Scorch prior to going OOM is during movement. During stand-still moments, why not chain-cast Fireball until OOM, then Scorch as necessary to rebuild mana? This ensures that the mage is nearly OOM by the fight's end (and thus, near optimal DPS given that they have cast the maximum Fireballs that their mana could sustain).

United States Offline
Old 12/06/10, 8:05 AM   #2839
Naqaj
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
As a Fire mage, you'll want to keep your Mana at a level so that you can keep casting Fireball during the final 35% of the the fight. If you burn down to zero at the wrong time, you'll miss quite some damage during the execute phase.

Generally speaking, you'll want to avoid having to use Scorch during phases where you have special buffs or when the boss is weakened. That's easier to achieve if you don't completely drain your Mana.

Last edited by Naqaj : 12/06/10 at 11:23 AM.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM
Paladin: Simple Questions/Simple Answers Boethius Paladins 2219 11/26/10 3:43 PM
Druid: Simple Questions/Simple Answers Balog Druids 1417 03/02/10 6:05 PM