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Old 12/11/08, 4:56 PM   #426
solbergb
Don Flamenco
 
Gnome Mage
 
Earthen Ring
Originally Posted by Meghane View Post

Has anyone tried aoe grinding with the new fire talents? I know frost for tried and true, and i'll probably end up going back to frost for the long hual, but will likely at least try fire.
<stuff>.
I've done quite a bit of this. The way it works is a lot simpler than you describe.

(optional)
flamestrike/living bomb (if they're being tanked and you're letting tank build threat)
or
blizzard/living bomb (if you're at range and want them to take some damage on the approach)

(main sequence)
dragon breath - critters are now disoriented and can't hurt you
gcd-target the flamestrike
firestarter flamestrike - critters will reorient on you
gcd - move back a little so all the mobs clump in front of you, not in a circle around you
blast wave - critters will blow away in a rough cone in front of you
gcd -target the flamestrike - mobs lumber toward you at half speed setting themselves up for
firestarter flamestrike - critters will mostly be in the target circle, and may be badly beat up that just the dot will kill em anyway

If they're not already dead at this point, you can use frost nova or a cone of cold/arcane explosion
strategy to kite them, dropping living bombs when they come up and waiting for dragon breath to proc again.

If you start out near the mobs, don't bother with the flamestrike/living bomb. Most nonelites will die
just from the four fire spells (DB/FSTR/BW/FSTR).

This approach also works just fine in 5-mans as long as you don't do it on something that has more health than you'll burn down, because you WILL pull aggro unless the tank has a big threat lead. You do have to train the tank not to freak out when the blast wave goes off and his threatmeters start yelling at him. Just make sure everything dies before it hits anyone other than the tank. You can also manage the blast wave sometimes by positioning to blow them into walls.

I'm not sure if blast wave has any use in raids, but in 5 mans it's really very helpful. Stand near the healer.both of you stand maybe 15yd from the trash being tanked. If the tank loses threat on anything and it charges the healer (or you because you pulled aggro), blast wave it back to the tank. BW gives you more time to do a couple more AOE GCD's before the mad stuff starts swinging at you. It also has really good synergy with things like the hunter frost-slow trap or antother mage casting slow or imp blizzard....stuff crawls sloowly toward you and just as it's about to actually hurt someone, you blast it back and halve its already crippled movement.

The above approach isn't so much aoe kiting, it's more just aoe burndown. It'll burn maybe half your mana but it is very, very predictable in how much health it will burn down. Know what that number is, pick your AOE victims accordingly.
 
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Old 12/11/08, 5:00 PM   #427
Hoffski
Von Kaiser
 
Undead Mage
 
Tortheldrin
In terms of purely stationary fights where range is not an issue (for example Patchwerk), at what gear level is using fireblast in a spell rotation a dps increase?
 
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Old 12/11/08, 5:29 PM   #428
Zymm
Glass Joe
 
Gnome Mage
 
Shattered Hand
I am going to be respeccing to FFB and I've been doing some reading. I've read through the FFB thread and it's not clear to me: Should I allow LB to explode? Or should I refresh it before that happens?

And just to confirm: With a frost mage applying winter's chill, (as long as he's continuing to do so, ie: not dead) there's no reason to keep imp scorch up, correct? I understand casting it before HS-Pyro to avoid ignite munching. But otherwise there's no reason. I suppose at the beginning of the fight I can get imp scorch up quicker than he can get full winter's chill up.
 
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Old 12/11/08, 5:40 PM   #429
Gaspar
Von Kaiser
 
Troll Mage
 
Archimonde
Fireblast is best left completely out of your rotation. It's best suited for trash finishers or switches or during significant movements (ie. Malygos whirlwind). It has been shown to be a DPS increase in the long run.
 
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Old 12/11/08, 5:43 PM   #430
Gaspar
Von Kaiser
 
Troll Mage
 
Archimonde
Originally Posted by Zymm View Post
I am going to be respeccing to FFB and I've been doing some reading. I've read through the FFB thread and it's not clear to me: Should I allow LB to explode? Or should I refresh it before that happens?

And just to confirm: With a frost mage applying winter's chill, (as long as he's continuing to do so, ie: not dead) there's no reason to keep imp scorch up, correct? I understand casting it before HS-Pyro to avoid ignite munching. But otherwise there's no reason. I suppose at the beginning of the fight I can get imp scorch up quicker than he can get full winter's chill up.
1. Let it explode. Then refresh.
2. If WC is being put up then there is no 'reason' to cast scorch, you're correct. Why you'd have a raiding frost mage before 3.0.8 hits is another question entirely.
 
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Old 12/11/08, 5:52 PM   #431
DeimosXI
Glass Joe
 
Djmessiah
Blood Elf Mage
 
Aman'Thul
LB now returns the error "a more powerful spell is active" if you try and refresh before it explodes if you try and apply it to the same target. So refreshing as it explodes is optimal so long as you have timed it correctly.

Simply IF Timer on LB < Current FFB cast time left, THEN refresh when next possible.
 
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Old 12/11/08, 5:56 PM   #432
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
hmmmmm that means its time to redo my macros

Also, this has many many implications. I'll have to confirm tonight.

edit: apparently it always worked that way. I just never tried refreshing early. Welp I'll have to change the FFB thread first page then.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 12/11/08, 6:07 PM   #433
Nightmehr
Glass Joe
 
Human Mage
 
Alleria
more reading and i have found my answer, sorry.

Last edited by Nightmehr : 12/11/08 at 6:36 PM.
 
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Old 12/11/08, 10:29 PM   #434
Gleeful
Von Kaiser
 
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Gnome Mage
 
Magtheridon
Curious what an optimal arcane gear set would be? Im guessing it'd be quite different from fire/frostfire.
 
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Old 12/12/08, 2:10 AM   #435
Dankz
Piston Honda
 
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Undead Mage
 
Caelestrasz
Originally Posted by Gleeful View Post
Curious what an optimal arcane gear set would be? Im guessing it'd be quite different from fire/frostfire.
Hit w/ Arcane Focus, Precision and Imp Faerie Fire or Misery = 210
Hit with only Arcane Focus and Misery or FF = 228

Spell Damage after your hit capped. Haste and crit have never been good for Arcane. I havent done the math, but I dont think T7 4 set bonus is worth keeping if you have a better in slot item.

Something like:

Helm - [Hood of Rationality] [Chaotic Skyflare Diamond] [Runed Scarlet Ruby]
Neck - [Wyrmrest Necklace of Power] [Runed Dragon's Eye]
Shoulders - [Mantle of Dissemination]
Chest - [Heigan's Putrid Vestments][Runed Dragon's Eye][Runed Dragon's Eye]
Back - [Pennant Cloak][Runed Scarlet Ruby]
Wrist - [Unsullied Cuffs][Runed Scarlet Ruby]
Waist - [Leash of Heedless Magic][Runed Scarlet Ruby]
Hands - [Valorous Frostfire Gloves][Runed Scarlet Ruby]
Legs - [Leggings of Mortal Arrogance][Runed Scarlet Ruby][Runed Scarlet Ruby]
Feet -[Arcanic Tramplers]
Ring - [Signet of Manifested Pain]
Ring -[Band of Channeled Magic]
Trinket - [Dying Curse]
Trinket -[Illustration of the Dragon Soul]
Weapon - [The Turning Tide]
Off Hand - [Surplus Limb]
Wand - [Gemmed Wand of the Nerubians]

Would put you 10 over the Arcane Focus, Precision Hit Capp. without Precision youll prob want to swap in T7 legs.
 
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Old 12/12/08, 1:08 PM   #436
ebbv
King Hippo
 
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Troll Mage
 
Destromath
Q: How dumb is it that there is no Epic Sword/Dagger available for us outside of Naxxramas?

A: Very dumb.
 
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Old 12/12/08, 1:28 PM   #437
Zymm
Glass Joe
 
Gnome Mage
 
Shattered Hand
Originally Posted by ebbv View Post
Q: How dumb is it that there is no Epic Sword/Dagger available for us outside of Naxxramas?

A: Very dumb.
Considering the easily crafted, best-in-slot-until-incoming-nerf, blacksmithing spell damage mace... yes very dumb.
 
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Old 12/12/08, 2:41 PM   #438
Axolotl
Glass Joe
 
Undead Mage
 
Spirestone
Simple mage question concerning an arcane/fire spec:
Arcane / Fire Spec on wowhead

Assuming Arcane Power + Presence of Mind instant, would fireball do more damage than pyroblast, ever? Would the 18% damage increase from Torment of the Weak and Spell Impact give fireball an advantage over pyroblast, which doesnt benefit from these talents?

Thank you!
Axolotl

edit:
assuming this is as simple math as it looks, im seeing that with over 1K +dmg fireball wins.
Fireball
888-1132 base dmg + 1000 dmg = 1888-2132. Take that *.18 and add to the total = 2228-2515 dmg
Pyroblast
1190-1510 base dmg + 1000 = 2190-2510

Last edited by Axolotl : 12/12/08 at 2:53 PM.
 
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Old 12/12/08, 3:01 PM   #439
Lil_Dollar
Glass Joe
 
Human Mage
 
Burning Legion
Originally Posted by Axolotl View Post

edit:
assuming this is as simple math as it looks, im seeing that with over 1K +dmg fireball wins.
Fireball
888-1132 base dmg + 1000 dmg = 1888-2132. Take that *.18 and add to the total = 2228-2515 dmg
Pyroblast
1190-1510 base dmg + 1000 = 2190-2510
Are you taking into account the dot on pyroblast? I would assume this would potentially make up the difference?
 
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Old 12/12/08, 3:03 PM   #440
Dusoka
Glass Joe
 
Troll Mage
 
Cenarion Circle
This isn't really a mage question, but more one that could clear up something I was seeing in our raids last night. On Sapphiron 10 man, I was 335 FrR with one of the glacial pieces, as our healers are currently having more of an issue than our DPS, but I'm not sure if resists work as the resist formula on wowwiki advertises for that fight. I was seeing resists of 360, 480, and 600 out of 1200 (30, 40, 50% respectively), and nothing else in my combat log, even though with 335, i should have been around 60% resist rate on a lvl 83 mob. Going through all of the combat log I had showed no full resists or 75% resists, even though those should have occurred on nearly half of the casts.

I have noticed that Sapphiron has quite a bit of innate resistance as well - even with CoE up and hitcapped I'm seeing partial resists on frostbolts. Would it be possible that he also has spell penetration or is it more likely that either my combat log or something in the encounter was bugged?
 
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Old 12/12/08, 3:16 PM   #441
Axolotl
Glass Joe
 
Undead Mage
 
Spirestone
Originally Posted by Lil_Dollar View Post
Are you taking into account the dot on pyroblast? I would assume this would potentially make up the difference?
no im not. im not knowledgeable as to how to account for +dmg on the dot afterwards...
 
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Old 12/12/08, 4:18 PM   #442
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
I was wondering what the best caster weapon enchant is at the moment.

Since rawr doesnt seem to include black magic yet I have no idea.
 
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Old 12/12/08, 4:33 PM   #443
vandox
Glass Joe
 
Draenei Mage
 
Bladefist
well, i was asking to double check my numbers, forgive me i apologize, i thought maybe it would help others who may be confused, once again i apologize
 
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Old 12/12/08, 4:51 PM   #444
Anobix
Von Kaiser
 
Anobix's Avatar
 
Undead Mage
 
Stormscale
Originally Posted by willem11 View Post
I was wondering what the best caster weapon enchant is at the moment.

Since rawr doesnt seem to include black magic yet I have no idea.
I believe the +63 spelldmg is the one to go for. +50 is far far cheaper though.
 
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Old 12/12/08, 5:19 PM   #445
Hoffski
Von Kaiser
 
Undead Mage
 
Tortheldrin
Originally Posted by willem11 View Post
I was wondering what the best caster weapon enchant is at the moment.

Since rawr doesnt seem to include black magic yet I have no idea.
Black Magic is ~70 dps while the proc is up, but I've heard the proc has an internal cooldown of 45 seconds so that pushes it well below +63 spellpower.
 
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Old 12/12/08, 5:35 PM   #446
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Anobix View Post
I believe the +63 spelldmg is the one to go for. +50 is far far cheaper though.
Ok thanks, I dont think the costs are that high, plenty of crystals now we start to frequently DE naxx10 gear.
 
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Old 12/12/08, 5:56 PM   #447
Izmak
Glass Joe
 
Undead Mage
 
Steamwheedle Cartel (EU)
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.

We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:

Mirror Image
This is the new level 80 Mage Spell. It summons 3 mirror images of the mage who cast Frostbolts and Fire Blasts at hostile targets for 30 seconds. They may also polymorph a secondary target.
The Mirror Images inherit the mage's threat lists. The mage also gain a 90M threat reduction debuff like fade.
There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.

I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.

Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
 
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Old 12/12/08, 6:02 PM   #448
willem11
Von Kaiser
 
Human Mage
 
Darksorrow (EU)
Originally Posted by Izmak View Post
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.

We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:



There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.

I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.

Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
Its a known issue, if you check manly's signature you can see the reason (mirror images gain 133% of the casters threat as you pop them).
 
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Old 12/12/08, 6:12 PM   #449
 manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Izmak View Post
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.

We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:



There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.

I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.

Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
If the theory holds, popping MI before 97.75% threat should avoid that case from happening. The reasoning being that 97.74% threat * 1.33 =~ 130% of the tank' threat.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 12/12/08, 6:18 PM   #450
Izmak
Glass Joe
 
Undead Mage
 
Steamwheedle Cartel (EU)
Thanks both of you for the clarification.
 
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