 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
12/11/08, 4:56 PM
|
#426
|
|
Don Flamenco
|
Originally Posted by Meghane
Has anyone tried aoe grinding with the new fire talents? I know frost for tried and true, and i'll probably end up going back to frost for the long hual, but will likely at least try fire.
<stuff>.
|
I've done quite a bit of this. The way it works is a lot simpler than you describe.
(optional)
flamestrike/living bomb (if they're being tanked and you're letting tank build threat)
or
blizzard/living bomb (if you're at range and want them to take some damage on the approach)
(main sequence)
dragon breath - critters are now disoriented and can't hurt you
gcd-target the flamestrike
firestarter flamestrike - critters will reorient on you
gcd - move back a little so all the mobs clump in front of you, not in a circle around you
blast wave - critters will blow away in a rough cone in front of you
gcd -target the flamestrike - mobs lumber toward you at half speed setting themselves up for
firestarter flamestrike - critters will mostly be in the target circle, and may be badly beat up that just the dot will kill em anyway
If they're not already dead at this point, you can use frost nova or a cone of cold/arcane explosion
strategy to kite them, dropping living bombs when they come up and waiting for dragon breath to proc again.
If you start out near the mobs, don't bother with the flamestrike/living bomb. Most nonelites will die
just from the four fire spells (DB/FSTR/BW/FSTR).
This approach also works just fine in 5-mans as long as you don't do it on something that has more health than you'll burn down, because you WILL pull aggro unless the tank has a big threat lead. You do have to train the tank not to freak out when the blast wave goes off and his threatmeters start yelling at him. Just make sure everything dies before it hits anyone other than the tank. You can also manage the blast wave sometimes by positioning to blow them into walls.
I'm not sure if blast wave has any use in raids, but in 5 mans it's really very helpful. Stand near the healer.both of you stand maybe 15yd from the trash being tanked. If the tank loses threat on anything and it charges the healer (or you because you pulled aggro), blast wave it back to the tank. BW gives you more time to do a couple more AOE GCD's before the mad stuff starts swinging at you. It also has really good synergy with things like the hunter frost-slow trap or antother mage casting slow or imp blizzard....stuff crawls sloowly toward you and just as it's about to actually hurt someone, you blast it back and halve its already crippled movement.
The above approach isn't so much aoe kiting, it's more just aoe burndown. It'll burn maybe half your mana but it is very, very predictable in how much health it will burn down. Know what that number is, pick your AOE victims accordingly.
|
|
|
|
|
|
12/11/08, 5:00 PM
|
#427
|
|
Von Kaiser
|
In terms of purely stationary fights where range is not an issue (for example Patchwerk), at what gear level is using fireblast in a spell rotation a dps increase?
|
|
|
|
|
|
12/11/08, 5:29 PM
|
#428
|
|
Glass Joe
Gnome Mage
Shattered Hand
|
I am going to be respeccing to FFB and I've been doing some reading. I've read through the FFB thread and it's not clear to me: Should I allow LB to explode? Or should I refresh it before that happens?
And just to confirm: With a frost mage applying winter's chill, (as long as he's continuing to do so, ie: not dead) there's no reason to keep imp scorch up, correct? I understand casting it before HS-Pyro to avoid ignite munching. But otherwise there's no reason. I suppose at the beginning of the fight I can get imp scorch up quicker than he can get full winter's chill up.
|
|
|
|
|
|
12/11/08, 5:40 PM
|
#429
|
|
Von Kaiser
|
Fireblast is best left completely out of your rotation. It's best suited for trash finishers or switches or during significant movements (ie. Malygos whirlwind). It has been shown to be a DPS increase in the long run.
|
|
|
|
|
|
12/11/08, 5:43 PM
|
#430
|
|
Von Kaiser
|
Originally Posted by Zymm
I am going to be respeccing to FFB and I've been doing some reading. I've read through the FFB thread and it's not clear to me: Should I allow LB to explode? Or should I refresh it before that happens?
And just to confirm: With a frost mage applying winter's chill, (as long as he's continuing to do so, ie: not dead) there's no reason to keep imp scorch up, correct? I understand casting it before HS-Pyro to avoid ignite munching. But otherwise there's no reason. I suppose at the beginning of the fight I can get imp scorch up quicker than he can get full winter's chill up.
|
1. Let it explode. Then refresh.
2. If WC is being put up then there is no 'reason' to cast scorch, you're correct. Why you'd have a raiding frost mage before 3.0.8 hits is another question entirely.
|
|
|
|
|
|
12/11/08, 5:52 PM
|
#431
|
|
Glass Joe
Djmessiah
Blood Elf Mage
Aman'Thul
|
LB now returns the error "a more powerful spell is active" if you try and refresh before it explodes if you try and apply it to the same target. So refreshing as it explodes is optimal so long as you have timed it correctly.
Simply IF Timer on LB < Current FFB cast time left, THEN refresh when next possible.
|
|
|
|
|
|
12/11/08, 5:56 PM
|
#432
|
|
Soda Popinski
|
hmmmmm that means its time to redo my macros
Also, this has many many implications. I'll have to confirm tonight.
edit: apparently it always worked that way. I just never tried refreshing early. Welp I'll have to change the FFB thread first page then.
|

Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
|
|
|
|
12/11/08, 6:07 PM
|
#433
|
|
Glass Joe
|
more reading and i have found my answer, sorry.
Last edited by Nightmehr : 12/11/08 at 6:36 PM.
|
|
|
|
|
|
12/11/08, 10:29 PM
|
#434
|
|
Von Kaiser
|
Curious what an optimal arcane gear set would be? Im guessing it'd be quite different from fire/frostfire.
|
|
|
|
|
|
12/12/08, 1:08 PM
|
#436
|
|
King Hippo
|
Q: How dumb is it that there is no Epic Sword/Dagger available for us outside of Naxxramas?
A: Very dumb.
|
|
|
|
|
|
12/12/08, 1:28 PM
|
#437
|
|
Glass Joe
Gnome Mage
Shattered Hand
|
Originally Posted by ebbv
Q: How dumb is it that there is no Epic Sword/Dagger available for us outside of Naxxramas?
A: Very dumb.
|
Considering the easily crafted, best-in-slot-until-incoming-nerf, blacksmithing spell damage mace... yes very dumb.
|
|
|
|
|
|
12/12/08, 2:41 PM
|
#438
|
|
Glass Joe
|
Simple mage question concerning an arcane/fire spec:
Arcane / Fire Spec on wowhead
Assuming Arcane Power + Presence of Mind instant, would fireball do more damage than pyroblast, ever? Would the 18% damage increase from Torment of the Weak and Spell Impact give fireball an advantage over pyroblast, which doesnt benefit from these talents?
Thank you!
Axolotl
edit:
assuming this is as simple math as it looks, im seeing that with over 1K +dmg fireball wins.
Fireball
888-1132 base dmg + 1000 dmg = 1888-2132. Take that *.18 and add to the total = 2228-2515 dmg
Pyroblast
1190-1510 base dmg + 1000 = 2190-2510
Last edited by Axolotl : 12/12/08 at 2:53 PM.
|
|
|
|
|
|
12/12/08, 3:01 PM
|
#439
|
|
Glass Joe
Human Mage
Burning Legion
|
Originally Posted by Axolotl
edit:
assuming this is as simple math as it looks, im seeing that with over 1K +dmg fireball wins.
Fireball
888-1132 base dmg + 1000 dmg = 1888-2132. Take that *.18 and add to the total = 2228-2515 dmg
Pyroblast
1190-1510 base dmg + 1000 = 2190-2510
|
Are you taking into account the dot on pyroblast? I would assume this would potentially make up the difference?
|
|
|
|
|
|
12/12/08, 3:03 PM
|
#440
|
|
Glass Joe
Troll Mage
Cenarion Circle
|
This isn't really a mage question, but more one that could clear up something I was seeing in our raids last night. On Sapphiron 10 man, I was 335 FrR with one of the glacial pieces, as our healers are currently having more of an issue than our DPS, but I'm not sure if resists work as the resist formula on wowwiki advertises for that fight. I was seeing resists of 360, 480, and 600 out of 1200 (30, 40, 50% respectively), and nothing else in my combat log, even though with 335, i should have been around 60% resist rate on a lvl 83 mob. Going through all of the combat log I had showed no full resists or 75% resists, even though those should have occurred on nearly half of the casts.
I have noticed that Sapphiron has quite a bit of innate resistance as well - even with CoE up and hitcapped I'm seeing partial resists on frostbolts. Would it be possible that he also has spell penetration or is it more likely that either my combat log or something in the encounter was bugged?
|
|
|
|
|
|
12/12/08, 3:16 PM
|
#441
|
|
Glass Joe
|
Originally Posted by Lil_Dollar
Are you taking into account the dot on pyroblast? I would assume this would potentially make up the difference?
|
no im not. im not knowledgeable as to how to account for +dmg on the dot afterwards...
|
|
|
|
|
|
12/12/08, 4:18 PM
|
#442
|
|
Von Kaiser
Human Mage
Darksorrow (EU)
|
I was wondering what the best caster weapon enchant is at the moment.
Since rawr doesnt seem to include black magic yet I have no idea.
|
|
|
|
|
|
12/12/08, 4:33 PM
|
#443
|
|
Glass Joe
|
well, i was asking to double check my numbers, forgive me i apologize, i thought maybe it would help others who may be confused, once again i apologize
|
|
|
|
|
|
12/12/08, 4:51 PM
|
#444
|
|
Von Kaiser
|
Originally Posted by willem11
I was wondering what the best caster weapon enchant is at the moment.
Since rawr doesnt seem to include black magic yet I have no idea.
|
I believe the +63 spelldmg is the one to go for. +50 is far far cheaper though.
|
|
|
|
|
|
12/12/08, 5:19 PM
|
#445
|
|
Von Kaiser
|
Originally Posted by willem11
I was wondering what the best caster weapon enchant is at the moment.
Since rawr doesnt seem to include black magic yet I have no idea.
|
Black Magic is ~70 dps while the proc is up, but I've heard the proc has an internal cooldown of 45 seconds so that pushes it well below +63 spellpower.
|
|
|
|
|
|
12/12/08, 5:35 PM
|
#446
|
|
Von Kaiser
Human Mage
Darksorrow (EU)
|
Originally Posted by Anobix
I believe the +63 spelldmg is the one to go for. +50 is far far cheaper though.
|
Ok thanks, I dont think the costs are that high, plenty of crystals now we start to frequently DE naxx10 gear.
|
|
|
|
|
|
12/12/08, 5:56 PM
|
#447
|
|
Glass Joe
Undead Mage
Steamwheedle Cartel (EU)
|
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.
We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:
Mirror Image
This is the new level 80 Mage Spell. It summons 3 mirror images of the mage who cast Frostbolts and Fire Blasts at hostile targets for 30 seconds. They may also polymorph a secondary target.
The Mirror Images inherit the mage's threat lists. The mage also gain a 90M threat reduction debuff like fade.
|
There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.
I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.
Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
|
|
|
|
|
|
12/12/08, 6:02 PM
|
#448
|
|
Von Kaiser
Human Mage
Darksorrow (EU)
|

Originally Posted by Izmak
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.
We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:
There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.
I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.
Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
|
Its a known issue, if you check manly's signature you can see the reason (mirror images gain 133% of the casters threat as you pop them).
|
|
|
|
|
|
12/12/08, 6:12 PM
|
#449
|
|
Soda Popinski
|

Originally Posted by Izmak
I've seen some discussion (I believe on the official WoW forums, however I can't find the source currently), regarding Mirror Images 'taunting' targets off you. I've done a search on the EJ forums here, but couldn't locate any similar reports.
We were doing Sapphiron 10-man a couple of evenings ago. I'm sat on ~89% threat of the tank (boss is at ~40% health), hit Mirror Image, and Sapphiron immediately turned to my images, walked over and killed them (followed by myself). If I understand the mechanic correctly, this shouldn't be possible:
There wasn't any significant burst damage damage in the time, nor any huge ignite ticks that may have pushed me anywhere close to 'pulling' aggro.
I've done a fair amount of 5-mans/10-mans/25-mans routinely since the release of Wrath, and the only other time I've seen this was on the last boss of Heroic Violet Hold a couple of weeks ago. I attributed it at the time to simply being half asleep and not focusing properly.
Has anybody else either a) experienced similar issues, b) any explanation for this, besides it being a threatmeter issue?
|
If the theory holds, popping MI before 97.75% threat should avoid that case from happening. The reasoning being that 97.74% threat * 1.33 =~ 130% of the tank' threat.
|

Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
|
|
|
|
12/12/08, 6:18 PM
|
#450
|
|
Glass Joe
Undead Mage
Steamwheedle Cartel (EU)
|
Thanks both of you for the clarification. 
|
|
|
|
|
|
|