Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Mages

Closed Thread
 
LinkBack Thread Tools
Old 10/31/10, 6:58 PM   #2821
Nastral
Glass Joe
 
Human Mage
 
Ysondre (EU)
Hi Mage mates,

I'm searching for a long time if there is a haste cap in FB spec, i heard before 4.0 that a soft cap existed around 850 haste rating but I couldn't find a clear post about it.

Does this soft cap still exist in 4.0.1 ? How can i calculate this haste cap , does it depend of my gear ?

Offline
Old 10/31/10, 9:47 PM   #2822
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Nastral View Post
How can i calculate this haste cap?
The lowest your global cooldown can go is 1.0 seconds. So any haste that makes your spells faster than that is wasted. This affects instant cast spells (like hot steak pyro) and spells with a 1.5 base cast time. This is a "soft" cap because haste after this point is still useful for your other spells.

After the 4.0.1 patch, mages get 3% talented haste, and 5% haste from raid buffs. These effects are multiplicative, so you need 1.5 / (1.05 * 1.03) = 1.387 haste to hit the soft cap. 38.7 * 32.79 = 1269 haste rating is your soft cap.

If you include the 10% haste you can sometimes get from Pyromaniac, that's 1.5 / (1.05 * 1.03 * 1.10) = 1.261 to hit the soft cap. 26.1 * 32.79 = 856 haste rating, which might be the number you were thinking of.


United States Offline
Old 11/01/10, 11:06 PM   #2823
Juravieal
Von Kaiser
 
Troll Mage
 
Tichondrius
Ive got a quick question on arcane tactics. I just went back arcane for the first time since the patch, and for some reason it doesnt show that I myself have the arc tactics buff. It does show on my party members however. Has things been changed so that you dont see your own supplied auras now? I even tried turning buff mods off and using the blizzard buff bar.

Offline
Old 11/02/10, 8:29 AM   #2824
Elge
Von Kaiser
 
Troll Mage
 
Anub'arak (EU)
Originally Posted by Juravieal View Post
Ive got a quick question on arcane tactics. I just went back arcane for the first time since the patch, and for some reason it doesnt show that I myself have the arc tactics buff. It does show on my party members however.
I noticed the same thing on my rogue alt with Honor Among Thieves (5% crit aura). It does not show up in my buff frames, but the moment I put a talent point in it I see a 5% increase in crit chance on the character sheet. I'm sure it's the same effect.
I wonder, since the buff does not show up, does it stack with similar auras? I can't test that right now, but I'll try later.

Germany Offline
Old 11/02/10, 9:22 AM   #2825
Draginclaw
Von Kaiser
 
Night Elf Death Knight
 
Thunderlord
Your own raid buffs don't show on yourself, only others. No, they do not stack.

The 850 haste was a target for mages leveling up (pre-25-heroic gear). At around 850-900 haste it would start switching with crit on their stat values/weight. So at that point you would use a sim or rawr to see what worked best.

Offline
Old 11/11/10, 3:50 PM   #2826
Skem
Glass Joe
 
Skem's Avatar
 
Gnome Mage
 
Emerald Dream (EU)
Arcane Missiles Math

Im trying to validate my tool tips- since now they include spellpower etc (and Im updating my DPS model)

Damage from tooltip: 1442 I have validated this with a target dummy~ it took ages to do it with out something procing!

Drivers
Spellpower: 3339
Spell Co-eff: 1.0765 (0.2153 per wave) as per http://elitistjerks.com/f75/t106009-...mage_resources
Base Damage: 305 Arcane Missiles - Spell - World of Warcraft
Mastery: 12% (for simplicity)
Arcane Tactics: 3% (talent)

Math
Min Dmg: 305
SP: +719
Sub total: 1,024

Mastery: +123
Arcant Tac: +31
Buffs: +154

Total: 1,178

Variane to tooltip: 264


So long story short- have I missed something or has the base/spell co changed?

thanks

Offline
Old 11/11/10, 4:26 PM   #2827
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
The base damage and scaling has been changed back and forth a lot recently. So, the values listed on the Cataclysm front page are not up to date any more. The following link contains last week's values on beta, which are not the values on live either, mind you. They also don't add up to your values either, sadly.

Values of Nov 8th on beta: World of Warcraft: Cataclysm Beta - (English) Forums -> Attack/Spell Power Coefficients

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 11/13/10, 5:52 PM   #2828
Skem
Glass Joe
 
Skem's Avatar
 
Gnome Mage
 
Emerald Dream (EU)
Thanks

They have however changed it again.. its now 1379- but thats a different issue ;-)

I while I was building there comes up few order of precendence issues.

Base Damage
+ Spell Power (and spell power mods)
Base Total

Buff/Debuff Effects
Arcane Tactic's
Mastery
etc
Total Modifiers

Critical Strike

So this works out as Base Total x Total Modifier x Critical.

Does this make sense? (don't get me started on the pain that is haste... lol- it keeps me busy)

Offline
Old 11/14/10, 2:32 AM   #2829
ethix
Glass Joe
 
Human Mage
 
Destromath
How does the ignite bug work exactly? The new Flashburn mastery for fire tells me that knowing how to avoid ignite munching will be extremely important for dps.

Edit: From browsing some of the Fire for 4.01 thread, it seems like this is still up in there air. Is there a 4 second period where all crits are ignored? Or is it some sort of duration based on pyroblasts or how hard you crit?

Last edited by ethix : 11/14/10 at 3:49 AM.

Offline
Old 11/20/10, 10:35 PM   #2830
Enthorn
Don Flamenco
 
Enthorn's Avatar
 
Undead Mage
 
Dunemaul
You cannot avoid ignite munching. My explanation of ignite munching is buried, but you can read the post here.

Ignite loss happens in two ways...

The first is when an ignite DoT is supposed to tick and a spell crits. Occasionally, the ignite damage that was supposed to tick is completely disgarded and the next ignite tick only includes the ignite damage from the spell that just crit. Ignite loss here can be significantly high if the ignite discarded was rolling (particularly on a fight where rolling ignites can accrue to significant amounts).

The second is when two spells simultaneously crit. This happens far more often than the previous example but also is a more static amount of ignite damage lost, because the ignite damage lost can never excede the ignite damage of a single spell. The way this works is that when two spells land and crit at the same time, the first one that lands and crits has its ignite damage completely discarded (not calculated) because it is overwritten by the next spell that lands. Most often this happened to players using Fireball -> Fire Blast pre-wrath. Now it happens with Hot Streak Pyroblast and Fireball, since they are chained. Contrary to popular belief, Glyph of Living Bomb does not increase the amount of ignite loss.

Offline
Old 11/25/10, 8:50 AM   #2831
LoTekk
Glass Joe
 
LoTekk's Avatar
 
Gnome Mage
 
Blackmoore (EU)
Now with the glyphs fixed -- did anybody already come up with some numbers on the four prime glyphe choices for a fire spec?
'Glyph of Fireball' seems pretty obvious to me, but I'm not entirely sure which one of the other three I should omit --- I'd really appreciate some number crunching.

Offline
Old 11/26/10, 3:17 PM   #2832
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by LoTekk View Post
'Glyph of Fireball' seems pretty obvious to me, but I'm not entirely sure which one of the other three I should omit --- I'd really appreciate some number crunching.
Vontre did the calculations and you can see in Vontre's Magegraf that Molten armor is the best glyph. The other three give much the same damage, depending on the detail of your spec, but it's generally assumed that pyroblast > fireball > living bomb.

Netherlands Offline
Old 12/01/10, 5:27 AM   #2833
Naqaj
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
Does the Firepower talent also affect Frostfire Orb? Both the damage part as well as the added explosion?

Offline
Old 12/02/10, 3:24 AM   #2834
lmaoskates
Glass Joe
 
lmaoskates's Avatar
 
Human Mage
 
Rexxar (EU)
Originally Posted by Wizeowel View Post
pyroblast > fireball > living bomb.
Sorry, but do you have any statistical evidence for this? Because pyroblast > fireball seems very weird to me, as you cast many more fireballs than pyroblasts, also the fireball glyph will let you proc HS more often.

Germany Offline
Old 12/02/10, 5:53 AM   #2835
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by lmaoskates View Post
Sorry, but do you have any statistical evidence for this?
I don't have statistical evidence because that would require gathering 1000s of combatlogs of mages with several combinations of glyph choices. But as I linked in my post, Vontre's Magegraf has modeled all the glyphs and calculates pyroblast higher. You have to make your own decision whether you trust Vontre, although he's been providing solid theorycrafting tools for years now.

Netherlands Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM
Paladin: Simple Questions/Simple Answers Boethius Paladins 2219 11/26/10 3:43 PM
Druid: Simple Questions/Simple Answers Balog Druids 1417 03/02/10 6:05 PM