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The new technique Fire mages employ is Scorch Weaving, whilst using Molten Armor, in conjunction with the Improved Scorch talent. Scorch is free to cast, and cast frequently in rotation alongside Fireball. Think of Fireball as a high damage, yet unsustainable nuke. Scorch is the lower damage, yet infinetely sustainable nuke. If you get the balance right - you'll make your mana last a long time and avoid going OOM - and still be able to deliver competitve DPS. If you get the balance wrong, by casting too many Fireballs, you'll go OOM and need to cast excessive Scorches afterwards while you regain mana, reducing DPS.
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My apologies if this has been addressed previously. My question is with regards to the need for weaving Scorch in between Fireball casts. As I understand it, a fire mage has become like a Wrath of the Lich King-era arcane mage in that they should be nearing zero mana at the end of the fight (for optimal DPS).
With that in mind, it seems to me that the only need for casting Scorch
prior to going OOM is during movement. During stand-still moments, why not chain-cast Fireball until OOM, then Scorch as necessary to rebuild mana? This ensures that the mage is nearly OOM by the fight's end (and thus, near optimal DPS given that they have cast the maximum Fireballs that their mana could sustain).