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Old 01/05/09, 10:59 AM   #626
Steelzete
Glass Joe
 
Troll Mage
 
Warsong
so i was yesterday at malygos doing the 5min achiev, i popped everything and was casting 150k ffbs with 1.2sec cast time and i want to ask you fellow mages, in this case (1.2 ffb) and with 300-400 ms ,will LB or HS pyro (or both) increase dps or should i chain cast ffb until cooldowns finish?

thx
 
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Old 01/05/09, 1:17 PM   #627
Phyloni
Glass Joe
 
Gnome Mage
 
Trollbane (EU)
Now i find myself in the same position as 6 months ago, and I still don't have proper answers.

"Back in the days" there was a point where 1haste was better then 1dmg if you had above X dmg.
Now, with the new ratings and stuff, i still dont know what to choose.

Armory profile:
The World of Warcraft Armory

Stats:
1866dmg
250hit(not worrying about this too much because i can simply get my t7 pants, which gives me enough hit)
29.36% crit unbuffed, 34,74% selfbuffed
286 haste

Now knowing that 1 crit is equal to 0.8dmg, and 1haste is equal to 0.7dmg, i should go for crit. Is there a minimum amount of spelldmg / crit / haste you need before 1 of the 2 other stats becomes better? Should I focus on getting max dmg, or more crit, or..?

Pre-wotlk I always aimed for 1100, 30% crit, then stack haste. But how should I do it in WoTLK?
Anyone willing to explain?
 
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Old 01/05/09, 3:37 PM   #628
epoh
Piston Honda
 
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Human Mage
 
Kargath
Originally Posted by Phyloni View Post
Now i find myself in the same position as 6 months ago, and I still don't have proper answers.

"Back in the days" there was a point where 1haste was better then 1dmg if you had above X dmg.
Now, with the new ratings and stuff, i still dont know what to choose.

Armory profile:
The World of Warcraft Armory

Stats:
1866dmg
250hit(not worrying about this too much because i can simply get my t7 pants, which gives me enough hit)
29.36% crit unbuffed, 34,74% selfbuffed
286 haste

Now knowing that 1 crit is equal to 0.8dmg, and 1haste is equal to 0.7dmg, i should go for crit. Is there a minimum amount of spelldmg / crit / haste you need before 1 of the 2 other stats becomes better? Should I focus on getting max dmg, or more crit, or..?

Pre-wotlk I always aimed for 1100, 30% crit, then stack haste. But how should I do it in WoTLK?
Anyone willing to explain?
Well, I am no theorycrafter, but I would probably go for dmg, then haste then crit. In reality, gear choices aren't so straight up. I generally just go for whatever is a clear UG, 75haste, vs something with 40crit, or something that gives me 50 more spell dmg even if that means loosing a small amount of haste or crit.
 
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Old 01/05/09, 3:48 PM   #629
Enthorn
Don Flamenco
 
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Undead Mage
 
Dunemaul
Originally Posted by Phyloni View Post
But how should I do it in WoTLK? Anyone willing to explain?
Download Rawr; read through threads (like The Frostfire Bolt Thread). And you don't need to link your profile in your post. The link to your armory page is right under your name, on every post.
 
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Old 01/05/09, 4:44 PM   #630
Magemo
Glass Joe
 
Human Mage
 
Doomhammer
Cooldowns

Hey Guys

I have been reading this forum for a long time but i have not seen any discussion on cooldown managment, I have a question that maybe you guys could answer.

Currently i have my Combustion + IV macroed to my FFB and i generally just rail on that in my rotation, this causes my cooldowns to be poped everytime they are up. Common sense tells me i should try to save my cooldowns for Molten Fury time or when heroism is cast however in my raid heroism is generally not available or sometimes is used at poor times, and hardly ever is it used under 30%.

As mages how and when do you guys use your cooldowns?
 
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Old 01/05/09, 5:29 PM   #631
 Scorponok
Bald Bull
 
Troll Mage
 
Kirin Tor
Once at the start of the fight with mirror image (then invis afterwards to drop threat), then again just as we get into Molten Fury range. I don't think there have been any WotLK fights that let me use them 3 times.
 
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Old 01/05/09, 5:59 PM   #632
spaace
I tip cows
 
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Blood Elf Mage
 
Daggerspine
The easiest way to explain this would be to use your cooldowns as much as possible, while making them available for the molten fury range(Oh how I miss 20%/20%...)


My guild LOVES to use bloodlust right after the pull, so I've deiced to make my macros around those types of situations.

Macro list.

FFB + Mana Gem
FFB + Icy + Comb
FFB + Icy + Potion of Speed
Flamestrike + Comb
Flamestrike(R8) + Comb
Blizzard + Icy

 
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Old 01/05/09, 6:26 PM   #633
epoh
Piston Honda
 
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Human Mage
 
Kargath
Originally Posted by Magemo View Post
Hey Guys

I have been reading this forum for a long time but i have not seen any discussion on cooldown managment, I have a question that maybe you guys could answer.

Currently i have my Combustion + IV macroed to my FFB and i generally just rail on that in my rotation, this causes my cooldowns to be poped everytime they are up. Common sense tells me i should try to save my cooldowns for Molten Fury time or when heroism is cast however in my raid heroism is generally not available or sometimes is used at poor times, and hardly ever is it used under 30%.

As mages how and when do you guys use your cooldowns?
I have a separate macro for combustion/iv/trinket/fireseed/etc/FFB from ffb button i mash most of the fight. i also keep combusion, iv and my tinkets on one of my action bars for certain situations. certain fights i know are going to be hell on my mana so i save iv for evocate. most of the time i mash the ffb macro button, but i like it being a manual choice rather than always being hit everytime it's up.
 
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Old 01/05/09, 6:47 PM   #634
Borvenge
Glass Joe
 
Night Elf Druid
 
Lightbringer
Hello. My main has always been a druid, but I'm leveling a mage now (currently 76), and love the mage playstyle. I have spent hours reading these mage forums and occasionally run into a phrase like this: "the RNG of FFB spec".

I have not been able to figure out what "RNG" means, although it is possible I missed it somewhere. Will someone please enlighten me? Thank you!
 
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Old 01/05/09, 6:54 PM   #635
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
RNG stands for "random number generator." In this sense, one might say that the observed DPS of a Frostfire spec is highly random or variable--dependent on luck or randomness.

In mathematical parlance, what people intuitively mean when they say FFB is subject to the RNG is that the DPS output has high variability: there is more of a probability of seeing extremely high or low DPS compared to the long-run average one might expect. You can get lucky with FFB and put out absurd numbers. You can also get unlucky and put out terrible ones. These have to do with, in particular, the nature of Hot Streak and the large dependence on crits to make up for otherwise mediocre normal hit damage.
 
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Old 01/05/09, 9:58 PM   #636
Inoko
Piston Honda
 
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Undead Mage
 
Windrunner
Originally Posted by spaace View Post
The easiest way to explain this would be to use your cooldowns as much as possible, while making them available for the molten fury range(Oh how I miss 20%/20%...)y
Have you explained to them how this is actually a DPS loss, although a minor one? It seems to me that no guild would purposefully lose DPS.

If their excuse is "too many people die before 35%!" or "6% increased damage is nothing!" then ask if you can raid as a 0/0/0 spec, and politely inform them of other 'hidden' benefits of waiting, including: Not wasting a CD on a possible wipe.

Also, make your players shape up so they don't die.

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Old 01/06/09, 1:54 AM   #637
Aeldaar
Glass Joe
 
Undead Mage
 
Mug'thol
If one pops all their cooldowns in frostfire spec with bloodlust etc, would potion of speed or potion of wild magic do better?

Also improved blizzard does not seem to proc Brain Freeze, is this working as intended
 
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Old 01/06/09, 6:10 AM   #638
LBXZero
Von Kaiser
 
Gnome Mage
 
Garona
Originally Posted by Steelzete View Post
so i was yesterday at malygos doing the 5min achiev, i popped everything and was casting 150k ffbs with 1.2sec cast time and i want to ask you fellow mages, in this case (1.2 ffb) and with 300-400 ms ,will LB or HS pyro (or both) increase dps or should i chain cast ffb until cooldowns finish?

thx
With your cooldowns active, I believe it is better to spam your main nuke than to push for your standard rotation. Cast LB and HS Pyro last when the cooldowns fade.

And as far as my time to use cooldowns, whenever someone pops the raid-wide cooldowns. Cooldowns are short temporary boosts of damage power. Their influence on overall DPS is very small.

When should you really use your cooldowns? It depends on the boss strategy, but it is whenever you can get the most out of the cooldown. Tank n' Spank, you can just use your cooldowns as often as possible or never. Strategic damage fights, whenever you can load down on the DPS.

Last edited by LBXZero : 01/06/09 at 6:25 AM.
 
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Old 01/06/09, 6:26 AM   #639
Actovision
Don Flamenco
 
Troll Mage
 
Ner'zhul
Originally Posted by LBXZero View Post
With your cooldowns active, I believe it is better to spam your main nuke than to push for your standard rotation. Cast LB and HS Pyro last when the cooldowns fade.
It varies with (obviously) your current cast time. I can't recall which program/spreadsheet gives the conclusive numbers (TCOM, I'm thinking), but someone posted not too long ago that abandoning LB is a no-brainer when at <1 second GCDs while Hot Streak is more subtle. At a .6 second GCD and with that much lag I'm going to guess that FFB spam is your best bet. Don't quote me on that without checking with one of the well-known TC tools.

Originally Posted by Vykromond View Post
BvB on a BB server
 
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Old 01/06/09, 8:55 AM   #640
Storming
Banned
 
Night Elf Rogue
 
Dark Iron
Stupid question: does the chill effect provided by winters chill count as a 'normal' chill effect for the purpose of proc'ing either frostbite or FoF?

If so, that flushes my brilliant new frost spec in one swirly, since the chance to score frozen from winters chill would be niiiiiice.
 
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Old 01/06/09, 9:15 AM   #641
 Seonid
Arte Et Marte
 
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Human Mage
 
Anachronos (EU)
Originally Posted by Storming View Post
Stupid question: does the chill effect provided by winters chill count as a 'normal' chill effect for the purpose of proc'ing either frostbite or FoF?
No, as the talent applies a spell crit debuff on the target, not a "chill effect" in the manner in which you are thinking.
The tooltip is quite clear on this I think, despite a slightly misleading effect name.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
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Old 01/06/09, 4:45 PM   #642
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
On Thaddius there's really no need to run around. You have plenty of time to run straight up to the other side of the boss. This takes more or less the same time as one GCD, so it really depends how far you position the groups and how much your mana actually matters to you. Either way the gains/losses should be extremely minimal.
 
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Old 01/06/09, 5:15 PM   #643
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Would it be better to grab the eighteen points in Arcane (at 73) to get TtW before gaining Chilled to the Bone? At 75 once I obtain the FFB I can glyph to Frostbolt for that damage increase and still have the snare applied by the lead off FFB while leveling.
 
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Old 01/06/09, 7:19 PM   #644
SkinnyK
Glass Joe
 
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Undead Mage
 
Shattered Hand
Professions

Hello, I am new to these forums However! I have been reading here quite a bit. I have looked at about 3 separate threads which all have different opinions so my question is..

Which two main professions provide the biggest DPS boost to mages? Please also consider Alchemy's passive boost. Thanks!
 
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Old 01/06/09, 7:48 PM   #645
Kelfar
Piston Honda
 
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Blood Elf Mage
 
Bronzebeard
Originally Posted by SkinnyK View Post
Hello, I am new to these forums However! I have been reading here quite a bit. I have looked at about 3 separate threads which all have different opinions so my question is..

Which two main professions provide the biggest DPS boost to mages? Please also consider Alchemy's passive boost. Thanks!
All the benefits for each profession are basically same, the inscription shoulder enchants are 37 more spell power than the hodir ones. The JC spell power gems are 39 extra spell power with 3 gems. The ring enchants for enchanters are 39 spell power.

Personally I would choose jewelcrafting, though the benefit of the gems will decrease once blizzard releases the epic gems, [Runed Cardinal Ruby], which grant 23 spell power, so 3 of the JC only gems will only give 27 extra spell power, though blizzard could always release better JC only gems.

The best 2 are probably JC and enchanting, but I would go JC and mining so you have a way to make money, unless you have a max level alt with gathering professions to make you money.
 
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Old 01/06/09, 7:52 PM   #646
 nathanbp
King Hippo
 
Gnome Mage
 
Aegwynn
Originally Posted by SkinnyK View Post
Hello, I am new to these forums However! I have been reading here quite a bit. I have looked at about 3 separate threads which all have different opinions so my question is..

Which two main professions provide the biggest DPS boost to mages? Please also consider Alchemy's passive boost. Thanks!
Pretty sure the answer is Jewelcrafting for 59 bonus spellpower (3 [Runed Dragon's Eye] vs. 1 [Runed Scarlet Ruby] & 2 [Glowing Twilight Opal] (you need purple gems otherwise to match your meta)), and something else (not tailoring, engineering, mining, or herbalism). The self enchants/extra gem slots/bonus spellpower from Alchemy, Enchanting, Leatherworking, Inscription, and Blacksmithing are all about equal right now at 37 or 38 spellpower. When epic gems come out, if there are not any better self enchants or gems Blacksmithing will pull ahead, and Jewelcrafting will get worse. The Skinning crit bonus is not as good as 37/38 spellpower at most (any?) gear levels.
 
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Old 01/06/09, 8:11 PM   #647
SkinnyK
Glass Joe
 
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Undead Mage
 
Shattered Hand
Thank you for the responses. I have Alchemy currently, is it worth it to drop it for Enchanting? How much extra spell power would I be getting from the passives with [Mixture of the Frost Wyrm]
 
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Old 01/06/09, 9:01 PM   #648
Kelfar
Piston Honda
 
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Blood Elf Mage
 
Bronzebeard
Originally Posted by SkinnyK View Post
Thank you for the responses. I have Alchemy currently, is it worth it to drop it for Enchanting? How much extra spell power would I be getting from the passives with [Mixture of the Frost Wyrm]
Wowhead says you would have 162 spellpower with mixology. Which is 37 spell power.
 
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Old 01/06/09, 10:11 PM   #649
LiquidHAL
Piston Honda
 
Human Mage
 
Hyjal
I would keep alchemy. It's close to the other professions and you save a ton of gold in the long run only having to use half the flasks.
 
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Old 01/06/09, 10:40 PM   #650
SkinnyK
Glass Joe
 
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Undead Mage
 
Shattered Hand
Originally Posted by LiquidHAL View Post
I would keep alchemy. It's close to the other professions and you save a ton of gold in the long run only having to use half the flasks.
I think I might do that. Thanks for the information guys, it's going to help my decisions.
 
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