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Old 11/19/08, 7:18 PM   #51
Pheroz
Don Flamenco
 
Troll Mage
 
Malfurion
Originally Posted by DeimosXI View Post
Thanks for the advice Roywyn & Manly, from that I suspect I will be using blizzard as my secondary AOE and keep the points in burning soul.



Does that mean that whichever school of mage applies their debuff first, that will be the crit buff for the fight so long as it does not drop off? or does it mean we gain the crit from WC while active unless we apply imp. scorch in which case it overrides? or does it work both ways where imp. scorch will not apply to the target while WC is active?
If winter's chill is on an enemy, improved scorch will not apply. If winters chill falls off, the next scorch will begin to apply the debuff.

If improved scorch is on the enemy, winter's chill will not apply. Once Imp scorch falls off, then winters chill can begin applying (it will start at 1, even if a frost mage has been spamming talented frost spells for some time).

What I dont know is the following:

If winter's chill is on the boss, but only at stack (1) or stack (2), and a mage with glyph of improved scorch casts a scorch, will that apply scorch (3), or not apply a debuff, becuase the WC locks out scorch.
 
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Old 11/19/08, 7:39 PM   #52
 manly
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Troll Mage
 
Mal'Ganis
Originally Posted by Pheroz View Post
If winter's chill is on an enemy, improved scorch will not apply. If winters chill falls off, the next scorch will begin to apply the debuff.

If improved scorch is on the enemy, winter's chill will not apply. Once Imp scorch falls off, then winters chill can begin applying (it will start at 1, even if a frost mage has been spamming talented frost spells for some time).

What I dont know is the following:

If winter's chill is on the boss, but only at stack (1) or stack (2), and a mage with glyph of improved scorch casts a scorch, will that apply scorch (3), or not apply a debuff, becuase the WC locks out scorch.
wont apply


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/19/08, 8:09 PM   #53
DeimosXI
Glass Joe
 
Djmessiah
Blood Elf Mage
 
Aman'Thul
Originally Posted by manly View Post
What happens when you use Invisility during Mirror Image ?

I know it might sound random but its a very legitimate question. It could yield insight as to how the fade/mirror image mechanics actually work behind. Does it makes you go into negative threat ? Does it works as expected ? Does it makes invis do nothing ? I can conceive all of the 3 possible cases happen.
That is a very good question. I would have to test it myself.

My assumptions would be:

- Invisibility while the image fade is active would still dump your threat to 0 due to leaving combat?
- Threat after invisibility while image fade is active would not reduce your threat below zero as negative values for threat would be invalid.

I can't see a situation where you would use both however, I think it would be considered poor use to stack threat dumps in a raid. (EDIT: might have some interesting results in arena casting mirrors and using invisibility).

Last edited by DeimosXI : 11/20/08 at 12:49 AM.
 
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Old 11/19/08, 9:00 PM   #54
 Seonid
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Just tried versus 1 mob, you stay in combat even when invisible though the images get targeted not you, until invis fades.
You remain flagged as "in combat" for the duration.

Edit : Tried again as I considered it a factor that the MI's were still up when invis faded so I found an 80 elite giant that would 1 shot the MI's. Again, you are flagged in combat as the MI's nuke but as soon as they are all dead and invis is still running, you then go out of combat.

Last edited by Seonid : 11/19/08 at 9:26 PM.
 
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Old 11/20/08, 2:37 AM   #55
Jonny_Monroe
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Azjol-Nerub (EU)
Casting MI sets your threat to -9million or something, does it not? but then refunds it all after the duration. I would assume one of 2 scenarios:

-Invis runs out before MI. MI runs out and all the previous threat is returned, making invis rather useless.
-Invis runs out before or after MI but because you left combat, threat is not modified.

I personally feel that the second is more likely but those wacky devs aren't generally a predictable lot.

Also; Isn't it time they actually did consolidate Scorch and WC into a single debuff? That way if you had a frost and fire mage in a raid the scorch mage could ramp it faster but the frost mage could maintain it for free.

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Old 11/20/08, 4:06 AM   #56
zetrac
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Undead Mage
 
Sinstralis (EU)
Hello, currently leveling a mage as my new main character (frost mage for now)

If I look for simulationcraft, I see a scale factors part

For exemple for the frostfire build

Int Spirit SP Hit Crit Haste
Mage_0_53_18 0.32 0.00 1.56 2.01 1.11 1.11

If I understand well, it is the weight of the stats, meaning that Crit and Haste have the same weight for this build ?
So we can pick one or the other indifferently ?

Any idea why the scale factor is so high for hit with this build ?

Many thanks
 
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Old 11/20/08, 8:42 AM   #57
Light4
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Der Rat von Dalaran (EU)
Originally Posted by Roywyn View Post
What did you test it on?

It definately doesn't trigger Torment on the elite harpy on Storm Peaks.
She's not slowable, Infected Wounds do apply, damage is not increased.

Which bosses did it increase damage on for you, and how exact was your testing?
I tried it on the "bosses" in Utgarde, we had a feral with IW and my ABar damage increased after IW was applied. There were no other classes/buffs around that could account for about 2xx more damage on individual hits. I also know the approximate damage numbers from grinding if I do FrB - AB - ABar or just AB - ABar, the former arcane casts are always abut 2xx higher.

Last edited by Light4 : 11/20/08 at 1:04 PM.
 
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Old 11/20/08, 9:40 AM   #58
Chentoka
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Al'Akir (EU)
Does anyone have tested coefficient numbers for post-3.0.3 Frostfire Bolt? I've been hunting around for them to no avail.

According to standard coefficient mechanics I'm assuming the split would be as below:

Snare penalty applied to DD
Hit coefficient: (0.95*3*780)/(3.5*870) = 73.00%
DoT: (9*90)/(15*870) = 6.21%, 2.07% per tick

Snare penalty applied to DoT
Hit coefficient: (3*780)/(3.5*870) = 76.85%
DoT: (0.95*9*90)/(15*870) = 5.90%, 1.97% per tick

I was having a look through the Rawr source code and noticed that there is no DoT scaling, nor is there any coefficient reduction due to the snare component. Could anyone enlighten me as to whether this is one of Blizzard's famed exceptions to the rule or whether it's an oversight within Rawr which I can raise to Astrylian.

Unfortunately due to painful realm queues and work commitments I'm still languishing at Level 73 so I can't test this myself!

(edited: I found the handy guide to calculating standard spell coefficients and actually used my brain!)

Last edited by Chentoka : 11/20/08 at 12:13 PM. Reason: added snare penalty to DoT option
 
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Old 11/20/08, 12:26 PM   #59
Copernicus
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Tichondrius
If Elemental Precision gives 6% hit to Frostfire Bolt, what is the value of hit after capping for Frostfire Bolt for a 53/18 build? Assume I'm in Naxx10/Heroic/Blues gear and I'm using gems to reach the hit cap.
 
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Old 11/20/08, 1:50 PM   #60
cbags
Piston Honda
 
Undead Mage
 
Kilrogg
There is information in the Combat Ratings at 80 thread, and there is also information at WoWWiki:

From WoWWiki:

447 required before talents and buffs

368 required if we take 3/3 Elemental Precision(Fire/Frost), or Arcane Focus(Arcane)

342 required if you have a Draenai in your group, & EP/AF

289 Required if Frostfire Bolt continues to get 6% from Elemental Precision, +EP/AF

263 Required if Frostfire Bolt continues to double dip & you have a Draenai, +EP/AF
 
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Old 11/20/08, 1:59 PM   #61
 manly
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Mal'Ganis
ffb pays no snare penalty. its been reported a long time ago. oh and frostbolt still does.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/20/08, 2:04 PM   #62
 manly
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Mal'Ganis
keep in mind that EP giving 6% hit to ffb means only ffb gets hitcap. It gets noticeable on your scorches (bad for refreshing) and on pyroblasts/living bomb. Personally I gun for 11% hit rating, but not because of the EP bug, mostly because I assume 3% hit from SP in the raid.

I wouldn't really put extraneous hit rating from gear to make my non ffb spells have 100% hit, but its something to keep in mind. The 'worth' of the bug is somewhat dubious as far as I'm concerned -- I want either full hitcap, all the time. That means either abusing the bug and only cast ffb, or ignore the bug and gear accordingly.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 11/20/08, 2:13 PM   #63
Empyrea
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Human Mage
 
Bonechewer
Originally Posted by manly View Post
What happens when you use Invisility during Mirror Image ?

I know it might sound random but its a very legitimate question. It could yield insight as to how the fade/mirror image mechanics actually work behind. Does it makes you go into negative threat ? Does it works as expected ? Does it makes invis do nothing ? I can conceive all of the 3 possible cases happen.
Your threat gets wiped after your invis finishes, then all the threat you build after that point comes back to you after the 30 seconds of MI expires.

A related question is why do the second plus round of cast images seemingly randomly gain an extremely high amount of threat on the boss you're fighting? Had some issues in the raid instances out now where sometimes when my MI cd came back up for the second time, upon using it the boss would suddenly turn to my images and move to gib them.

Edit: This is all after using invis during the first round of MIs so that by the time the second round comes back up my tank is so far ahead of me on threat that I'm just popping the MI for dps purposes.

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Old 11/20/08, 3:04 PM   #64
Roywyn
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Argent Dawn (EU)
Originally Posted by zetrac View Post
Any idea why the scale factor is so high for hit with this build ?
Hit is high for any build, which is why you want to cap it.

Originally Posted by Chentoka View Post
Does anyone have tested coefficient numbers for post-3.0.3 Frostfire Bolt? I've been hunting around for them to no avail.

(edited: I found the handy guide to calculating standard spell coefficients and actually used my brain!)
I hate to break it to you, but you're totally off. Check the first page of the Mage WotLK thread.
3/3.5 on the direct hit, 0 on the DoT.

Originally Posted by Light4 View Post
I tried it on the "bosses" in Utgarde, we had a feral with IW and my ABar damage increased after IW was applied. There were no other classes/buffs around that could account for about 2xx more damage on individual hits. I also know the approximate damage numbers from grinding if I do FrB - AB - ABar or just AB - ABar, the former arcane casts are always abut 2xx higher.
Arcane Barrage having a damage range doen't exactly help, and your description is pretty vague as well.
I don't want to sound rude, but there's been lots of back and forth and people randomly mentioning debuffs without any testing.

Could you or anyone else do a test with Arcane Missiles and no procs and record the damage before IW (right on the pull) and afterwards, perhaps with a screenie?

Would probably be best to make a separate thread for Torment.


Originally Posted by Empyrea View Post
Your threat gets wiped after your invis finishes, then all the threat you build after that point comes back to you after the 30 seconds of MI expires.

A related question is why do the second plus round of cast images seemingly randomly gain an extremely high amount of threat on the boss you're fighting? Had some issues in the raid instances out now where sometimes when my MI cd came back up for the second time, upon using it the boss would suddenly turn to my images and move to gib them.

Edit: This is all after using invis during the first round of MIs so that by the time the second round comes back up my tank is so far ahead of me on threat that I'm just popping the MI for dps purposes.
The Mirror Images gain your threat, but that shouldn't make them pull aggro.
Maybe they get the threat that you would have if you hadn't used invisibility?

Not that it makes any sense, but pulling aggro makes even less sense.
Does it happen consistently or just sometimes? A screenie when that happens might help perhaps.

Last edited by Roywyn : 11/20/08 at 3:09 PM.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 11/20/08, 3:33 PM   #65
Kraralis
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Undead Mage
 
Talnivarr (EU)
Deep freeze

How long does deep freeze last?

I've noticed that the cast sequence deep freeze - frostbolt - ice lance - ice lance works, with the final ice lance still hitting the target in deep freeze. This sequence should take 5.5 seconds, so for this to be possible would require 10% haste, in a perfect zero lag situation. Yet with neither of these things ( 8% haste and 150 ms) it's routine to pull out this combo.

I'm convinced it's not a frostbite / FoF proc making it look like ice lance is hitting deep freeze. So does deep freeze last longer than 5s?

Last edited by Kraralis : 11/20/08 at 4:11 PM.
 
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Old 11/20/08, 4:10 PM   #66
Empyrea
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Human Mage
 
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Originally Posted by Roywyn View Post
The Mirror Images gain your threat, but that shouldn't make them pull aggro.
Maybe they get the threat that you would have if you hadn't used invisibility?

Not that it makes any sense, but pulling aggro makes even less sense.
Does it happen consistently or just sometimes? A screenie when that happens might help perhaps.
Well, to explain things a bit better, there is case 1: I pull aggro off my tank then cast MI, if the tank's taunt is resisted the boss proceeds to gib my images. In this case, I know that this is intended behavior, however in case 2: my invis finishes at some point in time during a MI and the next MI I cast (during the same fight) has a sudden insane jump in aggro and rips aggro on the boss from the tank, although I am no where to be seen on the threat list, and in the split second before the tank reacts said boss turns to the image and does some aoe to wipe the raid. It is not a consistent occurrence by any means, but it has happened to me during Sapphiron and Malygos most memorably at times. I'll try to stick up a screen shot if I'm fast enough next time it happens.

Last edited by Empyrea : 11/20/08 at 4:12 PM. Reason: clarification

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Old 11/20/08, 6:27 PM   #67
Lurker
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Blood Elf Mage
 
Moon Guard
Quick inquiry: Does 2pcT7 stack with the glyph / SCB? (You gain 40% more mana when you use a mana gem. In addition, using a mana gem grants you 225 spell power for 15 sec.)
 
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Old 11/20/08, 7:54 PM   #68
Tyrian
King Tyrian
 
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Human Mage
 
Blackrock
Guys: The new forum layout makes it more practical (and encourages) players to create threads on class-specific topics, instead of relying on megathreads. With that said, its a little silly reading this thread when a sizeable chunk of the conversation is about Frostfire (mechanics + builds) and another chunk about Spec-specific playstyle, such as Frost. These sorts of things are intended to get new threads where a full topic can be wholly devoted to their dissection.

Frostfire definetely needs its own topic for discussion. A full write-up and review of mechanics, relevant talents, item stat values, general Q and A (it still is a source of confusion for many players) etc, suitable talent specs, playstyle - etc . The same could be said for each of the talent trees, mage-specific related combat mechanics (hit/stat values for a given spec/mirror image workings), mage-specific levelling tips and advice etc.

I understand people are apprehensive to create new topics, but the current state of this forum does not reflect the intended goal of the new forum structure - namely: focused discussion on class-specific topics under a relevant sub-forum.

My question for the 'simple answers/questions' thread is: What are some topics mages feel are worthy of their own thread for discussion in this subforum? I mentioned frostfire as one, would like to hear some more suggestions and flesh this forum out a little more.

Last edited by Tyrian : 11/20/08 at 8:00 PM.
 
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Old 11/20/08, 9:32 PM   #69
 manly
Soda Popinski
 
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Mal'Ganis
Well, the goal isn't to make an explosion of threads either, namely one for one and every possible subject.

1- mechanics (specific non-obvious uses for talents, or bugs)
2- theorycraft. I would also put everything more related toward 'what is the standard formula for fireball dps'.
3- faq
4- 'welcome to the mages forums, basic information for new mages'
5- maybe one thread per major spec. I would probably dumb it down to 'arcane/fire/frost' and no 'deep-fire/fireball' and deep-fire/ffb' subdivision.


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Old 11/21/08, 5:00 AM   #70
dmxcom
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Human Mage
 
Arthas (EU)
Hello. I am a long time Reader on this Forums. But now i have a Question to Blizz´s Itemisation.
Sorry for my Bad English
In Naxx 10 and 25 there are many Spelldamage + Crit Items. And as long as i see in the First Post from the Mage Informational Thread, FFB Specc´s seems to scale very Good with +Crit.
But why is on this Items so many Spirit and MP5. I always have a Bad Feeling to grap this Items and let me always think to get eventually the Damage+Haste Items.
So .. wich ones should i take ??
Help :P

Many Thanks in advance and gratz to everyone that can read my bad Text ^^

Last edited by dmxcom : 11/21/08 at 5:50 AM.
 
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Old 11/21/08, 6:02 AM   #71
Swindley
Piston Honda
 
Human Mage
 
Frostwhisper (EU)
About hand mounted rocket launcher

I've been searching abit, but couldnt find the answer. Noticed the question was already asked in the profession thread, but no conclusions.

Simple question, does the engineering hand mounted rocket launcher benefit from mage talents? Would it cause ignite? I'm asking here because it's specificly related to mages and this enchant, concidering all the firedmg boosting talents we have.

I know it might not be an optimal enchant compared to regular hand enchant, since it causes a GCD, but I like it and I think it's fun! Fire talents would just help it not suck so bad.

So, any firemages tested this yet?

Last edited by Swindley : 11/21/08 at 9:11 AM.
 
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Old 11/21/08, 11:01 AM   #72
Gleeful
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Magtheridon
Anyone know if glyph of arcane intellect works for Dalaran Intellect / Brilliance?
 
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Old 11/21/08, 12:50 PM   #73
Chentoka
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Originally Posted by Roywyn View Post
I hate to break it to you, but you're totally off. Check the first page of the Mage WotLK thread.
3/3.5 on the direct hit, 0 on the DoT.
Originally Posted by 3.0.3 patch notes
Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains
Apologies for picking at this further; I had checked the wotlk thread first but assumed FFB hadn't been updated for 3.0.3 yet. I don't know who to believe anymore!
 
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Old 11/21/08, 3:22 PM   #74
 Seonid
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Originally Posted by Gleeful View Post
Anyone know if glyph of arcane intellect works for Dalaran Intellect / Brilliance?
It does, yes.
 
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Old 11/21/08, 4:34 PM   #75
DeimosXI
Glass Joe
 
Djmessiah
Blood Elf Mage
 
Aman'Thul
Originally Posted by dmxcom View Post
Hello. I am a long time Reader on this Forums. But now i have a Question to Blizz´s Itemisation.
Sorry for my Bad English
In Naxx 10 and 25 there are many Spelldamage + Crit Items. And as long as i see in the First Post from the Mage Informational Thread, FFB Specc´s seems to scale very Good with +Crit.
But why is on this Items so many Spirit and MP5. I always have a Bad Feeling to grap this Items and let me always think to get eventually the Damage+Haste Items.
So .. wich ones should i take ??
Help :P

Many Thanks in advance and gratz to everyone that can read my bad Text ^^
The cloth Spirit and + MP5 items would be aimed at priests as healing gear. A mage should never be stacking MP5 or spirit for mana gains in any case, intellect is your friend.

Pass up the spi/mp5 gear and go for maximum spell damage, hit to cap, haste, crit and int.

Edit: Personally I would take haste over crit if you're left with a decent amount of mana on most encounters, if you struggle for mana, take crit over haste.

Last edited by DeimosXI : 11/21/08 at 5:04 PM.
 
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