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Old 01/19/09, 9:54 PM   #826
ldyrebel1010
Glass Joe
 
Gnome Mage
 
Kalecgos
Originally Posted by Twilightmoons View Post
Got prob the dumest question atm... But -
How do you use a wand? I just started my Gnome Mage and i got a wand and i cant attack anything with it, and it has a slot of ammo, it uses ammo? Atm it does Shadow damage if that makes a dif. Again sorry for the dumb question.. lol
No ammo to worry about. Open up your spellbook and in the general tab there is a button for "shoot". Just drag that into your action bar and press to wand to your heart's content.

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Old 01/20/09, 2:49 AM   #827
ldyrebel1010
Glass Joe
 
Gnome Mage
 
Kalecgos
Another rawr question:

How is it possible that others are modeling 3.0.8 talents in Rawr? I can only see the talents as they exist in live, and I'm under the impression that others are able to somehow model gear/rotations as they would be in the next patch, which would imply they can somehow get 3.0.8 changes accounted for (such as arcane blast change).

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Old 01/20/09, 3:33 AM   #828
Actovision
Passable Healer
 
Orc Shaman
 
Ner'zhul
Originally Posted by ldyrebel1010 View Post
Another rawr question:

How is it possible that others are modeling 3.0.8 talents in Rawr? I can only see the talents as they exist in live, and I'm under the impression that others are able to somehow model gear/rotations as they would be in the next patch, which would imply they can somehow get 3.0.8 changes accounted for (such as arcane blast change).
There's an entire thread for rawr: mage, but "3.0.8 Mode" is under the "Advanced" tab, which is under the "Options" tab.

Originally Posted by Vykromond View Post
BvB on a BB server

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Old 01/20/09, 5:25 AM   #829
ldyrebel1010
Glass Joe
 
Gnome Mage
 
Kalecgos
Originally Posted by Actovision View Post
There's an entire thread for rawr: mage, but "3.0.8 Mode" is under the "Advanced" tab, which is under the "Options" tab.
Gotcha. I knew there was a Rawr thread, but since was also a "simple question", I figured it would be appropriate for me to ask in either thread.

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Old 01/20/09, 2:00 PM   #830
exem
Glass Joe
 
Night Elf Druid
 
Magtheridon
So, I've been looking around, and the only Arcane spec I can find (3.0.8) is 57/3/8. Is this the proper arcane raiding spec?

Talent Calculator - World of Warcraft

I'm also assuming the following major glyphs need to be used:
Arcane Blast
Arcane Power
Molten Armor

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Old 01/20/09, 2:05 PM   #831
Masaru
Von Kaiser
 
Draenei Death Knight
 
Mannoroth
I've been trying to find the math on the new Hyperspeed Accelerators (340 haste for 10 secs, 1min CD) vs. the 28+ spellpower glove enchant. I'm not great at the stat value comparisons, but from what I understand, the Accelerators provide more dps at certain gear levels. Does this have to do with a certain about of spellpower? Could someone point me in the write direction? I'm an engineer so it would be nice to take advantage of this. I attempted to find some posts through the search but was a bit confounded with most of them.

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Old 01/20/09, 2:12 PM   #832
Carnivean
Von Kaiser
 
Carnivean's Avatar
 
Undead Mage
 
Dalvengyr (EU)
Originally Posted by exem View Post
So, I've been looking around, and the only Arcane spec I can find (3.0.8) is 57/3/11. Is this the proper arcane raiding spec?

Talent Calculator - World of Warcraft

I'm also assuming the following major glyphs need to be used:
Arcane Blast
Arcane Power
Molten Armor
57/3/11 is the standard post-patch Arcane spec. Glyphs are Molten Armor (most of the time), Arcane Blast & Arcane Power.
BTW your point distribution is kinda messed up, ex why spec slow?

Originally Posted by Masaru View Post
I've been trying to find the math on the new Hyperspeed Accelerators (340 haste for 10 secs, 1min CD) vs. the 28+ spellpower glove enchant. I'm not great at the stat value comparisons, but from what I understand, the Accelerators provide more dps at certain gear levels. Does this have to do with a certain about of spellpower? Could someone point me in the write direction? I'm an engineer so it would be nice to take advantage of this. I attempted to find some posts through the search but was a bit confounded with most of them.
Download Rawr and look for yourself.

Last edited by Carnivean : 01/23/09 at 10:42 AM.


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Old 01/20/09, 4:43 PM   #833
Grai
Von Kaiser
 
Undead Mage
 
Maelstrom
Originally Posted by Carnivean View Post
57/3/11 is the standard post-patch Arcane spec. Glyphs are Mage Armor, Arcane Blast & Arcane Power..
Be careful what you suggest. I believe the Molten Armor glyph is, in fact, higher DPS and more accepted then Mage Armor for Arcane specs.

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Old 01/20/09, 4:48 PM   #834
SkinnyK
Glass Joe
 
SkinnyK's Avatar
 
Undead Mage
 
Shattered Hand
I'm really not sure if I should be speccing arcane now, trying to find information on the forums.. could anyone provide any insight? Sorry >.>

Eh, well I did some fooling around in Rawr it ended up with 100 less dps using this build Talent Calculator - World of Warcraft

PoM/Frostfire

Last edited by SkinnyK : 01/20/09 at 4:57 PM.

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Old 01/20/09, 5:15 PM   #835
macbeet
Von Kaiser
 
macbeet's Avatar
 
Orc Hunter
 
Madmortem (EU)
Originally Posted by Masaru View Post
I've been trying to find the math on the new Hyperspeed Accelerators (340 haste for 10 secs, 1min CD) vs. the 28+ spellpower glove enchant. I'm not great at the stat value comparisons, but from what I understand, the Accelerators provide more dps at certain gear levels. Does this have to do with a certain about of spellpower? Could someone point me in the write direction? I'm an engineer so it would be nice to take advantage of this. I attempted to find some posts through the search but was a bit confounded with most of them.
If you equalise die effect over the whole duration you get:
340/60*10 = 56,66 haste
Which ist better than 28 spell power. Combine this with cooldown stacking and fights that are no multiple of 60 seconds and it gets better. So yeah, if you are an engineer, this is your new enchant.

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Old 01/20/09, 5:42 PM   #836
marsui
Von Kaiser
 
Human Mage
 
Llane
Anyone know of a good "Raiding as Arcane Guide", I see one for frostfire and frost, I read some good info in the "upcoming mage changes" thread, however I was looking for something a little more complete.

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Old 01/20/09, 6:03 PM   #837
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Originally Posted by marsui View Post
Anyone know of a good "Raiding as Arcane Guide", I see one for frostfire and frost, I read some good info in the "upcoming mage changes" thread, however I was looking for something a little more complete.
I believe manly said he was going to work on putting one up soon. Read through the 'upcoming mage changes' thread for info.

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Old 01/20/09, 9:21 PM   #838
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
Wild magic was stealth buffed to 200 dmg and 200 crit rating, I believe this now makes it superior to Potion of Speed by a good margin.

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Old 01/21/09, 7:40 AM   #839
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Duravi View Post
Wild magic was stealth buffed to 200 dmg and 200 crit rating, I believe this now makes it superior to Potion of Speed by a good margin.
As the saying goes, "if you want to believe things, do it in church".
Even with this buff, Speed Pots are still about 50% better than Wild Magic for Frost and Arcane.
For Fire and Frostfire, it's closer but Speed Pots are still quite a bit better.

Good finding though!

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 01/21/09, 10:07 AM   #840
Gleeful
Von Kaiser
 
Gleeful's Avatar
 
Gnome Mage
 
Magtheridon
I ran with a 57/3/11 spec yesterday and it was pretty decent, but I had a lot of issues with pushback. I put 2 points into stability foreseeing that problem but it still seemed like I was losing a lot potential damage because of it.

What would be most reasonable to move into 5/5 stability, if anything?

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Old 01/21/09, 10:25 AM   #841
Thegoodman
Piston Honda
 
Thegoodman's Avatar
 
Gnome Mage
 
Daggerspine
Originally Posted by Gleeful View Post
I ran with a 57/3/11 spec yesterday and it was pretty decent, but I had a lot of issues with pushback. I put 2 points into stability foreseeing that problem but it still seemed like I was losing a lot potential damage because of it.

What would be most reasonable to move into 5/5 stability, if anything?
I have been thinking the same thing and I think it is reasonable to remove 2 points from Arcane Focus and 1 point from Arcane Subtlety into Arcane Stability. If a spec with as much burst at FFB can manage with 10% threat reduction I cannot foresee Arcane running into issues with 20%. Also, 10% spell hit (11% for horde) is not difficult to attain and I would venture to guess that most people all ready have that much hit anyhow.

Talent Calculator - World of Warcraft

I intend on trying out this build tonight to see how it goes.

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Old 01/21/09, 10:43 AM   #842
Light4
Piston Honda
 
Gnome Mage
 
Der Rat von Dalaran (EU)
I have already wondered why people are ignoring pushback protection when it comes to arcane specs. Especially, that it is really bad if you loose 1s of a 2s hasted MBAM.
3/5 stability should suffice if an improved concentration aura is present, 4/5 with the normal one. The difference between 0 and 100% protection is about 80dps.

Last edited by Light4 : 01/21/09 at 7:39 PM. Reason: errors made in rawr, the numbers were way off

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Old 01/21/09, 11:20 AM   #843
BluestormDNA
Glass Joe
 
BluestormDNA's Avatar
 
Blood Elf Mage
 
Zul'Jin (EU)
There's a list with all the effects that proc torment of the weak?

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Old 01/21/09, 11:51 AM   #844
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Originally Posted by Light4 View Post
I have already wondered why people are ignoring pushback protection when it comes to arcane specs. Especially, that it is really bad if you loose 1s of a 2s hasted MBAM.
3/5 stability should suffice if an improved concentration aura is present, 4/5 with the normal one. With pushback set to 0,07 in Rawr and no aura the points in stability are worth about 400-600 dps each, which is quite a lot.
I guess my thought is that there is no pushback protection for FFB and that was never really an issue. Most fights mages should be taking very little dmg and so pushback protection ends up wasted a good chunk of the time. Talent points are already spread very thin in the arcane build and I'd rather have insta-invis than pushback protection, but to each there own.

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Old 01/21/09, 12:58 PM   #845
katimi
Glass Joe
 
Troll Mage
 
Darkmoon Faire (EU)
Quick one because the wording on the tooltip seems strange to me. The Arcane Focus talent - does this increase hit with all spells, or just arcane spells?

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Old 01/21/09, 1:14 PM   #846
epoh
Piston Honda
 
epoh's Avatar
 
Human Mage
 
Kargath
Originally Posted by katimi View Post
Quick one because the wording on the tooltip seems strange to me. The Arcane Focus talent - does this increase hit with all spells, or just arcane spells?
Just arcane spells. Precision does effect all spell trees.

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Old 01/21/09, 1:14 PM   #847
Allanonn
Von Kaiser
 
Tauren Shaman
 
Greymane
For 10 man runs, how many casters does there need to be in order to make changing from 57/3/11 to 51/20 for imp scorch raid buff an overall increase in raid dps? In 25 mans, we can safely assume there will be 3+ other casters to benefit but in my guild 10 mans, we have many raids were there is only one other caster.

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Old 01/21/09, 2:46 PM   #848
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
Even with this buff, Speed Pots are still about 50% better than Wild Magic for Frost and Arcane.
For Fire and Frostfire, it's closer but Speed Pots are still quite a bit better.
This cannot possibly be true. Rawr is modeling wild magic incorrectly, as 180 dmg and 60 crit rating, and even with the incorrect modeling speed pot only comes out ahead by ~20-30 dps. Gaining +20 dmg and 140 crit rating on wild magic will easily put it over, once they update rawr I believe I can show you that. A rough but not completely accurate test is adding 500 haste to your character and checking the dps as opposed to adding 200 dmg and 200 crit rating then checking the dps. 200 dmg and 200 crit rating comes out higher for FFB spec.

Last edited by Duravi : 01/21/09 at 2:54 PM.

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Old 01/21/09, 4:36 PM   #849
Sleypy
Glass Joe
 
Human Priest
 
Bonechewer
Glyph of Fire Blast

I'm was thinking about getting this glyph cause I like playing fire in pvp ( I know it isn't the best) and I was hoping that I could use this glyph as a fire mage equivalent of a shatter combo. I mean by this doing something like Dragon's Breath -> Fireball -> Fire Blast or below 35% health with Dragon's Breath -> Pyroblast -> Fire Blast with the Fiery Payback Talent (A talent that seems to get alot of use as fire). Does anyone know if this is possible? Or would the range of Dragon's Breath cause a issue or something like that?

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Old 01/21/09, 5:01 PM   #850
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by BluestormDNA View Post
There's a list with all the effects that proc torment of the weak?
All movement and attack speed slows, if they affect the target.
Having a (tanking) warrior, any DK or a tank-specced Druid/Paladin will trigger Torment.

Originally Posted by Allanonn View Post
For 10 man runs, how many casters does there need to be in order to make changing from 57/3/11 to 51/20 for imp scorch raid buff an overall increase in raid dps?
It already just breaks even if you're alone, from toying around with Rawr.

Originally Posted by Duravi View Post
Wild Magic stuff. 500 haste vs. 200 dmg and 200 crit
That's what I did, I had 1 SP = 1.57 DPS, 1 1 crit = 1.41 DPS, 1 haste = 1.33 DPS
That makes Speed Pot = 665, Wild Magic = 596. Nearly breaks even, but not yet.
Thinking about it, gear scaling will likely help the Speed Pot more than Wild Magic too.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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